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GameTheory
Win as much as you can
▪ Four teams to participate.
▪ Teams to comprise of a leader and a few members.
▪ The game revolves around selecting strategies out of two alternatives,
say A and B, in a given environment.
▪ Aim: Score maximum dividends.
Scoring
Sl. No. No. of A’s No. of B’s A Score B Score
1 4 0 200 -
2 3 1 -200 400
3 2 2 -100 -100
4 1 3 600 -300
5 0 4 - 100
Round Weightage Team 1 Team 2 Team 3 Team 4
Prisoners’ Dilemma
The prisoner's dilemma is an example of a game analyzed in game
theory that shows why two individuals might not cooperate, even if it
appears that it is in their best interests to do so. It was originally framed
by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W.
Tucker formalized the game with prison sentence rewards and gave it
the name "prisoner's dilemma", presenting it as follows…
Two members of a criminal gang are arrested and imprisoned. Each
prisoner is in solitary confinement with no means of speaking to or
exchanging messages with the other. The police admit they don't have
enough evidence to convict the pair on the principal charge. They plan
to sentence both to a year in prison on a lesser charge. Simultaneously,
the police offer each prisoner a Faustian bargain. If he testifies against
his partner, he will go free while the partner will get three years in
prison on the main charge. Oh, yes, there is a catch ... If both prisoners
testify against each other, both will be sentenced to two years in jail…
Prisoner B stays
silent
(cooperates)
Prisoner B
betrays (defects)
Prisoner A stays
silent
(cooperates)
Each serves 1
year
Prisoner A: 3
years
Prisoner B: goes
free
Prisoner A
betrays (defects)
Prisoner A: goes
free
Prisoner B: 3
years
Each serves 2
years
In this classic version of the game, collaboration is dominated by
betrayal; if the other prisoner chooses to stay silent, then betraying
them gives a better reward (no sentence instead of one year), and if the
other prisoner chooses to betray then betraying them also gives a better
reward (two years instead of three). Because betrayal always rewards
more than cooperation, all purely rational self-interested prisoners
would betray the other, and so the only possible outcome for two purely
rational prisoners is for them both to betray each other. The interesting
part of this result is that pursuing individual reward logically leads the
prisoners to both betray, but they would get a better reward if they both
cooperated. In reality, humans display a systematic bias towards
cooperative behavior in this and similar games, much more so than
predicted by simple models of "rational" self-interested action….
There is also an extended "iterative" version of the game, where the
classic game is played over and over between the same prisoners, and
consequently, both prisoners continuously have an opportunity to
penalize the other for previous decisions. If the number of times the
game will be played is known to the players, the finite aspect of the
game means that (by backward induction) the two prisoners will betray
each other repeatedly.
The Prisoner's Dilemma (PD) is a famous game theory game. Two
prisoners are accused of a crime. If one confesses and the other does
not, the one who confesses will be released immediately and the other
will spend 20 years in prison. If neither confesses, each will be held only
a few months. If both confess, they will each be jailed 15 years. They
cannot communicate with one another. Given that neither prisoner
knows whether the other has confessed, it is in the self-interest of each
to confess himself. Paradoxically, when each prisoner pursues his self-
interest, both end up worse off than they would have been had they
acted otherwise.
Game theory

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Game theory

  • 2. Win as much as you can
  • 3. ▪ Four teams to participate. ▪ Teams to comprise of a leader and a few members. ▪ The game revolves around selecting strategies out of two alternatives, say A and B, in a given environment. ▪ Aim: Score maximum dividends.
  • 4. Scoring Sl. No. No. of A’s No. of B’s A Score B Score 1 4 0 200 - 2 3 1 -200 400 3 2 2 -100 -100 4 1 3 600 -300 5 0 4 - 100
  • 5. Round Weightage Team 1 Team 2 Team 3 Team 4
  • 7. The prisoner's dilemma is an example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and gave it the name "prisoner's dilemma", presenting it as follows…
  • 8. Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of speaking to or exchanging messages with the other. The police admit they don't have enough evidence to convict the pair on the principal charge. They plan to sentence both to a year in prison on a lesser charge. Simultaneously, the police offer each prisoner a Faustian bargain. If he testifies against his partner, he will go free while the partner will get three years in prison on the main charge. Oh, yes, there is a catch ... If both prisoners testify against each other, both will be sentenced to two years in jail…
  • 9. Prisoner B stays silent (cooperates) Prisoner B betrays (defects) Prisoner A stays silent (cooperates) Each serves 1 year Prisoner A: 3 years Prisoner B: goes free Prisoner A betrays (defects) Prisoner A: goes free Prisoner B: 3 years Each serves 2 years
  • 10. In this classic version of the game, collaboration is dominated by betrayal; if the other prisoner chooses to stay silent, then betraying them gives a better reward (no sentence instead of one year), and if the other prisoner chooses to betray then betraying them also gives a better reward (two years instead of three). Because betrayal always rewards more than cooperation, all purely rational self-interested prisoners would betray the other, and so the only possible outcome for two purely rational prisoners is for them both to betray each other. The interesting part of this result is that pursuing individual reward logically leads the prisoners to both betray, but they would get a better reward if they both cooperated. In reality, humans display a systematic bias towards cooperative behavior in this and similar games, much more so than predicted by simple models of "rational" self-interested action….
  • 11. There is also an extended "iterative" version of the game, where the classic game is played over and over between the same prisoners, and consequently, both prisoners continuously have an opportunity to penalize the other for previous decisions. If the number of times the game will be played is known to the players, the finite aspect of the game means that (by backward induction) the two prisoners will betray each other repeatedly.
  • 12. The Prisoner's Dilemma (PD) is a famous game theory game. Two prisoners are accused of a crime. If one confesses and the other does not, the one who confesses will be released immediately and the other will spend 20 years in prison. If neither confesses, each will be held only a few months. If both confess, they will each be jailed 15 years. They cannot communicate with one another. Given that neither prisoner knows whether the other has confessed, it is in the self-interest of each to confess himself. Paradoxically, when each prisoner pursues his self- interest, both end up worse off than they would have been had they acted otherwise.