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Revival of the Salem Witch Trials
This game takes place during the Neo Salem Witch Trials. There has been a series of
poisonings that have occurred in the past couple of days, and now members of the town have
been put on trial. It is your job, as a criminal suspect, to prove your innocence before you are
sentenced to lifelong imprisonment. You must catch the witch before you are unjustly
imprisoned instead.
How to Play:
Players will take the roles of either a suspect, the jury, or the judge. Each player must attempt to
uncover the secrets of the witch before they are wrongly charged by the court.
Judge:
Can either choose to imprison the suspect on trial, or attempt to avoid it once per game. If the
judge avoids more than once, the judge is now considered a suspect, and the role of judge is
randomly given to one of the suspects.
Jury:
Can either work with or against the Judge’s decisions. By having a majority vote, the jury can
call for an appeal. The appeal is decided by the drawing of a random marble from a bag. If the
marble is black, the jury wins the appeal; if it is grey, they lose the appeal, and one of the jury
members switches roles with a suspect.
Witch:
The witch’s role is to stay alive as long as possible. There will be a total of 5 imprisonments
that occur throughout the game (for 14 players). If the witch is not jailed by the time of the 5th
sentence, then the witch puts a curse on the town and destroys all the vegetation. If the witch
has been caught, then the town is freed from the curse and returns to peace.
Suspects:
Must talk amongst themselves to figure out which place they want to search for clues. They can
only search one place per day, and can gather the evidence cards from that location. When they
are done searching, the suspects must present their evidence to the court and name someone to
be put on trial depending on the total evidence found (things from the previous days still count,
so it becomes easier to name someone). Suspects may also have 1 chance to imprison a person
whose evidence has been collected. This does not count toward the total number of court
sentences. The imprisonment must occur before the court trial occurs for that day.
Side Rules:
1) Role switches will be random. Players may determine how to make the switch. The
game continues like normal once the switch occurs. When someone is put in jail, that
person reveals the motive they have been assigned. If the person was not the witch, then
the game continues and a jail counter is added to the board. When the jail counter board
is full, the witch must reveal themselves to the other players. It is always important not
to reveal your motive to the others.
2) This game can be played with any number of players, as long as there are at least 3
people participating. The number of jury members and suspects should be kept at a
1+1:1 ratio for optimal play (for example: 2 jury members for 1 suspect, 3 jury members
for 2 suspects, etc.). There will always have to be just 1 judge. If there is an odd number
of players, then the number of people in the jury should be equal to the number of
suspects.
3) Players may speak and interact with each other from different roles. However, the
suspects may only consult with the jury or judge once per court meeting, and only
during the court meeting.
4) When accusing someone of being the witch, the evidence must be presented to the court
and collected there. Multiple pieces of evidence for the same person may be presented at
the same time for a more convincing argument. If the accused person is not put in jail,
the evidence from that court case will be saved in a special trunk. Therefore, if the
suspects want to put the blame on the same person, they must present more evidence
that the person could be a witch. However, if all 3 pieces of evidence have been
collected by the court for that person, there will be a court hearing for that person each
day as well as whoever else is being accused. There will be a separate trial held each
day for this person until the game ends, or they are put in prison.
5) If there is no cumulative evidence for a player that was collected, and the location
exploration does not give a valid set of evidence, then there will be no court case for the
day, and play continues as normal.
6) There will be no interrogations in this game. No players may demand to know the
motive assigned to any other player. Any mention of it, or breaking of this rule will
result in immediate removal of that player from the game, and the jail counter will be
moved up by one.
7) Each location will have a random amount of evidence that can be found. These amounts
will be predetermined at the beginning of the game, and once a location is explored,
there will not be any more evidence available after.
8) When someone is wrongly accused and thrown in prison, they exchange their motive
card for an angry family card. People with the angry family card may search through the
evidence at a location the suspects plan to visit, and can switch any one piece of
evidence from that location with any other location.
9) The total number of imprisonments that occurs is equal to half the number of players,
minus 2. If the number is not a whole number, round down to the nearest whole number.
For example, If there are 12 players, the number of imprisonments should be 4. If there
are 13 players, the number of imprisonments is still 4. There are, then, a maximum of 28
players that can participate in this game at any given time.
Items Owned
Who Item 1 Item 2 Item 3
Mr. Brandon Broom Hair Dryer Scissors
Mr. Dalton Exams Red Pen Ruler
Mr. Garthrow Hammer Nails Wood
Mr. Klutz Gun Handcuffs Nightstick
Mr. Landry Boots Pipes Plunger
Mr. Parshel Pruners Roses Vase
Mr. Smith Piano Speakers Tuning Fork
Ms.Bell Hay Pitchfork Tractor Keys
Ms. Newton Curly Wig Funny Nose Large Shoes
Ms. Pewett Camera Makeup Script
Ms. Priori Car Keys Pizza Box Uniform
Mrs. Dalton Medicine Handbook Pills Stir Bar
Mrs. Klutz Bread Dough Pie Tin Rolling Pin
Mrs. Landry Coffee Mug Computer Work ID
Additional Items Owned
Who Item 1 Item 2 Item 3
Mr. Darwin Water Spray Mask Hand Drill
Mr. Galloway Metal Ore Liquid Iron Tongs
Mr. Hall Baseball Bat Cap Cleated Shoes
Mr. Kain Dictionary Laptop computer Notepad
Mr. Krevitz Frying Pan Olive Oil Butcher Knife
Mr. Samson Liquid Nitrogen Test Tube Distillator
Mr. Watson World Almanac Book Order Forms Library Keys
Ms.Pell Paintbrush Canvas Palette
Ms. Plackard Fireproof Coat Hose Gas Mask
Ms. Plan Copper Wire Wire Cutters Blueprints
Ms. Yellow Yoga Mat Radio Wristbands
Mrs. Darwin Bible Religious Gown Candles
Mrs. Galloway Cleaning Cloth Tall Mug Wine Bottle
Mrs. Watson Law Documents Court Orders Nametag
Motive Pieces
Innocent Innocent Innocent Innocent Innocent Innocent Innocent
Innocent Innocent Innocent Innocent Innocent Innocent Witch
Roles
Judge Jury Jury Jury Jury Jury Jury
Jury Suspect Suspect Suspect Suspect Suspect Suspect
Characters
Mr.
Brandon
Mr.
Garthrow
Mr. Klutz
Mr.
Parshel
Mr.
Dalton
Mr. Smith
Mr.
Landry
Ms. Piori
Mrs.
Klutz
Mrs.
Landry
Ms.
Pewett
Ms.
Newton
Mrs.
Dalton
Ms. Bell
Motive Pieces
Motive Motive Motive Motive Motive Motive Motive
Motive Motive Motive Motive Motive Motive Motive
Roles
Role Role Role Role Role Role Role
Role Role Role Role Role Role Role
Characters
Characters Characters Characters Characters Characters Characters Characters
Characters Characters Characters Characters Characters Characters Characters
Items
Scissors
Hair
Dryer
Broom Ruler Red Pen Exams Hammer
Nails Wood Gun Handcuffs Nightstick Plunger Pipes
Boots Roses Vase Pruners Piano
Tuning
Fork
Speakers
Pitchfork
Tractor
Keys
Hay
Funny
Nose
Curly Wig
Large
Shoes
Makeup
Script Camera Pizza Box Car Keys Uniform Pills Stir Bar
Medicine
Handbook
Pie Tin
Bread
Dough
Rolling
Pin
Computer Work ID
Coffee
Mug
Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Additional Items
Water
Spray
Mask
Hand
Drill
Metal Ore
Liquid
Iron
Tongs
Baseball
Bat
Cap
Cleated
Shoes
Dictionary
Laptop
Computer
Notepad
Frying
Pan
Olive Oil
Butcher
Knife
Liquid
Nitrogen
Test Tube Distillator
World
Almanac
Book
Order
Forms
Library
Keys
Paint
brush
Canvas Palette
Fireproof
Coat
Hose Gas Mask
Copper
Wire
Wire
Cutters
Blueprints Yoga Mat Radio
Wrist
bands
Bible
Religious
Gown
Candles
Cleaning
Cloth
Tall Mug
Wine
Bottle
Law
Documents
Court
Orders
Nametag
Additional Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Items Items Items Items Items Items Items
Marbles
Locations
Barber
Shop
School Playground
Movie
Theater
Pizza
Town
Dairy
Farm
Riverside
Night
Club
Skating
Rink
Public
Library
Public
Pool
Bus
Terminal
Train
Tracks
Super
Market
Locations
Barber
Shop
School Playground
Movie
Theater
Pizza
Town
Dairy
Farm
Riverside
Night
Club
Skating
Rink
Public
Library
Public
Pool
Bus
Terminal
Train
Tracks
Super
Market
Marbles
Marbles Marbles Marbles Marbles Marbles Marbles Marbles
Marbles Marbles Marbles Marbles Marbles Marbles Marbles
Locations
Place Place Place Place Place Place Place
Place Place Place Place Place Place Place
Locations
Place Place Place Place Place Place Place
Place Place Place Place Place Place Place
Jail Counter
1 2 3 4 5 6 7
8 9 10 11 12 13
Game
Over
Angry Family
Mother Father
Older
Brother
Older
Sister
Younger
Brother
Younger
Sister
Aunt
Uncle Cousin Cousin Grandma Grandpa Niece Nephew
Number of Items per Location
7 4 1 1 2 5 1
3 3 2 6 1 2 4
Jail Counter
Jail Jail Jail Jail Jail Jail Jail
Jail Jail Jail Jail Jail Jail Jail
Angry Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Angry
Family
Number of Items per Location
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Number of
Items
Additional Motive Pieces
Innocent Innocent Innocent Innocent Innocent Innocent Innocent
Innocent Innocent Innocent Innocent Innocent Innocent Witch
Additional Roles
Jury Jury Jury Jury Jury Jury Jury
Suspect Suspect Suspect Suspect Suspect Suspect Suspect
Additional Characters
Mr.
Samson
Mr.
Galloway
Mr.
Krevitz
Mr.
Darwin
Mr.
Watson
Mr. Kain Mr. Hall
Ms.
Yellow
Mrs.
Darwin
Mrs.
Galloway
Ms.
Plackard
Ms. Plan
Mrs.
Watson
Ms. Pell
Additional Motive Pieces
Motive Motive Motive Motive Motive Motive Motive
Motive Motive Motive Motive Motive Motive Motive
Additional Roles
Role Role Role Role Role Role Role
Role Role Role Role Role Role Role
Additional Characters
Characters Characters Characters Characters Characters Characters Characters
Characters Characters Characters Characters Characters Characters Characters

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Revival of The Salem Witch Trials

  • 1. Revival of the Salem Witch Trials This game takes place during the Neo Salem Witch Trials. There has been a series of poisonings that have occurred in the past couple of days, and now members of the town have been put on trial. It is your job, as a criminal suspect, to prove your innocence before you are sentenced to lifelong imprisonment. You must catch the witch before you are unjustly imprisoned instead. How to Play: Players will take the roles of either a suspect, the jury, or the judge. Each player must attempt to uncover the secrets of the witch before they are wrongly charged by the court. Judge: Can either choose to imprison the suspect on trial, or attempt to avoid it once per game. If the judge avoids more than once, the judge is now considered a suspect, and the role of judge is randomly given to one of the suspects. Jury: Can either work with or against the Judge’s decisions. By having a majority vote, the jury can call for an appeal. The appeal is decided by the drawing of a random marble from a bag. If the marble is black, the jury wins the appeal; if it is grey, they lose the appeal, and one of the jury members switches roles with a suspect. Witch: The witch’s role is to stay alive as long as possible. There will be a total of 5 imprisonments that occur throughout the game (for 14 players). If the witch is not jailed by the time of the 5th sentence, then the witch puts a curse on the town and destroys all the vegetation. If the witch has been caught, then the town is freed from the curse and returns to peace. Suspects: Must talk amongst themselves to figure out which place they want to search for clues. They can only search one place per day, and can gather the evidence cards from that location. When they are done searching, the suspects must present their evidence to the court and name someone to be put on trial depending on the total evidence found (things from the previous days still count, so it becomes easier to name someone). Suspects may also have 1 chance to imprison a person whose evidence has been collected. This does not count toward the total number of court sentences. The imprisonment must occur before the court trial occurs for that day. Side Rules: 1) Role switches will be random. Players may determine how to make the switch. The game continues like normal once the switch occurs. When someone is put in jail, that person reveals the motive they have been assigned. If the person was not the witch, then the game continues and a jail counter is added to the board. When the jail counter board is full, the witch must reveal themselves to the other players. It is always important not to reveal your motive to the others. 2) This game can be played with any number of players, as long as there are at least 3 people participating. The number of jury members and suspects should be kept at a
  • 2. 1+1:1 ratio for optimal play (for example: 2 jury members for 1 suspect, 3 jury members for 2 suspects, etc.). There will always have to be just 1 judge. If there is an odd number of players, then the number of people in the jury should be equal to the number of suspects. 3) Players may speak and interact with each other from different roles. However, the suspects may only consult with the jury or judge once per court meeting, and only during the court meeting. 4) When accusing someone of being the witch, the evidence must be presented to the court and collected there. Multiple pieces of evidence for the same person may be presented at the same time for a more convincing argument. If the accused person is not put in jail, the evidence from that court case will be saved in a special trunk. Therefore, if the suspects want to put the blame on the same person, they must present more evidence that the person could be a witch. However, if all 3 pieces of evidence have been collected by the court for that person, there will be a court hearing for that person each day as well as whoever else is being accused. There will be a separate trial held each day for this person until the game ends, or they are put in prison. 5) If there is no cumulative evidence for a player that was collected, and the location exploration does not give a valid set of evidence, then there will be no court case for the day, and play continues as normal. 6) There will be no interrogations in this game. No players may demand to know the motive assigned to any other player. Any mention of it, or breaking of this rule will result in immediate removal of that player from the game, and the jail counter will be moved up by one. 7) Each location will have a random amount of evidence that can be found. These amounts will be predetermined at the beginning of the game, and once a location is explored, there will not be any more evidence available after. 8) When someone is wrongly accused and thrown in prison, they exchange their motive card for an angry family card. People with the angry family card may search through the evidence at a location the suspects plan to visit, and can switch any one piece of evidence from that location with any other location. 9) The total number of imprisonments that occurs is equal to half the number of players, minus 2. If the number is not a whole number, round down to the nearest whole number. For example, If there are 12 players, the number of imprisonments should be 4. If there are 13 players, the number of imprisonments is still 4. There are, then, a maximum of 28 players that can participate in this game at any given time.
  • 3. Items Owned Who Item 1 Item 2 Item 3 Mr. Brandon Broom Hair Dryer Scissors Mr. Dalton Exams Red Pen Ruler Mr. Garthrow Hammer Nails Wood Mr. Klutz Gun Handcuffs Nightstick Mr. Landry Boots Pipes Plunger Mr. Parshel Pruners Roses Vase Mr. Smith Piano Speakers Tuning Fork Ms.Bell Hay Pitchfork Tractor Keys Ms. Newton Curly Wig Funny Nose Large Shoes Ms. Pewett Camera Makeup Script Ms. Priori Car Keys Pizza Box Uniform Mrs. Dalton Medicine Handbook Pills Stir Bar Mrs. Klutz Bread Dough Pie Tin Rolling Pin Mrs. Landry Coffee Mug Computer Work ID
  • 4. Additional Items Owned Who Item 1 Item 2 Item 3 Mr. Darwin Water Spray Mask Hand Drill Mr. Galloway Metal Ore Liquid Iron Tongs Mr. Hall Baseball Bat Cap Cleated Shoes Mr. Kain Dictionary Laptop computer Notepad Mr. Krevitz Frying Pan Olive Oil Butcher Knife Mr. Samson Liquid Nitrogen Test Tube Distillator Mr. Watson World Almanac Book Order Forms Library Keys Ms.Pell Paintbrush Canvas Palette Ms. Plackard Fireproof Coat Hose Gas Mask Ms. Plan Copper Wire Wire Cutters Blueprints Ms. Yellow Yoga Mat Radio Wristbands Mrs. Darwin Bible Religious Gown Candles Mrs. Galloway Cleaning Cloth Tall Mug Wine Bottle Mrs. Watson Law Documents Court Orders Nametag
  • 5. Motive Pieces Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Witch Roles Judge Jury Jury Jury Jury Jury Jury Jury Suspect Suspect Suspect Suspect Suspect Suspect Characters Mr. Brandon Mr. Garthrow Mr. Klutz Mr. Parshel Mr. Dalton Mr. Smith Mr. Landry Ms. Piori Mrs. Klutz Mrs. Landry Ms. Pewett Ms. Newton Mrs. Dalton Ms. Bell
  • 6. Motive Pieces Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Roles Role Role Role Role Role Role Role Role Role Role Role Role Role Role Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters
  • 7. Items Scissors Hair Dryer Broom Ruler Red Pen Exams Hammer Nails Wood Gun Handcuffs Nightstick Plunger Pipes Boots Roses Vase Pruners Piano Tuning Fork Speakers Pitchfork Tractor Keys Hay Funny Nose Curly Wig Large Shoes Makeup Script Camera Pizza Box Car Keys Uniform Pills Stir Bar Medicine Handbook Pie Tin Bread Dough Rolling Pin Computer Work ID Coffee Mug
  • 8. Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items
  • 9. Additional Items Water Spray Mask Hand Drill Metal Ore Liquid Iron Tongs Baseball Bat Cap Cleated Shoes Dictionary Laptop Computer Notepad Frying Pan Olive Oil Butcher Knife Liquid Nitrogen Test Tube Distillator World Almanac Book Order Forms Library Keys Paint brush Canvas Palette Fireproof Coat Hose Gas Mask Copper Wire Wire Cutters Blueprints Yoga Mat Radio Wrist bands Bible Religious Gown Candles Cleaning Cloth Tall Mug Wine Bottle Law Documents Court Orders Nametag
  • 10. Additional Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items Items
  • 12. Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Marbles Locations Place Place Place Place Place Place Place Place Place Place Place Place Place Place Locations Place Place Place Place Place Place Place Place Place Place Place Place Place Place
  • 13. Jail Counter 1 2 3 4 5 6 7 8 9 10 11 12 13 Game Over Angry Family Mother Father Older Brother Older Sister Younger Brother Younger Sister Aunt Uncle Cousin Cousin Grandma Grandpa Niece Nephew Number of Items per Location 7 4 1 1 2 5 1 3 3 2 6 1 2 4
  • 14. Jail Counter Jail Jail Jail Jail Jail Jail Jail Jail Jail Jail Jail Jail Jail Jail Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Angry Family Number of Items per Location Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items Number of Items
  • 15. Additional Motive Pieces Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Innocent Witch Additional Roles Jury Jury Jury Jury Jury Jury Jury Suspect Suspect Suspect Suspect Suspect Suspect Suspect Additional Characters Mr. Samson Mr. Galloway Mr. Krevitz Mr. Darwin Mr. Watson Mr. Kain Mr. Hall Ms. Yellow Mrs. Darwin Mrs. Galloway Ms. Plackard Ms. Plan Mrs. Watson Ms. Pell
  • 16. Additional Motive Pieces Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Motive Additional Roles Role Role Role Role Role Role Role Role Role Role Role Role Role Role Additional Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters Characters