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First Level 
Design 
The Okapiers
Types of Gamers 
● “Hobbyists” 
o Casual 
o Social 
● “Passionates” 
o Specialist 
o Expert
Types of First Levels 
● “Babying” 
● “Non-Babying” 
● Hybrid
Disclaimer 
● These categories do not define games as a 
whole 
● However, first impressions are becoming 
more important
“Babying” 
● Definition: Any first level that slowly 
introduces the player to the basic game 
mechanics, usually by way of explicit 
explanation of buttons, gestures, and 
controls 
● These are generally more popular with the 
“hobbyists”
Plants vs. Zombies
Angry Birds
Impact of “Babying” 
● Larger potential market 
● Recent influx of games 
like this, including AAA 
titles such as 
WATCH_DOGS
“Non-Babying” 
● Definition: Any first level that just drops the 
player into the game and forces him or her to 
figure out everything alone, and which also 
does not scale back the game’s difficulty 
● These are generally more popular with the 
“passionates”
The Legend of Zelda
Ghosts and Goblins
Impact of “Non-Babying” 
● Potentially reduced market size 
● Producers may influence designers to stay 
away from this type
Hybrid 
● Definition: Any first level that does not 
explicitly state buttons/gestures/controls but 
provides gameplay with significantly reduced 
difficulty and low risk of failure 
● Allows for controls to be “learned”
Mega Man x
Super Metroid
Impact of Hybrid 
● Tries to appease as much of the gaming 
spectrum as possible (with trade-offs) 
● Also has the possibility for a large market
What do you think? 
● What type of first level did you like the best? 
Why? 
o Which one did you like the least? Why? 
● What type of gamer do you consider yourself 
to be?

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For the Okapiers -- AoP Friday Presentations

  • 1. First Level Design The Okapiers
  • 2. Types of Gamers ● “Hobbyists” o Casual o Social ● “Passionates” o Specialist o Expert
  • 3. Types of First Levels ● “Babying” ● “Non-Babying” ● Hybrid
  • 4. Disclaimer ● These categories do not define games as a whole ● However, first impressions are becoming more important
  • 5. “Babying” ● Definition: Any first level that slowly introduces the player to the basic game mechanics, usually by way of explicit explanation of buttons, gestures, and controls ● These are generally more popular with the “hobbyists”
  • 8. Impact of “Babying” ● Larger potential market ● Recent influx of games like this, including AAA titles such as WATCH_DOGS
  • 9. “Non-Babying” ● Definition: Any first level that just drops the player into the game and forces him or her to figure out everything alone, and which also does not scale back the game’s difficulty ● These are generally more popular with the “passionates”
  • 10. The Legend of Zelda
  • 12. Impact of “Non-Babying” ● Potentially reduced market size ● Producers may influence designers to stay away from this type
  • 13. Hybrid ● Definition: Any first level that does not explicitly state buttons/gestures/controls but provides gameplay with significantly reduced difficulty and low risk of failure ● Allows for controls to be “learned”
  • 16. Impact of Hybrid ● Tries to appease as much of the gaming spectrum as possible (with trade-offs) ● Also has the possibility for a large market
  • 17. What do you think? ● What type of first level did you like the best? Why? o Which one did you like the least? Why? ● What type of gamer do you consider yourself to be?