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PROJECT PRESENTATION
On
Unreal Game Development
Submitted by:
Name : Akshay R. Singh Reg.No:12109711
Program Name : MCA
School of Computer Application Lovely Professional University, Phagwara
(June – July 2021)
 1.Introduction of the Course
This course is all about starting to learn how to develop video games using the
Unreal Engine on Windows or Mac. Similarly, Unreal Engine is a commercial,
industrial strength game engine. Computer programming is really fun in general,
and programming games is even better!
This course describes
Unreal Engine and its environment.
Get and use player input in your Unreal games.
Learn how to use iteration (looping) to repeat actions of players or object.
 2.Technical Learnings from the course
Basics of Unreal Engine
Add sound effects to an Unreal game
Spawning Objects
Nav Mesh Bounds
C++ Implementation
 3.Introduction of Mini Project or Technical Assignments
The First Person Shooter game project is a playground where designers and developers alike can
explore how various new and improved systems are brought together to create expansive and
engaging environments. This sample is built using the assets and some design techniques.
 4.Details of Mini Project
First Person Shooter Game
The First Person Shooter sample is an example of a PC first-person shooter. It includes basic
implementations of weapons and gametypes along with a simple front end designs of environment
like sky, cubes (target), walls and wall terrains.
A complete list of the featured concepts:
Instant hit weapon (ShooterWeapon_Instant)
Projectile based weapon (ShooterWeapon_Projectile + ShooterProjectile)
EvilCubes (Shooter_Enemy)
Spawning EvilCubes (Within 2 seconds)
Moving EvilCubes (Shooter_Enemy_Moving)
 Game Map Interface
mooc course presentation.pptx

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mooc course presentation.pptx

  • 1. PROJECT PRESENTATION On Unreal Game Development Submitted by: Name : Akshay R. Singh Reg.No:12109711 Program Name : MCA School of Computer Application Lovely Professional University, Phagwara (June – July 2021)
  • 2.  1.Introduction of the Course This course is all about starting to learn how to develop video games using the Unreal Engine on Windows or Mac. Similarly, Unreal Engine is a commercial, industrial strength game engine. Computer programming is really fun in general, and programming games is even better! This course describes Unreal Engine and its environment. Get and use player input in your Unreal games. Learn how to use iteration (looping) to repeat actions of players or object.
  • 3.  2.Technical Learnings from the course Basics of Unreal Engine Add sound effects to an Unreal game Spawning Objects Nav Mesh Bounds C++ Implementation
  • 4.  3.Introduction of Mini Project or Technical Assignments The First Person Shooter game project is a playground where designers and developers alike can explore how various new and improved systems are brought together to create expansive and engaging environments. This sample is built using the assets and some design techniques.  4.Details of Mini Project First Person Shooter Game The First Person Shooter sample is an example of a PC first-person shooter. It includes basic implementations of weapons and gametypes along with a simple front end designs of environment like sky, cubes (target), walls and wall terrains. A complete list of the featured concepts: Instant hit weapon (ShooterWeapon_Instant) Projectile based weapon (ShooterWeapon_Projectile + ShooterProjectile) EvilCubes (Shooter_Enemy) Spawning EvilCubes (Within 2 seconds) Moving EvilCubes (Shooter_Enemy_Moving)
  • 5.  Game Map Interface