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+




                  INTERACTIVE
                  SURFACES
    Instructor:       LE Khanh-Duy
                      LE Anh-Dung
    Dr. Benoit Huet
+
    AGENDA

    1.   INTRODUCTION

    2.   APPROACH

    3.   DEMONSTRATION

    4.   CONCLUSION
+
    AGENDA

    1.   INTRODUCTION

    2.   APPROACH

    3.   DEMONSTRATION

    4.   CONCLUSION
+
    USER INTERFACE AT A GLANCE
+
    MOTIVATION

       We want
           Draw/touch/interact freely
           Artistically
           Collaboration
           Enhancement in education
+
    LIKE THIS ?




    [1]           [3]




          [2]
+
    AGENDA

    1.   INTRODUCTION

    2.   APPROACH

    3.   DEMONSTRATION

    4.   CONCLUSION
+
    Surface Setup Methods

       Infrared-illumination-based method

       Depth-sensing-camera-based method

       Using digital pen
+ Infrared-illumination-based method[8]
    Two most popular approaches




 Frustrated total internal reflection (FTIR)      Rear diffuse illumination (Rear DI)




                                 Captured image
+
    Infrared-illumination-based method




                Rear DI setup in reality
+
    Infrared-illumination-based method


       Preprocess the captured image by following steps
           Background subtraction
           Binarization
           Spot size filtering
           Dilation

       Detect and track the blobs to identify user’s interactions
+ Infrared-illumination-based method




 Captured image   Background subtraction     Binarization




   Tracking              Dilation          Spot size filtering
+
    Depth-sensing-camera-based
    method[4]
       Depth-sensing camera: combination
        of infrared and regular camera
           Example: Microsoft Kinect

       Extract 3D skeletons of users and 3D
        position of display surface
+
    Depth-sensing-camera-based method


       Map 3D positions of user’s hands in space to 2D position of
        them on the surface




Symbolic representation of the projection surface as seen by the
Kinect (left); Desirable target representation of a hand hovering over the
projection surface (right)
+
    Using Digital Pen [5]

       Interactive surface covered by a specially printed paper with
        pattern of tiny dots

       Digital pen is a pen with embedded IR camera to track the
        movement




                                      Printed paper with pattern of tiny dots
Digital pen with IR camera
+
    Authentication problem in
    collaborative works

       Problem: who is interacting with a region or an object on the
        surface?
+
    Authentication problem in
    collaborative works

       Some solutions
           Attaching RFID tags to users
           Tracking digital pen by ID
+ Attaching RFID tags to users [4]
   Applied in depth-sensing camera-
    based system

   Each user in the system has a tag

   Assigning a tag to a skeleton

   Tracking tagged skeletons to monitor
    interactions of users.

   Users need to register with system by
    interacting with area of RFID reader
+
    Tracking digital pen by ID

       Applied in system using digital pen and pattern-printed
        surface

       Each digital pen is identified by an ID.

       Movement of each digital pen will be recorded
+
    AGENDA

    1.   INTRODUCTION

    2.   APPROACH

    3.   DEMONSTRATION

    4.   CONCLUSION
+
    MEDUSA [7]
+
    SHARED DESIGN SPACE [5]
+
    AGENDA

    1.   INTRODUCTION

    2.   APPROACH

    3.   DEMONSTRATION

    4.   CONCLUSION
+
    CONCLUSION

       Detect not only the touch, but also the hover action, the
        appearance of the user

       Track each person by using RFID

       Still some limitations:
           Design
           Responsiveness
           Cost
+
    ADDITIONAL DEMOS
+
    References

    [1] MIT Sketching: http://www.youtube.com/watch?v=NZNTgglPbUA

    [2] SandCanvas: http://sandcanvas.com/

    [3] MemTable: http://fluid.media.mit.edu/projects/memtable-integrated-system-capture-and-recall-shared-
    histories-group-workspaces

    [4] F. Klompmaker, H. Fischer and H. Jung, "Authenticated Tangible Interaction using RFID and Depth-Sensing
    Camera Supporting Collaboration on Interactive Tabletops," 2012.

    [5] M. Haller, P. Brandl, D. Leithinger, J. Leitner, T. Seifried and M. Billinghust, "Shared Design Space: Sketching
    ideas using digital pens and a large augmented tabletop setup".

    [6] E. Larson, G. Cohn, S. Gupta, X. Ren, B. Harrison, D. Fox and S. N.Patel, "HeatWave: Thermal Imaging for
    Surface User Interaction".

    [7] M. Annett, T. Grossman, D. Wigdor and G. Fitzmaurice, "Medusa: A Proximity-Aware Multi-touch Tabletop”.

    [8] L.-w. Chan, Y.-f. Chuang, Y.-f. Chia, Y.-p. Hung and H. Jane, "A New Method for Multi-Finger Detection Using a
    Regular Diffuser".
THANK YOU FOR YOUR
    LISTENING

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Interactive surfaces for collaborative works

  • 1. + INTERACTIVE SURFACES Instructor: LE Khanh-Duy LE Anh-Dung Dr. Benoit Huet
  • 2. + AGENDA 1. INTRODUCTION 2. APPROACH 3. DEMONSTRATION 4. CONCLUSION
  • 3. + AGENDA 1. INTRODUCTION 2. APPROACH 3. DEMONSTRATION 4. CONCLUSION
  • 4. + USER INTERFACE AT A GLANCE
  • 5. + MOTIVATION  We want  Draw/touch/interact freely  Artistically  Collaboration  Enhancement in education
  • 6. + LIKE THIS ? [1] [3] [2]
  • 7. + AGENDA 1. INTRODUCTION 2. APPROACH 3. DEMONSTRATION 4. CONCLUSION
  • 8. + Surface Setup Methods  Infrared-illumination-based method  Depth-sensing-camera-based method  Using digital pen
  • 9. + Infrared-illumination-based method[8]  Two most popular approaches Frustrated total internal reflection (FTIR) Rear diffuse illumination (Rear DI) Captured image
  • 10. + Infrared-illumination-based method Rear DI setup in reality
  • 11. + Infrared-illumination-based method  Preprocess the captured image by following steps  Background subtraction  Binarization  Spot size filtering  Dilation  Detect and track the blobs to identify user’s interactions
  • 12. + Infrared-illumination-based method Captured image Background subtraction Binarization Tracking Dilation Spot size filtering
  • 13. + Depth-sensing-camera-based method[4]  Depth-sensing camera: combination of infrared and regular camera  Example: Microsoft Kinect  Extract 3D skeletons of users and 3D position of display surface
  • 14. + Depth-sensing-camera-based method  Map 3D positions of user’s hands in space to 2D position of them on the surface Symbolic representation of the projection surface as seen by the Kinect (left); Desirable target representation of a hand hovering over the projection surface (right)
  • 15. + Using Digital Pen [5]  Interactive surface covered by a specially printed paper with pattern of tiny dots  Digital pen is a pen with embedded IR camera to track the movement Printed paper with pattern of tiny dots Digital pen with IR camera
  • 16. + Authentication problem in collaborative works  Problem: who is interacting with a region or an object on the surface?
  • 17. + Authentication problem in collaborative works  Some solutions  Attaching RFID tags to users  Tracking digital pen by ID
  • 18. + Attaching RFID tags to users [4]  Applied in depth-sensing camera- based system  Each user in the system has a tag  Assigning a tag to a skeleton  Tracking tagged skeletons to monitor interactions of users.  Users need to register with system by interacting with area of RFID reader
  • 19. + Tracking digital pen by ID  Applied in system using digital pen and pattern-printed surface  Each digital pen is identified by an ID.  Movement of each digital pen will be recorded
  • 20. + AGENDA 1. INTRODUCTION 2. APPROACH 3. DEMONSTRATION 4. CONCLUSION
  • 21. + MEDUSA [7]
  • 22. + SHARED DESIGN SPACE [5]
  • 23. + AGENDA 1. INTRODUCTION 2. APPROACH 3. DEMONSTRATION 4. CONCLUSION
  • 24. + CONCLUSION  Detect not only the touch, but also the hover action, the appearance of the user  Track each person by using RFID  Still some limitations:  Design  Responsiveness  Cost
  • 25. + ADDITIONAL DEMOS
  • 26. + References [1] MIT Sketching: http://www.youtube.com/watch?v=NZNTgglPbUA [2] SandCanvas: http://sandcanvas.com/ [3] MemTable: http://fluid.media.mit.edu/projects/memtable-integrated-system-capture-and-recall-shared- histories-group-workspaces [4] F. Klompmaker, H. Fischer and H. Jung, "Authenticated Tangible Interaction using RFID and Depth-Sensing Camera Supporting Collaboration on Interactive Tabletops," 2012. [5] M. Haller, P. Brandl, D. Leithinger, J. Leitner, T. Seifried and M. Billinghust, "Shared Design Space: Sketching ideas using digital pens and a large augmented tabletop setup". [6] E. Larson, G. Cohn, S. Gupta, X. Ren, B. Harrison, D. Fox and S. N.Patel, "HeatWave: Thermal Imaging for Surface User Interaction". [7] M. Annett, T. Grossman, D. Wigdor and G. Fitzmaurice, "Medusa: A Proximity-Aware Multi-touch Tabletop”. [8] L.-w. Chan, Y.-f. Chuang, Y.-f. Chia, Y.-p. Hung and H. Jane, "A New Method for Multi-Finger Detection Using a Regular Diffuser".
  • 27. THANK YOU FOR YOUR LISTENING