This is the final presentation about our research in interactive surfaces that use for collaborative works. This is the presentation for the ATMM (Advanced Topics in MultiMedia) course which is instructed by Dr. Benoit Huet. This course has given me a wide scale of many interesting topics that multimedia can involve in.
13. +
Depth-sensing-camera-based
method[4]
Depth-sensing camera: combination
of infrared and regular camera
Example: Microsoft Kinect
Extract 3D skeletons of users and 3D
position of display surface
14. +
Depth-sensing-camera-based method
Map 3D positions of user’s hands in space to 2D position of
them on the surface
Symbolic representation of the projection surface as seen by the
Kinect (left); Desirable target representation of a hand hovering over the
projection surface (right)
15. +
Using Digital Pen [5]
Interactive surface covered by a specially printed paper with
pattern of tiny dots
Digital pen is a pen with embedded IR camera to track the
movement
Printed paper with pattern of tiny dots
Digital pen with IR camera
16. +
Authentication problem in
collaborative works
Problem: who is interacting with a region or an object on the
surface?
17. +
Authentication problem in
collaborative works
Some solutions
Attaching RFID tags to users
Tracking digital pen by ID
18. + Attaching RFID tags to users [4]
Applied in depth-sensing camera-
based system
Each user in the system has a tag
Assigning a tag to a skeleton
Tracking tagged skeletons to monitor
interactions of users.
Users need to register with system by
interacting with area of RFID reader
19. +
Tracking digital pen by ID
Applied in system using digital pen and pattern-printed
surface
Each digital pen is identified by an ID.
Movement of each digital pen will be recorded
24. +
CONCLUSION
Detect not only the touch, but also the hover action, the
appearance of the user
Track each person by using RFID
Still some limitations:
Design
Responsiveness
Cost
26. +
References
[1] MIT Sketching: http://www.youtube.com/watch?v=NZNTgglPbUA
[2] SandCanvas: http://sandcanvas.com/
[3] MemTable: http://fluid.media.mit.edu/projects/memtable-integrated-system-capture-and-recall-shared-
histories-group-workspaces
[4] F. Klompmaker, H. Fischer and H. Jung, "Authenticated Tangible Interaction using RFID and Depth-Sensing
Camera Supporting Collaboration on Interactive Tabletops," 2012.
[5] M. Haller, P. Brandl, D. Leithinger, J. Leitner, T. Seifried and M. Billinghust, "Shared Design Space: Sketching
ideas using digital pens and a large augmented tabletop setup".
[6] E. Larson, G. Cohn, S. Gupta, X. Ren, B. Harrison, D. Fox and S. N.Patel, "HeatWave: Thermal Imaging for
Surface User Interaction".
[7] M. Annett, T. Grossman, D. Wigdor and G. Fitzmaurice, "Medusa: A Proximity-Aware Multi-touch Tabletop”.
[8] L.-w. Chan, Y.-f. Chuang, Y.-f. Chia, Y.-p. Hung and H. Jane, "A New Method for Multi-Finger Detection Using a
Regular Diffuser".