1. 1
Self Assesment :
Q1- When you create a curve in Maya and view it's control vertices the second vertex will have
the following shape
A. Dot shape
B. Nothing
C. Square shape
D. U shape
Q2- When creating 3D objects for multimedia usage, for example 3D animated logos, you will
get better results if the borders or edges of your logo are light catchy, one of the following is a
Maya command that you can use to get nice rounded edges for your 3D objects?
A. Normalize.
B. Round object.
C. Bevel
D. Extrude.
Q3- The way you use to start modeling of any object is
A. Creating a primitive geometry , then adding edges & defining the shape with more
details.
B. All of the other options
C. Creating a plane then extruding some edges to define the shape more
D. Creating a non-regular plane by using create polygon tool ,then adding
edges & defining the shape with more details.
Q4- The first control you that you should move and position to get a proper pose is :
A. The Head controls
B. The Pelvis controls
C. The Legs controls
D. None of the mentioned
Q5- One of the following is a difference between a run cycle and a walk cycle:
A. Situation of the hands in run cycle are more bending
B. Run cycle has more dynamic poses
C. Feet in Run cycle might lose the contact to the ground
D. All of the other options
2. 2
Self Assesment :
Q6- You can adjust animation curves inside a window panel called:.
A. The Graph Editor.
B. The track Editor.
C. The Key Editor
D. The Curve Editor
Q7- What Are the Main poses that you need to have in your walk cycle to get good movement?.
A. Switching pose, Overlapping pose, Low pose, High pose.
B. Contact pose, Down pose, Passing pose, Peak pose
C. Contact pose, Down pose, Passing pose, Jumping pose
D. Down pose, Peak pose, Walking pose, Switching pose
Q8- In Animation a 60 frame walk cycle is considered to be:
A. It depends on the playback speed of the time line
B. A Fast Walk
C. A Normal Walk
D. A Slow Walk
Q9- Explain Posing inside Autodesk Maya.