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GAME NAME
Game Design Document (template)
Copyright Information
Version history
Time Author Changes
Table of Contents
Contents
GAME NAME.................................................................................................................... 1
Game Design Document ..................................................................................................... 1
Copyright Information ........................................................................................................ 2
Version history.................................................................................................................... 2
Table of Contents................................................................................................................ 2
Game Overview .................................................................................................................. 5
Game Concept................................................................................................................. 5
Feature Set....................................................................................................................... 5
Genre............................................................................................................................... 5
Target Audience.............................................................................................................. 5
Game Flow...................................................................................................................... 5
Look and Feel.................................................................................................................. 5
Project Scope................................................................................................................... 5
Number of locations.................................................................................................... 5
Number of levels......................................................................................................... 5
Number of NPC’s........................................................................................................ 5
Number of weapons .................................................................................................... 5
Gameplay and Mechanics .................................................................................................. 6
Gameplay........................................................................................................................ 6
Game Progression....................................................................................................... 6
Mission/challenge Structure........................................................................................ 6
Puzzle Structure .......................................................................................................... 6
Objectives – What are the objectives of the game? .................................................... 6
Play Flow – How does the game flow for the game player ........................................ 6
Mechanics ....................................................................................................................... 6
Physics – How does the physical universe work? ...................................................... 6
Movement ................................................................................................................... 6
Objects ........................................................................................................................ 6
Actions ........................................................................................................................ 7
Combat – If there is combat or even conflict, how is this specifically modeled? ...... 7
Economy – What is the economy of the game? How does it work? .......................... 7
Screen Flow..................................................................................................................... 7
Screen Flow Chart – A graphical description of how each screen is related to every
other ............................................................................................................................ 7
Screen Descriptions – What is the purpose of each screen?....................................... 7
Game Options – What are the options and how do they affect game play and
mechanics?...................................................................................................................... 7
Replaying and Saving ..................................................................................................... 7
Cheats and Easter Eggs................................................................................................... 7
Story, Setting and Character ............................................................................................... 8
Story and Narrative - Specific details like scripts and cut scenes may not be in this
document but be in the Story Bible................................................................................. 8
Back story ................................................................................................................... 8
Plot Elements .............................................................................................................. 8
Game Progression....................................................................................................... 8
License Considerations ............................................................................................... 8
Cut Scenes................................................................................................................... 8
Game World.................................................................................................................... 8
General look and feel of world ................................................................................... 8
Area #1........................................................................................................................ 8
Characters........................................................................................................................ 9
Character #1 ................................................................................................................ 9
Levels................................................................................................................................ 10
Level #1......................................................................................................................... 10
Synopsis .................................................................................................................... 10
Introductory Material (Cut scene? Mission briefing?)............................................. 10
Objectives.................................................................................................................. 10
Physical Description ................................................................................................. 10
Map ........................................................................................................................... 10
Critical Path............................................................................................................... 10
Encounters................................................................................................................. 10
Level Walkthrough ................................................................................................... 10
Closing Material........................................................................................................ 10
Interface ............................................................................................................................ 10
Visual System ............................................................................................................... 10
HUD - What controls ................................................................................................ 10
Menus........................................................................................................................ 10
Rendering System ..................................................................................................... 10
Camera ...................................................................................................................... 10
Lighting Models........................................................................................................ 10
Control System – How does the game player control the game? What are the specific
commands?.................................................................................................................... 10
Audio............................................................................................................................. 10
Music............................................................................................................................. 10
Sound Effects ................................................................................................................ 10
Help System.................................................................................................................. 10
Artificial Intelligence ........................................................................................................ 11
Opponent AI – The active opponent that plays against the game player and therefore
requires strategic decision making (example, Civilization or Chess, how is it to be
designed?....................................................................................................................... 11
Enemy AI – Villains and Monsters............................................................................... 11
Non-combat Characters................................................................................................. 11
Friendly Characters....................................................................................................... 11
Support AI..................................................................................................................... 11
Player and Collision Detection ................................................................................. 11
Pathfinding................................................................................................................ 11
Technical – This may be abbreviated with most in the Technical Bible. ......................... 11
Target Hardware ........................................................................................................... 11
Development hardware and software............................................................................ 11
Development procedures and standards........................................................................ 11
Game Engine................................................................................................................. 11
Network......................................................................................................................... 11
Scripting Language ....................................................................................................... 11
etc.................................................................................................................................. 11
Game Art - This may be abbreviated with most of the content in an Art Bible. .............. 11
Concept Art................................................................................................................... 11
Style Guides .................................................................................................................. 11
Characters...................................................................................................................... 11
Environments ................................................................................................................ 12
Equipment ..................................................................................................................... 12
Cut scenes ..................................................................................................................... 12
Miscellaneous................................................................................................................ 12
Secondary Software .......................................................................................................... 12
Editor............................................................................................................................. 12
Installer.......................................................................................................................... 12
Update software ............................................................................................................ 12
Management...................................................................................................................... 12
Detailed Schedule ......................................................................................................... 12
Budget ........................................................................................................................... 12
Risk Analysis ................................................................................................................ 12
Localization Plan........................................................................................................... 12
Test Plan........................................................................................................................ 12
Appendices........................................................................................................................ 12
Asset List....................................................................................................................... 12
Art ............................................................................................................................. 12
Sound ........................................................................................................................ 12
Music......................................................................................................................... 13
Voice ......................................................................................................................... 13
Game Overview
Game Concept
Feature Set
Genre
TargetAudience
Game Flow
How does the player move through the game. Both through framing interface and the
game itself.
Look and Feel
What is the basic look and feel of the game? What is the visual style?
ProjectScope
A summary of the scope of the game.
Number of locations
Number of levels
Number of NPC’s
Number of weapons
Gameplay and Mechanics
Gameplay
Game Progression
Mission/challenge Structure
Puzzle Structure
Objectives – What are the objectives of the game?
Play Flow – How does the game flow for the game player
Mechanics
What are the rules to the game, both implicit and explicit. This is the model of the
universe that the game works under. Think of it as a simulation of a world, how do all
the pieces interact? This actually can be a very large section.
Physics – How does the physical universe work?
Movement
GeneralMovement
Other Movement
Objects
Picking Up Objects
Moving Objects
Actions
Switches and Buttons
Picking Up, Carrying and Dropping
Talking
Reading
Combat – If there is combat or even conflict, how is this specifically
modeled?
Economy – What is the economy of the game? How does it work?
ScreenFlow
Screen Flow Chart – A graphical description of how each screen is
related to every other
Screen Descriptions – What is the purpose of each screen?
Main Menu Screen
Options Screen
Game Options – What are the optionsand how do they affect
game play and mechanics?
Replayingand Saving
Cheats and Easter Eggs
Story, Setting and Character
Story and Narrative - Specific details likescripts and cutscenes
may not be in this documentbut be in the Story Bible.
Back story
Plot Elements
Game Progression
License Considerations
Cut Scenes
Cut scene #1
Actors
Description
Storyboard
Script
Game World
General look and feel of world
Area #1
GeneralDescription
PhysicalCharacteristics
Levels that use area
Connections to other areas
Characters
Character #1
Back story
Personality
Look
Physical characteristics
Animations
SpecialAbilities
Relevance to game story
Relationshipto other characters
Statistics
Levels
Level #1
Synopsis
Introductory Material (Cut scene? Mission briefing?)
Objectives
Physical Description
Map
Critical Path
Encounters
Level Walkthrough
Closing Material
Interface
VisualSystem
HUD - What controls
Menus
Rendering System
Camera
Lighting Models
Control System – How does the game player controlthe game?
What are the specific commands?
Audio
Music
Sound Effects
Help System
Artificial Intelligence
OpponentAI – The active opponentthat plays againstthe game
playerand therefore requires strategic decision making
(example,Civilizationor Chess,how is it to be designed?
EnemyAI – Villainsand Monsters
Non-combatCharacters
Friendly Characters
SupportAI
Player and Collision Detection
Pathfinding
Technical – This may be abbreviated with most in the
Technical Bible.
TargetHardware
Developmenthardware and software
Developmentproceduresand standards
Game Engine
Network
ScriptingLanguage
etc.
Game Art - This may be abbreviated with most of the
content in an Art Bible.
ConceptArt
Style Guides
Characters
Environments
Equipment
Cut scenes
Miscellaneous
Secondary Software
Editor
Installer
Update software
Management
Detailed Schedule
Budget
Risk Analysis
LocalizationPlan
Test Plan
Appendices
AssetList
Art
Modeland Texture List
Animation List
Effects List
Interface Art List
Cut scene List
Sound
Environmental Sounds
WeaponSounds
Interface Sounds
Music
Ambient
“Action”
Victory
Defeat
Voice
Actor #1 lines

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Game Design Document Template

  • 1. GAME NAME Game Design Document (template)
  • 2. Copyright Information Version history Time Author Changes Table of Contents Contents GAME NAME.................................................................................................................... 1 Game Design Document ..................................................................................................... 1 Copyright Information ........................................................................................................ 2 Version history.................................................................................................................... 2 Table of Contents................................................................................................................ 2 Game Overview .................................................................................................................. 5 Game Concept................................................................................................................. 5 Feature Set....................................................................................................................... 5 Genre............................................................................................................................... 5 Target Audience.............................................................................................................. 5 Game Flow...................................................................................................................... 5 Look and Feel.................................................................................................................. 5 Project Scope................................................................................................................... 5 Number of locations.................................................................................................... 5 Number of levels......................................................................................................... 5 Number of NPC’s........................................................................................................ 5 Number of weapons .................................................................................................... 5 Gameplay and Mechanics .................................................................................................. 6 Gameplay........................................................................................................................ 6 Game Progression....................................................................................................... 6 Mission/challenge Structure........................................................................................ 6 Puzzle Structure .......................................................................................................... 6 Objectives – What are the objectives of the game? .................................................... 6 Play Flow – How does the game flow for the game player ........................................ 6 Mechanics ....................................................................................................................... 6 Physics – How does the physical universe work? ...................................................... 6 Movement ................................................................................................................... 6 Objects ........................................................................................................................ 6 Actions ........................................................................................................................ 7 Combat – If there is combat or even conflict, how is this specifically modeled? ...... 7 Economy – What is the economy of the game? How does it work? .......................... 7 Screen Flow..................................................................................................................... 7
  • 3. Screen Flow Chart – A graphical description of how each screen is related to every other ............................................................................................................................ 7 Screen Descriptions – What is the purpose of each screen?....................................... 7 Game Options – What are the options and how do they affect game play and mechanics?...................................................................................................................... 7 Replaying and Saving ..................................................................................................... 7 Cheats and Easter Eggs................................................................................................... 7 Story, Setting and Character ............................................................................................... 8 Story and Narrative - Specific details like scripts and cut scenes may not be in this document but be in the Story Bible................................................................................. 8 Back story ................................................................................................................... 8 Plot Elements .............................................................................................................. 8 Game Progression....................................................................................................... 8 License Considerations ............................................................................................... 8 Cut Scenes................................................................................................................... 8 Game World.................................................................................................................... 8 General look and feel of world ................................................................................... 8 Area #1........................................................................................................................ 8 Characters........................................................................................................................ 9 Character #1 ................................................................................................................ 9 Levels................................................................................................................................ 10 Level #1......................................................................................................................... 10 Synopsis .................................................................................................................... 10 Introductory Material (Cut scene? Mission briefing?)............................................. 10 Objectives.................................................................................................................. 10 Physical Description ................................................................................................. 10 Map ........................................................................................................................... 10 Critical Path............................................................................................................... 10 Encounters................................................................................................................. 10 Level Walkthrough ................................................................................................... 10 Closing Material........................................................................................................ 10 Interface ............................................................................................................................ 10 Visual System ............................................................................................................... 10 HUD - What controls ................................................................................................ 10 Menus........................................................................................................................ 10 Rendering System ..................................................................................................... 10 Camera ...................................................................................................................... 10 Lighting Models........................................................................................................ 10 Control System – How does the game player control the game? What are the specific commands?.................................................................................................................... 10 Audio............................................................................................................................. 10 Music............................................................................................................................. 10 Sound Effects ................................................................................................................ 10 Help System.................................................................................................................. 10 Artificial Intelligence ........................................................................................................ 11
  • 4. Opponent AI – The active opponent that plays against the game player and therefore requires strategic decision making (example, Civilization or Chess, how is it to be designed?....................................................................................................................... 11 Enemy AI – Villains and Monsters............................................................................... 11 Non-combat Characters................................................................................................. 11 Friendly Characters....................................................................................................... 11 Support AI..................................................................................................................... 11 Player and Collision Detection ................................................................................. 11 Pathfinding................................................................................................................ 11 Technical – This may be abbreviated with most in the Technical Bible. ......................... 11 Target Hardware ........................................................................................................... 11 Development hardware and software............................................................................ 11 Development procedures and standards........................................................................ 11 Game Engine................................................................................................................. 11 Network......................................................................................................................... 11 Scripting Language ....................................................................................................... 11 etc.................................................................................................................................. 11 Game Art - This may be abbreviated with most of the content in an Art Bible. .............. 11 Concept Art................................................................................................................... 11 Style Guides .................................................................................................................. 11 Characters...................................................................................................................... 11 Environments ................................................................................................................ 12 Equipment ..................................................................................................................... 12 Cut scenes ..................................................................................................................... 12 Miscellaneous................................................................................................................ 12 Secondary Software .......................................................................................................... 12 Editor............................................................................................................................. 12 Installer.......................................................................................................................... 12 Update software ............................................................................................................ 12 Management...................................................................................................................... 12 Detailed Schedule ......................................................................................................... 12 Budget ........................................................................................................................... 12 Risk Analysis ................................................................................................................ 12 Localization Plan........................................................................................................... 12 Test Plan........................................................................................................................ 12 Appendices........................................................................................................................ 12 Asset List....................................................................................................................... 12 Art ............................................................................................................................. 12 Sound ........................................................................................................................ 12 Music......................................................................................................................... 13 Voice ......................................................................................................................... 13
  • 5. Game Overview Game Concept Feature Set Genre TargetAudience Game Flow How does the player move through the game. Both through framing interface and the game itself. Look and Feel What is the basic look and feel of the game? What is the visual style? ProjectScope A summary of the scope of the game. Number of locations Number of levels Number of NPC’s Number of weapons
  • 6. Gameplay and Mechanics Gameplay Game Progression Mission/challenge Structure Puzzle Structure Objectives – What are the objectives of the game? Play Flow – How does the game flow for the game player Mechanics What are the rules to the game, both implicit and explicit. This is the model of the universe that the game works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section. Physics – How does the physical universe work? Movement GeneralMovement Other Movement Objects Picking Up Objects Moving Objects
  • 7. Actions Switches and Buttons Picking Up, Carrying and Dropping Talking Reading Combat – If there is combat or even conflict, how is this specifically modeled? Economy – What is the economy of the game? How does it work? ScreenFlow Screen Flow Chart – A graphical description of how each screen is related to every other Screen Descriptions – What is the purpose of each screen? Main Menu Screen Options Screen Game Options – What are the optionsand how do they affect game play and mechanics? Replayingand Saving Cheats and Easter Eggs
  • 8. Story, Setting and Character Story and Narrative - Specific details likescripts and cutscenes may not be in this documentbut be in the Story Bible. Back story Plot Elements Game Progression License Considerations Cut Scenes Cut scene #1 Actors Description Storyboard Script Game World General look and feel of world Area #1 GeneralDescription PhysicalCharacteristics Levels that use area Connections to other areas
  • 9. Characters Character #1 Back story Personality Look Physical characteristics Animations SpecialAbilities Relevance to game story Relationshipto other characters Statistics
  • 10. Levels Level #1 Synopsis Introductory Material (Cut scene? Mission briefing?) Objectives Physical Description Map Critical Path Encounters Level Walkthrough Closing Material Interface VisualSystem HUD - What controls Menus Rendering System Camera Lighting Models Control System – How does the game player controlthe game? What are the specific commands? Audio Music Sound Effects Help System
  • 11. Artificial Intelligence OpponentAI – The active opponentthat plays againstthe game playerand therefore requires strategic decision making (example,Civilizationor Chess,how is it to be designed? EnemyAI – Villainsand Monsters Non-combatCharacters Friendly Characters SupportAI Player and Collision Detection Pathfinding Technical – This may be abbreviated with most in the Technical Bible. TargetHardware Developmenthardware and software Developmentproceduresand standards Game Engine Network ScriptingLanguage etc. Game Art - This may be abbreviated with most of the content in an Art Bible. ConceptArt Style Guides Characters
  • 12. Environments Equipment Cut scenes Miscellaneous Secondary Software Editor Installer Update software Management Detailed Schedule Budget Risk Analysis LocalizationPlan Test Plan Appendices AssetList Art Modeland Texture List Animation List Effects List Interface Art List Cut scene List Sound