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DEUS OSTIUM
Game Design Document
Designed by: William Cunico
Platform: PC, Tabletop ESRB: Mature 17+
Version: 1.1.5 - 12/05/2017
Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | i
Table of Contents
GAME OVERVIEW......................................................................................................4
High Concept.......................................................................................................4
Why This Game Should Be Made ...........................................................................4
Contents of the Game..........................................................................................4
Gameplay Overview .............................................................................................4
Turn-Based Action RPG:...................................................................................4
Hex Tile Combat: ..............................................................................................4
Card-Based Action System:............................................................................... 5
Universal Currency:........................................................................................ 5
Story Overview................................................................................................... 5
Unique Selling Points........................................................................................ 6
TECHNOLOGY REQUIREMENTS ................................................................................... 6
GAME STYLE AND FEEL ...........................................................................................7
Menu Feel............................................................................................................7
Overworld Feel ...................................................................................................7
Other World Feel ................................................................................................8
Dungeons Feel .....................................................................................................8
Boss Encounter Feel ...........................................................................................8
MENU AND SYSTEM ..................................................................................................9
Launch Sequence .................................................................................................9
Main Menu Sequence ............................................................................................9
AUDIO..................................................................................................................9
PLAYFIELD DIAGRAM .............................................................................................10
4.5.1. Overworld Map........................................................................................10
4.5.2. Battle Loadout ......................................................................................10
Battle View.....................................................................................................10
4.6. HUD System..................................................................................................10
LEVELS...................................................................................................................11
Tower Alpha ........................................................................................................11
Location:..........................................................................................................11
Unlock:.............................................................................................................11
World Core .......................................................................................................11
Tower Beta ..........................................................................................................11
Location: New Mexico .......................................................................................11
Unlock:.............................................................................................................11
World Core .......................................................................................................11
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Tower Gamma........................................................................................................11
Location: Transylvania ...................................................................................11
Unlock:.............................................................................................................11
World Core: Avalon (Catacombs) ........................................................................11
Tower Delta .......................................................................................................12
Location: Egypt ..............................................................................................12
Unlock: Act II (Main Story)............................................................................12
World Core: .....................................................................................................12
Tower Lambda .....................................................................................................12
Location:.........................................................................................................12
Unlock:............................................................................................................12
World Core: .....................................................................................................12
Tower Omega .......................................................................................................12
Location: Brazil .............................................................................................12
Unlock:............................................................................................................12
World Core: .....................................................................................................12
CHARACTERS ..........................................................................................................13
Maka...................................................................................................................13
Raris .................................................................................................................13
Keres..................................................................................................................14
Ardora ...............................................................................................................14
WEAPONS................................................................................................................ 15
Weapon Class – Grimoire.................................................................................... 15
Grimoire of the Fallen King.......................................................................... 15
Weapon Class – Sword......................................................................................... 15
9.2.1. Blade of Ascension................................................................................. 15
Weapon Class – Stave ......................................................................................... 16
9.4.1. Call of the Leviathan ........................................................................... 16
Weapon Class – Explosion .................................................................................. 16
9.3.1. Alter Cannon.......................................................................................... 16
Circuit Mods ...................................................................................................... 16
COMBAT SYSTEM .....................................................................................................17
Combat Flow Chart .............................................................................................17
Turn Phases .......................................................................................................17
Setup...............................................................................................................17
Phase 1: Player Action....................................................................................17
Phase: Player Resolution ...............................................................................17
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Phase: Enemy Action .......................................................................................18
Major Actions ....................................................................................................18
Attack.............................................................................................................18
Use Ability.....................................................................................................18
Compose............................................................................................................18
Focus...............................................................................................................18
Burst ..............................................................................................................18
Transform Stage 2 - Apex Form ......................................................................18
Minor Actions.................................................................................................... 19
Swap Gear........................................................................................................ 19
Recover ........................................................................................................... 19
Guard .............................................................................................................. 19
Transform Stage 1 - Demi-Human Form ........................................................... 19
Power Down ..................................................................................................... 19
Absorb ............................................................................................................. 19
BESTIARY ............................................................................................................. 20
Primal Anomaly ................................................................................................ 20
Nebulas Anomaly ............................................................................................... 20
Djinn Anomaly .......................................................Error! Bookmark not defined.
Cloaked Anomaly ....................................................Error! Bookmark not defined.
Raven Guardian .................................................................................................21
Jackal Guardian................................................................................................21
ELDER GODS.......................................................................................................... 22
The Cyclopean Hatred ....................................................................................... 22
The Raging Void................................................................................................ 22
The Celestial Reaper ........................................................................................ 23
The Raging Void................................................................................................ 23
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GAME OVERVIEW
High Concept
Genre X: High Fantasy
Genre Y: Cosmic Horror
Genre Z: Mythology
Deus Ostium is an action-adventure RPG set in a world where ancient towers
influence earth’s environment and human society. Progress through the story
by strengthening the main characters with the use of “Leporem”, a universal
resource obtained by defeating enemies and completing quests, travel between
realities to stabilize the world and stop the horrors from beyond reality.
Why This Game Should Be Made
Deus Ostium is a unique blend of various classic RPG mechanics which when
brought together allow for gameplay that appeals to a variety of audiences.
The nature of the story allows for a deeper expansion into the story world
beyond one game, but that a transmedia franchise which flows into various
stories of the game universe. The game is designed in such a way that links
digital gameplay media to that of tabletop games with little to no compromise
in the integrity of the game or story.
Contents of the Game
Travel to other realities fighting against anomalies in turn-based combat and
move in hex tile environments. Obtain “Leporem”, crystallized energy from
quests and battles to level up, transform into powerful creatures in battle,
and use to purchase new weapons and items. Locate and stabilize each world’s
“Monolith Core” to stop eldritch horrors from consuming reality. Use ancient
artifacts from each world’s core to take down the shadow corporation on earth
and seal the Mad Explorer away for good.
Gameplay Overview
Turn-Based Action RPG:
Combat is played in a series of actions, each character having a certain
amount of action points per turn to use for fighting, moving and using
abilities.
Hex Tile Combat:
While in combat, the player will move each character in a hex tile
environment. This serves the purpose of both allowing for complex
strategies in combat as well as an expansion of the narrative design of the
world.
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Card-Based Action System:
Items, armor, weapons and abilities/spells are acquired in the form of
cards, which are equipped onto a character. This allows for both a
limitation to what can be used in combat and events at a given time, as well
as allowing the versatility of customizing characters for different
scenarios and play styles.
Universal Currency:
The energy source known as “Leporem” is gained from defeating enemies and
completing quests and objectives. It is not only used to buy items and
equipment for each character but also as a substitution for mana. This
universal currency also serves the purpose of a catalyst, which can be used
to activate certain abilities in combat as well as experience to level up
characters. As such, the player is forced to balance their use of “Leporem”
between purchasing items, strengthening their character and fighting.
Story Overview
The player begins the game by selecting four starting characters that will
make up their initial party. Each character is connected to a certain tower as
such, the character’s corresponding tower will be available at the start of the
game. These characters will determine the initial points at which the story
will take place.
The player can select locations on the overworld map while on Earth. This acts
as a “Hub world” connecting the various towers. Main and side objectives will
be available to incentivize the player on which tower is explored. Once inside
a tower, an alternate overworld map indicates key points in the world. These
locations are unlocked as the player explores more of the world and
connecting locations. In towns, the player can move about freely, while
dungeons and ruins are explored in a “dungeon crawling” manner. Finally,
battles are conducted in hex tiles environments which reflect the location
the encounter takes place.
A tower may have one or many dungeons. The main dungeon is where the “world
core” is located. Once reached, the final boss battle for the tower begins. Each
tower core that is stabilized locks away another eldritch monster. As each
tower is completed, new towers can be discovered and accessed. Once the final
tower is stabilized, the company that had been destabilizing the towers will
collapse revealing the location of the final boss, which once defeated will
seal away the evil for good…?
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Unique Selling Points
Form Change: Characters have three forms, which they can change between
after certain conditions are met. Human: starting form, with character’s base
stats and skills. Demi-Human: A Hybrid form containing aspects and traits of
both humans and monsters, Apex: The most powerful form; however, it can only
be sustained for a limited time.
Exploits: Earn special perks and skills gained from completing secondary
goals and more difficult or complex objectives. These are gained over time and
can provide benefits that are not normally accessible.
Mystery: Discover the dark secrets of the past and what madness lies in the
hearts of men and what is just beyond the thin vial of reality.
Strategy: use your knowledge and skill to manage and balance your characters
with the use of universal currency to become stronger, gain new skills and
unleash powerful attacks.
Cyclopean Battles: Encounter larger than life (or reality) creatures from the
beyond the known universe in intense battles that put your skills to the
ultimate test for survival.
TECHNOLOGY REQUIREMENTS
Unity 3D – this will be used to design the majority of the game and level.
Maya – Used to model out 3D assets to implement in both the digital game as
well as the tabletop versions.
Adobe Illustrator – used to put together the 2D art assets for both digital
and tabletop versions.
C# - will be the primary scripting language used in Unity to program the
game.
Microsoft Word – this will be the primary method of documentation and
editing.
Microsoft Excel – charts, stats, and game data will be organized in excel
spreadsheets. Rough map layouts and designs will also be modeled out before
converting into hex grids.
PDF – this will be used to maintain document formatting and distribution.
Microsoft OneDrive – will be used to manage and maintain backups and
iterations of the project in the cloud.
Discord – will be the primary method of remote communication and updates.
Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 7
GAME STYLE AND FEEL
Menu Feel
The menu is meant to invoke a sense of excitement and mystery. The player
will have clear visual references displaying the mood and style of the game.
Overworld Feel
The overworld gives a sense of nostalgia while still feeling futuristic and
advanced. The artistic style will focus on a mix of Art Deco and Art Nouveau.
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Other World Feel
The other world has an air of familiarity with the cultures that exist there,
but are still vast and alien. Each towers world will have its own distinct
theme and environment based in part on its geographical location.
Dungeons Feel
The scale of the environment and structure of dungeons in the other world is
supposed to feel overwhelming and intense. Each dungeon is unique and offers
a piece of the greater mystery of the game world with each of the dungeons
varying in theme and size.
Boss Encounter Feel
Encounters with major enemies are horrifying and are made to feel hopeless.
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MENU AND SYSTEM
Launch Sequence
Logos flash on the screen for 2-3 seconds each unless skipped by pressing the
start button. Legal screens cannot be skipped and last for 3 seconds.
Game animation plays before the menu appears unless skipped. There is no game
demo, due to the nature of the game. Animation from the game trailer plays as
well as scenes depicting story lore and background narration.
Main Menu Sequence
The background of the main menu rotates through animated landscapes of
the various worlds in the game.
Similar to the start screen, the title and border shine and each time a
selection is highlighted it will pulse.
The title fades in from the center of the screen and the menu choices pop
in along the bottom from left to right.
Mouse and keyboard are used to navigate unless gamepad is enabled.
AUDIO
Start Screen: Divided [feat. Tori Letzler]
Main Menu: The SCP Foundation
Town Music: The Bygone Days
Dungeon Music: Hollow Bastion
Mid-Boss Music: DANGER - 4h30
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PLAYFIELD DIAGRAM
4.5.1. Overworld Map
The player selects what
location they want to go if
it has been unlocked.
Selecting a location would
pop up a status window of
that location with info on
it before the player
finalizes their selection.
4.5.2. Battle Loadout
The player selects the characters they want to use in battle and choose a
location for them to start. They can see the enemy’s general loadout with
some info on known enemies and locations.
Battle View
In the combat screen,
turn order is displayed
in the right column.
Character stats are
displayed along the
bottom with the current
character highlighted on
the map. The character’s
portrait moves up to
reveal their usable
abilities and items
underneath.
4.6. HUD System
As indicated in the battle view image, the HUD of the player will consist of
the character’s stats, abilities, and timers on the lower portion of the screen.
Selecting either the characters on the field or hovering over the character's
image on the HUD will reveal the info and stats of the selected character.
Further stats and info on characters, items, or enemies are found in the
character stats menu outside of combat.
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LEVELS
Tower Alpha
Location: Greece
Unlock: Act III (Side-Quest)
World Core: The Labyrinth
Theme: The environment is modeled after an ocean archipelago
region. Structures in the level are modeled after ancient Greek
and Roman architecture.
Tower Beta
Location: New Mexico
Unlock: Act IV (Side-Quest)
World Core: The Chasm
Theme: The environment is molded after a plateau and grassland
region. Structures in the level are modeled after ancient
Native American cliff dwellings and adobe architecture.
Tower Gamma
Location: Transylvania
Unlock: Act I (Main Story)
World Core: Avalon (Catacombs)
Theme: The environment is modeled after a forest and valley
region. Structures in the level are modeled after a mix of
European medieval architecture.
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Tower Delta
Location: Egypt
Unlock: Act II (Main Story)
World Core: The Hanging Gardens of Babylon
Themes: The environment is modeled after a dessert and oasis
region. Structures in the level are modeled after ancient
Egyptian architecture.
Tower Lambda
Location: Tibet
Unlock: Act V (Main Story)
World Core: Shambhala
Theme: The environment is modeled after a mountain and tundra
region. Structures in the level are modeled after Tibetan
architecture.
Tower Omega
Location: Brazil
Unlock: Act IV (Main Story)
World Core: The Tower of Babel
Theme: The environment is modeled after a rainforest and
jungle region. Structures in the level are modeled after
ancient Mayan and Aztec architecture.
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CHARACTERS
Maka
Class: Guardian
Weapon: Blade of Ascension
Personality: Spontaneous and energetic, Maka has a strong sense
of justice and is very caring of others.
Desires/Motivations: Maka wants to put an end to the Anomalies
terrorizing her people and stop an all-out war between them and
the Iara.
Special Ability: Nature’s Rage
Apex Form: The Monkey King – Increases the Characters POWER x4
Apex Abilities:
 Blade Extension
 Implosion Strike
 Fist of the Monkey King
Raris
Class: Chaos Wielder
Weapon: Alter Cannon
Personality: Analytical and serious, Raris shows very little
emotion to anyone but Vincent and the other Alium. She is
reserved for the most part and is constantly observing the
behavior of others to attempt to understand them.
Desires/Motivations: Raris wants to find the missing piece of her
core and reclaim the secrets of her past.
Special Ability: Data Rush
Apex Form: War Machine – Increases the Characters REFLEX x4
Apex Abilities:
 Spatial Phase
 Jupiter’s Hammer
 Meteor Barrage
Art by Kenkou Cross
Art by Kenkou Cross
Art by Kenkou Cross
Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 14
Keres
Class: Tome Master
Weapon: Grimoire of the Fallen King
Personality: Keres is extremely shy, and doesn’t like talking to
anyone outside Verum and the other Alium, hiding in her cloak
when others confront her. She uses her abilities to mislead
people and her power can go out of control when she gets too
nervous.
Desires/Motivations: Keres wants to learn about her father and
restore his kingdom to its former glory.
Special Ability: Necropolis
Apex Form: Demon Lord – Increases the Characters RESOLVE x4
Apex Abilities:
 Death’s Grip
 Soul Driver
 Eternal Gaze
Ardora
Class: Enchanter
Weapon: Call of the Leviathan
Personality: Ardora is kind, sweet and proper, however when put
in dangerous situations her personality shifts to that of manic
and bloodlust.
Desires/Motivations: Betrayed by her people, Ardora seeks
revenge on those who imprisoned her. She desires to wipe out the
corruption in her empire and start it anew.
Special Ability: Sands of Time
Apex Form: Hell Hound – Increases the Characters SPIRIT x4
Apex Abilities:
 Inferno Howl
 Behemoth’s Wrath
 Ashes of Rejuvenation
Art by Kenkou Cross
Art by Kenkou Cross
Art by Kenkou Cross
Art by Kenkou Cross
Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 15
WEAPONS
Weapon Class Artifacts have in them a class-specific Leporem Circuit which
allows these weapons to channel Leporem energy from its users into a great
destructive force. Weapon Class Artifacts were developed during the Cataclysm
War in order to defend against Anomaly attacks and fight against the Elder
Gods. Weapon Class Artifacts are able to change their power and structure
through the use of Circuit
Weapon Class – Grimoire
Grimoire Class Weapons are books and tomes which have been integrated with
Leporem Circuits. Those who are able to use Grimoires are known as Tome
Masters. Tome Masters are able to rewrite the Leporem Circuits of their
Grimoires to channel the energy into various spells allowing for many
specialized and diverse uses.
Grimoire of the Fallen King
The spellbook given to Keres by the necromancer
engraved with the tale of the fallen king. The
Leporem Circuit engraved into the grimoire
contains a portion of her father’s soul which
the necromancer used to revive Keres.
Ability: •Shadow Surge
Stats: POWER +1, SPIRIT +3, RESOLVE +4, Reflex +2
Weapon Class – Sword
Sword class weapons are the most varying in both form and versatility.
Masters of Sword Class Weapons are given the title of “Guardian”. Guardians
are able to unlock the full potential of a sword’s Leporem Circuit allowing
them to use it as an extension of their own bodies, often even when they are
not in direct contact with their weapon.
9.2.1. Blade of Ascension
Forged in a time before the Kaku, this sword was used to
end the war between them and the Iara decades before Maka
came upon it. the blade is infused with a unique Lepore
Circuit which allows the blade and hilt to shape itself to
best suit the wielder. Its size, composition, and power
reflect that of those who carry it.
Ability: Sonic Slash
Stats: POWER +4, SPIRIT +3, RESOLVE +1, Reflex +2
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Weapon Class – Stave
Stave Class Weapons are able to harness vast amounts of
spiritual energy and convert it into power through songs,
chants, and commands. Those who can invoke the full power of
a Stave Weapons are held in high regards and are given the
title of Enchanter.
9.4.1. Call of the Leviathan
The Call of the Leviathan is a stave used by the high
priestesses of the Anu Empire. The power contained within
has culminated as each priestess passes on the stave to its
next heiress. As the power within the stave grows with
every generation so must the spiritual strength of the
priestess who wields it.
Ability: Siren’s Song
Stats: POWER +2, SPIRIT +4, RESOLVE +3, Reflex +1
Weapon Class – Explosion
Explosion Class Weapons are extremely rare in the Alium worlds, and as such
are highly sought after. Even rarer than explosion weapons are those capable
of properly wielding them, those who are able to are known as “Chaos
Wielders”. Due to the nature of these weapons, the energy cost on the user is
extremely high often leaving those who use them beyond their capabilities
incapacitated.
9.3.1. Alter Cannon
A powerful weapon designed by the Ancients to combat the
Elder Gods and their Anomalies. Leporem Cannons were
originally created as large artillery weapons which
charged up an enormous amount of Leporem energy and fired
it in a single devastating blast. The Alter Cannons were
modified to be smaller and more manageable by
concentrating the energy from a single Leporem Core as to
be wielded by a single user.
Ability: Focus Blast
Stats: POWER +3, SPIRIT +1, RESOLVE +2, Reflex +4
Circuit Mods
Modifications to items such weapons that change the power abilities. As
Mods.Rank: As characters gain experience in an item class their proficiency in
that class increases. After a rank increase, the character unlocks a stat
bonus when using that item class and the subsequential skill.
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COMBAT SYSTEM
Combat Flow Chart
Turn Phases
Setup
1. Player and enemy abilities, gear and stats are set.
2. Turn order is established.
Phase 1: Player Action
The player has 1 Major Action Point and 1 Minor Action Point (Additional
Action Point may be gained through abilities and gear effects).
Movement is not counted towards an action and is determined by character
speed.
Phase: Player Resolution
Actions of all characters are executed. Damage and healing are calculated
and ability cool downs are ticked.
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Phase: Enemy Action
The enemies move and take their action. Enemies do not have a minor action.
Major Actions
Attack
Effect: Attack with equipped weapon, damage is based on weapon stats.
Side-Effect: None
Cooldown: None
Use Ability
Effect: Use an available ability; abilities are based on equipped weapon and
player stats.
Side-Effect: None
Cooldown: Varies based on ability used.
Compose
Effect: Gain Power & Resolve +2 each (gain 4 points total up to max).
Side-Effect: None
Cooldown: None
Focus
Effect: Gain Spirit & Reflex +2 each (gain 4 points total up to max).
Side-Effect: None
Cooldown: None
Burst
Effect: Gain +2 to all stats (gain 8 points total can go beyond max).
Side-Effect: On the following turn lose 1 max point from all stats for 3
turns.
Cooldown: x3 turns
Transform Stage 2 - Apex Form
Effect: Transforms the player into their Full Apex Form. All abilities are
swapped to Apex abilities while the player is in Apex form. Costs Leporem
to use, cost varies depending on current transformation state.
Side-Effect: Lose Leporem at the beginning of each turn this form is
active.
Cooldown: None
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Minor Actions
Swap Gear
Effect: Swap an equipped weapon, armor or accessory and any corresponding
abilities.
Side-Effect: None
Cooldown: None
Recover
Effect: Gain +1 to all stats (gain 4 points total up to max).
Side-Effect: None
Cooldown: None
Guard
Effect: Blocks 10% of incoming Damage until the next turn.
Side-Effect: Lose 10% ATK damage until next turn.
Cooldown: None
Transform Stage 1 - Demi-Human Form
Effect: Transform the player into their Demi-Human form. Maximum stats
are increased; additional abilities are available (if applicable).
Side-Effect: None
Cooldown: x2 turns
Power Down
Effect: Change the player back into human form.
Side-Effect: None
Cooldown: None
Absorb
Effect: Gain Leporem
Side-Effect: None
Cooldown: None
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BESTIARY
Primal Anomaly
Design: Primal Anomalies are dark shadowy color with
neon purple circuit lines running through their chest
and limbs. They have long humanoid legs, tentacles-like
arms which are malleable and can stretch to nearly 3
times its body length.
Enemy Size: Normal (1x1)
Special Abilities:
 Whiplash – stretch out its arms and whip the
opponent knocking them off balance.
Nebulas Anomaly
Design: Nebulas Anomalies appear as a black faintly
visible mass of tendrils shrouded by dark glowing mist.
Nebulas Anomalies can change its shape to mirror those of
the memories of other beings.
Enemy Size: Normal (1x1)
Special Abilities:
 Shadow Bind – lock onto an opponent’s memories and
take the shape of the one they care for the most.
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Raven Guardian
Design: Raven Guardians are custom Guardian Class Alium
designed for high-speed combat in both long and short
range.
Enemy Size: Normal (1x1)
Special Abilities:
 Lighting Step – Move faster than light appearing
behind the target.
Jackal Guardian
Design: The Jackal specializes in taking out elite enemy
units. Its armor is reinforced with powerful Leporem
Circuits that allow the Jackal to absorb high amounts of
energy from incoming attacks and convert it into bruit
physical force.
Enemy Size: Large (2x2)
Special Abilities:
 Severing Blow – Slice through the target’s armor
with massive claws.
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ELDER GODS
The Cyclopean Hatred
Design: Before it’s imprisonment, The Cyclopean
Horror would use is massive limbs and tentacles to
crush entire plants with ease. Though weakened
from the millennia in the void, it still towers
over mountain and can grow new limbs to suit its
needs.
Imprisoned Core: Tower Omega - The Tower of Babel
Influence on Reality: Hatred, Distrust, Paranoia
Enemy Size: Infinite
Special Abilities:
 Planet Splinter – A mountain sized fist
smashes the ground devastating everything.
The Raging Void
Design: A mass of nearly pure Void Leporem, this
Elder God is capable of wiping out entire solar
systems at full strength. During its imprisonment,
The Raging Void has taken the form of a humanoid
female. Able to change its shape size and even the
material it is composed of at will.
Imprisoned Core: Tower Gamma - Avalon
Influence on Reality: Greed, Anger, Bloodlust
Enemy Size: Infinite
Special Abilities:
 Endless Void – A vortex of dark energy
engulfs everything in its path.
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The Celestial Reaper
Design: The Cosmic Reaper does not create Anomalies
to serve it, instead once enough time has passed the
being's mind becomes completely engulfed by the
Elder God. Those capable of withstanding it power
become avatars of the Elder God itself.
Imprisoned Core: Tower Lambda - Shambhala
Influence on Reality: Manipulation, Confusion,
Corruption
Enemy Size: Infinite
Special Abilities:
 Reality Prison – A pocket detention is created
in which projections of the god invade the
mind imitating the target’s powers.
The Raging Void
Design: The Gilded Sovereign controls the largest
armies of Anomalies and was cable of corrupting
the physical body of living things and gradually
assimilates them into Anomalies to grow its ranks.
Imprisoned Core: Tower Delta - The Hanging Gardens
of Babylon
Influence on Reality: Madness, Bedlam, Doubt
Enemy Size: Infinite
Special Abilities:
 Final Betrayal – Whispers of madness overtake
the mind and cause the target to turn on
their allies.

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Deus Ostium Game Design Document

  • 1. DEUS OSTIUM Game Design Document Designed by: William Cunico Platform: PC, Tabletop ESRB: Mature 17+ Version: 1.1.5 - 12/05/2017
  • 2. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | i Table of Contents GAME OVERVIEW......................................................................................................4 High Concept.......................................................................................................4 Why This Game Should Be Made ...........................................................................4 Contents of the Game..........................................................................................4 Gameplay Overview .............................................................................................4 Turn-Based Action RPG:...................................................................................4 Hex Tile Combat: ..............................................................................................4 Card-Based Action System:............................................................................... 5 Universal Currency:........................................................................................ 5 Story Overview................................................................................................... 5 Unique Selling Points........................................................................................ 6 TECHNOLOGY REQUIREMENTS ................................................................................... 6 GAME STYLE AND FEEL ...........................................................................................7 Menu Feel............................................................................................................7 Overworld Feel ...................................................................................................7 Other World Feel ................................................................................................8 Dungeons Feel .....................................................................................................8 Boss Encounter Feel ...........................................................................................8 MENU AND SYSTEM ..................................................................................................9 Launch Sequence .................................................................................................9 Main Menu Sequence ............................................................................................9 AUDIO..................................................................................................................9 PLAYFIELD DIAGRAM .............................................................................................10 4.5.1. Overworld Map........................................................................................10 4.5.2. Battle Loadout ......................................................................................10 Battle View.....................................................................................................10 4.6. HUD System..................................................................................................10 LEVELS...................................................................................................................11 Tower Alpha ........................................................................................................11 Location:..........................................................................................................11 Unlock:.............................................................................................................11 World Core .......................................................................................................11 Tower Beta ..........................................................................................................11 Location: New Mexico .......................................................................................11 Unlock:.............................................................................................................11 World Core .......................................................................................................11
  • 3. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | ii Tower Gamma........................................................................................................11 Location: Transylvania ...................................................................................11 Unlock:.............................................................................................................11 World Core: Avalon (Catacombs) ........................................................................11 Tower Delta .......................................................................................................12 Location: Egypt ..............................................................................................12 Unlock: Act II (Main Story)............................................................................12 World Core: .....................................................................................................12 Tower Lambda .....................................................................................................12 Location:.........................................................................................................12 Unlock:............................................................................................................12 World Core: .....................................................................................................12 Tower Omega .......................................................................................................12 Location: Brazil .............................................................................................12 Unlock:............................................................................................................12 World Core: .....................................................................................................12 CHARACTERS ..........................................................................................................13 Maka...................................................................................................................13 Raris .................................................................................................................13 Keres..................................................................................................................14 Ardora ...............................................................................................................14 WEAPONS................................................................................................................ 15 Weapon Class – Grimoire.................................................................................... 15 Grimoire of the Fallen King.......................................................................... 15 Weapon Class – Sword......................................................................................... 15 9.2.1. Blade of Ascension................................................................................. 15 Weapon Class – Stave ......................................................................................... 16 9.4.1. Call of the Leviathan ........................................................................... 16 Weapon Class – Explosion .................................................................................. 16 9.3.1. Alter Cannon.......................................................................................... 16 Circuit Mods ...................................................................................................... 16 COMBAT SYSTEM .....................................................................................................17 Combat Flow Chart .............................................................................................17 Turn Phases .......................................................................................................17 Setup...............................................................................................................17 Phase 1: Player Action....................................................................................17 Phase: Player Resolution ...............................................................................17
  • 4. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | iii Phase: Enemy Action .......................................................................................18 Major Actions ....................................................................................................18 Attack.............................................................................................................18 Use Ability.....................................................................................................18 Compose............................................................................................................18 Focus...............................................................................................................18 Burst ..............................................................................................................18 Transform Stage 2 - Apex Form ......................................................................18 Minor Actions.................................................................................................... 19 Swap Gear........................................................................................................ 19 Recover ........................................................................................................... 19 Guard .............................................................................................................. 19 Transform Stage 1 - Demi-Human Form ........................................................... 19 Power Down ..................................................................................................... 19 Absorb ............................................................................................................. 19 BESTIARY ............................................................................................................. 20 Primal Anomaly ................................................................................................ 20 Nebulas Anomaly ............................................................................................... 20 Djinn Anomaly .......................................................Error! Bookmark not defined. Cloaked Anomaly ....................................................Error! Bookmark not defined. Raven Guardian .................................................................................................21 Jackal Guardian................................................................................................21 ELDER GODS.......................................................................................................... 22 The Cyclopean Hatred ....................................................................................... 22 The Raging Void................................................................................................ 22 The Celestial Reaper ........................................................................................ 23 The Raging Void................................................................................................ 23
  • 5. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 4 GAME OVERVIEW High Concept Genre X: High Fantasy Genre Y: Cosmic Horror Genre Z: Mythology Deus Ostium is an action-adventure RPG set in a world where ancient towers influence earth’s environment and human society. Progress through the story by strengthening the main characters with the use of “Leporem”, a universal resource obtained by defeating enemies and completing quests, travel between realities to stabilize the world and stop the horrors from beyond reality. Why This Game Should Be Made Deus Ostium is a unique blend of various classic RPG mechanics which when brought together allow for gameplay that appeals to a variety of audiences. The nature of the story allows for a deeper expansion into the story world beyond one game, but that a transmedia franchise which flows into various stories of the game universe. The game is designed in such a way that links digital gameplay media to that of tabletop games with little to no compromise in the integrity of the game or story. Contents of the Game Travel to other realities fighting against anomalies in turn-based combat and move in hex tile environments. Obtain “Leporem”, crystallized energy from quests and battles to level up, transform into powerful creatures in battle, and use to purchase new weapons and items. Locate and stabilize each world’s “Monolith Core” to stop eldritch horrors from consuming reality. Use ancient artifacts from each world’s core to take down the shadow corporation on earth and seal the Mad Explorer away for good. Gameplay Overview Turn-Based Action RPG: Combat is played in a series of actions, each character having a certain amount of action points per turn to use for fighting, moving and using abilities. Hex Tile Combat: While in combat, the player will move each character in a hex tile environment. This serves the purpose of both allowing for complex strategies in combat as well as an expansion of the narrative design of the world.
  • 6. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 5 Card-Based Action System: Items, armor, weapons and abilities/spells are acquired in the form of cards, which are equipped onto a character. This allows for both a limitation to what can be used in combat and events at a given time, as well as allowing the versatility of customizing characters for different scenarios and play styles. Universal Currency: The energy source known as “Leporem” is gained from defeating enemies and completing quests and objectives. It is not only used to buy items and equipment for each character but also as a substitution for mana. This universal currency also serves the purpose of a catalyst, which can be used to activate certain abilities in combat as well as experience to level up characters. As such, the player is forced to balance their use of “Leporem” between purchasing items, strengthening their character and fighting. Story Overview The player begins the game by selecting four starting characters that will make up their initial party. Each character is connected to a certain tower as such, the character’s corresponding tower will be available at the start of the game. These characters will determine the initial points at which the story will take place. The player can select locations on the overworld map while on Earth. This acts as a “Hub world” connecting the various towers. Main and side objectives will be available to incentivize the player on which tower is explored. Once inside a tower, an alternate overworld map indicates key points in the world. These locations are unlocked as the player explores more of the world and connecting locations. In towns, the player can move about freely, while dungeons and ruins are explored in a “dungeon crawling” manner. Finally, battles are conducted in hex tiles environments which reflect the location the encounter takes place. A tower may have one or many dungeons. The main dungeon is where the “world core” is located. Once reached, the final boss battle for the tower begins. Each tower core that is stabilized locks away another eldritch monster. As each tower is completed, new towers can be discovered and accessed. Once the final tower is stabilized, the company that had been destabilizing the towers will collapse revealing the location of the final boss, which once defeated will seal away the evil for good…?
  • 7. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 6 Unique Selling Points Form Change: Characters have three forms, which they can change between after certain conditions are met. Human: starting form, with character’s base stats and skills. Demi-Human: A Hybrid form containing aspects and traits of both humans and monsters, Apex: The most powerful form; however, it can only be sustained for a limited time. Exploits: Earn special perks and skills gained from completing secondary goals and more difficult or complex objectives. These are gained over time and can provide benefits that are not normally accessible. Mystery: Discover the dark secrets of the past and what madness lies in the hearts of men and what is just beyond the thin vial of reality. Strategy: use your knowledge and skill to manage and balance your characters with the use of universal currency to become stronger, gain new skills and unleash powerful attacks. Cyclopean Battles: Encounter larger than life (or reality) creatures from the beyond the known universe in intense battles that put your skills to the ultimate test for survival. TECHNOLOGY REQUIREMENTS Unity 3D – this will be used to design the majority of the game and level. Maya – Used to model out 3D assets to implement in both the digital game as well as the tabletop versions. Adobe Illustrator – used to put together the 2D art assets for both digital and tabletop versions. C# - will be the primary scripting language used in Unity to program the game. Microsoft Word – this will be the primary method of documentation and editing. Microsoft Excel – charts, stats, and game data will be organized in excel spreadsheets. Rough map layouts and designs will also be modeled out before converting into hex grids. PDF – this will be used to maintain document formatting and distribution. Microsoft OneDrive – will be used to manage and maintain backups and iterations of the project in the cloud. Discord – will be the primary method of remote communication and updates.
  • 8. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 7 GAME STYLE AND FEEL Menu Feel The menu is meant to invoke a sense of excitement and mystery. The player will have clear visual references displaying the mood and style of the game. Overworld Feel The overworld gives a sense of nostalgia while still feeling futuristic and advanced. The artistic style will focus on a mix of Art Deco and Art Nouveau.
  • 9. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 8 Other World Feel The other world has an air of familiarity with the cultures that exist there, but are still vast and alien. Each towers world will have its own distinct theme and environment based in part on its geographical location. Dungeons Feel The scale of the environment and structure of dungeons in the other world is supposed to feel overwhelming and intense. Each dungeon is unique and offers a piece of the greater mystery of the game world with each of the dungeons varying in theme and size. Boss Encounter Feel Encounters with major enemies are horrifying and are made to feel hopeless.
  • 10. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 9 MENU AND SYSTEM Launch Sequence Logos flash on the screen for 2-3 seconds each unless skipped by pressing the start button. Legal screens cannot be skipped and last for 3 seconds. Game animation plays before the menu appears unless skipped. There is no game demo, due to the nature of the game. Animation from the game trailer plays as well as scenes depicting story lore and background narration. Main Menu Sequence The background of the main menu rotates through animated landscapes of the various worlds in the game. Similar to the start screen, the title and border shine and each time a selection is highlighted it will pulse. The title fades in from the center of the screen and the menu choices pop in along the bottom from left to right. Mouse and keyboard are used to navigate unless gamepad is enabled. AUDIO Start Screen: Divided [feat. Tori Letzler] Main Menu: The SCP Foundation Town Music: The Bygone Days Dungeon Music: Hollow Bastion Mid-Boss Music: DANGER - 4h30
  • 11. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 10 PLAYFIELD DIAGRAM 4.5.1. Overworld Map The player selects what location they want to go if it has been unlocked. Selecting a location would pop up a status window of that location with info on it before the player finalizes their selection. 4.5.2. Battle Loadout The player selects the characters they want to use in battle and choose a location for them to start. They can see the enemy’s general loadout with some info on known enemies and locations. Battle View In the combat screen, turn order is displayed in the right column. Character stats are displayed along the bottom with the current character highlighted on the map. The character’s portrait moves up to reveal their usable abilities and items underneath. 4.6. HUD System As indicated in the battle view image, the HUD of the player will consist of the character’s stats, abilities, and timers on the lower portion of the screen. Selecting either the characters on the field or hovering over the character's image on the HUD will reveal the info and stats of the selected character. Further stats and info on characters, items, or enemies are found in the character stats menu outside of combat.
  • 12. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 11 LEVELS Tower Alpha Location: Greece Unlock: Act III (Side-Quest) World Core: The Labyrinth Theme: The environment is modeled after an ocean archipelago region. Structures in the level are modeled after ancient Greek and Roman architecture. Tower Beta Location: New Mexico Unlock: Act IV (Side-Quest) World Core: The Chasm Theme: The environment is molded after a plateau and grassland region. Structures in the level are modeled after ancient Native American cliff dwellings and adobe architecture. Tower Gamma Location: Transylvania Unlock: Act I (Main Story) World Core: Avalon (Catacombs) Theme: The environment is modeled after a forest and valley region. Structures in the level are modeled after a mix of European medieval architecture.
  • 13. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 12 Tower Delta Location: Egypt Unlock: Act II (Main Story) World Core: The Hanging Gardens of Babylon Themes: The environment is modeled after a dessert and oasis region. Structures in the level are modeled after ancient Egyptian architecture. Tower Lambda Location: Tibet Unlock: Act V (Main Story) World Core: Shambhala Theme: The environment is modeled after a mountain and tundra region. Structures in the level are modeled after Tibetan architecture. Tower Omega Location: Brazil Unlock: Act IV (Main Story) World Core: The Tower of Babel Theme: The environment is modeled after a rainforest and jungle region. Structures in the level are modeled after ancient Mayan and Aztec architecture.
  • 14. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 13 CHARACTERS Maka Class: Guardian Weapon: Blade of Ascension Personality: Spontaneous and energetic, Maka has a strong sense of justice and is very caring of others. Desires/Motivations: Maka wants to put an end to the Anomalies terrorizing her people and stop an all-out war between them and the Iara. Special Ability: Nature’s Rage Apex Form: The Monkey King – Increases the Characters POWER x4 Apex Abilities:  Blade Extension  Implosion Strike  Fist of the Monkey King Raris Class: Chaos Wielder Weapon: Alter Cannon Personality: Analytical and serious, Raris shows very little emotion to anyone but Vincent and the other Alium. She is reserved for the most part and is constantly observing the behavior of others to attempt to understand them. Desires/Motivations: Raris wants to find the missing piece of her core and reclaim the secrets of her past. Special Ability: Data Rush Apex Form: War Machine – Increases the Characters REFLEX x4 Apex Abilities:  Spatial Phase  Jupiter’s Hammer  Meteor Barrage Art by Kenkou Cross Art by Kenkou Cross Art by Kenkou Cross
  • 15. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 14 Keres Class: Tome Master Weapon: Grimoire of the Fallen King Personality: Keres is extremely shy, and doesn’t like talking to anyone outside Verum and the other Alium, hiding in her cloak when others confront her. She uses her abilities to mislead people and her power can go out of control when she gets too nervous. Desires/Motivations: Keres wants to learn about her father and restore his kingdom to its former glory. Special Ability: Necropolis Apex Form: Demon Lord – Increases the Characters RESOLVE x4 Apex Abilities:  Death’s Grip  Soul Driver  Eternal Gaze Ardora Class: Enchanter Weapon: Call of the Leviathan Personality: Ardora is kind, sweet and proper, however when put in dangerous situations her personality shifts to that of manic and bloodlust. Desires/Motivations: Betrayed by her people, Ardora seeks revenge on those who imprisoned her. She desires to wipe out the corruption in her empire and start it anew. Special Ability: Sands of Time Apex Form: Hell Hound – Increases the Characters SPIRIT x4 Apex Abilities:  Inferno Howl  Behemoth’s Wrath  Ashes of Rejuvenation Art by Kenkou Cross Art by Kenkou Cross Art by Kenkou Cross Art by Kenkou Cross
  • 16. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 15 WEAPONS Weapon Class Artifacts have in them a class-specific Leporem Circuit which allows these weapons to channel Leporem energy from its users into a great destructive force. Weapon Class Artifacts were developed during the Cataclysm War in order to defend against Anomaly attacks and fight against the Elder Gods. Weapon Class Artifacts are able to change their power and structure through the use of Circuit Weapon Class – Grimoire Grimoire Class Weapons are books and tomes which have been integrated with Leporem Circuits. Those who are able to use Grimoires are known as Tome Masters. Tome Masters are able to rewrite the Leporem Circuits of their Grimoires to channel the energy into various spells allowing for many specialized and diverse uses. Grimoire of the Fallen King The spellbook given to Keres by the necromancer engraved with the tale of the fallen king. The Leporem Circuit engraved into the grimoire contains a portion of her father’s soul which the necromancer used to revive Keres. Ability: •Shadow Surge Stats: POWER +1, SPIRIT +3, RESOLVE +4, Reflex +2 Weapon Class – Sword Sword class weapons are the most varying in both form and versatility. Masters of Sword Class Weapons are given the title of “Guardian”. Guardians are able to unlock the full potential of a sword’s Leporem Circuit allowing them to use it as an extension of their own bodies, often even when they are not in direct contact with their weapon. 9.2.1. Blade of Ascension Forged in a time before the Kaku, this sword was used to end the war between them and the Iara decades before Maka came upon it. the blade is infused with a unique Lepore Circuit which allows the blade and hilt to shape itself to best suit the wielder. Its size, composition, and power reflect that of those who carry it. Ability: Sonic Slash Stats: POWER +4, SPIRIT +3, RESOLVE +1, Reflex +2
  • 17. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 16 Weapon Class – Stave Stave Class Weapons are able to harness vast amounts of spiritual energy and convert it into power through songs, chants, and commands. Those who can invoke the full power of a Stave Weapons are held in high regards and are given the title of Enchanter. 9.4.1. Call of the Leviathan The Call of the Leviathan is a stave used by the high priestesses of the Anu Empire. The power contained within has culminated as each priestess passes on the stave to its next heiress. As the power within the stave grows with every generation so must the spiritual strength of the priestess who wields it. Ability: Siren’s Song Stats: POWER +2, SPIRIT +4, RESOLVE +3, Reflex +1 Weapon Class – Explosion Explosion Class Weapons are extremely rare in the Alium worlds, and as such are highly sought after. Even rarer than explosion weapons are those capable of properly wielding them, those who are able to are known as “Chaos Wielders”. Due to the nature of these weapons, the energy cost on the user is extremely high often leaving those who use them beyond their capabilities incapacitated. 9.3.1. Alter Cannon A powerful weapon designed by the Ancients to combat the Elder Gods and their Anomalies. Leporem Cannons were originally created as large artillery weapons which charged up an enormous amount of Leporem energy and fired it in a single devastating blast. The Alter Cannons were modified to be smaller and more manageable by concentrating the energy from a single Leporem Core as to be wielded by a single user. Ability: Focus Blast Stats: POWER +3, SPIRIT +1, RESOLVE +2, Reflex +4 Circuit Mods Modifications to items such weapons that change the power abilities. As Mods.Rank: As characters gain experience in an item class their proficiency in that class increases. After a rank increase, the character unlocks a stat bonus when using that item class and the subsequential skill.
  • 18. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 17 COMBAT SYSTEM Combat Flow Chart Turn Phases Setup 1. Player and enemy abilities, gear and stats are set. 2. Turn order is established. Phase 1: Player Action The player has 1 Major Action Point and 1 Minor Action Point (Additional Action Point may be gained through abilities and gear effects). Movement is not counted towards an action and is determined by character speed. Phase: Player Resolution Actions of all characters are executed. Damage and healing are calculated and ability cool downs are ticked.
  • 19. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 18 Phase: Enemy Action The enemies move and take their action. Enemies do not have a minor action. Major Actions Attack Effect: Attack with equipped weapon, damage is based on weapon stats. Side-Effect: None Cooldown: None Use Ability Effect: Use an available ability; abilities are based on equipped weapon and player stats. Side-Effect: None Cooldown: Varies based on ability used. Compose Effect: Gain Power & Resolve +2 each (gain 4 points total up to max). Side-Effect: None Cooldown: None Focus Effect: Gain Spirit & Reflex +2 each (gain 4 points total up to max). Side-Effect: None Cooldown: None Burst Effect: Gain +2 to all stats (gain 8 points total can go beyond max). Side-Effect: On the following turn lose 1 max point from all stats for 3 turns. Cooldown: x3 turns Transform Stage 2 - Apex Form Effect: Transforms the player into their Full Apex Form. All abilities are swapped to Apex abilities while the player is in Apex form. Costs Leporem to use, cost varies depending on current transformation state. Side-Effect: Lose Leporem at the beginning of each turn this form is active. Cooldown: None
  • 20. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 19 Minor Actions Swap Gear Effect: Swap an equipped weapon, armor or accessory and any corresponding abilities. Side-Effect: None Cooldown: None Recover Effect: Gain +1 to all stats (gain 4 points total up to max). Side-Effect: None Cooldown: None Guard Effect: Blocks 10% of incoming Damage until the next turn. Side-Effect: Lose 10% ATK damage until next turn. Cooldown: None Transform Stage 1 - Demi-Human Form Effect: Transform the player into their Demi-Human form. Maximum stats are increased; additional abilities are available (if applicable). Side-Effect: None Cooldown: x2 turns Power Down Effect: Change the player back into human form. Side-Effect: None Cooldown: None Absorb Effect: Gain Leporem Side-Effect: None Cooldown: None
  • 21. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 20 BESTIARY Primal Anomaly Design: Primal Anomalies are dark shadowy color with neon purple circuit lines running through their chest and limbs. They have long humanoid legs, tentacles-like arms which are malleable and can stretch to nearly 3 times its body length. Enemy Size: Normal (1x1) Special Abilities:  Whiplash – stretch out its arms and whip the opponent knocking them off balance. Nebulas Anomaly Design: Nebulas Anomalies appear as a black faintly visible mass of tendrils shrouded by dark glowing mist. Nebulas Anomalies can change its shape to mirror those of the memories of other beings. Enemy Size: Normal (1x1) Special Abilities:  Shadow Bind – lock onto an opponent’s memories and take the shape of the one they care for the most.
  • 22. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 21 Raven Guardian Design: Raven Guardians are custom Guardian Class Alium designed for high-speed combat in both long and short range. Enemy Size: Normal (1x1) Special Abilities:  Lighting Step – Move faster than light appearing behind the target. Jackal Guardian Design: The Jackal specializes in taking out elite enemy units. Its armor is reinforced with powerful Leporem Circuits that allow the Jackal to absorb high amounts of energy from incoming attacks and convert it into bruit physical force. Enemy Size: Large (2x2) Special Abilities:  Severing Blow – Slice through the target’s armor with massive claws.
  • 23. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 22 ELDER GODS The Cyclopean Hatred Design: Before it’s imprisonment, The Cyclopean Horror would use is massive limbs and tentacles to crush entire plants with ease. Though weakened from the millennia in the void, it still towers over mountain and can grow new limbs to suit its needs. Imprisoned Core: Tower Omega - The Tower of Babel Influence on Reality: Hatred, Distrust, Paranoia Enemy Size: Infinite Special Abilities:  Planet Splinter – A mountain sized fist smashes the ground devastating everything. The Raging Void Design: A mass of nearly pure Void Leporem, this Elder God is capable of wiping out entire solar systems at full strength. During its imprisonment, The Raging Void has taken the form of a humanoid female. Able to change its shape size and even the material it is composed of at will. Imprisoned Core: Tower Gamma - Avalon Influence on Reality: Greed, Anger, Bloodlust Enemy Size: Infinite Special Abilities:  Endless Void – A vortex of dark energy engulfs everything in its path.
  • 24. Deus Ostium Version: 1.1.5, 12/05/2017 P a g e | 23 The Celestial Reaper Design: The Cosmic Reaper does not create Anomalies to serve it, instead once enough time has passed the being's mind becomes completely engulfed by the Elder God. Those capable of withstanding it power become avatars of the Elder God itself. Imprisoned Core: Tower Lambda - Shambhala Influence on Reality: Manipulation, Confusion, Corruption Enemy Size: Infinite Special Abilities:  Reality Prison – A pocket detention is created in which projections of the god invade the mind imitating the target’s powers. The Raging Void Design: The Gilded Sovereign controls the largest armies of Anomalies and was cable of corrupting the physical body of living things and gradually assimilates them into Anomalies to grow its ranks. Imprisoned Core: Tower Delta - The Hanging Gardens of Babylon Influence on Reality: Madness, Bedlam, Doubt Enemy Size: Infinite Special Abilities:  Final Betrayal – Whispers of madness overtake the mind and cause the target to turn on their allies.