2. DRAW SMILEY FACE
STEP 1:- START
STEP 2:- OPEN THE WINDOW
STEP 3:- DRAW THE BACKGROUND (clear window and
redraw background).
STEP 4:- PUT VALUE OF X CORDINATE (set the x coordinate
of the centre of the smiley face).
STEP 5:- PUT VALUE OF Y CORDINATE (set the y coordinate
of the centre of the smiley face).
STEP 6:- SET THE SMILEY FACE
STEP 7:- DRAW SMILEY FACE
3. LOOP
• WE HAVE TO APPLY LOOP BECAUSE WHEN WE
MAKE MOVEMENT OF SMILEY FACE THEN SOME
TYPE OF DISTURBANCE WILL BE GENERATED IN
THE BACKGROUND.
4. DRAW BACKGROUND
• STEP 1:- DRAW BACKGROUND (clear window and redraw
background).
• STEP 2 :- X=X+1 (here this representation is used for moving smiley
face).
• STEP 3 :- DRAW SMILEY (redraw the smiley face).
• STEP 4 :- UPGRADE GRAPH WINDOW (show completed image ).
• STEP 5 :- MOVE BUTTON PRESSED (left button)
• STEP 6 :- CLOSE GRAPH WINDOW.
5. OPENING OF WINDOW
• STEP 1 :- START
• STEP 2 :- OPEN_GRAPH_WINDOW(400,300),
• STEP 3 :- SET_WINDOW_TITLE (“SMILEY”)
• STEP 4 :- CLEAR_WINDOW (basically graph window sets the title and sets the background color
to
light cyan).
• STEP 5 :- [LIGHT_CYAN]
• STEP 6 :- FREEZE_GRAPH_WINDOW
• STEP 7 :- END
6. LOOP
• THE TWO SUBCHARTS ONLY MOVE EACH OBJECT
ONE STEP.
• THE REPEATED CALLS TO MOVE AND DRAW IN THE
LOOP IS WHAT ACTUALLY PRODUCES THE MOMENT.
7. DRAW AND MOVE TWO BALLS BY INITIALIZING
COORDINATES AFTER OPENING WINDOW
• STEP 1 :- START
• STEP 2 :- OPEN_WINDOW
• STEP 3 :- INITIAL CORDINATES
• BEFORE COMING TO STEP 4 FOR DRAWING BACKGROUND WE HAVE TO DO
LOOP PART AGAIN FOR THIS NEW ANIMATION.
8. DRAW BACKGROUND ND CIRCLE FOR THE
MOMENT OF TWO BALLS
• CONTINUE:-----
• STEP 4 :- DRAW BACKGROUND (clearing the window and redraw window).
• STEP 5 :- MOVE_GREEN_BALL
• STEP 6 :- DRAW CIRCLE (green_x_green_y)0.Green,True).
• STEP 7 :- MOVE RED_RED_BALL
• STEP 8 :- DRAW CIRCLE (red_x,red_y,20.Red,True).
• STEP 9 :- UPGRADE_GRAPH_WINDOW
• STEP 10 :- MOVE_BUTTON_PRESSED(left_button).
9. MOVEMENT OF GREEN BALL
STEP 1 :- START
STEP 2 :- GREEN_X implies GREEN_X + GREEN_DELTA_X(this step is used
for set the coordinates of x according to given color).
AFTER NEXT STEP WE WILL SEE THE CHANGES IN X COORDINATES OF
GREEN BALL
STEP 3 :-GREEN_X<10 OR GREEN_X>390
STEP 4 :- GREEN_X implies GREEN_DELTA_X[-1](here subtraction means
ball will go in opposite direction through x cordinate).
STEP 5 :-GREEN_Y implies GREEN_Y+GREEN_DELTA_Y
STEP 6 :-GREEN_Y<10 OR GREEN_Y>290
STEP 7 :- GREEN_Y implies GREEN__DELTA_Y[-1](here same subtraction
will move ball in opposite direction through y coordinate).
STEP 8 :- TIME TAKEN AS ZERO.
STEP 9 :-END
10. MOVEMENT OF RED BALL
STEP 1:- START
SAME PROCESS WE HAVE TO APPLY OR DEAL WITH THIS BALL ALSO.
STEP 2 :-TIME=TIME+1
STEP 3 :-RED_X implies SIN(time*pi/180)*100+200
STEP 4 :-RED_Y implies COS(time*pi/180)*100 implies 150.
STEP 5 :- END
11. Animation Is One Of The Best,
interesting And Attractive Part
To Do In Raptor.
THANK YOU FOR WATCHING THIS.