The document discusses finite state machines and state graphs. Some key points:
- State graphs can model software behavior using states, inputs that cause transitions between states, and outputs.
- States represent conditions or attributes of what is being modeled. Transitions between states are caused by inputs.
- State graphs can be represented as state tables for clarity, with rows for each state and columns for each input.
- Finite state machines are useful for software testing as they provide models of software structure and behavior to design tests against.