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Copyright & IP owned by Chromaroma Ltd.
MUDLARK = GAMES + ART + TV

MUDLARK = PLAY + DESIGN + SOCIAL

MUDLARK = MAKING LIFE PLAYABLE.
Copyright & IP owned by Chromaroma Ltd.
PROLIFERATING LOCATION
KNOCKING AT THE MAINSTREAM
Chromaroma
Ambient Gaming
A STORYTELLING PLATFORM BUILT
  ON EXISTING INFRASTRUCTURE
Swiping
Lo-Tech User Interface
Bus Swiping
Lo-Tech User Interface
Bike Docking
Lo-Tech User Interface
CITY AS A SYSTEM
CITY AS A SYSTEM
SERVICE DESIGN VS BUILT DESIGN
CITY AS A SYSTEM
SERVICE DESIGN VS BUILT DESIGN
    ARTIFICIAL METABOLISM
CITY AS A SYSTEM
SERVICE DESIGN VS BUILT DESIGN
    ARTIFICIAL METABOLISM
DEATH OF CONCENTRIC URBAN
          DESIGN
DEATH OF CONCENTRIC URBAN
          DESIGN
DEATH OF CONCENTRIC URBAN
           DESIGN

FLUID CLOUD OF INFORMATIONAL
           SERVICES
TECHNOLOGY IS A SYSTEM NOT A
         PRODUCT
TECHNOLOGY IS A SYSTEM NOT A
         PRODUCT
    NETWORKS OF SENSORS
TECHNOLOGY IS A SYSTEM NOT A
            PRODUCT
     NETWORKS OF SENSORS
DATA AS BASIC NEED FOR THE CITY
TECHNOLOGY IS A SYSTEM NOT A
            PRODUCT
      NETWORKS OF SENSORS
DATA AS BASIC NEED FOR THE CITY
   JAVASCRIPT FOR THE STREETS
JANE JACOBS
JANE JACOBS
“CITIES HAVE THE CAPABILITY OF
   PROVIDING SOMETHING FOR
EVERYBODY, ONLY BECAUSE, AND
 ONLY WHEN, THEY ARE CREATED
         BY EVERYBODY.”
JANE JACOBS
“CITIES HAVE THE CAPABILITY OF
   PROVIDING SOMETHING FOR
EVERYBODY, ONLY BECAUSE, AND
 ONLY WHEN, THEY ARE CREATED
         BY EVERYBODY.”
PLAY AS A DESIGN TOOL
PLAY AS A DESIGN TOOL
PLAY AS A DESIGN TOOL

GAME DESIGN VS UX DESIGN
PLAY AS A DESIGN TOOL

GAME DESIGN VS UX DESIGN
PLAY AS A DESIGN TOOL

GAME DESIGN VS UX DESIGN

PSYCHOGEOGRAPHY AND THE
   SEARCH FOR THE STORY.
PLAY AS A DESIGN TOOL

GAME DESIGN VS UX DESIGN

PSYCHOGEOGRAPHY AND THE
   SEARCH FOR THE STORY.
PLAY AS A DESIGN TOOL

GAME DESIGN VS UX DESIGN

PSYCHOGEOGRAPHY AND THE
   SEARCH FOR THE STORY.
CITY AS A SYSTEM
CITY AS A SYSTEM
MAKING COMMUTING MAGICAL
VISUALISING JOURNEYS
TRAINS - TOPOGRAPHICAL
VISUALISING JOURNEYS
BIKES - GEOGRAPHICAL
TOBY BARNES
EXECUTIVE PRODUCER


TWITTER: @TOBYBARNES

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My talk for City as a Platform (organised by SWM)

Editor's Notes

  1. Hello \nMy name is toby barnes\nI run a small design based ideas factory called Mudlark\n\n
  2. we came from Games + TV company + arts company\n
  3. Find out more here - http://bit.ly/hMTTL7\n
  4. we make www.chromaroma.com\nbackground\n
  5. Location gaming has come of age there are a lot of different applications out there.\nBUT 4square is a rehearsal\nchecking in is a flirt to location systems\nwe are 1 minute past midnight in the geo location space\n
  6. I\nChromaroma is a team game played on London Transport. Where you play as one of a coloured team- red yellow or red. But you also play as an individual and within groups you can define with your friends\n
  7. \n
  8. Lo-tech. Only requiring an oyster card. Creating an imaginary layer on regular activity\nPassive in the background, happening despite yourself\n
  9. Assigning relevance to pre-defined activity\n
  10. Adding significance to physical infrastructure\n
  11. Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  12. Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  13. Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  14. Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  15. Radical theories of Archigram\nwalking cities\n1961-1974\ninformation designers\nsoftware concepts\nPeople are walking architecture\nSocial Software !!!! 1963\n\n
  16. systems and services as things in architecture that enable behaviour\nMatt Jones from Berg\nusing data\n\n\n
  17. systems and services as things in architecture that enable behaviour\nMatt Jones from Berg\nusing data\n\n\n
  18. systems and services as things in architecture that enable behaviour\nMatt Jones from Berg\nusing data\n\n\n
  19. cityscape\nmaking things\n
  20. cityscape\nmaking things\n
  21. cityscape\nmaking things\n
  22. cityscape\nmaking things\n
  23. cityscape\nmaking things\n
  24. cityscape\nmaking things\n
  25. cityscape\nmaking things\n
  26. Halo Heat maps\npaths of desire\nhttp://www.bungie.net/online/heatmaps.aspx\n
  27. Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  28. Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  29. Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  30. Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  31. Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  32. Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  33. Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  34. http://www.thefuntheory.com/\n
  35. http://greyworld.org/archives/35\n
  36. \n
  37. \n
  38. The goose mission - people discovering that the difference between getting off one stop earlier. Can sometimes be as small as a five minute walk\nMother and daughter team discovering London together and apart. Filling in the gaps\nDiscoveing the benefits of auto top-up\nSwipe out and in within a certain time frame does not incur a cost.\n\nSebastien Detarding talk about gamifying life adding badges and easy rewards is not a game.\nBut we are trying to create an additional act of determination sharing activities coming to gethe to take stations by hitting barriers all at once.\nAltering behaviour because the existing behaviour is tedious\n
  39. \n
  40. Create an excting playback of the events you planned before. Getting rich feedback and creating visual replay of real event\n
  41. http://en.wikipedia.org/wiki/John_Snow_(physician)\n\n
  42. Show bike journeys\n
  43. http://news.bbc.co.uk/local/birmingham/hi/people_and_places/newsid_9085000/9085420.stm\n
  44. mapping\n
  45. Feltron\nlarge scale\nMujicomp - another BERG - \n
  46. Drilling down for more information\n
  47. Adding bus journeys is a big ask: 600 stations versus 1500 routes and 55,000 stops\n