Copyright & IP owned by Chromaroma Ltd.
MUDLARK = GAMES + ART + TVMUDLARK = PLAY + DESIGN + SOCIALMUDLARK = MAKING LIFE PLAYABLE.
Copyright & IP owned by Chromaroma Ltd.
PROLIFERATING LOCATIONKNOCKING AT THE MAINSTREAM
ChromaromaAmbient Gaming
A STORYTELLING PLATFORM BUILT  ON EXISTING INFRASTRUCTURE
SwipingLo-Tech User Interface
Bus SwipingLo-Tech User Interface
Bike DockingLo-Tech User Interface
CITY AS A SYSTEM
CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN
CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN    ARTIFICIAL METABOLISM
CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN    ARTIFICIAL METABOLISM
DEATH OF CONCENTRIC URBAN          DESIGN
DEATH OF CONCENTRIC URBAN          DESIGN
DEATH OF CONCENTRIC URBAN           DESIGNFLUID CLOUD OF INFORMATIONAL           SERVICES
TECHNOLOGY IS A SYSTEM NOT A         PRODUCT
TECHNOLOGY IS A SYSTEM NOT A         PRODUCT    NETWORKS OF SENSORS
TECHNOLOGY IS A SYSTEM NOT A            PRODUCT     NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY
TECHNOLOGY IS A SYSTEM NOT A            PRODUCT      NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY   JAVASCRIPT FOR T...
JANE JACOBS
JANE JACOBS“CITIES HAVE THE CAPABILITY OF   PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATE...
JANE JACOBS“CITIES HAVE THE CAPABILITY OF   PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATE...
PLAY AS A DESIGN TOOL
PLAY AS A DESIGN TOOL
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE   SEARCH FOR THE STORY.
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE   SEARCH FOR THE STORY.
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE   SEARCH FOR THE STORY.
CITY AS A SYSTEM
CITY AS A SYSTEM
MAKING COMMUTING MAGICAL
VISUALISING JOURNEYSTRAINS - TOPOGRAPHICAL
VISUALISING JOURNEYSBIKES - GEOGRAPHICAL
TOBY BARNESEXECUTIVE PRODUCERTWITTER: @TOBYBARNES
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
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My talk for City as a Platform (organised by SWM)

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A short talk I was asked to do for Nesta at the City as a Platform Talk

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  • Hello \nMy name is toby barnes\nI run a small design based ideas factory called Mudlark\n\n
  • we came from Games + TV company + arts company\n
  • Find out more here - http://bit.ly/hMTTL7\n
  • we make www.chromaroma.com\nbackground\n
  • Location gaming has come of age there are a lot of different applications out there.\nBUT 4square is a rehearsal\nchecking in is a flirt to location systems\nwe are 1 minute past midnight in the geo location space\n
  • I\nChromaroma is a team game played on London Transport. Where you play as one of a coloured team- red yellow or red. But you also play as an individual and within groups you can define with your friends\n
  • \n
  • Lo-tech. Only requiring an oyster card. Creating an imaginary layer on regular activity\nPassive in the background, happening despite yourself\n
  • Assigning relevance to pre-defined activity\n
  • Adding significance to physical infrastructure\n
  • Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  • Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  • Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  • Cities are more than the buildings\nthey are the space between\nthe time between\nthe flux\nLord Richard Rodgers\n“Cities are learning linked spaces”\n\n
  • Radical theories of Archigram\nwalking cities\n1961-1974\ninformation designers\nsoftware concepts\nPeople are walking architecture\nSocial Software !!!! 1963\n\n
  • systems and services as things in architecture that enable behaviour\nMatt Jones from Berg\nusing data\n\n\n
  • systems and services as things in architecture that enable behaviour\nMatt Jones from Berg\nusing data\n\n\n
  • systems and services as things in architecture that enable behaviour\nMatt Jones from Berg\nusing data\n\n\n
  • cityscape\nmaking things\n
  • cityscape\nmaking things\n
  • cityscape\nmaking things\n
  • cityscape\nmaking things\n
  • cityscape\nmaking things\n
  • cityscape\nmaking things\n
  • cityscape\nmaking things\n
  • Halo Heat maps\npaths of desire\nhttp://www.bungie.net/online/heatmaps.aspx\n
  • Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  • Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  • Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  • Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  • Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  • Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  • Guy De board\nSituationist Internationale\nPsychogeography\n“...the study of the precise laws and specific effects of the geographical environments, consciously organised or not, on the emotions and behaviours of individuals”\n\n
  • http://www.thefuntheory.com/\n
  • http://greyworld.org/archives/35\n
  • \n
  • \n
  • The goose mission - people discovering that the difference between getting off one stop earlier. Can sometimes be as small as a five minute walk\nMother and daughter team discovering London together and apart. Filling in the gaps\nDiscoveing the benefits of auto top-up\nSwipe out and in within a certain time frame does not incur a cost.\n\nSebastien Detarding talk about gamifying life adding badges and easy rewards is not a game.\nBut we are trying to create an additional act of determination sharing activities coming to gethe to take stations by hitting barriers all at once.\nAltering behaviour because the existing behaviour is tedious\n
  • \n
  • Create an excting playback of the events you planned before. Getting rich feedback and creating visual replay of real event\n
  • http://en.wikipedia.org/wiki/John_Snow_(physician)\n\n
  • Show bike journeys\n
  • http://news.bbc.co.uk/local/birmingham/hi/people_and_places/newsid_9085000/9085420.stm\n
  • mapping\n
  • Feltron\nlarge scale\nMujicomp - another BERG - \n
  • Drilling down for more information\n
  • Adding bus journeys is a big ask: 600 stations versus 1500 routes and 55,000 stops\n
  • My talk for City as a Platform (organised by SWM)

    1. 1. Copyright & IP owned by Chromaroma Ltd.
    2. 2. MUDLARK = GAMES + ART + TVMUDLARK = PLAY + DESIGN + SOCIALMUDLARK = MAKING LIFE PLAYABLE.
    3. 3. Copyright & IP owned by Chromaroma Ltd.
    4. 4. PROLIFERATING LOCATIONKNOCKING AT THE MAINSTREAM
    5. 5. ChromaromaAmbient Gaming
    6. 6. A STORYTELLING PLATFORM BUILT ON EXISTING INFRASTRUCTURE
    7. 7. SwipingLo-Tech User Interface
    8. 8. Bus SwipingLo-Tech User Interface
    9. 9. Bike DockingLo-Tech User Interface
    10. 10. CITY AS A SYSTEM
    11. 11. CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN
    12. 12. CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN ARTIFICIAL METABOLISM
    13. 13. CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN ARTIFICIAL METABOLISM
    14. 14. DEATH OF CONCENTRIC URBAN DESIGN
    15. 15. DEATH OF CONCENTRIC URBAN DESIGN
    16. 16. DEATH OF CONCENTRIC URBAN DESIGNFLUID CLOUD OF INFORMATIONAL SERVICES
    17. 17. TECHNOLOGY IS A SYSTEM NOT A PRODUCT
    18. 18. TECHNOLOGY IS A SYSTEM NOT A PRODUCT NETWORKS OF SENSORS
    19. 19. TECHNOLOGY IS A SYSTEM NOT A PRODUCT NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY
    20. 20. TECHNOLOGY IS A SYSTEM NOT A PRODUCT NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY JAVASCRIPT FOR THE STREETS
    21. 21. JANE JACOBS
    22. 22. JANE JACOBS“CITIES HAVE THE CAPABILITY OF PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATED BY EVERYBODY.”
    23. 23. JANE JACOBS“CITIES HAVE THE CAPABILITY OF PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATED BY EVERYBODY.”
    24. 24. PLAY AS A DESIGN TOOL
    25. 25. PLAY AS A DESIGN TOOL
    26. 26. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
    27. 27. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
    28. 28. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE SEARCH FOR THE STORY.
    29. 29. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE SEARCH FOR THE STORY.
    30. 30. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE SEARCH FOR THE STORY.
    31. 31. CITY AS A SYSTEM
    32. 32. CITY AS A SYSTEM
    33. 33. MAKING COMMUTING MAGICAL
    34. 34. VISUALISING JOURNEYSTRAINS - TOPOGRAPHICAL
    35. 35. VISUALISING JOURNEYSBIKES - GEOGRAPHICAL
    36. 36. TOBY BARNESEXECUTIVE PRODUCERTWITTER: @TOBYBARNES

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