Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Copyright & IP owned by Chromaroma Ltd.
MUDLARK = GAMES + ART + TVMUDLARK = PLAY + DESIGN + SOCIALMUDLARK = MAKING LIFE PLAYABLE.
Copyright & IP owned by Chromaroma Ltd.
PROLIFERATING LOCATIONKNOCKING AT THE MAINSTREAM
ChromaromaAmbient Gaming
A STORYTELLING PLATFORM BUILT  ON EXISTING INFRASTRUCTURE
SwipingLo-Tech User Interface
Bus SwipingLo-Tech User Interface
Bike DockingLo-Tech User Interface
CITY AS A SYSTEM
CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN
CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN    ARTIFICIAL METABOLISM
CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN    ARTIFICIAL METABOLISM
DEATH OF CONCENTRIC URBAN          DESIGN
DEATH OF CONCENTRIC URBAN          DESIGN
DEATH OF CONCENTRIC URBAN           DESIGNFLUID CLOUD OF INFORMATIONAL           SERVICES
TECHNOLOGY IS A SYSTEM NOT A         PRODUCT
TECHNOLOGY IS A SYSTEM NOT A         PRODUCT    NETWORKS OF SENSORS
TECHNOLOGY IS A SYSTEM NOT A            PRODUCT     NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY
TECHNOLOGY IS A SYSTEM NOT A            PRODUCT      NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY   JAVASCRIPT FOR T...
JANE JACOBS
JANE JACOBS“CITIES HAVE THE CAPABILITY OF   PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATE...
JANE JACOBS“CITIES HAVE THE CAPABILITY OF   PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATE...
PLAY AS A DESIGN TOOL
PLAY AS A DESIGN TOOL
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE   SEARCH FOR THE STORY.
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE   SEARCH FOR THE STORY.
PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE   SEARCH FOR THE STORY.
CITY AS A SYSTEM
CITY AS A SYSTEM
MAKING COMMUTING MAGICAL
VISUALISING JOURNEYSTRAINS - TOPOGRAPHICAL
VISUALISING JOURNEYSBIKES - GEOGRAPHICAL
TOBY BARNESEXECUTIVE PRODUCERTWITTER: @TOBYBARNES
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
My talk for City as a Platform (organised by SWM)
Upcoming SlideShare
Loading in …5
×

My talk for City as a Platform (organised by SWM)

A short talk I was asked to do for Nesta at the City as a Platform Talk

Related Books

Free with a 30 day trial from Scribd

See all
  • Login to see the comments

My talk for City as a Platform (organised by SWM)

  1. 1. Copyright & IP owned by Chromaroma Ltd.
  2. 2. MUDLARK = GAMES + ART + TVMUDLARK = PLAY + DESIGN + SOCIALMUDLARK = MAKING LIFE PLAYABLE.
  3. 3. Copyright & IP owned by Chromaroma Ltd.
  4. 4. PROLIFERATING LOCATIONKNOCKING AT THE MAINSTREAM
  5. 5. ChromaromaAmbient Gaming
  6. 6. A STORYTELLING PLATFORM BUILT ON EXISTING INFRASTRUCTURE
  7. 7. SwipingLo-Tech User Interface
  8. 8. Bus SwipingLo-Tech User Interface
  9. 9. Bike DockingLo-Tech User Interface
  10. 10. CITY AS A SYSTEM
  11. 11. CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN
  12. 12. CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN ARTIFICIAL METABOLISM
  13. 13. CITY AS A SYSTEMSERVICE DESIGN VS BUILT DESIGN ARTIFICIAL METABOLISM
  14. 14. DEATH OF CONCENTRIC URBAN DESIGN
  15. 15. DEATH OF CONCENTRIC URBAN DESIGN
  16. 16. DEATH OF CONCENTRIC URBAN DESIGNFLUID CLOUD OF INFORMATIONAL SERVICES
  17. 17. TECHNOLOGY IS A SYSTEM NOT A PRODUCT
  18. 18. TECHNOLOGY IS A SYSTEM NOT A PRODUCT NETWORKS OF SENSORS
  19. 19. TECHNOLOGY IS A SYSTEM NOT A PRODUCT NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY
  20. 20. TECHNOLOGY IS A SYSTEM NOT A PRODUCT NETWORKS OF SENSORSDATA AS BASIC NEED FOR THE CITY JAVASCRIPT FOR THE STREETS
  21. 21. JANE JACOBS
  22. 22. JANE JACOBS“CITIES HAVE THE CAPABILITY OF PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATED BY EVERYBODY.”
  23. 23. JANE JACOBS“CITIES HAVE THE CAPABILITY OF PROVIDING SOMETHING FOREVERYBODY, ONLY BECAUSE, AND ONLY WHEN, THEY ARE CREATED BY EVERYBODY.”
  24. 24. PLAY AS A DESIGN TOOL
  25. 25. PLAY AS A DESIGN TOOL
  26. 26. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
  27. 27. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGN
  28. 28. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE SEARCH FOR THE STORY.
  29. 29. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE SEARCH FOR THE STORY.
  30. 30. PLAY AS A DESIGN TOOLGAME DESIGN VS UX DESIGNPSYCHOGEOGRAPHY AND THE SEARCH FOR THE STORY.
  31. 31. CITY AS A SYSTEM
  32. 32. CITY AS A SYSTEM
  33. 33. MAKING COMMUTING MAGICAL
  34. 34. VISUALISING JOURNEYSTRAINS - TOPOGRAPHICAL
  35. 35. VISUALISING JOURNEYSBIKES - GEOGRAPHICAL
  36. 36. TOBY BARNESEXECUTIVE PRODUCERTWITTER: @TOBYBARNES

×