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[Amravati polytechnic,bhankheda] Page 1
SIXTH SENSE TECHNOLOGY
OR
WEAR YOUR WORLD(WUW)
[Amravati polytechnic,bhankheda] Page 2
SSIIXXTTHH SSEENNSSEE
TTEECCHHNNOOLLOOGGYY
OO
RR
WWEEAARR YYOOUURR WWOORRLLDD((WWUUWW))
[Amravati polytechnic,bhankheda] Page 3
INTRODUCTION
It is a device that gathers data on the environment around the us searc
hes for information using the Internet as a data store, aggregates the results, and pre
sents it back to the user via a display.
'Sixth Sense' is a wearable gestural interface that arguments the physic
al world around us with digital information and lets us use natural hand gestures to
interact with that information. By using a camera and a tiny projector mounted
in a pendant like wearable device, 'Sixth Sense' sees what you see and visually
augments any surfaces or objects we are interacting with.
Hereby Physical world is painted with the digital information.
You can carry your digital world with you wherever you go.
We can start with any wall or any surface as an interface even your palm.
[Amravati polytechnic,bhankheda] Page 4
It projects information onto surfaces, walls, and physical objects around u
s, and lets us interact with the projected information through natural hand
gestures, arm movements, or our interaction with the object itself. 'Sixth Sense
' attempts to free information from its confines by seamlessly integrating it with
reality, and thus making the entire world your computer.
What the researchers have done is combine a number of standard
gadgets including a webcam, projector, and mobile phone, to form a brand new i
nteraction experience.
Developer Of Sixth Sense Technology
Pranav Mistry, a research assistant and a Ph.D . candidate at MIT Media Lab is
the inventor of Sixth Sense Technology . Sixth Sense has been awarded 2009 invention
awarded by Popular Science.
[Amravati polytechnic,bhankheda] Page 5
INTEGRATING INFORMATION
WITH THE REAL WORLD
We've evolved over millions of years to sense the world around us.
When we encounter something, someone or some place, we use our five natural
senses to perceive information about it; that information helps us make decisions and
chose the right actions to take. But arguably the most useful information that can
help us make the right decision is not naturally perceivable with our five senses,
namely the data, information and knowledge that mankind has accumulated
about everything and which is increasingly all available online. Although the
miniaturization of computing devices allows us to carry computers in our pockets,
keeping us continually connected to the digital world, there is no link between our
digital devices and our interactions with the physical world. Information is
confined traditionally on paper or digitally on a screen. Sixth Sense bridges this
gap, bringing intangible, digital information out into the tangible world, and allow
ing us to interact with this information via natural hand gestures. Sixth Sense
frees information from its confines by seamlessly integrating it with reality, and
thus making the entire world your computer.
The Sixth Sense prototype is comprised of a pocket projector, a mirror
and a camera. The hardware components are coupled in a pendant like mobile
wearable device. Both the projector and the camera are connected to the mobile
computing device in the user s pocket. The projector projects visual information
enabling surfaces, walls and physical objects around us to be used as interfaces;
while the camera recognizes and tracks user's hand gestures and physical objects
using computer-vision based techniques. The software program processes the
video stream data captured by the camera and tracks the locations of the
colored markers (visual tracking fiducially) at the tip of the user s fingers using
simple computer-vision techniques. The movements and arrangements of the
se fiducials are interpreted into gestures that act as interaction instructions for the
projected application interfaces. The maximum number of tracked fingers is only
[Amravati polytechnic,bhankheda] Page 6
constrained by the number of unique fiducials, thus Sixth Sense also supports
multi-touch and multi-user interaction.
T he S i xt h S ens e pr ot ot yp e i m pl e m ent s s ev er al ap pli c a ti o ns th at
demonstrate the usefulness, viability and flexibility of the system. The map
application lets the user navigate a map displayed on a nearby surface using
hand gestures, similar to gestures supported by Multi-Touch based systems, letting
the user zoom in, zoom out or pan using intuitive hand movements.
The drawing application lets the user draw on any surface by tracking
the fingertip movements of the user s index finger. Sixth Sense also recognizes
us er s f r e eh an d ge st ur es ( po s t ur es ). F or e xam pl e, th e S i xt h S en se s ys t em
implements a gestural camera that takes photos of the scene the user is looking at
by detecting the framing gesture. The user can stop by any surface or wall and
flick through the photos taken. Sixth Sense also lets the user draw icons or
symbols in the air using the movement of the index finger and recognizes
those symbols as interaction instructions. For example, drawing a magnifying
glass symbol takes the user to the map application or drawing an @ symbol lets
the user check his mail. The Sixth Sense system also augments physical
objects the user is interacting with by projecting more information about
these objects projected on them. For example, a newspaper can show live video
news or dynamic information can be provided
[Amravati polytechnic,bhankheda] Page 7
PPP RRR OOO TTT OOO TTT YYY PPP EEE &&& CCC OOO NNN SSS TTT RRR UUU CCC TTT III OOO NNN
6th Sense allows to access information as though we always have a PC
in front of you, but controlled by hand gestures.
Prototype consists of combining a number of standard gadgets includ
ing a webcam, projector, and mobile phone, to form a brand new interaction
experience. In its current form the battery-powered projector is attached to a
hat, the webcam is hung around the neck (or also positioned on a hat), and the
mobile phone provides the connection to the Internet.
The wearer uses hand gestures combined with the gadgets to perform
actions.
[Amravati polytechnic,bhankheda] Page 8
1. Camera
2. Projector
3. Colour caps
4. Mirror
5. Smart Phones
Pocket Projector:-
 Projects visual information to interfaces like wall, physical objects
. The projector projects visual information enabling surfaces and physical object
s to be used as interfaces.
 It displays data send from smart phone on any surface in view object,person ,or wall.
[Amravati polytechnic,bhankheda] Page 9
 Camera:-
Tracks user hand gesture also called as digital eye as it analysis the
digital pixels.It captures the objects in view and tracks the gesture.
[Amravati polytechnic,bhankheda] Page 10
 Colored Markers:-
Thes e a r e pl ac ed at t he tip of t he u se r s fin ge rs . It i nt er p rets t he
movements of fiducials into gestures. It helps the webcam to recognize the gest
ures. The movements and arrangements of these markers are interpreted into gest
ures.
[Amravati polytechnic,bhankheda] Page 11
 Smart Phones:-
 It is a web enabled smart phone in the user s pocket processes the
video data.
 Other software searches the web through the phone and interprets
the hand gestures.
[Amravati polytechnic,bhankheda] Page 12
WORKING
It combines a number of standard gadgets including a webcam, projector, and
mobile phone, to form a brand new interaction experience. In its current f
orm the battery-powered projector is attached to a hat, the webcam is hung ar
ound the neck (or also positioned on a hat), and the mobile phone pro
vides the connection to the Internet.
[Amravati polytechnic,bhankheda] Page 13
The device recognizes the movements of the user's hands via the web
cam (and color-coded finger-gloves worn on index finger and thumb,) enabling
gesture-commands like the classic "frame" gesture which makes the device snap a
photo.
[Amravati polytechnic,bhankheda] Page 14
The wearer uses hand gestures combined with the gadgets to perf
orm actions. So, for example, we could make a circle over the wrist with the finge
rs of one hand. WUW would recognize this action and project a clock face on to t
heir wrist. Make a picture frame with both our hands and WUW will take a picture
as if it was a camera. Stand near a wall and we can get a projected desktop allow
ing you to open applications view the pictures you ve taken, or surf the Net.
Sixth Sense analyses what the user sees and visually augments surfaces or physical
objects the user is interacting with. The user interacts with the projected inform
ation through natural hand gestures, arm movements, or interaction with the object
itself. The camera recognizes objects around a person instantly, with the micro-proj
ector overlaying the information on any surface, including the object itself or hand.
Also can access or manipulate the information using fin
gers.WUW projects information onto surfaces, walls, and physical objects a
round us.
"The software program processes the video stream data capt
ured by the camera and tracks the locations of the colored markers [that w
e wear on your fingers] using simple computer -vision techniques"
[Amravati polytechnic,bhankheda] Page 15
APPLICATIONS
 Phone Call:-
We can call to a friend by typing the numbers on our hand only.
It display the keypad of the phone over the palm and the keys appears on the
four fingers.
[Amravati polytechnic,bhankheda] Page 16
 Moving Pictures In The Newspaper As In The
Movie Harry Potter, Is A RealitY With It:-
It Searches the most appropriate video from the web by seeing the hea
dlines or the caption of the News report and h ence we can watch relat
ed videos on the newspaper articles we are reading. A newspaper would
prompt the device to search for relevant news video clips.
[Amravati polytechnic,bhankheda] Page 17
 Check the brand of the Product:-
It helps to choose the best brand product from the super market.
We can Get product information by using image recognition technology.
 Read Books easily: -
Check out the ratings of the book you are going to buy, it checks the
ratings from the internet. And another amazing thing is that it reads the book for
us.
[Amravati polytechnic,bhankheda] Page 18
Research
 Sixth Sense will give new meaning to "looking something up."Since
we are essentially talking about the internet, students will be given the opport
unity to portably research the world.
 They can all go on a virtual field trip and project the images on their ow
n desks, for example.
[Amravati polytechnic,bhankheda] Page 19
COST&AVAILABILITY
 The current prototype system costs approximate $350 to build. The i
nteresting thing here is that Sixth Sense can never really be more expensive
than its individual components. Sixth Sense hardware and software at present w
orks with smartphones.
Anticipated Time Frame
The MIT students already have a patent on Sixth Sense. Still it is u
nclear as to when this device might actually become available for general purcha
sing.
Microsoft Surface does currently exist (which is similar in theory). But
Microsoft s product is not portable like Sixth Sense.
[Amravati polytechnic,bhankheda] Page 20
FUTUREWITHWUW
Decoupling you fro m carrying multiple gadgets and making the
interface just your hands will offer a new level of freedom when it co mes to
accessing information. You will no longer have to find a PC to surf the 'Net. If
you want to take a picture there is no mo re pulling a camera o ut of yo ur
pocket, turning it on, and waiting for it to be ready - you just picture frame
what you want with your hands and its done.
[Amravati polytechnic,bhankheda] Page 21
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Sixth sense technology

  • 1. [Amravati polytechnic,bhankheda] Page 1 SIXTH SENSE TECHNOLOGY OR WEAR YOUR WORLD(WUW)
  • 2. [Amravati polytechnic,bhankheda] Page 2 SSIIXXTTHH SSEENNSSEE TTEECCHHNNOOLLOOGGYY OO RR WWEEAARR YYOOUURR WWOORRLLDD((WWUUWW))
  • 3. [Amravati polytechnic,bhankheda] Page 3 INTRODUCTION It is a device that gathers data on the environment around the us searc hes for information using the Internet as a data store, aggregates the results, and pre sents it back to the user via a display. 'Sixth Sense' is a wearable gestural interface that arguments the physic al world around us with digital information and lets us use natural hand gestures to interact with that information. By using a camera and a tiny projector mounted in a pendant like wearable device, 'Sixth Sense' sees what you see and visually augments any surfaces or objects we are interacting with. Hereby Physical world is painted with the digital information. You can carry your digital world with you wherever you go. We can start with any wall or any surface as an interface even your palm.
  • 4. [Amravati polytechnic,bhankheda] Page 4 It projects information onto surfaces, walls, and physical objects around u s, and lets us interact with the projected information through natural hand gestures, arm movements, or our interaction with the object itself. 'Sixth Sense ' attempts to free information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer. What the researchers have done is combine a number of standard gadgets including a webcam, projector, and mobile phone, to form a brand new i nteraction experience. Developer Of Sixth Sense Technology Pranav Mistry, a research assistant and a Ph.D . candidate at MIT Media Lab is the inventor of Sixth Sense Technology . Sixth Sense has been awarded 2009 invention awarded by Popular Science.
  • 5. [Amravati polytechnic,bhankheda] Page 5 INTEGRATING INFORMATION WITH THE REAL WORLD We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. Sixth Sense bridges this gap, bringing intangible, digital information out into the tangible world, and allow ing us to interact with this information via natural hand gestures. Sixth Sense frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer. The Sixth Sense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducially) at the tip of the user s fingers using simple computer-vision techniques. The movements and arrangements of the se fiducials are interpreted into gestures that act as interaction instructions for the projected application interfaces. The maximum number of tracked fingers is only
  • 6. [Amravati polytechnic,bhankheda] Page 6 constrained by the number of unique fiducials, thus Sixth Sense also supports multi-touch and multi-user interaction. T he S i xt h S ens e pr ot ot yp e i m pl e m ent s s ev er al ap pli c a ti o ns th at demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the user s index finger. Sixth Sense also recognizes us er s f r e eh an d ge st ur es ( po s t ur es ). F or e xam pl e, th e S i xt h S en se s ys t em implements a gestural camera that takes photos of the scene the user is looking at by detecting the framing gesture. The user can stop by any surface or wall and flick through the photos taken. Sixth Sense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an @ symbol lets the user check his mail. The Sixth Sense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided
  • 7. [Amravati polytechnic,bhankheda] Page 7 PPP RRR OOO TTT OOO TTT YYY PPP EEE &&& CCC OOO NNN SSS TTT RRR UUU CCC TTT III OOO NNN 6th Sense allows to access information as though we always have a PC in front of you, but controlled by hand gestures. Prototype consists of combining a number of standard gadgets includ ing a webcam, projector, and mobile phone, to form a brand new interaction experience. In its current form the battery-powered projector is attached to a hat, the webcam is hung around the neck (or also positioned on a hat), and the mobile phone provides the connection to the Internet. The wearer uses hand gestures combined with the gadgets to perform actions.
  • 8. [Amravati polytechnic,bhankheda] Page 8 1. Camera 2. Projector 3. Colour caps 4. Mirror 5. Smart Phones Pocket Projector:-  Projects visual information to interfaces like wall, physical objects . The projector projects visual information enabling surfaces and physical object s to be used as interfaces.  It displays data send from smart phone on any surface in view object,person ,or wall.
  • 9. [Amravati polytechnic,bhankheda] Page 9  Camera:- Tracks user hand gesture also called as digital eye as it analysis the digital pixels.It captures the objects in view and tracks the gesture.
  • 10. [Amravati polytechnic,bhankheda] Page 10  Colored Markers:- Thes e a r e pl ac ed at t he tip of t he u se r s fin ge rs . It i nt er p rets t he movements of fiducials into gestures. It helps the webcam to recognize the gest ures. The movements and arrangements of these markers are interpreted into gest ures.
  • 11. [Amravati polytechnic,bhankheda] Page 11  Smart Phones:-  It is a web enabled smart phone in the user s pocket processes the video data.  Other software searches the web through the phone and interprets the hand gestures.
  • 12. [Amravati polytechnic,bhankheda] Page 12 WORKING It combines a number of standard gadgets including a webcam, projector, and mobile phone, to form a brand new interaction experience. In its current f orm the battery-powered projector is attached to a hat, the webcam is hung ar ound the neck (or also positioned on a hat), and the mobile phone pro vides the connection to the Internet.
  • 13. [Amravati polytechnic,bhankheda] Page 13 The device recognizes the movements of the user's hands via the web cam (and color-coded finger-gloves worn on index finger and thumb,) enabling gesture-commands like the classic "frame" gesture which makes the device snap a photo.
  • 14. [Amravati polytechnic,bhankheda] Page 14 The wearer uses hand gestures combined with the gadgets to perf orm actions. So, for example, we could make a circle over the wrist with the finge rs of one hand. WUW would recognize this action and project a clock face on to t heir wrist. Make a picture frame with both our hands and WUW will take a picture as if it was a camera. Stand near a wall and we can get a projected desktop allow ing you to open applications view the pictures you ve taken, or surf the Net. Sixth Sense analyses what the user sees and visually augments surfaces or physical objects the user is interacting with. The user interacts with the projected inform ation through natural hand gestures, arm movements, or interaction with the object itself. The camera recognizes objects around a person instantly, with the micro-proj ector overlaying the information on any surface, including the object itself or hand. Also can access or manipulate the information using fin gers.WUW projects information onto surfaces, walls, and physical objects a round us. "The software program processes the video stream data capt ured by the camera and tracks the locations of the colored markers [that w e wear on your fingers] using simple computer -vision techniques"
  • 15. [Amravati polytechnic,bhankheda] Page 15 APPLICATIONS  Phone Call:- We can call to a friend by typing the numbers on our hand only. It display the keypad of the phone over the palm and the keys appears on the four fingers.
  • 16. [Amravati polytechnic,bhankheda] Page 16  Moving Pictures In The Newspaper As In The Movie Harry Potter, Is A RealitY With It:- It Searches the most appropriate video from the web by seeing the hea dlines or the caption of the News report and h ence we can watch relat ed videos on the newspaper articles we are reading. A newspaper would prompt the device to search for relevant news video clips.
  • 17. [Amravati polytechnic,bhankheda] Page 17  Check the brand of the Product:- It helps to choose the best brand product from the super market. We can Get product information by using image recognition technology.  Read Books easily: - Check out the ratings of the book you are going to buy, it checks the ratings from the internet. And another amazing thing is that it reads the book for us.
  • 18. [Amravati polytechnic,bhankheda] Page 18 Research  Sixth Sense will give new meaning to "looking something up."Since we are essentially talking about the internet, students will be given the opport unity to portably research the world.  They can all go on a virtual field trip and project the images on their ow n desks, for example.
  • 19. [Amravati polytechnic,bhankheda] Page 19 COST&AVAILABILITY  The current prototype system costs approximate $350 to build. The i nteresting thing here is that Sixth Sense can never really be more expensive than its individual components. Sixth Sense hardware and software at present w orks with smartphones. Anticipated Time Frame The MIT students already have a patent on Sixth Sense. Still it is u nclear as to when this device might actually become available for general purcha sing. Microsoft Surface does currently exist (which is similar in theory). But Microsoft s product is not portable like Sixth Sense.
  • 20. [Amravati polytechnic,bhankheda] Page 20 FUTUREWITHWUW Decoupling you fro m carrying multiple gadgets and making the interface just your hands will offer a new level of freedom when it co mes to accessing information. You will no longer have to find a PC to surf the 'Net. If you want to take a picture there is no mo re pulling a camera o ut of yo ur pocket, turning it on, and waiting for it to be ready - you just picture frame what you want with your hands and its done.