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Fabio Armani
Surfing Edge of Chaos
Surfing Edge of Chaos
Beyond …
One of the most fascinating aspects of the history of surfing concerns the
ancient culture of Hawaii islands where, before the arrival of European
colonizers, surfing was deeply part of the culture and regarded as a kind of
religion.
Surfing was closely connected to the spirituality of the whole
community that practiced it; everyone was involved, from the inhabitants
to the royalty, from young people to old, even women were allowed to
surf.
Thanks to the abundance of food available in the blooming Hawaii, the
natives used to spend most of their pastime gliding over the ocean
doing he’enalu, the hawaiian word for surfing.
Surfing Edge of Chaos
Beyond …
Surfing Edge of Chaos
Fabio Armani
an overview
Setting the Stage
Setting the Stage
REASON WHY?
Moore law ≠ EXPONENTIAL law
The exponential growth steps
• Digitalization
• Deception
• Disruption
• Demonetization
• Dematerialization
• Democratization
Digitalization
When it happens, it can
propagate at the speed of
light or at least at the
speed of Internet – and
become free to reproduce
and share.
• Deceptive growth
phase. The industry
carried on looking the
other way, and
leadership continued
thinking that the
product would have no
short-term impact.
Deception
• Growth turn unimaginable.
• You won’t see much change in
the early stages of a product. It’s
only in later stages that the line
begins to curve upward.
• Things happen slowly before
accelerating abruptly!
Disruption
• Object are now bits.
• At this point, you no longer
have a camera.
• You have a mobile phone with
functionality of a camera, as
well as music, and long list of
added functionalities … a
synth perhapse.
Demonetization & Dematerialization
• Technology makes it possible to take
pictures without having to buy film,
much less develop it.
• Everything ids digital.
• The possibilities are endlessly more
accessible nand affordable.
• Mobile phones are a classic example
of this
Democratization
• The six Ds cycle repeat itself with any
product or process that goes digital.
• Disruption could be deceptive with
the illusion that everything is under
control.
• Situation will turn chaotic as soon as
growth of the competing products.
6Ds cycle
Building an agile and resilient organization
Building an agile and resilient organization
• Fast impact
• Sustainable results
• Whether it’s a current crisis or a challenge yet to materialize,
companies need the agility to create, preserve or recover
value
From the linear to
an exponential mindset
Forget old habits / mechanism
to use new way of thinking
and cooperate more!
Product Development
• Products that are built based on older technologies
follow a specific path from initial idea to a mature stable
product.
• New products, services and solutions follow a different
path…
The S-curve
Improvements in
performance varies
throughout the life of the
technology
Problem is that people in
the R&D phase may not be
right in the growth phase
Exponential trends can be
composed of a sequence of
S- curves where each curve
is faster
The S-curve
Disruptive stress or
opportunity
complex : Edge of chaos
EDGE OF CHAOS
EDGE
OF
ORDER
chaos + order = chaord
complex : Chaordic
complex : Chaordic
• Chaordic: (of a system, organization, or natural process)
governed by or combining elements of both chaos and
order
• Chaordic is the state between chaos and order
adjective | /kay'ordic/
complex : Chaordic
Dee Hock – founder & CEO emeritus VISA
USE CHAORDIC TO CREATE AN
INNOVATION CULTURE
AGILE MARKETING
Process
INTAKE
Your Vision
AUDIT
Our Vision
aRCHETYPES
Consumer Vision
experience
Synthesis
backlog
Roadmap
START PLANNING STRATEGY IMPLEMENTATION
MEASURE
TEST
IMPROVE
Purpose
Purpose
Ensuring that every digital product generates
positive impacts for users, business and
communities
Principles
Principles
• People > *
• Culture > process
• Trust > control
• Impact > velocity
• Community > structure
• Learning Org > predefined
Principles
• Value Delivery > plan fulfilment
• Experiment Friendly Culture > methodology
• Fail Friendly Environment > blaming
• Culture Focused Roles > hierarchy
• Cross-pollination > standardization
• Product Team as a Service
• Continuous Improvement & Learning
Thanks
Thanks
Thanks
@fabioarmani
Thanks
Thanks
@fabioarmani
Thanks
Surfing on the Edge of Chaos
Surfing on the Edge of Chaos

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Surfing on the Edge of Chaos

  • 2. Surfing Edge of Chaos Beyond …
  • 3. One of the most fascinating aspects of the history of surfing concerns the ancient culture of Hawaii islands where, before the arrival of European colonizers, surfing was deeply part of the culture and regarded as a kind of religion. Surfing was closely connected to the spirituality of the whole community that practiced it; everyone was involved, from the inhabitants to the royalty, from young people to old, even women were allowed to surf. Thanks to the abundance of food available in the blooming Hawaii, the natives used to spend most of their pastime gliding over the ocean doing he’enalu, the hawaiian word for surfing.
  • 4. Surfing Edge of Chaos Beyond …
  • 5. Surfing Edge of Chaos Fabio Armani an overview
  • 8.
  • 9. Moore law ≠ EXPONENTIAL law
  • 10. The exponential growth steps • Digitalization • Deception • Disruption • Demonetization • Dematerialization • Democratization
  • 11. Digitalization When it happens, it can propagate at the speed of light or at least at the speed of Internet – and become free to reproduce and share.
  • 12. • Deceptive growth phase. The industry carried on looking the other way, and leadership continued thinking that the product would have no short-term impact. Deception
  • 13. • Growth turn unimaginable. • You won’t see much change in the early stages of a product. It’s only in later stages that the line begins to curve upward. • Things happen slowly before accelerating abruptly! Disruption
  • 14. • Object are now bits. • At this point, you no longer have a camera. • You have a mobile phone with functionality of a camera, as well as music, and long list of added functionalities … a synth perhapse. Demonetization & Dematerialization
  • 15. • Technology makes it possible to take pictures without having to buy film, much less develop it. • Everything ids digital. • The possibilities are endlessly more accessible nand affordable. • Mobile phones are a classic example of this Democratization
  • 16. • The six Ds cycle repeat itself with any product or process that goes digital. • Disruption could be deceptive with the illusion that everything is under control. • Situation will turn chaotic as soon as growth of the competing products. 6Ds cycle
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. Building an agile and resilient organization
  • 22. Building an agile and resilient organization • Fast impact • Sustainable results • Whether it’s a current crisis or a challenge yet to materialize, companies need the agility to create, preserve or recover value
  • 23. From the linear to an exponential mindset Forget old habits / mechanism to use new way of thinking and cooperate more!
  • 24. Product Development • Products that are built based on older technologies follow a specific path from initial idea to a mature stable product. • New products, services and solutions follow a different path…
  • 25. The S-curve Improvements in performance varies throughout the life of the technology Problem is that people in the R&D phase may not be right in the growth phase
  • 26. Exponential trends can be composed of a sequence of S- curves where each curve is faster The S-curve
  • 28. complex : Edge of chaos
  • 30. chaos + order = chaord
  • 32. complex : Chaordic • Chaordic: (of a system, organization, or natural process) governed by or combining elements of both chaos and order • Chaordic is the state between chaos and order adjective | /kay'ordic/
  • 33. complex : Chaordic Dee Hock – founder & CEO emeritus VISA
  • 34. USE CHAORDIC TO CREATE AN INNOVATION CULTURE
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40. AGILE MARKETING Process INTAKE Your Vision AUDIT Our Vision aRCHETYPES Consumer Vision experience Synthesis backlog Roadmap START PLANNING STRATEGY IMPLEMENTATION MEASURE TEST IMPROVE
  • 42. Purpose Ensuring that every digital product generates positive impacts for users, business and communities
  • 44. Principles • People > * • Culture > process • Trust > control • Impact > velocity • Community > structure • Learning Org > predefined
  • 45. Principles • Value Delivery > plan fulfilment • Experiment Friendly Culture > methodology • Fail Friendly Environment > blaming • Culture Focused Roles > hierarchy • Cross-pollination > standardization • Product Team as a Service • Continuous Improvement & Learning