Personal Information
Organization / Workplace
Helsinki Finland
Occupation
cross platform social games & digital tinkering
Tags
games
digital
gamification
internet
pelit
game
media
work
snack size work
learning
discoverability
mobile games
monetization
markkinointi
innovation
development
girls
virtual
girl
mmo
sosiaalinen
nuoret
finanssiala
pelillisyys
muutos
vakuutus
level up
työrutiinit peliksi
digitalisaatio
pankki
ängeslevä
mediakasvatus
sonja
opetus
pelillistäminen
motivation
business process
instructions
game club
game development
game design
colombia
community development
business development
igda
finnish way
finland
developer community
game industry
free2play
marketing strategy
social media marketing
f2p
scoreloop
peli
näkyvyys
optimointi
mobiili
pelaaja
pelisuunnittelu
monetisaatio
kohderyhmä
marketing
instant messaging
social network
discovery
social gaming
peliala
kansainvälistyminen
suomi
paf
sonja kangas
eig09
logica millennials y-sukupolvi työ johtaminen
geek
computer
gender
jrjest
pelimekaniikat
digitaaliset pelit media nuoret lapset
school shootings
me
self
identity
igaming
gambling
ideation
prototyping
digitaaliset
oppimisymprist
kehitystrendit
agile
scrum
process
inclusion
user
ugc
business
design
history
world
online
nuorisokulttuuri
networking
entertainment
social
käyttö
oppiminen
opettaminen
yhteisö
mmorpg
median
brand
parasite
gaming
lifestyle
service
youth
use
See more
Presentations
(28)Documents
(5)Likes
(17)The What If Technique presented by Motivate Design
Motivate Design
•
9 years ago
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
emily_greer
•
10 years ago
Why Whales Sing: heavy spenders drive virality and retention
Jussi Laakkonen
•
10 years ago
The Future of Business Models #FutureOf
Jeremiah Owyang
•
10 years ago
PSFK Future of Gaming Report
PSFK
•
12 years ago
Monetization Strategies: iOS + Android
diglondon
•
12 years ago
The Death of TV
Brady Gilchrist
•
15 years ago
Casual Games Sector Report: Mobile Gaming
SuperData
•
12 years ago
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
Dr. Serkan Toto
•
12 years ago
Scoreloop Sync Presentation
niccoleone
•
12 years ago
Mobile Platforms: Clash of Ecosystems
SlashData
•
12 years ago
Vision mobile cross-platform_developer_tools_2012
SlashData
•
12 years ago
Games Analytics
Nathalie LAMRI
•
12 years ago
Mobile Games 2010 By Nokia
chupachappy
•
16 years ago
Startup Metrics for Pirates
Dave McClure
•
16 years ago
Asia Social Media Report 2008 (Can Brands Have A Social Life?)
Nicholas Guan
•
15 years ago
Universal Mccann International Social Media Research Wave 3
Michael Johnston
•
16 years ago
Personal Information
Organization / Workplace
Helsinki Finland
Occupation
cross platform social games & digital tinkering
Tags
games
digital
gamification
internet
pelit
game
media
work
snack size work
learning
discoverability
mobile games
monetization
markkinointi
innovation
development
girls
virtual
girl
mmo
sosiaalinen
nuoret
finanssiala
pelillisyys
muutos
vakuutus
level up
työrutiinit peliksi
digitalisaatio
pankki
ängeslevä
mediakasvatus
sonja
opetus
pelillistäminen
motivation
business process
instructions
game club
game development
game design
colombia
community development
business development
igda
finnish way
finland
developer community
game industry
free2play
marketing strategy
social media marketing
f2p
scoreloop
peli
näkyvyys
optimointi
mobiili
pelaaja
pelisuunnittelu
monetisaatio
kohderyhmä
marketing
instant messaging
social network
discovery
social gaming
peliala
kansainvälistyminen
suomi
paf
sonja kangas
eig09
logica millennials y-sukupolvi työ johtaminen
geek
computer
gender
jrjest
pelimekaniikat
digitaaliset pelit media nuoret lapset
school shootings
me
self
identity
igaming
gambling
ideation
prototyping
digitaaliset
oppimisymprist
kehitystrendit
agile
scrum
process
inclusion
user
ugc
business
design
history
world
online
nuorisokulttuuri
networking
entertainment
social
käyttö
oppiminen
opettaminen
yhteisö
mmorpg
median
brand
parasite
gaming
lifestyle
service
youth
use
See more