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Total 50 Excellent Good Fair Poor
9-10 7-8 5-6 1-4
Animation (10)
1. Speed (timing),
2. Acceleration and
Deceleration, 3.
Movement on an Arc,
4. Squash and
Stretch,
5. Anticipation and
overshoot.
Animation is smooth and fluid.
Character and object motions are
almost always realistic.
Animation demonstrates an
excellent understanding of
animation principles. (at least 3
out of 5)
Animation is mostly smooth.
Character and object motions are
usually realistic
Animation demonstrates a good
understanding of animation
principleEFs. (at least 2 out of 5)
Animation is choppy. Character and
object motions are sometimes
realistic.
Animation demonstrates a
rudimentary understanding of
animation principles. (at least 1 out of
5)
Animation is nearly unwatchable.
Character and object motions are not
realistic.
Animation demonstrates a poor
understanding of animation principles.
(0 out of 5)
5 4 3 1-2
Story / Concept (5) There is a clear storyline,
concept, or idea evident with a
clear beginning, middle and
End
Audience is clearly engaged
throughout.
Storyline / concept is mostly clear,
although some scenes may distract
the audience.
Audience is sometimes engaged.
Storyline / concept is difficult to
follow because there are gaps in plot.
Audience is sometimes confused.
Storyline / concept is not present or
extremely difficult to understand.
Audience does not understand the story
at all.
5 4 3 1-2
Use of Camera (5) Camera is consistent, focused
and scenes stay within a
consistent frame & angle.
Camera may be a little bit shaky,
out of focus or scenes may not keep
consistent angles.
Camera may be often shaky, out of
focus and/or scene angles are
inconsistent.
Camera is extremely shaky throughout,
focus is poor, causing the frame may
bounce extremely inconsistently.
5 4 3 1-2
Use of Camera
Angles (4)
Excellent understanding and use
of camera angles. Consistently
uses appropriate camera
angles to showcase the
environment and highlight
characters (uses establishing
shot, mid shots and closeups.)
Uses at least 4 camera angles
Good understanding and use of
camera angles. Sometimes uses
appropriate camera angles to
showcase the environment and
highlight characters.
Uses at least 3 camera angles.
Rudimentary understanding and use
of camera angles. Seldom uses
appropriate camera angles to
showcase the environment and
highlight characters.
Uses at least 2 camera angles
Non-existent understanding and use of
camera angles. Only used 1 angle to
shoot the whole animation.
5 4 3 1-2
Set Design /
Environment (5)
Sets /characters / props are very
well crafted and visually
interesting. A lot of effort was
put into their construction/
arrangement.
Environment is used creatively
to add interest to the story.
Sets/characters/props are well
crafted and somewhat
interesting.
A substantial effort was put into
their construction / arrangement.
Environment complements
storyline.
Sets/characters/props are hastily
crafted and not interesting.
Some effort was put into their
construction / arrangement /
procurement.
Environment exists but is just there
for the sake of it.
Sets / characters / props are not prepared.
Little effort was put into their construction
/ arrangement / procurement.
Environment is non-existent or is
distracting.
5 4 3 1-2
Sound and Effects
(10)
Audio choices are appropriate
and clear.
A good variety of soundtracks
and sound effects are both
used. All sound and music
choices greatly enhance the
story.
Audio choices are mostly
appropriate and help enhance the
story.
Both soundtracks and sound
effects are used.
Audio choices are used sparingly or
don't always make sense. Many
missed opportunities to add audio
Audio choices are not present or they are
very inappropriate and distracting.
14-15 12-13 8-11 1-7
Meets frame target
(15)
30 - 60 seconds or more of
high quality animation frames
were captured. No stalling
At least 30 seconds of animation
frames were captured. No “stalling”
evident.
Between 16-30 seconds of
animation frames were captured with
some “stalling” evident.
Less than 15 seconds of animation with
“stalling” evident.
Class:
Cluster:
Group Members:
Name _________________________ Index _________
Name _________________________ Index _________
Name _________________________ Index _________
Name _________________________ Index _________
Name _________________________ Index _________

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Stop Motion Animation Rubric for students

  • 1. Total 50 Excellent Good Fair Poor 9-10 7-8 5-6 1-4 Animation (10) 1. Speed (timing), 2. Acceleration and Deceleration, 3. Movement on an Arc, 4. Squash and Stretch, 5. Anticipation and overshoot. Animation is smooth and fluid. Character and object motions are almost always realistic. Animation demonstrates an excellent understanding of animation principles. (at least 3 out of 5) Animation is mostly smooth. Character and object motions are usually realistic Animation demonstrates a good understanding of animation principleEFs. (at least 2 out of 5) Animation is choppy. Character and object motions are sometimes realistic. Animation demonstrates a rudimentary understanding of animation principles. (at least 1 out of 5) Animation is nearly unwatchable. Character and object motions are not realistic. Animation demonstrates a poor understanding of animation principles. (0 out of 5) 5 4 3 1-2 Story / Concept (5) There is a clear storyline, concept, or idea evident with a clear beginning, middle and End Audience is clearly engaged throughout. Storyline / concept is mostly clear, although some scenes may distract the audience. Audience is sometimes engaged. Storyline / concept is difficult to follow because there are gaps in plot. Audience is sometimes confused. Storyline / concept is not present or extremely difficult to understand. Audience does not understand the story at all. 5 4 3 1-2 Use of Camera (5) Camera is consistent, focused and scenes stay within a consistent frame & angle. Camera may be a little bit shaky, out of focus or scenes may not keep consistent angles. Camera may be often shaky, out of focus and/or scene angles are inconsistent. Camera is extremely shaky throughout, focus is poor, causing the frame may bounce extremely inconsistently. 5 4 3 1-2
  • 2. Use of Camera Angles (4) Excellent understanding and use of camera angles. Consistently uses appropriate camera angles to showcase the environment and highlight characters (uses establishing shot, mid shots and closeups.) Uses at least 4 camera angles Good understanding and use of camera angles. Sometimes uses appropriate camera angles to showcase the environment and highlight characters. Uses at least 3 camera angles. Rudimentary understanding and use of camera angles. Seldom uses appropriate camera angles to showcase the environment and highlight characters. Uses at least 2 camera angles Non-existent understanding and use of camera angles. Only used 1 angle to shoot the whole animation. 5 4 3 1-2 Set Design / Environment (5) Sets /characters / props are very well crafted and visually interesting. A lot of effort was put into their construction/ arrangement. Environment is used creatively to add interest to the story. Sets/characters/props are well crafted and somewhat interesting. A substantial effort was put into their construction / arrangement. Environment complements storyline. Sets/characters/props are hastily crafted and not interesting. Some effort was put into their construction / arrangement / procurement. Environment exists but is just there for the sake of it. Sets / characters / props are not prepared. Little effort was put into their construction / arrangement / procurement. Environment is non-existent or is distracting. 5 4 3 1-2 Sound and Effects (10) Audio choices are appropriate and clear. A good variety of soundtracks and sound effects are both used. All sound and music choices greatly enhance the story. Audio choices are mostly appropriate and help enhance the story. Both soundtracks and sound effects are used. Audio choices are used sparingly or don't always make sense. Many missed opportunities to add audio Audio choices are not present or they are very inappropriate and distracting. 14-15 12-13 8-11 1-7 Meets frame target (15) 30 - 60 seconds or more of high quality animation frames were captured. No stalling At least 30 seconds of animation frames were captured. No “stalling” evident. Between 16-30 seconds of animation frames were captured with some “stalling” evident. Less than 15 seconds of animation with “stalling” evident.
  • 3. Class: Cluster: Group Members: Name _________________________ Index _________ Name _________________________ Index _________ Name _________________________ Index _________ Name _________________________ Index _________ Name _________________________ Index _________