The document is a presentation by Amber Howard titled "Feedforward: Support Emotive Learning for Enduring Lifestyle Change". It discusses how design can help support lifestyle changes related to obesity prevention. It notes that while knowledge and access exist, people still struggle with changing behaviors long-term. It explores reasons for this, such as discounting future consequences and lack of self-control. The document argues that design must go beyond tactical tasks and address the emotional and cognitive biases underlying behaviors. It proposes a design theory of "feedforward" to anticipate the future and activate biases to facilitate motivation and goal pursuit for lifestyle changes.
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Feedforward Presentation to the University of Illinois
1. December 4, 2012
University of Illinois at Urbana-Champaign
Feedforward
Support Emotive Learning for Enduring Lifestyle Change
Amber Howard, Ph.D.
Director of Research and Education
New Kind
Lecturer
North Carolina State University
College of Design, Graphic and Industrial Design
amberhoward.net
amber@amberhoward.net
@amberkhoward
2. Overview
Introduction
Conceptual Framework
Purpose
Research Framework
Research Methodology
Results
Conclusion
December 4, 2012 | Feedforward | Amber Howard, Ph.D. | 2 / 115
3. Change for good
The designer
What wasn’t
now is.
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4. Change for good
The Hope
Make the
world better
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5. Change for good
The Hope
Make the life
world better
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6. Change for good
The predicament
Make the life
change
world better
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7. Change for good
The predicament
Make the life
change =
world better
challenge the status quo
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8. Change for good
The predicament
Make the life
change =
world better
challenge the status quo
view the situation differently
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9. Change for good
The promise
Find a gap, don’t create a need.
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10. Change for good
Atmospheres of impact
What change do you want to make? Find the gap in each atmosphere.
culture
beliefs
behaviors
things
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11. Change for good
Intended experiences
What experiences do you want to create and reinforce?
culture
e
nc
iebeliefs
r
x pe
e
behaviors
things
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12. Change for good
Experiences for change
Current strategies focus on ability, will, and social pressure (Patterson, 2008)
skill motivation
social
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13. Change for good
Moving forward
... but there’s more to it.
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14. The setting
The Social Issue
The Obstacles
Design’s Role
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15. The Social Issue
Obesity affects millions of people each year
11% of the population will become obese in the next 7 years (Wang, et al., 2008)
30% obese 30% obese
7 YEARS 41% obese 41% obese
75% overweight
75% overweight
65% overweight
65% overweight
2008 2015
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16. The Social Issue
Obesity affects millions of people each year
11% of the population will become more at risk for:
Heart disease, High blood pressure, Diabetes, Cancers, and Premature mortality (CDC, 2009)
30% obese 30% obese
7 YEARS 41% obese 41% obese
75% overweight
75% overweight
65% overweight
65% overweight
2008 2015
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17. The Social Issue
Obesity affects millions of people each year
Currently costs $177 billion/year in medical expenses (CDC, 2009)
other
30% obese
Medicaid 7 YEARS 41% obese 41% obese
Medicare
out of 75% overweight
75% overweight
65% overweight pocket
2008 2015
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18. The Social Issue
Obesity affects millions of people each year
Minimized or prevented by changing daily behaviors
30% obese 30% obese
7 YEARS 41% obese 41% obese
75% overweight
75% overweight
65% overweight
65% overweight
2008 2015
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19. The Social Issue
We know what to change
Habits and behaviors are the key determinates of future health (Healey & Zimmerman, 2009)
Depends on our willingness and ability to prioritize for our future health every day
eating behaviors health / chronic disease
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20. The Social Issue
We know what to change
Health issues pervade mainstream media
Knowledge Access Support
Online References Organic Food Products Food Movements
Documentaries Dieting Food Products Weight loss Programs
Best-selling Books Health-Conscious Restaurants Health Management Apps
Magazines National Initiatives
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21. The Social Issue
We know what to change
We know which behaviors and lifestyles are healthy
We have access to appropriate resources
We know how to perform the behaviors
We care about our future health
access + skill + motivation = change
right?
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22. The Social Issue
Lifestyle change is easier said than done
Relapse despite knowing what we should do (Adolfsson, Carlson, Unden, & Rossner, 2002)
1/2yr 1yr 2yr
n
median weight loss
-1
-2
80%
-3
relapse
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23. The Social Issue
Lifestyle change is easier said than done
Despite our best intentions, we fail to act on them (Orbell and Sheeran, 2009)
We revert back to old habits without realizing it
access + skill + motivation ≠ change
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24. The obstacles
Lifestyle change is easier said than done
The trainer knows, but the elephant is set in its ways.
“Today this mind does not stray and is under the harmony of
control, even as a wild elephant is controlled by the trainer.”
— Buddha
“If passion drives, let reason hold the reins.”
— Benjamin Franklin
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25. The obstacles
Lifestyle change is easier said than done
We tend to attribute less emotional value to the future
Intertemporal choice (Wilson, 2001)
Current feelings bias predictions about future feelings
present future
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26. The obstacles
Lifestyle change is easier said than done
We tend to attribute less emotional value to the future
Future Discounting (Gilbert, 2006)
Care more about an immediate outcome than a future one
present ≠ future
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27. The obstacles
Lifestyle change is easier said than done
We tend to attribute less emotional value to the future
Future Discounting (Receiving $20, Gilbert, 2006)
today = 61.5
60
1 day = 53.6
7 days = 53.3
30 dayS = 50.9
50
185 dayS = 46.5
365 dayS = 42.2
05 01 00 150 200 250 300 350 400
days from now
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28. The obstacles
Lifestyle change is easier said than done
An exercise in self-control and will power
Delayed Gratification
The Marshmallow Study (Mischel, 1972)
1/3 succeed
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29. The obstacles
Lifestyle change is easier said than done
We tend to attribute less emotional value to the future
“Time discounting plays an especially important role in
decisions concerning health. Virtually all health-related
decisions involve trade-offs between short-term and
long-term gains.”
— Economist George Lowenstein, Psychologists Daniel Read and Roy Baumeister
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30. The obstacles
Lifestyle change is easier said than done
An exercise in self-control and will power
Cognitive load can distract us from our health goals (Baumeister & Muraven, 2000)
or
< 3 digits > 3 digits
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31. The obstacles
Lifestyle change is easier said than done
Physiological components of lifestyle
Stress can distract us from our health goals (Epel et al., 2001)
stress increases cravings for sweet foods
fried
fatty
salty
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32. The obstacles
Lifestyle change is easier said than done
Physiological components of lifestyle
Locus of Control (Tice, Bratslovsky, & Baumeister, 2001)
Stress leads to short-term decisions (Rodrigues, LeDoux, & Sapolsky, 2009)
internal control
long-term decisions
external control
stress short-term decisions
chance
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33. Design’s Role
Redefining Healthcare
Design mediates our relationship to the food we eat
Monitoring our health progress
Generating healthy recipes on the fly
Referencing food information
we experience and learn healthy lifestyles
through designed conditions
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34. Design’s Role
Redefining Healthcare
Decentralized and self-initiated
Tailored personal health management and coaching tools
Body Area Network (BAN) technology
We use tools to help us control health-related behaviors
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35. Design’s Role
Redefining Healthcare
Decentralized and self-initiated
Tailored personal health management and coaching tools
Body Area Network (BAN) technology
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36. Design’s Role
Redefining Healthcare
Decentralized and self-initiated
Tailored personal health management and coaching tools
Body Area Network (BAN) technology
December 4, 2012 | Feedforward | Amber Howard, Ph.D. | 36 / 115
37. Design’s Role
Redefining Healthcare
Decentralized and self-initiated
Tailored personal health management and coaching tools
Body Area Network (BAN) technology
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38. Design’s Role
Redefining Healthcare
Tactical solutions
We learn appropriate behaviors, but remain dependent on the system
Prescribes disjointed tasks (though straightforward and easy to execute)
Demands continual reminders, motivators, and feedback to ensure compliance
Emphasizes reflective learning (data visualization)
through designed conditions
we manage tactics for health
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39. Design’s Role
Redefining Healthcare
Tactical solutions
It’s all about enabling the trainer to control the elephant.
culture
beliefs
behaviors
things
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40. Design’s Role
Design can do better
Strategic opportunities
Address the emotive underpinnings of behavior and lifestyles
Foster a different mindset/bias regarding eating practices
“So much [of design] is focused on the moment
of decision making. We need to create rewards
around other (influences) on behavior…to motivate
immediate and long-lasting behavior change.”
— Robert Fabricant, Frog Design
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41. Design’s Role
Design can do better
Strategic opportunities
culture
e
nc
iebeliefs
r
x pe
e
behaviors
things
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42. Design’s Role
True lifestyle change
Our biases align with our health goals
We impulsively choose the healthy option
We are not tempted by old habits
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43. Design’s Role
A design theory to support lifestyle change
Change biases that guide preferences, interpretations, decisions, and actions
Target emotive learning processes
Function beyond the realm of conscious control
“Do you like marshmallows?”
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44. Conceptual Framework
Feedforward: A Design Theory
Conceptual Framework Diagram
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45. Feedforward: A Design Theory
Conditions for emotive learning
Timing matters
Provide anticipatory conditions for a pre-experience
Activate a mindset and associated biases
Set the stage for behaviors to unfold
past
feedback present
feedforward future
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46. Feedforward: A Design Theory
Conditions for emotive learning
Timing matters
Seek patterns among subtle cues
Frame, or contextualize, situations with minimal information
Automatically facilitate motivation and goal pursuit
present activate bias
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47. Feedforward: A Design Theory
Conditions for emotive learning
Timing matters
Anticipate what will likely happen within the given constraints
Adapt behavior to prepare and/or adjust for change
Develop subtle associations among cues
present activate bias future
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48. Feedforward: A Design Theory
Conditions for emotive learning
Timing matters
Anticipate what will likely happen within the given constraints
Adapt behavior to prepare and/or adjust for change
Develop subtle associations among cues
present activate bias future
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49. Feedforward: A Design Theory
Conditions for emotive learning
Modulate the emotive learning process
Anticipatory cues before the situation
Skew the constraints from which the bias activates
Modulates the perception of the situation
present activate bias future
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50. Feedforward: A Design Theory
Conditions for emotive learning
Modulate the emotive learning process
Consolidate the associations as a predictive model
increase the chances of achieving enduring lifestyle change
sent activate bias future consolidate for
predictive model
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51. Feedforward: A Design Theory
Conditions for emotive learning
Expose intermittently throughout the day
passive exposure skews motivation & goal pursuit
(thank you, pattern matching)
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52. Feedforward: A Design Theory
Conditions for emotive learning
Modulate the emotive learning process
Develop preferred biases pervasively through daily routines
Influence short- and long-term frame of reference, or worldview
Decide which bias we want to embody going into a situation (not by happenstance)
past
feedback present
feedforward future
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53. Feedforward: A Design Theory
Research informing the theory
Louis Cheskin, clinical psychologist and marketing innovator (Cheskin, 1947)
How design mediates our subsequent experience of products
Affects the taste of food
Affects the value we attribute to eating it
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54. Feedforward: A Design Theory
Research informing the theory
Priming
Anticipatory cues activate implicit memory
Frames the subsequent responses
Does not require awareness or recollection of the priming stimuli
“One remarkable feature of priming is that, unlike other forms
of cognitive memory, it is nonconscious. A person perceiving a
familiar object is not aware that what is perceived is as much
an expression of memory as it is of perception.”
— Endel Tulving and Daniel Schacter
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55. Feedforward: A Design Theory
Research informing the theory
Priming Examples
Elderly stereotype affects behavior (Bargh, Chen, & Burrows, 1996)
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56. Feedforward: A Design Theory
Research informing the theory
Priming Examples
Elderly stereotype affects behavior (Bargh, Chen, & Burrows, 1996)
Faster recognition of “butter” when “bread” precedes it (Meyer & Schvaneveldt, 1971)
Ambient sad music affects perceived slope of a hill (Proffitt, 2006)
Images of eyes affect honesty at the coffee station (Bateson et al., 2006)
Warm beverage affects perception of strangers (Wiliams & Bargh, 2008)
Professor persona affects score in trivial pursuit (Dijksterhuis and Knippenberg, 2005)
Rude/Polite and Cooperation/Competition (Bargh & Williams, 2006)
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57. Feedforward: A Design Theory
Research informing the theory
Embodiment and Neuroplasticity
Consciousness emerges from emotive processes (Ashby, 1956; McClelland & Rumelhart, 1986)
Pleasure in anticipation (dopamine solidifies connections) (Hawkins, 2004; Carter et al., 2009)
Deep-seated biases are not permanent (Kihlstrom, 1987; Hebb, 1949; Merzenich, 1984; LeDoux, 1999)
“The brain knows more than the conscious mind reveals.”
— Neuroscientist Antonio Damasio
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58. Feedforward: A Design Theory
Research informing the theory
Embodiment and Neuroplasticity Examples
The Iowa Gambling Task (Damasio, 2005)
Anticipation • emotions • feel without knowing why (LeDoux, 1996)
70 cards later
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59. Feedforward: A Design Theory
Research informing the theory
Calm Technology (Brown & Wieser, 1995)
Ubiquitous computing as an ambient influence on our behaviors
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60. Feedforward: A Design Theory
Research informing the theory
Louis Cheskin
Priming
Embodiment and Neuroplasticity
Calm Technology
formalizes a body of research regarding anticipatory cues
December 4, 2012 | Feedforward | Amber Howard, Ph.D. | 60 / 115
61. Feedforward: A Design Theory
A design theory
Leveraging design prior to decisions and actions
Frame a mindset through which to interpret a situation
Influence our ability to adopt healthy behaviors and achieve long-lasting lifestyle change
informs design conditions for emotive learning
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62. Constraint Matching
Feedforward
Bias goal state by introducing Identify Cues
additional constraints to the
system (Increase occurrence of
goal state cues)
Co
nst
ing
rain
eek
As
e
t Int
nt S
sign
pat
set
ind Constrai
erpretin
Antici
Value
M
&
Emotive Learning
te
g
Sta
Rapid Cycle
oal
Bias G
r
to
Ex
ing
c
tra ec
Co
at
At ut
ion
d
n
el
rge li st
d so rai
Mo Cha on nt
tive in tC Tes
Refine Predic tra ting
Cons
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63. Conceptual Framework
Constraint Matching
Seeking
limits the range of stimuli Identify Cues
we consider relevant and
meaningful (Barrett et al., 2007)
Co
nst
ing
rain
eek
As
e
t Int
nt S
sign
pat
set
ind Constrai
erpretin
Antici
Value
M
&
Emotive Learning
te
g
Sta
Rapid Cycle
oal
Bias G
Progressive
Cycle
r
to
Ex
ing
c
tra ec
Co
at
At ut
ion
d
n
el
rge li st
d so rai
Mo Cha on nt
tive in tC Tes
Refine Predic tra ting
Cons
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64. Conceptual Framework
Constraint Matching
identifies internal and external
cues that correspond with the Identify Cues
anticipated stimuli
(Kosslyn S. , 1995)
Co
nst
ing
rain
eek
As
e
t Int
nt S
sign
pat
set
nd Constrai
erpretin
Antici
Value
i
M
&
te
g
Sta
oal
Bias G
Progressive
Cycle
r
to
Ex
ing
c
tra ec
Co
at
At ut
ion
d
n
el
rge li st
d so rai
Mo Cha on nt
tive tC Tes
Refine Predic rain ting
Const
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65. Conceptual Framework
raint Interpreting
assigns greater emotive value Const
to the neural networks that
Assign Value
match expectancies
(Oschner et al., 2004)
g
hin
Con
atc
ues
stra
int M
Exe
fy C
int Te
cutio
Identi
Constra
sting
n
Ch
a
Co
te rg
eA
g
pa
ns
kin
i
tic ttr
tr
An ain act
ee tC or
tS on
ain sol
str ida
Con ting
set
Progressive
Refin
Mind
Cycle
December 4, 2012 | Feedforward | Amber Howard, Ph.D. | 65 / 115 eP
&
66. Conceptual Framework
Constraint Testing
Testing
anticipatory behavior and action Execution
(Butz, Sigaud, & Gerard, 2007)
Co
g
nst
tin
rpre
rain
Ch
arg
e
t Co
Inte
Valu
e At
nsolida
Constraint
Assign
Re
tractor
fin
Emotive Learning e
ting
P
Rapid Cycle
Progressiv
Cycle
es
u An
ing
yC tic
Co
tif
ch
ipa
n
Iden at st
rai te
M nt
int Se sG
stra eki oal
Con ng Stat
e & Mindset
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67. ictive Model
red
eP
efin
R
Conceptual Framework
Bia
Progressive
s Go
Cycle
traint Consolidating
Cons
al State & Mind
Consolidating
Connections within the Attractor
Charge
attractor network strengthen
or weaken depending on the
network’s accuracy
set
(Sutton & Barto, 1998)
Co
g
nst
stin
rain
Ant
nt Te
tion
t See
icipa
Constrai
Execu
te
king
Emotive Learning
Rapid Cycle
de
I
e nt
C
alu
g
on
ify
tin
nV
s
re tra Cu
Assig es
erp int
Int Ma
raint tch
ing
Const
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68. ictive Model
red
eP
efin
R
Conceptual Framework
Bia
Progressive
s Go
Cycle
traint Consolidating
Cons
al State & Mind
Predictive Model
Attractor
Charge
accurate predictions are
strengthened to enable more
prominent and clear signals
within the network
set
(Carter et al, 2009)
Co
g
nst
stin
rain
Ant
nt Te
tion
t See
icipa
Constrai
Execu
te
king
Emotive Learning
Rapid Cycle
de
I
e nt
C
alu
g
on
ify
tin
nV
s
re tra Cu
Assig es
erp int
Int Ma
raint tch
ing
Const
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69. Conceptual Framework
Constraint Matching
Feedforward
Bias goal state by introducing Identify Cues
additional constraints to the
system (Increase occurrence of
goal state cues)
Co
nst
ing
rain
eek
As
e
t Int
nt S
sign
pat
set
ind Constrai
erpretin
Antici
Value
M
&
Emotive Learning
te
g
Sta
Rapid Cycle
oal
Bias G
Progressive
Cycle
r
to
Ex
ing
c
tra ec
Co
at
At ut
ion
d
n
el
rge li st
d so rai
Mo Cha on nt
tive in tC Tes
Refine Predic tra ting
Cons
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70. Feedforward: A Design Theory
Conditions for emotive learning
Modulate the emotive learning process
“When learning occurs in a way consistent with the laws
that govern brain plasticity, the process of the brain can
be improved so that we learn and perceive with greater
precision, speed, and retention.”
— Neuroscientist Michael Merzenich, Father of Neuroplasticity
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71. Research
Purpose of the Theory
Purpose of the Study
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72. Purpose of the Theory
Propose a design theory for lifestyle change
Feedforward
Align design strategy with our emotive learning process
Provide anticipatory cues that frame our perception of an emerging situation
Align biases with intended lifestyle goals
Foster preference, behavior, and bias change
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73. Purpose of the study
Test the theory
Feedforward
Deploy a mobile design strategy into a naturalistic setting
Prime for a future health-oriented mindset
Measure the preferential, behavioral, and bias effects of prolonged priming
Analyze the short- and long-term effects
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74. Research
Research Questions
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75. Central Research Question
To what extent can designed mobile interaction that primes
for a future health-oriented mindset before meal and snack
times influence preferences, behaviors, and biases toward
healthy eating practices among young adult college students
at risk for obesity?
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76. Central Research Question
cause To what extent can designed mobile interaction that
strategy primes for a future health-oriented mindset
when before meal and snack times
effect influence preferences, behaviors, and biases
domain toward healthy eating practices
who among young adult college students at risk for obesity?
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77. Sub-Research Questions
cause To what extent can designed mobile interaction that
strategy primes for a future health-oriented mindset
when before meal and snack times for one week
Q1 influence the perceived desirability of healthy foods
Q2 influence the proportion of healthy food consumed
Q3 influence future health biases
who among young adult college students at risk for obesity?
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78. Research Methodology
Participants
Research Design
Variables
Instruments
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79. Overview of Study
Preference Repeated Measure ANOVA
Survey: Rate appetite Margin of Error
Survey: Rate craving ANCOVA
Purposive
Sampling Behavior Logistic Regression
SMS Reported intake Repeated Measure ANOVA
Conclusions about
Survey: Food Choice Margin of Error
the design theory
Stratified Chi Square Test for Variance
Random ANCOVA
Assignment
Bias Repeat Measure ANOVA
IAT Response Times Margin of Error
Survey: Time Perspective ANCOVA
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80. Participants
Recruitment
Purposive Sampling
IRB approval
Recruited from 3 cross-disciplinary courses
Received extra credit for participation
Participation was voluntary
Screened for ownership and usage of a mobile phone
Similar settings, routines, and stress cycles
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81. Participants
Sample Size
117 participants completed the full study
58 treatment group / 59 control group
10% attrition rate (from 130 participants)
23% over minimum requirement
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82. Participants
Questionnaire
Demographic, Personal Health, and Mobile Phone Behaviors
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83. Participants
Demographics
4%
Latin
10% Amer.
Other
40% 40%
men 13%men
African Amer.
60%
women 60%
Caucasian
3%
10% under- 14%
obese weight cook 2+
meals/day
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85. 37%
65% cook 1 meal/day
average
Participants
Demographics
16%
14%
currently
1 diet
dieting
56%
30%
never dieted
+2 diets
74%
not currently dieting
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86. Participants
Group Assignment
Stratified Random Assignment (matching)
BMI Gender Zimbardo Dieting Phone Use Group
M P
F
<18.5
P
F
F
M P
18.5– F
24.9 P
F
F
M P
25– F
29.9 P
F
F
M P
F
>30
P
F
F
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87. RESEARCH DESIGN
Modified Solomon Group Design
Week 1 Week 2 Week 3 Week 4 Week 5
Baseline Treatment Follow up 1 Follow up 2
Group
1A 2A 3A 3B 1B 2B 3C
••___________________________________ ••________________ 1C 2C 3D
••________________ 1
X
3A 1A 2A 3B 3C 1B 2B
_________________•• __________________________________ •• 3D 1C 2C
________________•• 2
1B 2B 3C
••________________ 1C 2C 3D
••________________ 3
3C 1B 2B 3D 1C 2C
________________•• ________________•• 4
R
1A 2A 3A 3B 1B 2B 3C 1C 2C 3D
(X)
••___________________________________ ••________________ ••________________ 5
3A 1A 2A 3B 3C 1B 2B
_________________•• __________________________________ •• 3D 1C 2C
________________•• 6
1B 2B 3C 1C 2C 3D
••________________ ••________________ 7
3C 1B 2B 3D 1C 2C
________________•• ________________•• 8
• : Preference 1 : Preference
• : Bias 2 : Bias
__ : Behavior 3 : Behavior
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88. Variables
Independent Variable (Treatment Condition)
Prime for future health-oriented mindset
Delivered through MMS within the hour preceding meal and snack times
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89. Variables
Control Variable
Neutral point of comparison
Delivered through MMS within the hour preceding meal and snack times
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90. Variables / Instruments
Dependent Variables (Effects)
Perceived desirability of healthy foods
Online survey
How appetizing is the food in the photograph?
How often do you crave the food in the photograph?
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