Bridging physical and digital

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This talk looks at translating successful learning activities in the physical world to the digital space. Case studies from the British Museum’s Samsung Digital Discovery Centre, MOMA, Cleveland …

This talk looks at translating successful learning activities in the physical world to the digital space. Case studies from the British Museum’s Samsung Digital Discovery Centre, MOMA, Cleveland Museum of Art and others demonstrate how to take traditional analogue activities and re-imagine them for mobile and gallery-based digital applications, and the unique opportunity space that educators work in for inexpensive piloting and experimentation. Presented at an Engage seminar on 15 May 2013.

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  • 1. Bridging physical and digitalShelley MannionThe British Museumsmannion@britishmuseum.orgEngage at Museum of London, 15 May 2013Photo by H. Koppdelaney on FlickrAll photos by Benedict Johnson unless noted
  • 2. http://www.youtube.com/watch?v=Fr_5N4L1Hts
  • 3. http://www.youtube.com/watch?v=icZs7ixP8VA
  • 4. Photo of Sandia Mountains by Kevin Eddy on Flickr
  • 5. Photo of touch table by Ideum
  • 6. http://bit.ly/NzP7Cb
  • 7. Photo by Gary Henderson on Flickr
  • 8. Photo by Danbury Public Library on Flickr
  • 9. Cleveland Museum of Art, Gallery One
  • 10. https://vimeo.com/60866006
  • 11. Photo by minxlj on Flickr
  • 12. Photos of Chinese calligraphy Kinect by Sam Cox
  • 13. Photos of Art Lab by MOMA Learning on Flickr
  • 14. https://vimeo.com/43976709
  • 15. https://vimeo.com/56518870
  • 16. Photos of Art Game Lab from Erica Gansei, SFMOMA
  • 17. Photo by Rubin Museum of Art Teens
  • 18. What advantages do we have?
  • 19. Uniquevenues andcontent
  • 20. Facilitators
  • 21. Licensetobesilly
  • 22. Low-res and low-fi
  • 23. Photo of Design Thinking project withStanford d.lab by Dana Mitroff Silvers
  • 24. Collaborate with developers