Possible Definitions big budget & team size commerical games high quality game play high production value - looks good marketing term to sell more gamesMy definition:A game that has high production value and good game play regardless of the budget or teamsize.
Discuss available TechnicalFeatures required by AAA games,not a comparison of why you might choose one technology over the other. NaCL
Browser Plugin Browser Plugin* - export to Flash / NaCL Khronos Group Spec - turned off by default in some browsersNaCL Browser Specific * 125 million out of +1 billion connected computers http://mwne.ws/HwBz2Y
Default: Relies on specific browser caching mechanisms. Other: LocalStorage, dev can ask user for more space Default: Relies on specific browser caching mechanisms. Other: Premium feature for caching asset bundles Default: Relies on specific browser caching mechanisms. Other: WebStorage, 5-10Mb varying quota request apis Default: Relies on specific browser cachingNaCL mechanisms. Other: Pepper File I/O API, WebStorage
Stage3D API (based on OpenGL ES 2.0) - Win & Mac & Linux (Chrome) >2006 requires Pixel Shader 2.0, has blacklist - Constrained mode for previously blacklisted Intel® GMA - Software fallback Abstract API (DirectX and OpenGL), can make OS specific - Win & Mac, Linux through exporters OpenGL ES 2.0 - Win Chrome >2009, Firefox >2010 - Blacklists with browser overrides OpenGL ES 2.0NaCL - Follows Chrome’s WebGL driver support
AGAL Cg/HLSL – ShaderLab with #pragma specific targets GLSLNaCL GLSL
Fullscreen supported Fullscreen supported Different browser implementations, mostly supportedNaCL Relies on Chrome’s implementation
mp3, aac (video file), pcm (wav) Handles audio conversion in authoring - IDE supports mpeg(1/2/3), ogg vorbis, wav, aiff, mod, it, s3m, xm HTML <audio> or new Web Audio API specNaCL Relies on Chrome’s HTML implementation
Yes, mouse lock in fullscreen Not Yet Yes, mouse lock always Yes Yes, mouse lock in some browsers some browsers requires fullscreenNaCL Depends on Chrome Pepper API
TCP, Pseudo UDP with RTMFP Provide full server implementation TCP/UDP low level API through C# .Net/Mono Relies on browsers implementations, WebSocket, WebRTC will push UDP progress for gamesNaCL Relies on Chrome’s implementation, WebSocket
OpenGL ES 3.0 spec was released by the Khronos Group Unity/UDK game engine/tool vs low level APIs (Flash/WebGL/NaCL) Frameworks on top of low level APIs Flash – Away3D, Flare3D, Alternativa3D WebGL – three.js, PlayCanvas.com, CopperLicht, CloudMatch, many others A lot of current demos use the C++ to web tech path. There is a lot of existing content looking to come to the web. Not so many original full AAA games built on web tech (exception is Unity).