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Environmental Game &
Reality Ends Here   Participatory Spectacle
Production
Critical Studies
Writing
Producing
Animation
Interactive Media
The Future
Committee
March, 2011
The Future Committee: Mandates

• Jump-start collaboration and discovery among students across divisional
  and disciplinary boundaries (ie, break down the silos)


• Provide incoming students with an opportunity to experiment with media
  making across the range of practices represented at the SCA


• Connect students to faculty, resources, and the broader community,
  especially alumni and industry mentors
The Intervention

• A collaborative production game        • Secret & underground
  involving students making media
  representative of the divisions of
                                         • Less Hollywood, more Godard
  the SCA

                                         • No grades, no affiliation with
• Played in students’ spare time (not
                                           class
  in class)

                                         • Completely optional
• Mechanics of the game will drive
  students to constantly explore new
  partnerships and ideas                 • No overt invitation to play


• Encounters with alumni and other
  mentors will be integrated into play
  of the game
Graffiti, Old Lucas Building Walkway
1980s
Mystery Postcards
July 2011
Courtyard flag
8mm Camera/Puzzle Box
Flag advisory and courtyard flag
Game Office   August 22, 2011
Call and response
Call and response
The floodgates open
Reality card pack - 10 playable cards + instructions
Jane Student
Jane Student




Card-based combinatorial
creative prompting system

Final version

July 2011
Player-submitted “Deal”
http://reality.usc.edu
“A productive chaos”
Tribalism, card banks
gamejackers, and other signs of
life
Grit = Passion + Persistence
story of the SCA




          writing the next
               chapter                                       social engagement




                                              creative
                                            participation


Schematic: narrative placemaking dynamo - a virtuous cycle
Goals Met

• Jump-start collaboration and        • 181 registered players, evenly
  discovery among students across       distributed across the five divisions
  divisional and disciplinary           of the cinema school
  boundaries (ie, break down the
  silos)


• Provide incoming students with an   • 122 collaborative projects
  opportunity to experiment with        submitted, encompassing 32
  media making across the range of      different kinds of media forms
  practices represented at the SCA


• Connect students to faculty,        • Dozens of unique mentorship
  resources, and the broader            encounters and experiences with
  community, especially alumni and      alumni and industry professionals
  industry mentors
Goals Met II: Discovered Goals

• Sanction DIY media making in a       • Average of 8 projects submitted
  school steeped in traditional          per week, all produced using
  professionalism                        students’ own resources


• Shift the power relations between    • In-game skill-sharing led and
  learners and faculty (peer to peer     organized by students, with faculty
  learning, out-of-class mentorship,     serving as support rather than
  etc)                                   coordinators


• Engage students in discussing        • 4400+ game-related status
  their own education and shaping        updates and tweets, and tens of
  the evolution of the game itself       student-created Facebook
                                         groups sharing knowledge, skills,
                                         and insights.
More info: http://reality.usc.edu




            Jeff Watson
           @remotedevice
           Benjamin Stokes
             @bgstokes
Jane Student




Card-based combinatorial
creative prompting system

Final version

July 2011

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Reality Ends Here TMB Presentation

  • 1. Environmental Game & Reality Ends Here Participatory Spectacle
  • 3.
  • 4.
  • 6. The Future Committee: Mandates • Jump-start collaboration and discovery among students across divisional and disciplinary boundaries (ie, break down the silos) • Provide incoming students with an opportunity to experiment with media making across the range of practices represented at the SCA • Connect students to faculty, resources, and the broader community, especially alumni and industry mentors
  • 7. The Intervention • A collaborative production game • Secret & underground involving students making media representative of the divisions of • Less Hollywood, more Godard the SCA • No grades, no affiliation with • Played in students’ spare time (not class in class) • Completely optional • Mechanics of the game will drive students to constantly explore new partnerships and ideas • No overt invitation to play • Encounters with alumni and other mentors will be integrated into play of the game
  • 8. Graffiti, Old Lucas Building Walkway 1980s
  • 12. Flag advisory and courtyard flag
  • 13.
  • 14. Game Office August 22, 2011
  • 15.
  • 16.
  • 17.
  • 21. Reality card pack - 10 playable cards + instructions
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 32.
  • 33. Jane Student Card-based combinatorial creative prompting system Final version July 2011
  • 35.
  • 37.
  • 38. “A productive chaos” Tribalism, card banks gamejackers, and other signs of life
  • 39. Grit = Passion + Persistence
  • 40. story of the SCA writing the next chapter social engagement creative participation Schematic: narrative placemaking dynamo - a virtuous cycle
  • 41. Goals Met • Jump-start collaboration and • 181 registered players, evenly discovery among students across distributed across the five divisions divisional and disciplinary of the cinema school boundaries (ie, break down the silos) • Provide incoming students with an • 122 collaborative projects opportunity to experiment with submitted, encompassing 32 media making across the range of different kinds of media forms practices represented at the SCA • Connect students to faculty, • Dozens of unique mentorship resources, and the broader encounters and experiences with community, especially alumni and alumni and industry professionals industry mentors
  • 42. Goals Met II: Discovered Goals • Sanction DIY media making in a • Average of 8 projects submitted school steeped in traditional per week, all produced using professionalism students’ own resources • Shift the power relations between • In-game skill-sharing led and learners and faculty (peer to peer organized by students, with faculty learning, out-of-class mentorship, serving as support rather than etc) coordinators • Engage students in discussing • 4400+ game-related status their own education and shaping updates and tweets, and tens of the evolution of the game itself student-created Facebook groups sharing knowledge, skills, and insights.
  • 43. More info: http://reality.usc.edu Jeff Watson @remotedevice Benjamin Stokes @bgstokes
  • 44.
  • 45. Jane Student Card-based combinatorial creative prompting system Final version July 2011

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  43. Reality Ends Here, aka “the Game”, is an “officially unofficial” underground reality game designed for and played by the students at the USC SCA.\n
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