User experience is defined as the satisfaction an average user gets from a product. It is important to understand the context, or environment and circumstances, surrounding the product and user to identify the typical user and their needs. Only then can you design a product that provides a good user experience. For example, an aesthetic clock may provide a bad experience for travelers in an airport who need to quickly see the time, but a good experience for hobbyists in an art gallery who just need to know the time. The context and needs of the typical user must define the user experience design.