SlideShare a Scribd company logo
1 of 11
  Souvik Mukherjee's research profile Indian version of ludo painted on a handkerchief (Chamba, Rajasthan)  
Hi, I'm Souvik and I like reading games and playing books I have been  researching videogames  as an  emerging storytelling medium  since 2002 and have recently completed my PhD on the subject from  Nottingham Trent University, UK . My research examines how videogames relate to canonical ideas of narrative and also how these games inform and challenge current conceptions of  technicity,  identity  and  culture , in general. You will find many of my  publications  online and I welcome your comments.
[object Object]
[object Object],[object Object],My current aim
   In sum, my main research interests are:      videogames as narratives     how contemporary literary theory and film studies link  with videogames    critical analysis of videogame 'paratexts' such as walkthroughs  and  after-action  reports      Telos  and time in videogame narratives     videogames as objects of learning and teaching
My publications
Conference Papers
Conference paper at the Digital Game Research Association (DIGRA) conference, Brunel University, London 2009. Topic:  Telos , Time and  Karma  in Videogames. [ on my blog  Ludus ex ] Conference paper at the ‘Afterlives of Sherlock Holmes’ conference, University of Hull.   ‘ Under the Mask 2’ Conference in University of Bedfordshire. Co-presented paper on ‘Perceptions of Trauma, Morality and violence in Videogames’. [ download ]   Co-organised and presented at PKD-Day 3, third annual conference in celebration of the life and works of Philip K. Dick hosted in Nottingham Trent University.  [ slideshow ]   Conference paper presented at the Otto Von Guericke University, Magdeburg, Germany.  Topic: Identity and Subject(s) in the  S.T.A.L.K.E.R  Games  [ slideshow ]      Guest lecture on videogames in South East Asia for postgraduate students in Nottingham Trent University.   'Egoshooting', conference paper on videogames and identity in the LINK Conference at NTU.   ‘ I Am a Paddle, I Am a STALKER, I Am a Game’: paper presented at the ‘Under the Mask’ conference at the University of Bedfordshire, Luton. [ read ]  
‘ Gameplay in the Zone of Becoming’: paper presented at the Games and Philosophy Conference in the University of Potsdam. [ download ] [ read the full conference proceedings ]   Paper on endings in computer games at the Computer Games Conference, Brunel University, West London. ‘ Playing Games with Empathy’, presented at PKD-Day, Nottingham Trent University.    Computer games and  Through the Looking-Glass , presented at the Brown Bag Seminar, Nottingham Trent University.    Research Practice Course presentation at Nottingham Trent University  ‘ Poetic Programming to Computers in the Romantic Age’ at the Centre for Studies in Romantic Literature, Calcutta  ‘ And Alice Played a Videogame’, paper on videogames and narratives, UGC Research Seminar at Jadavpur University, Calcutta. [ read ]   ‘ Prufrock and the Outsider’, T.S. Eliot Conference at Jadavpur University, Calcutta. [ read ]
Besides my research and e-Learning job, I am interested in a wide range of things. I work as a part-time web-designer and coordinate the web activities of the academic journal  Theory, Culture & Society.    I have also fully designed the journal’s website. I have taught English Literature in universities and schools in the UK and India.  In India, I worked in Tata Interactive Systems where I designed content and also in Exide Industries Ltd, where I worked in corporate communications I like writing and have worked in various English dailies in Calcutta as a freelance journalist.  In my spare time, I like playing videogames, watching movies and reading I also write poetry and paint. You can read my full  CV  here  or check out my  LinkedIn profile .
  Thank you for your interest . Indian version of ludo painted on a handkerchief (Chamba, Rajasthan)  

More Related Content

Similar to Souvik Mukherjee's research profile on videogames

Studying games at the intersection of media studies and computer science
Studying games at the intersection of media studies and computer scienceStudying games at the intersection of media studies and computer science
Studying games at the intersection of media studies and computer scienceStefan Werning
 
Module 6 Presenting Technlogy Research
Module 6 Presenting Technlogy ResearchModule 6 Presenting Technlogy Research
Module 6 Presenting Technlogy Researchguestb5fe273e
 
An educational computer games model for art historical
An educational computer games model for art historicalAn educational computer games model for art historical
An educational computer games model for art historicalNurnabihah Mohamad Nizar
 
Augmented Reality 3D Pop-up Book: a Educational Research
Augmented Reality 3D Pop-up Book: a Educational ResearchAugmented Reality 3D Pop-up Book: a Educational Research
Augmented Reality 3D Pop-up Book: a Educational ResearchDr Poonsri Vate-U-Lan
 
MANPU2016 Invited Talk: Manga Generator, a future of interactive manga media
MANPU2016 Invited Talk: Manga Generator, a future of interactive manga mediaMANPU2016 Invited Talk: Manga Generator, a future of interactive manga media
MANPU2016 Invited Talk: Manga Generator, a future of interactive manga mediaAkihiko Shirai
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Chrissi Nerantzi
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Academic Development
 
GAETSS August 2015 Newsletter
GAETSS August 2015 NewsletterGAETSS August 2015 Newsletter
GAETSS August 2015 NewsletterDavid Wortley
 
Immersive Technology Strategies Nov 2012 e-Newsletter
Immersive Technology Strategies Nov 2012 e-NewsletterImmersive Technology Strategies Nov 2012 e-Newsletter
Immersive Technology Strategies Nov 2012 e-NewsletterDavid Wortley
 
BACK TO THE FUTURE GAETTS August E-Newletter
BACK TO THE FUTURE GAETTS August E-NewletterBACK TO THE FUTURE GAETTS August E-Newletter
BACK TO THE FUTURE GAETTS August E-NewletterDavid Wortley
 
Using iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy LearningUsing iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy LearningRichard Beach
 

Similar to Souvik Mukherjee's research profile on videogames (20)

Joel Robinson
Joel RobinsonJoel Robinson
Joel Robinson
 
William_Ahmadi_CV
William_Ahmadi_CVWilliam_Ahmadi_CV
William_Ahmadi_CV
 
Studying games at the intersection of media studies and computer science
Studying games at the intersection of media studies and computer scienceStudying games at the intersection of media studies and computer science
Studying games at the intersection of media studies and computer science
 
Module 6 Presenting Technlogy Research
Module 6 Presenting Technlogy ResearchModule 6 Presenting Technlogy Research
Module 6 Presenting Technlogy Research
 
An educational computer games model for art historical
An educational computer games model for art historicalAn educational computer games model for art historical
An educational computer games model for art historical
 
Into the Wild: Embracing the Anarchy
Into the Wild: Embracing the AnarchyInto the Wild: Embracing the Anarchy
Into the Wild: Embracing the Anarchy
 
Augmented Reality 3D Pop-up Book: a Educational Research
Augmented Reality 3D Pop-up Book: a Educational ResearchAugmented Reality 3D Pop-up Book: a Educational Research
Augmented Reality 3D Pop-up Book: a Educational Research
 
MANPU2016 Invited Talk: Manga Generator, a future of interactive manga media
MANPU2016 Invited Talk: Manga Generator, a future of interactive manga mediaMANPU2016 Invited Talk: Manga Generator, a future of interactive manga media
MANPU2016 Invited Talk: Manga Generator, a future of interactive manga media
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...
 
GAETSS August 2015 Newsletter
GAETSS August 2015 NewsletterGAETSS August 2015 Newsletter
GAETSS August 2015 Newsletter
 
RTF343_FALL2007_SYLLABUS_05
RTF343_FALL2007_SYLLABUS_05RTF343_FALL2007_SYLLABUS_05
RTF343_FALL2007_SYLLABUS_05
 
Game On!
Game On!Game On!
Game On!
 
Evaluation criteria
Evaluation criteriaEvaluation criteria
Evaluation criteria
 
Immersive Technology Strategies Nov 2012 e-Newsletter
Immersive Technology Strategies Nov 2012 e-NewsletterImmersive Technology Strategies Nov 2012 e-Newsletter
Immersive Technology Strategies Nov 2012 e-Newsletter
 
BACK TO THE FUTURE GAETTS August E-Newletter
BACK TO THE FUTURE GAETTS August E-NewletterBACK TO THE FUTURE GAETTS August E-Newletter
BACK TO THE FUTURE GAETTS August E-Newletter
 
Using iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy LearningUsing iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy Learning
 
AUTGames DesignRational2015
AUTGames DesignRational2015AUTGames DesignRational2015
AUTGames DesignRational2015
 
Nacol Day 1
Nacol Day 1Nacol Day 1
Nacol Day 1
 
Digra07
Digra07Digra07
Digra07
 

More from Souvik Mukherjee

Digra 2017 keynote Playing Alternative Histories Mukherjee
Digra 2017 keynote Playing Alternative Histories MukherjeeDigra 2017 keynote Playing Alternative Histories Mukherjee
Digra 2017 keynote Playing Alternative Histories MukherjeeSouvik Mukherjee
 
Re membering and dismembering: Memory and the (Re)Creation of Identities in V...
Re membering and dismembering: Memory and the (Re)Creation of Identities in V...Re membering and dismembering: Memory and the (Re)Creation of Identities in V...
Re membering and dismembering: Memory and the (Re)Creation of Identities in V...Souvik Mukherjee
 
Egoshooting, Presentation at Magdeburg Games conference 2009.
Egoshooting, Presentation at Magdeburg Games conference 2009.Egoshooting, Presentation at Magdeburg Games conference 2009.
Egoshooting, Presentation at Magdeburg Games conference 2009.Souvik Mukherjee
 

More from Souvik Mukherjee (10)

Digra 2017 keynote Playing Alternative Histories Mukherjee
Digra 2017 keynote Playing Alternative Histories MukherjeeDigra 2017 keynote Playing Alternative Histories Mukherjee
Digra 2017 keynote Playing Alternative Histories Mukherjee
 
Digital humanities
Digital humanitiesDigital humanities
Digital humanities
 
Re membering and dismembering: Memory and the (Re)Creation of Identities in V...
Re membering and dismembering: Memory and the (Re)Creation of Identities in V...Re membering and dismembering: Memory and the (Re)Creation of Identities in V...
Re membering and dismembering: Memory and the (Re)Creation of Identities in V...
 
Ludotopia
LudotopiaLudotopia
Ludotopia
 
Through the looking glass
Through the looking glassThrough the looking glass
Through the looking glass
 
Neverending stories
Neverending storiesNeverending stories
Neverending stories
 
Save and reload handout
Save and reload handoutSave and reload handout
Save and reload handout
 
Sherlock holmes reloaded
Sherlock holmes reloadedSherlock holmes reloaded
Sherlock holmes reloaded
 
Ludotopia
LudotopiaLudotopia
Ludotopia
 
Egoshooting, Presentation at Magdeburg Games conference 2009.
Egoshooting, Presentation at Magdeburg Games conference 2009.Egoshooting, Presentation at Magdeburg Games conference 2009.
Egoshooting, Presentation at Magdeburg Games conference 2009.
 

Recently uploaded

Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...Fwdays
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfPrecisely
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DayH2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DaySri Ambati
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clashcharlottematthew16
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024Stephanie Beckett
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Commit University
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostZilliz
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsMiki Katsuragi
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 

Recently uploaded (20)

Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DayH2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clash
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering Tips
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 

Souvik Mukherjee's research profile on videogames

  • 1.   Souvik Mukherjee's research profile Indian version of ludo painted on a handkerchief (Chamba, Rajasthan)  
  • 2. Hi, I'm Souvik and I like reading games and playing books I have been researching videogames as an emerging storytelling medium since 2002 and have recently completed my PhD on the subject from Nottingham Trent University, UK . My research examines how videogames relate to canonical ideas of narrative and also how these games inform and challenge current conceptions of technicity, identity and culture , in general. You will find many of my publications online and I welcome your comments.
  • 3.
  • 4.
  • 5.    In sum, my main research interests are:      videogames as narratives     how contemporary literary theory and film studies link with videogames   critical analysis of videogame 'paratexts' such as walkthroughs and after-action  reports      Telos  and time in videogame narratives    videogames as objects of learning and teaching
  • 8. Conference paper at the Digital Game Research Association (DIGRA) conference, Brunel University, London 2009. Topic:  Telos , Time and  Karma  in Videogames. [ on my blog Ludus ex ] Conference paper at the ‘Afterlives of Sherlock Holmes’ conference, University of Hull.   ‘ Under the Mask 2’ Conference in University of Bedfordshire. Co-presented paper on ‘Perceptions of Trauma, Morality and violence in Videogames’. [ download ]   Co-organised and presented at PKD-Day 3, third annual conference in celebration of the life and works of Philip K. Dick hosted in Nottingham Trent University. [ slideshow ]   Conference paper presented at the Otto Von Guericke University, Magdeburg, Germany.  Topic: Identity and Subject(s) in the  S.T.A.L.K.E.R  Games [ slideshow ]      Guest lecture on videogames in South East Asia for postgraduate students in Nottingham Trent University.   'Egoshooting', conference paper on videogames and identity in the LINK Conference at NTU.   ‘ I Am a Paddle, I Am a STALKER, I Am a Game’: paper presented at the ‘Under the Mask’ conference at the University of Bedfordshire, Luton. [ read ]  
  • 9. ‘ Gameplay in the Zone of Becoming’: paper presented at the Games and Philosophy Conference in the University of Potsdam. [ download ] [ read the full conference proceedings ]   Paper on endings in computer games at the Computer Games Conference, Brunel University, West London. ‘ Playing Games with Empathy’, presented at PKD-Day, Nottingham Trent University.   Computer games and  Through the Looking-Glass , presented at the Brown Bag Seminar, Nottingham Trent University.   Research Practice Course presentation at Nottingham Trent University  ‘ Poetic Programming to Computers in the Romantic Age’ at the Centre for Studies in Romantic Literature, Calcutta  ‘ And Alice Played a Videogame’, paper on videogames and narratives, UGC Research Seminar at Jadavpur University, Calcutta. [ read ]   ‘ Prufrock and the Outsider’, T.S. Eliot Conference at Jadavpur University, Calcutta. [ read ]
  • 10. Besides my research and e-Learning job, I am interested in a wide range of things. I work as a part-time web-designer and coordinate the web activities of the academic journal Theory, Culture & Society. I have also fully designed the journal’s website. I have taught English Literature in universities and schools in the UK and India. In India, I worked in Tata Interactive Systems where I designed content and also in Exide Industries Ltd, where I worked in corporate communications I like writing and have worked in various English dailies in Calcutta as a freelance journalist. In my spare time, I like playing videogames, watching movies and reading I also write poetry and paint. You can read my full CV here or check out my LinkedIn profile .
  • 11.   Thank you for your interest . Indian version of ludo painted on a handkerchief (Chamba, Rajasthan)