Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Studying games at the intersection of media studies and computer science

392 views

Published on

Gives an overview of how games have been studied collaboratively by media studies and computer science and suggests topics and methodological approaches for intensifying that collaboration.

Published in: Education
  • DOWNLOAD FULL BOOKS, INTO AVAILABLE FORMAT ......................................................................................................................... ......................................................................................................................... 1.DOWNLOAD FULL. PDF EBOOK here { https://tinyurl.com/yxufevpm } ......................................................................................................................... 1.DOWNLOAD FULL. EPUB Ebook here { https://tinyurl.com/yxufevpm } ......................................................................................................................... 1.DOWNLOAD FULL. doc Ebook here { https://tinyurl.com/yxufevpm } ......................................................................................................................... 1.DOWNLOAD FULL. PDF EBOOK here { https://tinyurl.com/yxufevpm } ......................................................................................................................... 1.DOWNLOAD FULL. EPUB Ebook here { https://tinyurl.com/yxufevpm } ......................................................................................................................... 1.DOWNLOAD FULL. doc Ebook here { https://tinyurl.com/yxufevpm } ......................................................................................................................... ......................................................................................................................... ......................................................................................................................... .............. Browse by Genre Available eBooks ......................................................................................................................... Art, Biography, Business, Chick Lit, Children's, Christian, Classics, Comics, Contemporary, Cookbooks, Crime, Ebooks, Fantasy, Fiction, Graphic Novels, Historical Fiction, History, Horror, Humor And Comedy, Manga, Memoir, Music, Mystery, Non Fiction, Paranormal, Philosophy, Poetry, Psychology, Religion, Romance, Science, Science Fiction, Self Help, Suspense, Spirituality, Sports, Thriller, Travel, Young Adult,
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

Studying games at the intersection of media studies and computer science

  1. 1. Slide #1Graduate Program Games Research. Utrecht University, February 17, 2015 Graduate Program: Games Research Dr. Stefan Werning (University of Utrecht) Session 1: Studying games at the intersection of media studies and computer science
  2. 2. Slide #2Graduate Program Games Research. Utrecht University, February 17, 2015 Working at the intersection between computer science and media-/cultural studies • Game Ontology Project (discontinued) • MIT Game Lab & The Education Arcade at MIT Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. (2005) Towards an Ontological Language for Game Analysis. Proceedings of DiGRA 2005 Conference: Changing views - Worlds in Play, 13. Zagal, José P., et al. "2. Towards an Ontolqgical Language for Game Analysis." Worlds in Play: International Perspectives on Digital Games Research 21 (2007): 21.
  3. 3. Slide #3Graduate Program Games Research. Utrecht University, February 17, 2015 Working at the intersection between computer science and media-/cultural studies • Projects with a regional focus – University of Tampere, Youth Spaces and the Alpine Tundra Regions (YOUSAT)
  4. 4. Slide #4Graduate Program Games Research. Utrecht University, February 17, 2015 Working at the intersection between computer science and media-/cultural studies • Game labs at Georgia Tech – Topics like design research, augmented reality and the relationship between AI and interactive storytelling • Location-based gaming and related middleware – S.P.I.E.L.B.A.R – Colonia Mysteria • Dialogical relationship between technology and content
  5. 5. Slide #5Graduate Program Games Research. Utrecht University, February 17, 2015 Serious Games and Gamification/‚gameful design‘ • Identifying and exploring still understudied aspects – (Asynchronous) Multiplayer functionality – Relationship between intrinsic and extrinsic motivators – Relationship between gameplay mechanics and actual learning results
  6. 6. Slide #6Graduate Program Games Research. Utrecht University, February 17, 2015 Identifying niches for topics like serious games in contemporary gaming culture • Abundance of existing and planned serious games • Adapting casual games for educational purposes – Farmville-type game with actual stock market data – Cooking game for health education
  7. 7. Slide #7Graduate Program Games Research. Utrecht University, February 17, 2015 Strategic development: Audiovisual aesthetics • Non-photorealistic rendering in games  History and culture of aesthetic strategies being remediated
  8. 8. Slide #8Graduate Program Games Research. Utrecht University, February 17, 2015 Strategic development: Procedural Content Creation • Patterns of pseudo-randomly creating worlds and narrative(s)  Patterns of interpreting worlds, characters and stories – Ties in e.g. with research on transmedia storytelling – Changing discourses on authorship
  9. 9. Slide #9Graduate Program Games Research. Utrecht University, February 17, 2015 EXAMPLE: A data-analytical approach to games research • Data mining and data visualization • EX: Economic behavior in MMOGs – Existing applications • Understanding player behaviour through sensible metrics and theories of media use – Most metrics operate on very basic models of human behavior and interpretation Drachen, Anders, et al. "Game data mining." Game Analytics. Springer London, 2013. 205-253.
  10. 10. Slide #10Graduate Program Games Research. Utrecht University, February 17, 2015 Formalizing conceptual models developed in media-/cultural studies • Design patterns as a conceptual connector – Used both in computer science, design theory (architecture) and the ‚humanities‘ – Partially formalized (to different degrees)
  11. 11. Slide #11Graduate Program Games Research. Utrecht University, February 17, 2015 Studying patterns in the socio-cultural adoption of new technologies • E.g. playful appropriation • Google Glass • Google Earth • Photosynth – Angels and Demons advergame
  12. 12. Slide #12Graduate Program Games Research. Utrecht University, February 17, 2015 Software studies analysis of game technologies • Independent game tools like Twine, RPG Maker • Affordances • Emergent perceptions and (collaborative) forms of use – Tools communities • ANT
  13. 13. Slide #13Graduate Program Games Research. Utrecht University, February 17, 2015 Games as a means of fostering algorithmic literacy • Algorithmic literacy as an economic and cultural requirement • What should algorithmic literacy comprise and how can it be promoted? • Google qCraft (Google Quantum A.I. Lab)
  14. 14. Slide #14Graduate Program Games Research. Utrecht University, February 17, 2015 Prototyping as a research heuristic – Analytical Game Design • Conceptually related e.g. to the Experimental Game Lab at Georgia Tech • How does practical rationality affect the semiotic/ hermeneutic study of games? • Uses accessible tools like Unity3D and Game Maker: Studio
  15. 15. Slide #15Graduate Program Games Research. Utrecht University, February 17, 2015

×