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WILLIAM AHMADI
williamahmadi@gmail.com Walthamstow, London Website Portfolio:
07759668432 https://uk.linkedin.com/pub/william-
ahmadi/1a/581/625
http://williamahmadi.wix.com/portfolio
PROFILE
I am a university student nearing graduation from Computer Games Art course looking for relevant
experience as a stepping point into the digital/creative industry. I have relevant experience working in a
team in an efficient manner taking/giving feedback, improving skills and getting the task at hand done.
EDUCATION
Teesside University 2011-2015
BA (Hons) Computer Games Art 2.2
Relevant Degree Modules:
Final Year Project
Advanced Game Development
Concept Art
Mechanical Asset Creation for Games
Character Asset Creation for Games
Environment Art for Games
The Journeyman Project
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C
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City and Islington College 2009-2011
BTEC Level Interactive Media
• Distinction, Distinction and Merit
Lammas Secondary school September 2009
GCSE
• 7 GCSEs A to C, including Maths A and
English Language B
SOFTWARE SKILLS:
Experience in various programs used in pipelines for team and course projects such as:
Unreal Engine 4
Substance Painter
Autodesk 3ds Max
Adobe Photoshop & Illustrator
Autodesk Mudbox
Unity 4
Microsoft Office
Adobe Premier Pro
NON-TECHNICAL SKILLS
Enthusiastic and eager to learn new skills.
Communication skills to work in any team
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Work efficiently in a team to get a project done to tight deadlines
KEY PROJECTS:
FINAL YEAR PROJECT: WAIBUU ARCADE COMPLEX
My final year project was a 3d environment based off an Arcade complex in Japan. The environment
was entirely displayed in Unreal Engine 4 to test its capabilities and push the boundaries of the tri
counts on my assets. I tested entirely new software such as Substance painter to produce faster and
better looking assets using PBR materials.
ADVANCED GAMES DEVELOPMENT: FRIGHT CLUB GAME
A student team project to produce a game across all 4 disciplines of art, animation, programming and
design. We produced a 3rd
person stealth game where you play as a monster trying to scare a child
avoiding npc parents in a stylised and playful world. Being in a team with constant communication and
weekly meetings taught me how to keep on track and be up to date with the team. We used methods
to match each other’s art style by using similar pipelines in addition to similar texture creation methods
to keep a visually similar environment in the Unity Engine
JOURNEYMAN
The journeyman project was pre-chosen teams across 3 disciplines of art, animation and design to cre-
ate a vertical slice of a game. We created a 3rd person game about a doctor trying to determine the
mystery deaths of inmates in a prison using conversation and investigative mechanics.
I was charged with environment art on one room of the game with another team mate. I had control on
the shaders and the main assets to replicate a sci-fi theme in UDK
Ludum Dare
Participated in one Ludum dare with an artist and 4 programmers creating a 2d pixel game. I learnt a lot
about the basic process of pixel art and animation for it in the simplest form.
EXPERIENCE
Tenshi Restaurant
Part Time Waiter
Duties include greeting, seating,
conversing and serving customers
Clean and set tables
Training new members of staff on a
regular basis
Balancing Deliveries and floor duties
in an efficient manner
July 2015 – January 2016
HOBBIES
I enjoy frequently playing video game from genres such as RTS, RPGs and various others.
I enjoy building Model Kits from Japan and even used one as reference to build 3d
alternative version of it.
Volleyball Club for general fitness.
References
Available on request