SlideShare a Scribd company logo
1 of 2
Download to read offline
1
WILLIAM AHMADI
williamahmadi@gmail.com Walthamstow, London Website Portfolio:
07759668432 https://uk.linkedin.com/pub/william-
ahmadi/1a/581/625
http://williamahmadi.wix.com/portfolio
PROFILE
I am a university student nearing graduation from Computer Games Art course looking for relevant
experience as a stepping point into the digital/creative industry. I have relevant experience working in a
team in an efficient manner taking/giving feedback, improving skills and getting the task at hand done.
EDUCATION
Teesside University 2011-2015
BA (Hons) Computer Games Art 2.2
Relevant Degree Modules:
Final Year Project
Advanced Game Development
Concept Art
Mechanical Asset Creation for Games
Character Asset Creation for Games
Environment Art for Games
The Journeyman Project
A
C
C
D
C
A
City and Islington College 2009-2011
BTEC Level Interactive Media
• Distinction, Distinction and Merit
Lammas Secondary school September 2009
GCSE
• 7 GCSEs A to C, including Maths A and
English Language B
SOFTWARE SKILLS:
Experience in various programs used in pipelines for team and course projects such as:
 Unreal Engine 4
 Substance Painter
 Autodesk 3ds Max
 Adobe Photoshop & Illustrator
 Autodesk Mudbox
 Unity 4
 Microsoft Office
 Adobe Premier Pro
NON-TECHNICAL SKILLS
 Enthusiastic and eager to learn new skills.
 Communication skills to work in any team
2
 Work efficiently in a team to get a project done to tight deadlines
KEY PROJECTS:
FINAL YEAR PROJECT: WAIBUU ARCADE COMPLEX
My final year project was a 3d environment based off an Arcade complex in Japan. The environment
was entirely displayed in Unreal Engine 4 to test its capabilities and push the boundaries of the tri
counts on my assets. I tested entirely new software such as Substance painter to produce faster and
better looking assets using PBR materials.
ADVANCED GAMES DEVELOPMENT: FRIGHT CLUB GAME
A student team project to produce a game across all 4 disciplines of art, animation, programming and
design. We produced a 3rd
person stealth game where you play as a monster trying to scare a child
avoiding npc parents in a stylised and playful world. Being in a team with constant communication and
weekly meetings taught me how to keep on track and be up to date with the team. We used methods
to match each other’s art style by using similar pipelines in addition to similar texture creation methods
to keep a visually similar environment in the Unity Engine
JOURNEYMAN
The journeyman project was pre-chosen teams across 3 disciplines of art, animation and design to cre-
ate a vertical slice of a game. We created a 3rd person game about a doctor trying to determine the
mystery deaths of inmates in a prison using conversation and investigative mechanics.
I was charged with environment art on one room of the game with another team mate. I had control on
the shaders and the main assets to replicate a sci-fi theme in UDK
Ludum Dare
Participated in one Ludum dare with an artist and 4 programmers creating a 2d pixel game. I learnt a lot
about the basic process of pixel art and animation for it in the simplest form.
EXPERIENCE
Tenshi Restaurant
Part Time Waiter
 Duties include greeting, seating,
conversing and serving customers
 Clean and set tables
 Training new members of staff on a
regular basis
 Balancing Deliveries and floor duties
in an efficient manner
July 2015 – January 2016
HOBBIES
 I enjoy frequently playing video game from genres such as RTS, RPGs and various others.
 I enjoy building Model Kits from Japan and even used one as reference to build 3d
alternative version of it.
 Volleyball Club for general fitness.
References
Available on request

More Related Content

Similar to William_Ahmadi_CV

Resume
ResumeResume
ResumeEmy Su
 
ANT College of Creative Design and Entertainment Technology
ANT College of Creative Design and Entertainment TechnologyANT College of Creative Design and Entertainment Technology
ANT College of Creative Design and Entertainment TechnologyBanyapon Poolsawas
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopMike Ploor
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKSMike Ploor
 
Terri Muharsky Resume 2010
Terri Muharsky Resume 2010Terri Muharsky Resume 2010
Terri Muharsky Resume 2010Aracnix
 
From learning design to game design and back; the Cyberdam example
From learning design to game design and back; the Cyberdam exampleFrom learning design to game design and back; the Cyberdam example
From learning design to game design and back; the Cyberdam examplePieter van der Hijden
 
L3 gd cv_template_200513_01
L3 gd cv_template_200513_01L3 gd cv_template_200513_01
L3 gd cv_template_200513_01Fryers
 
Andrew Wilt Portfolio
Andrew Wilt PortfolioAndrew Wilt Portfolio
Andrew Wilt PortfolioAndrew Wilt
 
L3 gd cv_template_200513_01
L3 gd cv_template_200513_01L3 gd cv_template_200513_01
L3 gd cv_template_200513_01eduriez
 

Similar to William_Ahmadi_CV (20)

Resume
ResumeResume
Resume
 
ANT College of Creative Design and Entertainment Technology
ANT College of Creative Design and Entertainment TechnologyANT College of Creative Design and Entertainment Technology
ANT College of Creative Design and Entertainment Technology
 
Task 8 cv
Task 8 cvTask 8 cv
Task 8 cv
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - Workshop
 
Resumenew
ResumenewResumenew
Resumenew
 
Designer CV
Designer CVDesigner CV
Designer CV
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKS
 
Edmondslideshare
EdmondslideshareEdmondslideshare
Edmondslideshare
 
nancy_resume_2015
nancy_resume_2015nancy_resume_2015
nancy_resume_2015
 
Ha1 task 8
Ha1 task 8Ha1 task 8
Ha1 task 8
 
Ha1 task 8
Ha1 task 8Ha1 task 8
Ha1 task 8
 
Terri Muharsky Resume 2010
Terri Muharsky Resume 2010Terri Muharsky Resume 2010
Terri Muharsky Resume 2010
 
From learning design to game design and back; the Cyberdam example
From learning design to game design and back; the Cyberdam exampleFrom learning design to game design and back; the Cyberdam example
From learning design to game design and back; the Cyberdam example
 
CV Chaima Jemmali
CV Chaima JemmaliCV Chaima Jemmali
CV Chaima Jemmali
 
L3 gd cv_template_200513_01
L3 gd cv_template_200513_01L3 gd cv_template_200513_01
L3 gd cv_template_200513_01
 
Dr Souvik Mukherjee
Dr Souvik MukherjeeDr Souvik Mukherjee
Dr Souvik Mukherjee
 
Andrew Wilt Portfolio
Andrew Wilt PortfolioAndrew Wilt Portfolio
Andrew Wilt Portfolio
 
My Example CV
My Example CVMy Example CV
My Example CV
 
Joel Robinson
Joel RobinsonJoel Robinson
Joel Robinson
 
L3 gd cv_template_200513_01
L3 gd cv_template_200513_01L3 gd cv_template_200513_01
L3 gd cv_template_200513_01
 

William_Ahmadi_CV

  • 1. 1 WILLIAM AHMADI williamahmadi@gmail.com Walthamstow, London Website Portfolio: 07759668432 https://uk.linkedin.com/pub/william- ahmadi/1a/581/625 http://williamahmadi.wix.com/portfolio PROFILE I am a university student nearing graduation from Computer Games Art course looking for relevant experience as a stepping point into the digital/creative industry. I have relevant experience working in a team in an efficient manner taking/giving feedback, improving skills and getting the task at hand done. EDUCATION Teesside University 2011-2015 BA (Hons) Computer Games Art 2.2 Relevant Degree Modules: Final Year Project Advanced Game Development Concept Art Mechanical Asset Creation for Games Character Asset Creation for Games Environment Art for Games The Journeyman Project A C C D C A City and Islington College 2009-2011 BTEC Level Interactive Media • Distinction, Distinction and Merit Lammas Secondary school September 2009 GCSE • 7 GCSEs A to C, including Maths A and English Language B SOFTWARE SKILLS: Experience in various programs used in pipelines for team and course projects such as:  Unreal Engine 4  Substance Painter  Autodesk 3ds Max  Adobe Photoshop & Illustrator  Autodesk Mudbox  Unity 4  Microsoft Office  Adobe Premier Pro NON-TECHNICAL SKILLS  Enthusiastic and eager to learn new skills.  Communication skills to work in any team
  • 2. 2  Work efficiently in a team to get a project done to tight deadlines KEY PROJECTS: FINAL YEAR PROJECT: WAIBUU ARCADE COMPLEX My final year project was a 3d environment based off an Arcade complex in Japan. The environment was entirely displayed in Unreal Engine 4 to test its capabilities and push the boundaries of the tri counts on my assets. I tested entirely new software such as Substance painter to produce faster and better looking assets using PBR materials. ADVANCED GAMES DEVELOPMENT: FRIGHT CLUB GAME A student team project to produce a game across all 4 disciplines of art, animation, programming and design. We produced a 3rd person stealth game where you play as a monster trying to scare a child avoiding npc parents in a stylised and playful world. Being in a team with constant communication and weekly meetings taught me how to keep on track and be up to date with the team. We used methods to match each other’s art style by using similar pipelines in addition to similar texture creation methods to keep a visually similar environment in the Unity Engine JOURNEYMAN The journeyman project was pre-chosen teams across 3 disciplines of art, animation and design to cre- ate a vertical slice of a game. We created a 3rd person game about a doctor trying to determine the mystery deaths of inmates in a prison using conversation and investigative mechanics. I was charged with environment art on one room of the game with another team mate. I had control on the shaders and the main assets to replicate a sci-fi theme in UDK Ludum Dare Participated in one Ludum dare with an artist and 4 programmers creating a 2d pixel game. I learnt a lot about the basic process of pixel art and animation for it in the simplest form. EXPERIENCE Tenshi Restaurant Part Time Waiter  Duties include greeting, seating, conversing and serving customers  Clean and set tables  Training new members of staff on a regular basis  Balancing Deliveries and floor duties in an efficient manner July 2015 – January 2016 HOBBIES  I enjoy frequently playing video game from genres such as RTS, RPGs and various others.  I enjoy building Model Kits from Japan and even used one as reference to build 3d alternative version of it.  Volleyball Club for general fitness. References Available on request