http://www.flickr.com/photos/pixteca/297504996/ 31 July 2008
http://www.flickr.com/photos/picstever/387307699/
see themselves as a hero on a quest. are willing to experiment and keep trying. are willing to seek expertise and ask for help. desire to collaborate. learn from their mistakes and can adapt quickly. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
thrive on fast decision-making & good at prioritizing. are willing to take risks. are very good at multitasking and continuous partial attention. are constantly seeking to be challenged. are proactive rather than reactive. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
are format-agnostic. want to do their own research and figure things out for themselves (no spoon-feeding). are used to creating content. expect interaction, rewards, customization, and multiple paths. have an inherent distrust of bosses. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Whack Your Boss @ http://www.doodie.com/anger_management.php
http://www.flickr.com/photos/buffcorephil/110126492/
http://www.theesa.com/facts/gamer_data.php
http://www.flickr.com/photos/ovenbird/402211809/ http://www.flickr.com/photos/ovenbird/402181000/
http://www.flickr.com/photos/skokiepl/2698675777/
http://www.flickr.com/photos/alatechsourceblog/366428922/
http://www.flickr.com/photos/libraryman/365732115 http://www.flickr.com/photos/libraryman/365732117
http://www.flickr.com/photos/travelinlibrarian/2395049927/
http://www.flickr.com/photos/travelinlibrarian/2395059219/
http://www.flickr.com/photos/informationgoddess29/638529783/
a place to store stacks of paper a place where people can take books off of the shelves a collection of fiction a place where children can learn to read a music store a movie theatre/movie rental store a computer lab a café
"One kid told us videogames are gateway drugs for libraries.“   ─ Eli Neiburger, Ann Arbor District Library author of  Gamers… in the Library?!
http://www.flickr.com/photos/melancon/336854405/
http://www.flickr.com/photos/melancon/336854631/
http://www.flickr.com/photos/melancon/336854579/
http://www.flickr.com/photos/shifted/464639170/
 
Teen  After-Hours Game Night Chatfield Public Library http://www.flickr.com/photos/66422613@N00/sets/72157594586744066/
http://www.flickr.com/photos/alaskanlibrarian/531166483/
If your library is no place for games and entertainment then you must get rid of all of these… http://www.flickr.com/photos/arahsae/2068258/
http://www.flickr.com/photos/adventuresinlibraryschool/380941282/
http://flickr.com/photos/libraryman/2705385233/ http://librariesandlibrarians.guildomatic.com/
http://flickr.com/photos/libraryman/2697341389/
http://www.slideshare.net/nebraskaccess Michael Sauers [email_address]

Get Your Game On: Why Gaming in Libraries