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Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
Get Your Game On: Why Gaming in Libraries
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Get Your Game On: Why Gaming in Libraries

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Presented by Michael Sauers and Christa Burns at the University of Nebraska Lincoln, Love Library as part of their Staff Gaming Day. Photos from the day can be found @ …

Presented by Michael Sauers and Christa Burns at the University of Nebraska Lincoln, Love Library as part of their Staff Gaming Day. Photos from the day can be found @ http://www.flickr.com/photos/librarycommission/sets/72157606480977496/

Published in: Business, Education
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  • Transcript

    • 1. http://www.flickr.com/photos/pixteca/297504996/ 31 July 2008
    • 2. http://www.flickr.com/photos/picstever/387307699/
    • 3.
      • see themselves as a hero on a quest.
      • are willing to experiment and keep trying.
      • are willing to seek expertise and ask for help.
      • desire to collaborate.
      • learn from their mistakes and can adapt quickly.
      Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
    • 4.
      • thrive on fast decision-making & good at prioritizing.
      • are willing to take risks.
      • are very good at multitasking and continuous partial attention.
      • are constantly seeking to be challenged.
      • are proactive rather than reactive.
      Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
    • 5.
      • are format-agnostic.
      • want to do their own research and figure things out for themselves (no spoon-feeding).
      • are used to creating content.
      • expect interaction, rewards, customization, and multiple paths.
      • have an inherent distrust of bosses.
      Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
    • 6. Whack Your Boss @ http://www.doodie.com/anger_management.php
    • 7. http://www.flickr.com/photos/buffcorephil/110126492/
    • 8. http://www.theesa.com/facts/gamer_data.php
    • 9. http://www.flickr.com/photos/ovenbird/402211809/ http://www.flickr.com/photos/ovenbird/402181000/
    • 10. http://www.flickr.com/photos/skokiepl/2698675777/
    • 11. http://www.flickr.com/photos/alatechsourceblog/366428922/
    • 12. http://www.flickr.com/photos/libraryman/365732115 http://www.flickr.com/photos/libraryman/365732117
    • 13. http://www.flickr.com/photos/travelinlibrarian/2395049927/
    • 14. http://www.flickr.com/photos/travelinlibrarian/2395059219/
    • 15. http://www.flickr.com/photos/informationgoddess29/638529783/
    • 16.
      • a place to store stacks of paper
      • a place where people can take books off of the shelves
      • a collection of fiction
      • a place where children can learn to read
      • a music store
      • a movie theatre/movie rental store
      • a computer lab
      • a café
    • 17.
      • "One kid told us videogames are gateway drugs for libraries.“ ─ Eli Neiburger, Ann Arbor District Library author of Gamers… in the Library?!
    • 18. http://www.flickr.com/photos/melancon/336854405/
    • 19. http://www.flickr.com/photos/melancon/336854631/
    • 20. http://www.flickr.com/photos/melancon/336854579/
    • 21. http://www.flickr.com/photos/shifted/464639170/
    • 22.  
    • 23. Teen After-Hours Game Night Chatfield Public Library http://www.flickr.com/photos/66422613@N00/sets/72157594586744066/
    • 24. http://www.flickr.com/photos/alaskanlibrarian/531166483/
    • 25. If your library is no place for games and entertainment then you must get rid of all of these… http://www.flickr.com/photos/arahsae/2068258/
    • 26. http://www.flickr.com/photos/adventuresinlibraryschool/380941282/
    • 27. http://flickr.com/photos/libraryman/2705385233/ http://librariesandlibrarians.guildomatic.com/
    • 28. http://flickr.com/photos/libraryman/2697341389/
    • 29.
      • http://www.slideshare.net/nebraskaccess
      Michael Sauers [email_address]

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