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Technology in the Classroom

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Transcript

  • 1. Technology in the Classroom
    Noel Becerra
  • 2. Why Use Technology in the Classroom?
  • 3. Did you Know?
    By age 21, the average person will have spent….
    10,000 hours video games
    20,000 emails
    20,000 hours TV
    10,000 hours on a cell phone
    Under 5,000 hours reading
    Prensky, M. (2003). Digital game based learning: Exploring the digital generation.
    Washington, DC: Education Technology, U.S. Department of Education.
  • 4. Technology is Everywhere
    MySpace, Facebook
    Camera Phones
    Texting and Instant messaging
    Handheld Games
    Smart Phones
    GPS devices
    You Tube
    Blogs
    Video Games
    Skype
  • 5. Technology Available for the Classroom
    Computers
    Internet
    Smartboards (ActivBoards)
    ActivVotes
    Networks
    Projectors
    Document Cameras
  • 6. Benefits of Incorporating technology
  • 7. Benefits of Incorporating Technology
    Technology is a fun learning tool.
    Technology enhances student interest by getting them engaged.
    Increases academic resources available to students.
    Teaches students in an environment they are familiar with.
  • 8. Benefits of Incorporating Technology
    Students are learning while doing something they enjoy doing.
    Takes students to places that they would never have a chance to go to otherwise.
    Students need the tools to succeed in the digital era.
  • 9. What can we do to integrate technology?
  • 10. Recommendations when incorporating Technology
    Get to know your students
    Balance technology with traditional resources.
    Use technology effectively, don’t just let them sit in front of the computer.
    Engage students in different learning experiences.
    It is about getting the students to interact and involved.
  • 11. References
    Prensky, M. (2003). Digital game based learning: Exploring the digital generation. Washington, DC: Education Technology, U.S. Department of Education.