Technology in the Classroom<br />Noel Becerra<br />
Why Use Technology in the Classroom?<br />
Did you Know?<br />By age 21, the average person will have spent….<br />10,000 hours video games<br />20,000 emails<br />2...
Technology is Everywhere<br />MySpace, Facebook<br />Camera Phones<br />Texting and Instant messaging<br />Handheld Games<...
Technology Available for the Classroom<br />Computers<br />Internet<br />Smartboards (ActivBoards)<br />ActivVotes<br />Ne...
Benefits of Incorporating technology<br />
Benefits of Incorporating Technology<br />Technology is a fun learning tool.<br />Technology enhances student interest by ...
Benefits of Incorporating Technology<br />Students are learning while doing something they enjoy doing.<br />Takes student...
What can we do to integrate technology?<br />
Recommendations when incorporating Technology<br />Get to know your students <br />Balance technology with traditional res...
References<br />Prensky, M. (2003). Digital game based learning: Exploring the digital generation. Washington, DC: Educati...
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Technology in the Classroom

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Technology in the Classroom

  1. 1. Technology in the Classroom<br />Noel Becerra<br />
  2. 2. Why Use Technology in the Classroom?<br />
  3. 3. Did you Know?<br />By age 21, the average person will have spent….<br />10,000 hours video games<br />20,000 emails<br />20,000 hours TV<br />10,000 hours on a cell phone<br />Under 5,000 hours reading<br />Prensky, M. (2003). Digital game based learning: Exploring the digital generation. <br />Washington, DC: Education Technology, U.S. Department of Education.<br />
  4. 4. Technology is Everywhere<br />MySpace, Facebook<br />Camera Phones<br />Texting and Instant messaging<br />Handheld Games<br />Smart Phones<br />GPS devices<br />You Tube<br />Blogs<br />Video Games<br />Skype<br />
  5. 5. Technology Available for the Classroom<br />Computers<br />Internet<br />Smartboards (ActivBoards)<br />ActivVotes<br />Networks<br />Projectors<br />Document Cameras<br />
  6. 6. Benefits of Incorporating technology<br />
  7. 7. Benefits of Incorporating Technology<br />Technology is a fun learning tool.<br />Technology enhances student interest by getting them engaged.<br />Increases academic resources available to students.<br />Teaches students in an environment they are familiar with.<br />
  8. 8. Benefits of Incorporating Technology<br />Students are learning while doing something they enjoy doing.<br />Takes students to places that they would never have a chance to go to otherwise.<br />Students need the tools to succeed in the digital era.<br />
  9. 9. What can we do to integrate technology?<br />
  10. 10. Recommendations when incorporating Technology<br />Get to know your students <br />Balance technology with traditional resources.<br />Use technology effectively, don’t just let them sit in front of the computer.<br />Engage students in different learning experiences.<br />It is about getting the students to interact and involved.<br />
  11. 11. References<br />Prensky, M. (2003). Digital game based learning: Exploring the digital generation. Washington, DC: Education Technology, U.S. Department of Education.<br />

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