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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Super Mario Sunshine

Provide detailed descriptions from chosen examples that
establish…
Setting

0:01 – 0:02 retro coin sound effect.
0:03 – 0:10 A stroke or scribble effect which ends
with 2 extra strokes and a sinister bird noise
which is then consumed by the sound of an
aircraft passing by.
0:10 – 0:17 Aircraft appears to be coming closer.
0:18 - 0:30 The sound of a generator or engine
plays in the background and becomes decreased
after 0:30

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
(Studio recording.)
(Studio recording & VST instruments and effects.)

(VST instruments and effects.)
(Audio field recordings & VST instruments and effects.)

0:18 – 0:24 Someone/something, walks across the
ground, most presumably a passenger.

(Studio recording & VST instruments and effects.)

0:30 – 0:31 A twinkling effect. Followed by
dialogue of a characters reaction to the sound.

(Studio recording & VST instruments and effects.)

0:38 – 1:10 A catchy tune followed by what most
would assume is an advert for a holiday
destination

(Studio recording & VST instruments and effects.)

1:31 – 1:41 Aircraft appears to be moving away.

(VST instruments and effects.)

1:41 – 1:55 Aircraft appears to be landing
becoming louder towards the destination.

(VST instruments and effects.)
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

1:55 – 1:57 A sudden screech of the brakes
causing the passengers to panic.

(Studio recording & VST instruments and effects.)

1:57 – 2:00 Aircraft comes to a halt and is
followed by dialogue of the female character.

(Studio recording & VST instruments and effects.)

2:06 – 2:10 A sinister tune plays for a few seconds
then silence falls for a few moments.

(Use of traditional instruments & VST instruments
and effects.)

2:11 – 2:23 A mysterious theme plays in the
background.

(Use of traditional instruments.)

2:23 – 2:27 A puzzling sound plays for a few
seconds fading out over time.
Mood

0:01 – 0:10 Intrigued by what created the sinister
noise.
0:18 – 0:30 everything is fairly quiet no characters
pointed out to this point.
0:18 – 0:24 Relieved to hear a characters
movements.
0:30 – 0:38 Very subtle and calm
0:38 – 1:10 very cheery and focused.
1:55 – 1:57 concerned about the events that just
happened.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game genre

From what I could gather from my analysis the
game appears to be an adventure game based in
the holiday destination of isle delfino.

Narrative

0:31 – 0:33 Female character reacts to the image
emitting the twinkling effect.

2:35(Studio recording.)

0:41 – 1:10 Presumably an advertisement
encouraging people to visit this holiday
destination.

(Studio recording.)

1:10 – 1:18 Female character in a shocked tone
says the protagonists name in what sounds like
she is questioning something.

(Studio recording.)

2:03 – 2:05 Female character begins to question
why they suddenly stopped.

(Studio recording.)

2:14 – 2:20 higher pitched characters questions
something which is in their view and an elder tells
them to leave it alone.

(Studio recording.)

2:31 – 2:33 Female character attempts to ask the
elder a question.

(Studio recording.)

2:34 – 2:35 Female appears to act shocked again .

(Studio recording.)
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

2:40 – 2:50 The protagonist and elder begin to
discuss the condition of what we now believe to
be the princess.

(Studio recording.)

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Super mario sunshine anaylysis 171213odt

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Super Mario Sunshine Provide detailed descriptions from chosen examples that establish… Setting 0:01 – 0:02 retro coin sound effect. 0:03 – 0:10 A stroke or scribble effect which ends with 2 extra strokes and a sinister bird noise which is then consumed by the sound of an aircraft passing by. 0:10 – 0:17 Aircraft appears to be coming closer. 0:18 - 0:30 The sound of a generator or engine plays in the background and becomes decreased after 0:30 Clearly state what production technique(s) you think have been used to create specific soundtrack elements (Studio recording.) (Studio recording & VST instruments and effects.) (VST instruments and effects.) (Audio field recordings & VST instruments and effects.) 0:18 – 0:24 Someone/something, walks across the ground, most presumably a passenger. (Studio recording & VST instruments and effects.) 0:30 – 0:31 A twinkling effect. Followed by dialogue of a characters reaction to the sound. (Studio recording & VST instruments and effects.) 0:38 – 1:10 A catchy tune followed by what most would assume is an advert for a holiday destination (Studio recording & VST instruments and effects.) 1:31 – 1:41 Aircraft appears to be moving away. (VST instruments and effects.) 1:41 – 1:55 Aircraft appears to be landing becoming louder towards the destination. (VST instruments and effects.)
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games 1:55 – 1:57 A sudden screech of the brakes causing the passengers to panic. (Studio recording & VST instruments and effects.) 1:57 – 2:00 Aircraft comes to a halt and is followed by dialogue of the female character. (Studio recording & VST instruments and effects.) 2:06 – 2:10 A sinister tune plays for a few seconds then silence falls for a few moments. (Use of traditional instruments & VST instruments and effects.) 2:11 – 2:23 A mysterious theme plays in the background. (Use of traditional instruments.) 2:23 – 2:27 A puzzling sound plays for a few seconds fading out over time. Mood 0:01 – 0:10 Intrigued by what created the sinister noise. 0:18 – 0:30 everything is fairly quiet no characters pointed out to this point. 0:18 – 0:24 Relieved to hear a characters movements. 0:30 – 0:38 Very subtle and calm 0:38 – 1:10 very cheery and focused. 1:55 – 1:57 concerned about the events that just happened.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game genre From what I could gather from my analysis the game appears to be an adventure game based in the holiday destination of isle delfino. Narrative 0:31 – 0:33 Female character reacts to the image emitting the twinkling effect. 2:35(Studio recording.) 0:41 – 1:10 Presumably an advertisement encouraging people to visit this holiday destination. (Studio recording.) 1:10 – 1:18 Female character in a shocked tone says the protagonists name in what sounds like she is questioning something. (Studio recording.) 2:03 – 2:05 Female character begins to question why they suddenly stopped. (Studio recording.) 2:14 – 2:20 higher pitched characters questions something which is in their view and an elder tells them to leave it alone. (Studio recording.) 2:31 – 2:33 Female character attempts to ask the elder a question. (Studio recording.) 2:34 – 2:35 Female appears to act shocked again . (Studio recording.)
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games 2:40 – 2:50 The protagonist and elder begin to discuss the condition of what we now believe to be the princess. (Studio recording.)