1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Super Mario Sunshine
Provide detailed descriptions from chosen examples that
establish…
Setting
0:01 – 0:02 retro coin sound effect.
0:03 – 0:10 A stroke or scribble effect which ends
with 2 extra strokes and a sinister bird noise
which is then consumed by the sound of an
aircraft passing by.
0:10 – 0:17 Aircraft appears to be coming closer.
0:18 - 0:30 The sound of a generator or engine
plays in the background and becomes decreased
after 0:30
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
(Studio recording.)
(Studio recording & VST instruments and effects.)
(VST instruments and effects.)
(Audio field recordings & VST instruments and effects.)
0:18 – 0:24 Someone/something, walks across the
ground, most presumably a passenger.
(Studio recording & VST instruments and effects.)
0:30 – 0:31 A twinkling effect. Followed by
dialogue of a characters reaction to the sound.
(Studio recording & VST instruments and effects.)
0:38 – 1:10 A catchy tune followed by what most
would assume is an advert for a holiday
destination
(Studio recording & VST instruments and effects.)
1:31 – 1:41 Aircraft appears to be moving away.
(VST instruments and effects.)
1:41 – 1:55 Aircraft appears to be landing
becoming louder towards the destination.
(VST instruments and effects.)
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
1:55 – 1:57 A sudden screech of the brakes
causing the passengers to panic.
(Studio recording & VST instruments and effects.)
1:57 – 2:00 Aircraft comes to a halt and is
followed by dialogue of the female character.
(Studio recording & VST instruments and effects.)
2:06 – 2:10 A sinister tune plays for a few seconds
then silence falls for a few moments.
(Use of traditional instruments & VST instruments
and effects.)
2:11 – 2:23 A mysterious theme plays in the
background.
(Use of traditional instruments.)
2:23 – 2:27 A puzzling sound plays for a few
seconds fading out over time.
Mood
0:01 – 0:10 Intrigued by what created the sinister
noise.
0:18 – 0:30 everything is fairly quiet no characters
pointed out to this point.
0:18 – 0:24 Relieved to hear a characters
movements.
0:30 – 0:38 Very subtle and calm
0:38 – 1:10 very cheery and focused.
1:55 – 1:57 concerned about the events that just
happened.
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game genre
From what I could gather from my analysis the
game appears to be an adventure game based in
the holiday destination of isle delfino.
Narrative
0:31 – 0:33 Female character reacts to the image
emitting the twinkling effect.
2:35(Studio recording.)
0:41 – 1:10 Presumably an advertisement
encouraging people to visit this holiday
destination.
(Studio recording.)
1:10 – 1:18 Female character in a shocked tone
says the protagonists name in what sounds like
she is questioning something.
(Studio recording.)
2:03 – 2:05 Female character begins to question
why they suddenly stopped.
(Studio recording.)
2:14 – 2:20 higher pitched characters questions
something which is in their view and an elder tells
them to leave it alone.
(Studio recording.)
2:31 – 2:33 Female character attempts to ask the
elder a question.
(Studio recording.)
2:34 – 2:35 Female appears to act shocked again .
(Studio recording.)
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
2:40 – 2:50 The protagonist and elder begin to
discuss the condition of what we now believe to
be the princess.
(Studio recording.)