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Game Monetization Tips &
Techniques
Mochammad Masbuchin
Monday, 13 January 2014
Aula Teknik Informatika ITS Lantai 2
Surabaya
Internet Marketing Dojo
www.dojo.cc
Amplop.in
StupidPie
Numbers...
• 70.4Bn Total Revenue
• 1.231M Gamers
• 18% Mobile
• 21% MMO
How to Monetize Game?
1. Paid Games
• Advantages:
• Instant money
• Monetize without coding

• Disadvantages:
• Less attractive to users
• Market is closed in some countries

• Example:
• Minecraft, $250M ( 2012 )
• Angry Birds Space, $2M ( Estimates )
2. Free + Ads
• Advantages:
• Easy install
• Lots of ad network

• Disadvantages:
• Sometimes disturbing and intrusive
• Bad ad network = Bad rating on app store/play store

• Example:
• Tebak gambar, $500-1K/Month ( Estimates )
• Angry Gran Run, $10K/Month ( Estimates )
3. Freemium
• Advantages:
• High income potential
• Easy to promote

• Disadvantages:
• Longer development time

• Example:
• Candy Crush Saga, $600K/DAY ( Estimates )
• Jetpack Joyride, $11,225/day ( Estimates )
Tips #1: Starts with free + ads
• Paid app is only 10% of total revenue
• Faster to enter the market
• Get feedback from the reviews
• See response to market faster
Tips #2: Good Enough is Fine
• Perfectionist can be a bad thing
• No software is perfect
• Faster release, faster bug fix
• Action is more important than thinking :D stop thinking about metrics
before finishing the app.
Tips #3: Prepare update for Freemium version
• If there are lots of installs
• Market responses has been confirmed
• Consumables:
• Swords
• Power Thread

• Unlockables:
• Level,
• Package

• Read: http://www.slideshare.net/inmobi/top-mobile-appmonetization-tactics-you-ought-to-know
Tips #4: Quick Money
• Game development is time consuming, create other apps that can get
you quick money so as not to run out of money, e.g.:
• Create popular app’s clone, sell it to marketplace
• Create app template, release it with various title, add ads

• Quick money guarantee our team to survive. Even though it’s not that
cool :v
• Long term + Short term = $$$
• Separate quick money account with your main account
Quick Money #1: Marketplace
http://www.dojo.cc/go/codecanyon
Quick Money #2: Marketplace
http://www.dojo.cc/go/chupamobile
Quick Money #3: App Template
www.dojo.cc/android-wallpaper-app/
A little secret
• Before angry birds, rovio had made 51 games that... failed
• Don’t be afraid to fail, event failed project can become $$$. example:
noobita,
• Even though we can’t get $, as long as our app is useful, we can still
get profit. At least we get list. More list = more money.
• On our next meeting we will discuss about App Promotion: Free &
Paid. Including using Facebook to make lots of people install our app
:D
Thank You
Mochammad Masbuchin
buchin@dropsugar.com
08113635376
http://www.dojo.cc

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Game Monetization Tips & Techniques

  • 1. Game Monetization Tips & Techniques Mochammad Masbuchin Monday, 13 January 2014 Aula Teknik Informatika ITS Lantai 2 Surabaya
  • 5. Numbers... • 70.4Bn Total Revenue • 1.231M Gamers • 18% Mobile • 21% MMO
  • 7.
  • 8. 1. Paid Games • Advantages: • Instant money • Monetize without coding • Disadvantages: • Less attractive to users • Market is closed in some countries • Example: • Minecraft, $250M ( 2012 ) • Angry Birds Space, $2M ( Estimates )
  • 9.
  • 10. 2. Free + Ads • Advantages: • Easy install • Lots of ad network • Disadvantages: • Sometimes disturbing and intrusive • Bad ad network = Bad rating on app store/play store • Example: • Tebak gambar, $500-1K/Month ( Estimates ) • Angry Gran Run, $10K/Month ( Estimates )
  • 11.
  • 12. 3. Freemium • Advantages: • High income potential • Easy to promote • Disadvantages: • Longer development time • Example: • Candy Crush Saga, $600K/DAY ( Estimates ) • Jetpack Joyride, $11,225/day ( Estimates )
  • 13. Tips #1: Starts with free + ads • Paid app is only 10% of total revenue • Faster to enter the market • Get feedback from the reviews • See response to market faster
  • 14. Tips #2: Good Enough is Fine • Perfectionist can be a bad thing • No software is perfect • Faster release, faster bug fix • Action is more important than thinking :D stop thinking about metrics before finishing the app.
  • 15. Tips #3: Prepare update for Freemium version • If there are lots of installs • Market responses has been confirmed • Consumables: • Swords • Power Thread • Unlockables: • Level, • Package • Read: http://www.slideshare.net/inmobi/top-mobile-appmonetization-tactics-you-ought-to-know
  • 16. Tips #4: Quick Money • Game development is time consuming, create other apps that can get you quick money so as not to run out of money, e.g.: • Create popular app’s clone, sell it to marketplace • Create app template, release it with various title, add ads • Quick money guarantee our team to survive. Even though it’s not that cool :v • Long term + Short term = $$$ • Separate quick money account with your main account
  • 17. Quick Money #1: Marketplace http://www.dojo.cc/go/codecanyon
  • 18. Quick Money #2: Marketplace http://www.dojo.cc/go/chupamobile
  • 19. Quick Money #3: App Template www.dojo.cc/android-wallpaper-app/
  • 20. A little secret • Before angry birds, rovio had made 51 games that... failed • Don’t be afraid to fail, event failed project can become $$$. example: noobita, • Even though we can’t get $, as long as our app is useful, we can still get profit. At least we get list. More list = more money. • On our next meeting we will discuss about App Promotion: Free & Paid. Including using Facebook to make lots of people install our app :D