SlideShare a Scribd company logo
1 of 1
Download to read offline
©2016 Romero
Pedagogical uses of technologies can engage
learners as interactive consumers or as creative thinkers.
(Romero, Laferrière, & Power, 2016) (Resnick, 2007)
Computing
Learning to code VS learning through creative programming
(Romero, Davidson, Cucinelli, Ouellet & Arthur, 2016)
Resnick’s 4 P’s of Creative Learning:
Projects, Peers, Passion, and Play
+
Intergenerational learning
+
#5c21 Five keys skills for 21st education
Designing creative computing
learning activities
(Flannery et al, 2013)
(Romero & Vallerand, 2016)
Unplugged
computing
Creative
robotics
Creative
programming
Digital comic
creation
3D creation
activities
Critical thinking /
Creativity /
Collaboration /
Problem solving /
Computational thinking
Creativity is a process that aims at
designing a new, innovating and pertinent way of
responding to a potential problematic situation
which is valued by a group of reference in a
context-specific situation.
Problem solving is the ability to identify a
problematic situation for which the process and solution
is not known in advance. It is also the ability to
determine, build and enforce a solution in an effective
way.
Collaboration is the capacity to develop a shared
comprehension of a common objective within a team and
coordinate the actions towards its realization.
Critical thinking is the capacity to develop
independent, critical thought. It enables the analysis
of ideas, knowledge and process linked to our
personal value system and judgment. Critical
thinking relies on given criteria and takes into
account factors such as the cultural context and
interpersonal relationships.
(Resnick, 2014)
Creativity and ER :
● Develop creativity in the design of the robot, its
construction or its programming.
● Develop innovative and relevant new solutions to
achieve a robotics challenge.
● Go beyond the passive consumption or
interactive use of technologies and develop a
creative approach to technology (e.g. creative
programming).
Problem solving and ER:
● Develop a positive attitude to
problems as a source for learning
and resilience development.
● Develop an iterative approach and
build prototypes (design thinking)
to solve a complex problem-solving
situation.
● Develop the ability to analyze and
break down the needs of a robotics
challenge.
● Develop the ability to determine a
solution to build, implement it and
evaluate it.
Collaboration and ER :
● Develop collaboration during robotics
team challenges that require
coordination of different members.
● Highlight and engage the diversity of
skills and talents of the team members.
● Develop the learner's' engagement
through cooperation and competition
dynamics.
Critical thinking and ER :
● Understand and be critical towards existing
technologies.
● Reflect on the ethical challenges of human-robot
interactions.
Computational thinking and ER :
● Learning to program through visual programming
interfaces (e.g. Scratch) supporting the understanding of
computational processes and methods.
● Develop the capacity for abstraction, decomposition and
structuring of data and processes necessary for
programming the robot.
#Vibot the robot
● A children's’ book about programming
(Scratch) and educational robotics.
● Available in French and English
(paper and online).
● #Vibot Scratch studio aims to invite
the readers to engage in the creative
creation of new adventures for
#Vibot.
#Vibot the robot, a children’s book
for introducing Creative Programming and Robotics
Vivian and Victor are twins. For their
birthday, they receive a robot as a gift.
They decide to call it Vibot. Before they
can play with it, Vivian and Victor must
assemble the parts, charge the batteries
and learn to speak to Vibot in its own
language: programming.
Educational Robotics (ER),
a privileged tool for the development of the 21st century skills
Computational thinking is a set of cognitive
and metacognitive strategies linked to computer-related
process and methods such abstraction, algorithmics,
pattern identification, decomposition and complex
structural organization of knowledge into logical
sequences.
Creative
electronics
Romero, M. (2016). Intergenerational creative game creation with Scratch. Presented at the #ScratchMIT2016. MIT Media Lab.

More Related Content

What's hot

Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Daniele Di Mitri
 

What's hot (14)

2021 Creativity and Game Based Learning @margaridaromero
2021 Creativity and Game Based Learning @margaridaromero2021 Creativity and Game Based Learning @margaridaromero
2021 Creativity and Game Based Learning @margaridaromero
 
CocciBot: transforming the mBot pedagogical robot to be used from kindergarte...
CocciBot: transforming the mBot pedagogical robot to be used from kindergarte...CocciBot: transforming the mBot pedagogical robot to be used from kindergarte...
CocciBot: transforming the mBot pedagogical robot to be used from kindergarte...
 
A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...
 
ANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker educationANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker education
 
2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings 2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings
 
13_12_2019 «Mapa ampliado de alfabetización digital como una herramienta con...
 13_12_2019 «Mapa ampliado de alfabetización digital como una herramienta con... 13_12_2019 «Mapa ampliado de alfabetización digital como una herramienta con...
13_12_2019 «Mapa ampliado de alfabetización digital como una herramienta con...
 
20181119 Attitudes in #makered @mmakerfaire @act_concordia @margaridaromero
20181119 Attitudes in #makered @mmakerfaire @act_concordia @margaridaromero20181119 Attitudes in #makered @mmakerfaire @act_concordia @margaridaromero
20181119 Attitudes in #makered @mmakerfaire @act_concordia @margaridaromero
 
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...
 
”Davidin ja Goljatin taistelu: kesyttääkö opettaja teknologian vai jyrääkö te...
”Davidin ja Goljatin taistelu: kesyttääkö opettajateknologian vai jyrääkö te...”Davidin ja Goljatin taistelu: kesyttääkö opettajateknologian vai jyrääkö te...
”Davidin ja Goljatin taistelu: kesyttääkö opettaja teknologian vai jyrääkö te...
 
Scuola++ Whitepaper, nov 2015
Scuola++ Whitepaper, nov 2015Scuola++ Whitepaper, nov 2015
Scuola++ Whitepaper, nov 2015
 
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...
 
NYSCATE HV 2015 Scratch Hour of Code
NYSCATE HV 2015 Scratch Hour of CodeNYSCATE HV 2015 Scratch Hour of Code
NYSCATE HV 2015 Scratch Hour of Code
 
Otavan Opisto Workshop: Using 3D Virtual Worlds in International Schools
Otavan Opisto Workshop: Using 3D Virtual Worlds in International SchoolsOtavan Opisto Workshop: Using 3D Virtual Worlds in International Schools
Otavan Opisto Workshop: Using 3D Virtual Worlds in International Schools
 
Second Life Kiinassa - David W. Dees
Second Life Kiinassa - David W. DeesSecond Life Kiinassa - David W. Dees
Second Life Kiinassa - David W. Dees
 

Viewers also liked

№ 2. содержание поурочного плана
№ 2. содержание поурочного плана№ 2. содержание поурочного плана
№ 2. содержание поурочного плана
nata086550
 
Hardware Freedom Day Moscow 2013
Hardware Freedom Day Moscow 2013Hardware Freedom Day Moscow 2013
Hardware Freedom Day Moscow 2013
Oksana Kurysheva
 
Светлана Мосалёва - Scratchduino
Светлана Мосалёва - ScratchduinoСветлана Мосалёва - Scratchduino
Светлана Мосалёва - Scratchduino
Oksana Kurysheva
 

Viewers also liked (20)

Tracking Tools In Computer Learning Environments
Tracking Tools In Computer Learning EnvironmentsTracking Tools In Computer Learning Environments
Tracking Tools In Computer Learning Environments
 
Pulling force
Pulling forcePulling force
Pulling force
 
Computational Thinking - a 4 step approach and a new pedagogy
Computational Thinking - a 4 step approach and a new pedagogyComputational Thinking - a 4 step approach and a new pedagogy
Computational Thinking - a 4 step approach and a new pedagogy
 
ACT activities. Let’s have creative fun together!
ACT activities. Let’s have creative fun together!ACT activities. Let’s have creative fun together!
ACT activities. Let’s have creative fun together!
 
№ 2. содержание поурочного плана
№ 2. содержание поурочного плана№ 2. содержание поурочного плана
№ 2. содержание поурочного плана
 
Планирование по информатике в 5-6 классах
Планирование по информатике в 5-6 классахПланирование по информатике в 5-6 классах
Планирование по информатике в 5-6 классах
 
Immersive Coding
Immersive CodingImmersive Coding
Immersive Coding
 
Hardware Freedom Day Moscow 2013
Hardware Freedom Day Moscow 2013Hardware Freedom Day Moscow 2013
Hardware Freedom Day Moscow 2013
 
стартовая презентация (2)
стартовая презентация (2)стартовая презентация (2)
стартовая презентация (2)
 
Мир Scratch
Мир ScratchМир Scratch
Мир Scratch
 
презентация по здоровье сберегающим технологиям
презентация по здоровье сберегающим технологиямпрезентация по здоровье сберегающим технологиям
презентация по здоровье сберегающим технологиям
 
Serious Games, Collaborative Learning,
Serious Games, Collaborative Learning, Serious Games, Collaborative Learning,
Serious Games, Collaborative Learning,
 
#5c21 Values and attitudes in relation to the 21st century competencies
#5c21 Values and attitudes in relation to the 21st century competencies#5c21 Values and attitudes in relation to the 21st century competencies
#5c21 Values and attitudes in relation to the 21st century competencies
 
КТП 6 фгос (2)
КТП 6 фгос (2)КТП 6 фгос (2)
КТП 6 фгос (2)
 
Светлана Мосалёва - Scratchduino
Светлана Мосалёва - ScratchduinoСветлана Мосалёва - Scratchduino
Светлана Мосалёва - Scratchduino
 
АЗС на конкурс
АЗС на конкурсАЗС на конкурс
АЗС на конкурс
 
Scratch
ScratchScratch
Scratch
 
Уроки Scratch
Уроки Scratch Уроки Scratch
Уроки Scratch
 
програмування в Scratch
програмування в Scratchпрограмування в Scratch
програмування в Scratch
 
опис досвіду роботи
опис досвіду роботи опис досвіду роботи
опис досвіду роботи
 

Similar to #ScratchMIT2016 Ignite talk on intergenerational creative game creation

Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
lmittler
 
Presentation 21 09
Presentation 21 09Presentation 21 09
Presentation 21 09
guest6ef31d
 
Mi and technology speech
Mi and technology speechMi and technology speech
Mi and technology speech
Kellie Demmler
 
Introduction to graphic design 3
Introduction to graphic design 3Introduction to graphic design 3
Introduction to graphic design 3
Sierra Siemer
 
Algorithmic thinking and digital fabrication (1) (2)
Algorithmic thinking and digital fabrication (1) (2)Algorithmic thinking and digital fabrication (1) (2)
Algorithmic thinking and digital fabrication (1) (2)
Prabhat Kumar
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
lmittler
 

Similar to #ScratchMIT2016 Ignite talk on intergenerational creative game creation (20)

20181118 #SmartCityMaker @mmakerfaire @act_concordia @margaridaromero
20181118 #SmartCityMaker @mmakerfaire @act_concordia @margaridaromero20181118 #SmartCityMaker @mmakerfaire @act_concordia @margaridaromero
20181118 #SmartCityMaker @mmakerfaire @act_concordia @margaridaromero
 
Design Thinking For Educational Technology
Design Thinking For Educational Technology Design Thinking For Educational Technology
Design Thinking For Educational Technology
 
Code Now
Code NowCode Now
Code Now
 
Mapping digital competence
Mapping digital competenceMapping digital competence
Mapping digital competence
 
journalism research paper
journalism research paperjournalism research paper
journalism research paper
 
Design Thinking For Intergroup Empathy: Creative Techniques in Higher Education
Design Thinking For Intergroup Empathy:  Creative Techniques in Higher EducationDesign Thinking For Intergroup Empathy:  Creative Techniques in Higher Education
Design Thinking For Intergroup Empathy: Creative Techniques in Higher Education
 
Design Thinking Presentation at AppState Free Learning Conference 2018
Design Thinking Presentation at AppState Free Learning Conference 2018Design Thinking Presentation at AppState Free Learning Conference 2018
Design Thinking Presentation at AppState Free Learning Conference 2018
 
Teaching Digital Technologies through Design (QUT Pedagogy Exchange)
Teaching Digital Technologies through Design (QUT Pedagogy Exchange)Teaching Digital Technologies through Design (QUT Pedagogy Exchange)
Teaching Digital Technologies through Design (QUT Pedagogy Exchange)
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
 
Developing computational thinking via the visual programming tool lego educat...
Developing computational thinking via the visual programming tool lego educat...Developing computational thinking via the visual programming tool lego educat...
Developing computational thinking via the visual programming tool lego educat...
 
Presentation 21 09
Presentation 21 09Presentation 21 09
Presentation 21 09
 
Open Minded? Software Engineer to a UX Engineer. Ask me how. by Micael Diaz d...
Open Minded? Software Engineer to a UX Engineer. Ask me how. by Micael Diaz d...Open Minded? Software Engineer to a UX Engineer. Ask me how. by Micael Diaz d...
Open Minded? Software Engineer to a UX Engineer. Ask me how. by Micael Diaz d...
 
Design Scenarios for Virtual Worlds
Design Scenarios for Virtual WorldsDesign Scenarios for Virtual Worlds
Design Scenarios for Virtual Worlds
 
Benefits of RoboLAB
Benefits of RoboLABBenefits of RoboLAB
Benefits of RoboLAB
 
OU 2011
OU 2011OU 2011
OU 2011
 
Openlearn
OpenlearnOpenlearn
Openlearn
 
Mi and technology speech
Mi and technology speechMi and technology speech
Mi and technology speech
 
Introduction to graphic design 3
Introduction to graphic design 3Introduction to graphic design 3
Introduction to graphic design 3
 
Algorithmic thinking and digital fabrication (1) (2)
Algorithmic thinking and digital fabrication (1) (2)Algorithmic thinking and digital fabrication (1) (2)
Algorithmic thinking and digital fabrication (1) (2)
 
Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012Media literacy in the 21st century isacs 2012
Media literacy in the 21st century isacs 2012
 

More from Margarida Romero

More from Margarida Romero (20)

Actividades tecnocreativas para el desarrollo de competencias transversales
Actividades tecnocreativas para el desarrollo de competencias transversalesActividades tecnocreativas para el desarrollo de competencias transversales
Actividades tecnocreativas para el desarrollo de competencias transversales
 
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
20220314 #SDC2022 a MIA, un lieu public d'acculturation aux #IA
 
20220308 ANR #CreaMaker #IWD2022 #womenInstem
20220308 ANR #CreaMaker #IWD2022 #womenInstem20220308 ANR #CreaMaker #IWD2022 #womenInstem
20220308 ANR #CreaMaker #IWD2022 #womenInstem
 
Défis de programmation créative: Du conte au code avec Scratch et #VibotLeRobot
Défis de programmation créative:  Du conte au code avec Scratch et #VibotLeRobotDéfis de programmation créative:  Du conte au code avec Scratch et #VibotLeRobot
Défis de programmation créative: Du conte au code avec Scratch et #VibotLeRobot
 
20220106 Enjeux éducatifs à l’ère de l’IA : Compétences, dispositifs de form...
20220106 Enjeux éducatifs à l’ère de l’IA :  Compétences, dispositifs de form...20220106 Enjeux éducatifs à l’ère de l’IA :  Compétences, dispositifs de form...
20220106 Enjeux éducatifs à l’ère de l’IA : Compétences, dispositifs de form...
 
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
2021 Apprendre en jouant : entre créativité, esprit critique et usage numérique
 
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
20211022 L’engagement créatif des apprenants dans les formations hybrides et ...
 
20210610 #EIAH2021 keynote ANR #CreaMaker
20210610 #EIAH2021 keynote ANR #CreaMaker20210610 #EIAH2021 keynote ANR #CreaMaker
20210610 #EIAH2021 keynote ANR #CreaMaker
 
20210608 pnf-ia
20210608 pnf-ia20210608 pnf-ia
20210608 pnf-ia
 
Activités technocréatives autour de la ville (intelligente)
Activités technocréatives autour de la ville (intelligente)Activités technocréatives autour de la ville (intelligente)
Activités technocréatives autour de la ville (intelligente)
 
20201208 Gala Conf. Artifactual Affordances In Playful Robotics
20201208 Gala Conf. Artifactual Affordances In Playful Robotics20201208 Gala Conf. Artifactual Affordances In Playful Robotics
20201208 Gala Conf. Artifactual Affordances In Playful Robotics
 
Résolution créative des problèmes : seul, en équipe ou de manière participati...
Résolution créative des problèmes : seul, en équipe ou de manière participati...Résolution créative des problèmes : seul, en équipe ou de manière participati...
Résolution créative des problèmes : seul, en équipe ou de manière participati...
 
20201116-KickOff-PréAO #GTnum #Scol_ia
20201116-KickOff-PréAO #GTnum #Scol_ia20201116-KickOff-PréAO #GTnum #Scol_ia
20201116-KickOff-PréAO #GTnum #Scol_ia
 
20201118 ULB
20201118 ULB20201118 ULB
20201118 ULB
 
20200615 Résoudre des problèmes au 1D L’approche STIAM
20200615 Résoudre des problèmes au 1D  L’approche STIAM20200615 Résoudre des problèmes au 1D  L’approche STIAM
20200615 Résoudre des problèmes au 1D L’approche STIAM
 
20200603 Activités technocréatives à l'école primaire
20200603 Activités technocréatives à l'école primaire20200603 Activités technocréatives à l'école primaire
20200603 Activités technocréatives à l'école primaire
 
20200518 Pédagogie créative et nouvelle formes scolaires
20200518 Pédagogie créative et nouvelle formes scolaires 20200518 Pédagogie créative et nouvelle formes scolaires
20200518 Pédagogie créative et nouvelle formes scolaires
 
20200505 jouer-est-ce-bien-serieux
20200505 jouer-est-ce-bien-serieux20200505 jouer-est-ce-bien-serieux
20200505 jouer-est-ce-bien-serieux
 
202002 Didapro 2020 Du code à la pensée informatique
202002 Didapro 2020 Du code à la pensée informatique202002 Didapro 2020 Du code à la pensée informatique
202002 Didapro 2020 Du code à la pensée informatique
 
20191115 ari-apprendre-par-le-jeu-r01
20191115 ari-apprendre-par-le-jeu-r0120191115 ari-apprendre-par-le-jeu-r01
20191115 ari-apprendre-par-le-jeu-r01
 

Recently uploaded

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Recently uploaded (20)

Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 

#ScratchMIT2016 Ignite talk on intergenerational creative game creation

  • 1. ©2016 Romero Pedagogical uses of technologies can engage learners as interactive consumers or as creative thinkers. (Romero, Laferrière, & Power, 2016) (Resnick, 2007) Computing Learning to code VS learning through creative programming (Romero, Davidson, Cucinelli, Ouellet & Arthur, 2016) Resnick’s 4 P’s of Creative Learning: Projects, Peers, Passion, and Play + Intergenerational learning + #5c21 Five keys skills for 21st education Designing creative computing learning activities (Flannery et al, 2013) (Romero & Vallerand, 2016) Unplugged computing Creative robotics Creative programming Digital comic creation 3D creation activities Critical thinking / Creativity / Collaboration / Problem solving / Computational thinking Creativity is a process that aims at designing a new, innovating and pertinent way of responding to a potential problematic situation which is valued by a group of reference in a context-specific situation. Problem solving is the ability to identify a problematic situation for which the process and solution is not known in advance. It is also the ability to determine, build and enforce a solution in an effective way. Collaboration is the capacity to develop a shared comprehension of a common objective within a team and coordinate the actions towards its realization. Critical thinking is the capacity to develop independent, critical thought. It enables the analysis of ideas, knowledge and process linked to our personal value system and judgment. Critical thinking relies on given criteria and takes into account factors such as the cultural context and interpersonal relationships. (Resnick, 2014) Creativity and ER : ● Develop creativity in the design of the robot, its construction or its programming. ● Develop innovative and relevant new solutions to achieve a robotics challenge. ● Go beyond the passive consumption or interactive use of technologies and develop a creative approach to technology (e.g. creative programming). Problem solving and ER: ● Develop a positive attitude to problems as a source for learning and resilience development. ● Develop an iterative approach and build prototypes (design thinking) to solve a complex problem-solving situation. ● Develop the ability to analyze and break down the needs of a robotics challenge. ● Develop the ability to determine a solution to build, implement it and evaluate it. Collaboration and ER : ● Develop collaboration during robotics team challenges that require coordination of different members. ● Highlight and engage the diversity of skills and talents of the team members. ● Develop the learner's' engagement through cooperation and competition dynamics. Critical thinking and ER : ● Understand and be critical towards existing technologies. ● Reflect on the ethical challenges of human-robot interactions. Computational thinking and ER : ● Learning to program through visual programming interfaces (e.g. Scratch) supporting the understanding of computational processes and methods. ● Develop the capacity for abstraction, decomposition and structuring of data and processes necessary for programming the robot. #Vibot the robot ● A children's’ book about programming (Scratch) and educational robotics. ● Available in French and English (paper and online). ● #Vibot Scratch studio aims to invite the readers to engage in the creative creation of new adventures for #Vibot. #Vibot the robot, a children’s book for introducing Creative Programming and Robotics Vivian and Victor are twins. For their birthday, they receive a robot as a gift. They decide to call it Vibot. Before they can play with it, Vivian and Victor must assemble the parts, charge the batteries and learn to speak to Vibot in its own language: programming. Educational Robotics (ER), a privileged tool for the development of the 21st century skills Computational thinking is a set of cognitive and metacognitive strategies linked to computer-related process and methods such abstraction, algorithmics, pattern identification, decomposition and complex structural organization of knowledge into logical sequences. Creative electronics Romero, M. (2016). Intergenerational creative game creation with Scratch. Presented at the #ScratchMIT2016. MIT Media Lab.