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20170126 #bett2017 @margaridaromero From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum

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From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum

26 JANUARY, 2017 15:50 - 16:10
Bett Futures
Computational thinking is a problem-solving process that involves looking at possible solutions abstractly and algorithmically, in a series of ordered steps. People who are able to think in this way tend to be good at generalizing and transferring this problem-solving process to a wide variety of problems. Computational thinking has been hailed as having the potential to foster a new culture of learning in which creativity is rewarded and people are encouraged to experiment, so how can you introduce it in your lessons?

Published in: Education
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20170126 #bett2017 @margaridaromero From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum

  1. 1. Research supported by @margaridaromero #Vibot #5c21 #CoCreaTIC
  2. 2. margarida.romero@fse.ulaval.ca Associate professor of Educational Technology Université Laval margarida.romero@unice.fr Professor at ESPE Nice Université Nice Sophia Antipolis Laboratoire d’Innovation et Numérique pour l’Éducation (LINE) #CoCreaTIC #5c21 Techno-creative activities for the 21st century competencies #Vibot A story for the 7 to 107 years old on robotics and programming
  3. 3. Should kids use technologies ? ? @margaridaromero Img;@FreepikatFlatIcon
  4. 4. Citizens as ICT consumers (Interactive ICT usage) =» Limits: Representativity, Obsolescence Citizens as ICT co-creators (Participatory Knowledge Co-Creation) Collaborative problem-solving techno-creativity Src:CultOfMac.com Src:Ladieslearningcode.com Is not about the technology (nor its intentions) but about its actual participatory creative use. @margaridaromero
  5. 5. Should kids use technologies ? @margaridaromero Img;@FreepikatFlatIcon Passive-participatory model (Romero, Laferrière, & Power, 2016) based on Chi (2009). Romero, M., Davidson, A-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. CIDUI. #CoCreaTIC
  6. 6. Research supported by #CoCreaTIC mission: Foster techno-cocreative problem-solving and humanistic values through community-based challenges engaging intergenerational participants. #5c21 values and attitudes #Vibot the robot, an intergenerational book about programming and educational robotics. Available in French and English (paper and online). #5c21 guide including 15 ideas of co-creative activities for the 21st century kids: from unplugged computing to Minecraft. #5c21 : 5 key competencies for the 21st century citizenship #5c21 assessment tool: www.cocreatic.net Studio #Vibot on Scratch Community-based challenges: #smartcitymaker #fabville / #r2t2 w/ A. LepageDesign by Leslie Dumont w/ V. Vallerand w/ R. Kamga; B. Lille; JN Proulx Illustrated by Loufane w/ A. Roy #CoCreaTIC Invited research: S. Netto Lead by M. Romero Related projects: Silver Gaming @ACT, IMAGINE (w. G. Cucinelli, A-L. Davidson)
  7. 7. 15 cocreative activities @margaridaromero
  8. 8. #Vibot the robot, an intergenerational book about programming and educational robotics. Available in French and English (paper and online). Creative programming with Scratch and #Vibot the robot https://scratch.mit.edu/ Studio #Scratch de #Vibot: https://scratch.mit.edu/studios/1999251/
  9. 9. @margaridaromero In Vibot the robot, granny ADA is the most tech-savvy member of the family !
  10. 10. Code VS Programming @margaridaromero Code literacy Systems literacy Analysis Technocreative solution (making, coding, testing)
  11. 11. Learning to code is not enough! ● Code is part of the literacy required for creative programming Programming is a human-sensitive decision-making of 1. analysis a (complex) problem-situation; 2. organisation, reduction of the complexity (selecting an angle and the entities to model) and modelling the problem-situation; 3. creating a program (code) through the use of an specific language 4. testing, debugging and maintaining the program. @margaridaromero
  12. 12. 5 levels of learning to code activities (Romero et al. 2016) @margaridaromero
  13. 13. Romero (2016). Design : Dumont #5c21 ○ Creative collaboration as a context-related collaborative process of shared creation, where a solution is collaboratively (co)constructed by a group of persons and considered as original, valuable or useful by a group of reference (Romero & Barberà, 2015). @margaridaromero
  14. 14. What kind of activities can engage learners in creative collaboration? Interdisciplinary team-based challenges Challenge:coordinate and program the robots moves in the arena representing the surface of Mars. 16 teams in 5 countries (FR, SW, MX, CA, St-Lucie)
  15. 15. What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges Challenge Community Noé, age 5, suffers from agenesis of the left hand. The little boy received a prosthesis made by the secondary level students of Soing (France). The artificial hand was realized thanks to a printer 3D. Belonging, caring, contributing (cocreative project), goodwilling Team-defined and regulated cocreative activity to solve an authentic complex ill-defined problem. Complex ill-defined problems requires , on the one hand, a worthy community-oriented inquiry that could benefit from a design based approach, interdisciplinarity, a diversity of literacies and the 21st century competencies: collaboration, problem solving, creativity, critical thinking and computational thinking.
  16. 16. Challenges requires a certain degree of complexity to engage learners in a cocreative activity What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges Schools avoids complexity by organizing uncontextualized knowledge units according to the curriculum and the disciplines Related attitudes and skills: curiosity, ambiguity tolerance, systems thinking, abstraction, pattern thinking, error tolerance. Complexity
  17. 17. What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges Community Students oriented to clean the oceans. Analysisofanill-defined complexproblem Cesar Harada students, at the Hong Kong Harbour School, wanted to contribute to remove plastics from the ocean. M odelling/Design(schem a; com plexityreduction) Challenge Build a water-pro robot to sense and collect plastics. Code and systems literacy (for programming and building a robot) Programming andmaking therobot Testingand improvement Solution
  18. 18. Computational thinking as a set of cognitive and metacognitive strategies engaged in the ● analysis and modelling of (complex) problem-situations, ● and the creation and test of digital system to provide a creative solution to the problem-situation. Complexity Modelling/Design(schema; complexityreduction) Analysisofanill-defined complexproblem ProgrammingandcreatingtheartefactTestingandimprovement Romero & Lepage (2016); Romero (2016); Romero, Lepage & Lille (2016)
  19. 19. Should kids use technologies ? Can technologies support creative participation across the lifespan ? @margaridaromero Img;@FreepikatFlatIcon
  20. 20. Cocreative uses of technologies for educationIntergenerationallearning Robotics, 4th industrial revolution Creative class 21st century competencies Educational robotics Problem solving Computational thinking Collaboration Creativity Critical thinking Creative programming Society Education Curriculum Learning through game creation @margaridaromero
  21. 21. @margaridaromero Img;@FreepikatFlatIcon Last but not least: mind the gender gap
  22. 22. Research supported by Thank you for your attention. All feedback welcome ! margarida.romero@fse.ulaval.ca ; @margaridaromero #5c21 values #Vibot the robot. #5c21 guide #5c21 competencies #5c21 assessment tool: www.cocreatic.net Studio #Vibot on Scratch #smarticitymaker #fabville / #r2t2 w/ A. LepageDesign by Leslie Dumont w/ V. Vallerand w/ R. Kamga; B. Lille; JN Proulx Illustrated by Loufane w/ A. Roy #CoCreaTIC Invited research: S. Netto Lead by M. Romero Related projects: Silver Gaming @ACT, IMAGINE (w. G. Cucinelli, A-L. Davidson)
  23. 23. Annexes @margaridaromero Img;@FreepikatFlatIcon
  24. 24. Techno-Creative activities ○ Critical thinking ○ Collaboration ○ Creativity ○ Problem solving ○ Computational thinking Romero (2016). Design : Dumont #5c21
  25. 25. #5c21 competencies Educational robotics Creative programming Margarida.Romero@fse.ulaval.ca Digital game creation Vibot the robot, a story introducing robotics and programming (Romero 2016, illustrated by Loufane) #5c21 15 Co-Creative Activities for the 21st Century Kids (Romero & Vallerand) Game-based Learning Across the Lifespan (Springer) #CoCreaTIC publications Handbook ‘Jeux numériques et apprentissages’
  26. 26. Creative programming with Scratch and #Vibot the robot https://scratch.mit.edu/ Studio #Scratch de #Vibot: https://scratch.mit.edu/studios/1999251/
  27. 27. @margaridaromero Orchestrating intergenerational creative programming workshops (II) #Vibot the robot, an intergenerational book about programming and educational robotics. Available in French and English (paper and online).
  28. 28. @margaridaromero Orchestrating intergenerational creative programming workshops (II) #Vibot studio on #Scratch: https://scratch.mit.edu/studios/1999251/
  29. 29. Values and attitudes for interdisciplinary community-based challenges
  30. 30. Annexes @margaridaromero Img;@FreepikatFlatIcon
  31. 31. @margaridaromero Src:Ladieslearningcode.com
  32. 32. What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges ● Amabile defined challenge as “arising from the intriguing nature of the problem itself or its importance to the organization” (1996, p. 232). ● Challenge is intrinsically driven. ● Humanistic approach of life, community and education that promotes positive relations, participation and collaboration. ● Empathy, care and goodwill actions towards the community. Challenge Community Belonging, caring, contributing (cocreative project), goodwilling
  33. 33. What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges Complexity Authenticity Diversity Engagement Creative activity (socio/co/self)regulation Identify, select, empathise and engage towards a problem to solve Creative action-oriented empathy for a worthy problem or situation to improve or to solve (going beyond passive awareness or “likes”). Challenge
  34. 34. #TEN2901 Cesar Harada students, at the Hong Kong Harbour School, wanted to contribute to remove plastics from the ocean.
  35. 35. #TEN2901 Cesar Harada students, at the Hong Kong Harbour School, wanted to contribute to remove plastics from the ocean.
  36. 36. What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges Design thinking approach Analysis, Definition Programming Ideation Mechanics Electronics Building Prototype Test Programming, educational robotics, #makered Challenge Community Diversity Complexity Empathy Authenticity Engagement Creative activity (socio/co/self) Values Attitudes
  37. 37. What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges Design thinking approach Challenge Complexity Values Attitudes Design is a way to tame complexity (Donald A. Norman) Controlling complexity is the essence of computer programming. ― Brian W. Kernighan “Design = Navigating complexity with empathy” (@hellomedian) Programming, educational robotics, #makered "Why can't things be simple?" Why? Because life is complex." ― from "Living with Complexity (Normand)"
  38. 38. What kind of activities can engage learners in creative collaboration? Interdisciplinary community-based challenges Complexity Authenticity Diversity Value and values: Worthy inquiry and creative project benefiting a person, group or community Culture Knowledge Competencies Values Recognize and value diversity; discuss divergent values when required for the challenge process. Literatties Languages Patterns Narratives; storytelling Game mechanics Attitudes Spaces Activities Engagement Creative activity
  39. 39. Pratiques éducatives (Réseau d’écoles associées) Communauté élargie Laboratoire d'Innovation et Numérique pour l'Éducation (LINE) Recherche en éducation Formation des enseignants NumériqueInnovation Formationàlarecherche L’innovation est facilité par la coprésence et la mise à disposition d’un espace de co-création participative. LINE pourrait disposer d’un laboratoire co-créatif dans un lieu physique alliant les caractéristiques d’un makerspace, d’un living lab et d’un open lab (Barma, Romero, & Deslandes, 2017; Capdevila, 2013; Mérindol et al. 2016).
  40. 40. @margaridaromero Learners as ICT co-creators (Participatory Knowledge Co-Creation) Intergenerational techno-creativity Src:Ladieslearningcode.com
  41. 41. @margaridaromero https://vimeo.com/157339347
  42. 42. @margaridaromero Src:Ladieslearningcode.com
  43. 43. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 1: Ice-breaking roles.
  44. 44. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 1: Ice-breaking roles.
  45. 45. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 2: Intergen-Creativity.
  46. 46. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 2: Intergen-Creativity.
  47. 47. Romero (2016, in press)
  48. 48. #GC2020 Innovation Fair. Ottawa. April 2016. #ACTproject #CoCreaTIC #eduJeux #5c21
  49. 49. @margaridaromero Orchestrating intergenerational creative programming workshops. Strategy 3: Storytelling From storytime to coding time De l’heure du conte à l’heure du code #Vibot the robot, an intergenerational book about programming and educational robotics. Available in French and English (paper and online).
  50. 50. @margaridaromero Orchestrating intergenerational creative programming workshops (II) #Vibot studio on #Scratch
  51. 51. @margaridaromero Romero, M., Sawchuk, K., Blat, J., Sayago, S., Ouellet, H. (Eds.), (2016). Game-Based Learning Across the Lifespan. Cross-Generational and Age-Oriented Topics, Advances in Game-Based Learning (Springer). ISBN: 978-3-319-41795-0. http://www.springer.com/us/book/9 783319417950 @SpringerEdu book on LLL GBL
  52. 52. @margaridaromero Handbook on Digital Game Design
  53. 53. Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens Research supported by Ageing + Communication + Technology www.actproject.ca Silver Gaming activities ● 1 Springer book on intergenerational gaming ● 1 handbook on digital game design ● 1 children book feat. a coding-expert granny ● 1 Summer school (#SGISS15 lead by Romero) and its proceedings ● 3 conference papers ● 2 conferences ‘tracks’ (HCI 2016 lead by Loss, #CIRTA 2016 lead by Romero) ● 6 workshops … and a lot of fun !!
  54. 54. @margaridaromero Outcomes: publications #ACTproject #CoCreaTIC Romero, M., Sawchuk, K., Blat, J., Sayago, S., Ouellet, H. (Eds.), (2016). Game-Based Learning Across the Lifespan. Cross-Generational and Age-Oriented Topics, Advances in Game-Based Learning (Springer). ISBN: 978-3-319-41795-0. Romero, M., Davidson, A-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. CIDUI. Romero, M., & Ouellet, H. (2016, July). Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens. In International Conference on Human Aspects of IT for the Aged Population (pp. 74-81). Springer International Publishing. Romero, M. (2016). De l’apprentissage procédural de la programmation à l’intégration interdisciplinaire de la programmation créative. Formation et profession, 24(1), 87-89. http://dx.doi.org/10.18162/fp.2016.a92 Romero, M., Laferriere, T., & Power, T. M. (2016). The Move is On! From the Passive Multimedia Learner to the Engaged Co-creator. eLearn, 2016(3), 1. Romero, M., & Loufane. (2016). ViBot, le robot. Québec, QC: Publications du Québec. Romero, M., & Vallerand, V. (2016). Guide d’activités technocréatives pour les enfants du 21e siècle (Vol. 1). Québec, QC: Createspace.
  55. 55. #SmartCityMaker, construction d’une ville avec des matériaux recyclés et des vehicules automates (robots Beebot, Cubelets, mBot, NXT). Romero, Proulx, Kamga & Lille (TEN2901) Margarida.Romero@fse.ulaval.ca
  56. 56. #SmartCityMaker, le restaurant tournant de l’hôtel Concorde avec LEGO WeDo 2.0 Romero (TEN2901) Margarida.Romero@fse.ulaval.ca
  57. 57. Coopétition Zone01 à l’Université Laval, des défis de robotique pédagogique (primaire-recrues, junior, senior, WRO)
  58. 58. Vibot le robot, un conte d’introduction à la programmation et à la robotique Vibot visite le MIT Media Lab
  59. 59. Premiers pas sur #Scratch . Ouvrez le projet Scratch suivant: https://scratch.mit.edu/projects/121266593/#editor Situation: Le chat Scratch voudrait savoir le nom des différents robots.Il s'approche d'eux et leur demande leur nom en leur envoyant le message 'DireNomDuRobot'. Votre défi est de programmer l'abeille pour qu'elle dise son nom (“Beebot”) quand elle reçoit le message 'DireNomDuRobot'. Pas à suivre: Cliquez sur le ‘lutin/sprite’ de l’abeille en bas à gauche de l’écran. Sur la bibliothèque de code, sélectionnez dans la catégorie “Événements” et glissez-le sur l’espace de programmation. Ensuite cliquez sur “Apparence”, sélectionnez écrivez “Beebot” et collez cette ligne de code sous l’autre. Cliquez sur le drapeau vert pour tester votre programmation. N’hésitez pas à demander de l’aide à vos voisin.e.s de table!
  60. 60. Research supported by margarida.romero@fse.ulaval.ca Associate professor of Educational Technology Université Laval #CoCreaTIC leader @margaridaromero margarida.romero@unice.fr Professor at ESPE Nice Université Nice Sophia Antipolis Head of the “Laboratoire d’Innovation et Numérique pour l’Éducation” (LINE) #Vibot #5c21 #CoCreaTIC

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