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Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
7ème édition des Journées du E-Learning
Margarida ROMERO
Université Laval.
Québec, Canada.
• 29/06/2012
Engaging elders and secondary level students in
intergenerational learning about immigration through
participative game design.
@ m a rga r i d a ro m e ro
M a r ga r i d a . Ro m e r o @ f s e . u l a va l . c a
4th April, 2015. NY
Eugène LOSS
Utrecht University and
University of Amsterdam
Research supported by
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
2
… to you !
… to Different Games organizers;
… to those making game (design,
dev, critic) more inclusive (Katherine
Cross)
… to Kim Sawchuk (Ageing +
Communication + Technology
director, Concordia University) and
Constance Lafontaine;
… to Silver Gaming working group
within ACT;
… to Social Sciences and
Humanities Research Council of
Canada (SSHRC) for supporting the
ACT initiatives.
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Curious girl without superpowers…
Curious boy with superpowers…
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
later,
I became a scholar in education
(paying tuition fees with eLearning dev gigs)
Curious girl without superpowers…
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
later, I became a (norm-insurgent) mom …
angry about the mommy culture vehiculated by the media
(games included)
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
– Prescholars (ScratchJR), primary/secondary learners
(Scratch), postsecondary (GameSalad) and their (pre-
service) teachers
Game design for everyone :
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Ageing + Communication + Technologies (ACT)
• a research project comprised of
researchers, students, community and
institutional partners from Canada, USA,
Spain, Peru, United Kingdom, Finland, The
Netherlands, Romania, Malaysia…
• together, we are investigating how to
address the transformation of aging
experiences in networked societies
Silver Gaming working group
• Aims: identifying different
types of digital game
activities among elderly
including:
• (1) intergenerational
learning;
• (2) cognitive maintenance;
(3) well-being;
• (4) entertainment,
creativity and serious fun!
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Intergenerational game creation (I)
Senior participant (50+)
Acting as Narrative director,
(s)he shares a life experience
related to the Social Sciences
curriculum.
Secondary level students
Acting as Multimedia directors,
(s)he creates a game-based
Open Educational Resource
(OER)
Digital creativity;
Social participation;
Heritage
preservation
Learning by real life
stories; Learning by
creating OER
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and game
creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele
& Van Rompaey, 2006).
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Intergenerational game creation (II)
Senior participant (50+)
Acting as Narrative director.
Secondary level students
Acting as Multimedia directors.
Teachers and researchers play a role as
facilitators providing the secondary level
students with
• a semi-structured interview template
to be used for discussing with the
senior participant
• a storyboard template including the
interactivity possibilities to be
considered for the game-based OER.
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Game creation methodology (HEXA-GBL)
Romero (2014)
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Romero, M. (2015). Work, Games and Lifelong Learning in the 21st
Century. Procedia-Social and Behavioral Sciences, 174, 115-121.
Romero, M., & Barma, S. (2015). Teaching Pre-Service Teachers to
Integrate Serious Games in the Primary Education
Curriculum. International Journal of Serious Games, 2(1).
Romero, M., Usart, M., & Ott, M. (2014). Can Serious Games
Contribute to Developing and Sustaining 21st Century Skills?.
Games and Culture. doi:10.1177/1555412014548919
More on
http://www.researchgate.net/profile/Margarida_ROMERO
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Margarida ROMERO
Université Laval.
Québec, Canada.
@ m a rga r i d a ro m e ro
M a r ga r i d a . Ro m e r o @ f s e . u l a va l . c a
Eugène LOSS
Utrecht University and
University of Amsterdam
Research supported by
Thank you for your
attention!
All feedback is welcome 
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
e.f.loos@uu.nl
Game creation methodology
Purpose / (Educational) objectives
Learning objectives
Gaming experience
Positive (learning) experience
Game mechanics & rules
Purpose / (Educational) objectives
Learning assessment & feedback
Game modalities
Purpose / (Educational) objectives
Learner-centered need analysis
{
Serious (educational) Games
Game universe / Immersion
(cognitive & visual level) / Gameplay
(Educational) Gamification
Real life contexts/Non-game
Secondary task
Educationalization of Games
Repurposing entertainment games
for educational purposes
SG
Creation
Game
Creation
Romero (2014)

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Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level students in intergenerational learning about immigration through participative game design.

  • 1. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl 7ème édition des Journées du E-Learning Margarida ROMERO Université Laval. Québec, Canada. • 29/06/2012 Engaging elders and secondary level students in intergenerational learning about immigration through participative game design. @ m a rga r i d a ro m e ro M a r ga r i d a . Ro m e r o @ f s e . u l a va l . c a 4th April, 2015. NY Eugène LOSS Utrecht University and University of Amsterdam Research supported by
  • 2. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl 2 … to you ! … to Different Games organizers; … to those making game (design, dev, critic) more inclusive (Katherine Cross) … to Kim Sawchuk (Ageing + Communication + Technology director, Concordia University) and Constance Lafontaine; … to Silver Gaming working group within ACT; … to Social Sciences and Humanities Research Council of Canada (SSHRC) for supporting the ACT initiatives.
  • 3. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Curious girl without superpowers… Curious boy with superpowers…
  • 4. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl later, I became a scholar in education (paying tuition fees with eLearning dev gigs) Curious girl without superpowers…
  • 5. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl later, I became a (norm-insurgent) mom … angry about the mommy culture vehiculated by the media (games included)
  • 6. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl
  • 7. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl – Prescholars (ScratchJR), primary/secondary learners (Scratch), postsecondary (GameSalad) and their (pre- service) teachers Game design for everyone :
  • 8. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Ageing + Communication + Technologies (ACT) • a research project comprised of researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia… • together, we are investigating how to address the transformation of aging experiences in networked societies Silver Gaming working group • Aims: identifying different types of digital game activities among elderly including: • (1) intergenerational learning; • (2) cognitive maintenance; (3) well-being; • (4) entertainment, creativity and serious fun!
  • 9. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Intergenerational game creation (I) Senior participant (50+) Acting as Narrative director, (s)he shares a life experience related to the Social Sciences curriculum. Secondary level students Acting as Multimedia directors, (s)he creates a game-based Open Educational Resource (OER) Digital creativity; Social participation; Heritage preservation Learning by real life stories; Learning by creating OER Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and game creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006).
  • 10. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Intergenerational game creation (II) Senior participant (50+) Acting as Narrative director. Secondary level students Acting as Multimedia directors. Teachers and researchers play a role as facilitators providing the secondary level students with • a semi-structured interview template to be used for discussing with the senior participant • a storyboard template including the interactivity possibilities to be considered for the game-based OER.
  • 11. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Game creation methodology (HEXA-GBL) Romero (2014)
  • 12. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl
  • 13. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Romero, M. (2015). Work, Games and Lifelong Learning in the 21st Century. Procedia-Social and Behavioral Sciences, 174, 115-121. Romero, M., & Barma, S. (2015). Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum. International Journal of Serious Games, 2(1). Romero, M., Usart, M., & Ott, M. (2014). Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?. Games and Culture. doi:10.1177/1555412014548919 More on http://www.researchgate.net/profile/Margarida_ROMERO
  • 14. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Margarida ROMERO Université Laval. Québec, Canada. @ m a rga r i d a ro m e ro M a r ga r i d a . Ro m e r o @ f s e . u l a va l . c a Eugène LOSS Utrecht University and University of Amsterdam Research supported by Thank you for your attention! All feedback is welcome 
  • 15. Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO e.f.loos@uu.nl Game creation methodology Purpose / (Educational) objectives Learning objectives Gaming experience Positive (learning) experience Game mechanics & rules Purpose / (Educational) objectives Learning assessment & feedback Game modalities Purpose / (Educational) objectives Learner-centered need analysis { Serious (educational) Games Game universe / Immersion (cognitive & visual level) / Gameplay (Educational) Gamification Real life contexts/Non-game Secondary task Educationalization of Games Repurposing entertainment games for educational purposes SG Creation Game Creation Romero (2014)