A slideshow by a San Jose State University communcations graduate student, Asher Hamilton, entitled:
Education as an Interpersonal Pathway to Change
Pictures and Videos were scouted from various Flickr images and Youtube mov's. Sources and credits are available if needed.
Slideshow designed by De Anza College student Sarah Kilili.
This powerpoint may be used for educational or commercial purposes or however you please only with consent. Please do so by contacting Sarah Kilili for permission to use at turn3rhabitat@gmail.com.
Thank You.
Enjoi
2. Second Life:
A potential in
medical education
• Ohio University-Nutrition Game which teaches about the impact
of both long and short term fast food choices on health
• Heart Murmur-Developed by a SJSU instructional designer.
Provides an education virtual world for auscultation training
• The Gene Pool, interactive genetics lab/museum featuring
simulated lab experiments and tutorials
• University of California, Davis- devolved and evaluated a special
place within Second Life to education people about schizophrenic
hallucinations
• Health Info Island- Virtual Second Life Medical Library
3.
4. Potential of Second Life
• Widening access across geographically
remote students
• Distance Learners
• Entry level virtual world user
• Exchange of messages in real time
• Larger control of the education space
(co-creation cosmos)
• Reflective practice
5. Caveats
• Traditional concerns as in
any new technology
• Addiction, gambling,
violence, pornography,
trust, identity theft,
privacy issues, copyright
issues, quackery, health
access quality, update of
user skills
8. Lets Go with the Times
(Tanzania)
• Entertainment-education radio soap
opera- five years Mid-1990s
• Family planning adoption
• HIV prevention
• Seven large broadcasting regions
• One area served as control group
with had no broadcast access
9. Network Communication
• Personal Network: The set of an
individuals family, friends,
colleagues and others who the
respondent refers to
• Bandura’s Social Learning
Theory- individuals learn new
behaviors from those whom they
communicate
• Who is Mr. Alter?
• Who is Mrs. Ego?
10. Sources
Boulos, M.N.K, Hetherington, L., Wheeler, S. (2007).
Second Life: An overview of the potential of 3-D virtual
worlds in medical and health education. Health
Information and Libraries Journal, 24, 233-245.
Everett, R.M., Vaughn, P.W., Swalehe, R.M., Rao, N.,
Svenkerud, P., & Sood, S. (1999). Effects of an
entertainment-education radio soap opera on family
planning behavior in Tanzania. Studies in Family
Planning, 30(3), 193-211.
Lee, M.L., Peng, W., & Park, N. (2009). Effects of
computer/video games and beyond. In J. Bryant &
M.B. Oliver (Eds.), Media effects: Advances in theory and
research, 3rd edition (pp. 551-566). NY: Routledge.
An Approach through the
Understanding of Self-Concept,
Significant Others, and the Social
Influence Process.