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The art and science of UX & responsive design

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These are the slides from my UX Cambridge presentation. When I speak I don't put much detail on the actual slides, but there should be enough here to get my point.

These are the slides from my UX Cambridge presentation. When I speak I don't put much detail on the actual slides, but there should be enough here to get my point.

Published in: Design, Business, Technology

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Transcript

  • 1. The art & science of UX & responsive design
  • 2. “Rather than tailoring disconnected designs to each of an ever-increasing number of web devices, we can treat them as facets of the same experience.” Ethan Marcotte (2011)
  • 3. Boxes everywhere
  • 4. 2013 plus ça change
  • 5. Stop designing for mobile, design for uncertainty
  • 6. Responsive design at TUI
  • 7. It’s still all about people
  • 8. Starting with understanding your users makes RWD easier
  • 9. Question everything
  • 10. So people don’t look for holidays on mobile devices? Really?
  • 11. Start with people
  • 12. Tell stories
  • 13. What about content?
  • 14. You need to model your content, to support your design
  • 15. Not just modelling metadata, but also relationships between things
  • 16. 3 things I learned on this project...
  • 17. #1) Focus on people
  • 18. #2) Let go of the page
  • 19. #3) Design small interactions
  • 20. Design games help the team focus on small interactions
  • 21. Putting the pieces together
  • 22. Content out...?
  • 23. Content doesn’t have primacy over design - they need to work together
  • 24. Sometimes content is created to support design solutions for user goals
  • 25. Mobile first...?
  • 26. User-centred design helps us define and prioritise user needs, so no need to design mobile first
  • 27. So in summary...
  • 28. #1) Focus on people #2) Let go of the page #3) Design small interactions
  • 29. Keep telling stories
  • 30. Lee McIvor RAFT experience design @leemcivor The end

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