Game Design<br />Gameplay Design Workshop<br />Petri Lankoski<br />aalto.fi<br />
Sep 9 Agenda<br />Presentation of yesterday's assignments<br />Decisions<br />Design Exercise, Decisions<br />
Decisions<br />Meaningless decisions<br />Why use?<br />Interpretation of choice can make decision that have nonfactual ef...
Tradeoffs<br />Auctions<br />Open, sequential, silent, fixed-price, Dutch, reverse<br />Purchases<br />Limited use<br />E....
Evaluating Choices<br />Are choices of other player relevant for owns own decisions?<br />Is it possible to formulate long...
Design Exercise: Piecepack Game<br />Design a simple Piecepack game<br />Use only Piecepack components<br />Short (60–90 m...
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Gameplay Design Workshop 2/3

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Gameplay Design Workshop 2/3

  1. 1. Game Design<br />Gameplay Design Workshop<br />Petri Lankoski<br />aalto.fi<br />
  2. 2. Sep 9 Agenda<br />Presentation of yesterday's assignments<br />Decisions<br />Design Exercise, Decisions<br />
  3. 3. Decisions<br />Meaningless decisions<br />Why use?<br />Interpretation of choice can make decision that have nonfactual effect meaningful <br />Meaningful Decisions<br />Decision has an impact how the game progress<br />Blind decisions<br />E.g., placing bet in roulette<br />Tradeoffs<br />Limited resources<br />Balanced if no choice is always better than other<br />Dilemmas<br />Choice with a penalty<br />Prisoner’s dilemma<br />Risk versus Reward tradeoffs<br />Riskier options comes with higher payoff<br />
  4. 4. Tradeoffs<br />Auctions<br />Open, sequential, silent, fixed-price, Dutch, reverse<br />Purchases<br />Limited use<br />E.g., ability can be used only once<br />Dynamic limited use<br />E.g., item grows stronger, but can be only used once<br />Explicit choice<br />E.g., recover mana or health<br />Trading and contracts<br />
  5. 5. Evaluating Choices<br />Are choices of other player relevant for owns own decisions?<br />Is it possible to formulate long-term plans?<br />Is there choice between multiple long terms plans?<br />
  6. 6. Design Exercise: Piecepack Game<br />Design a simple Piecepack game<br />Use only Piecepack components<br />Short (60–90 min)<br />Simple rules<br />Cooperative<br />Decision + luck<br />Deliverable: complete set of rules<br />

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