Gameplay Design Workshop 2/3
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Gameplay Design Workshop 2/3

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Gameplay Design Workshop 2/3 Presentation Transcript

  • 1. Game Design
    Gameplay Design Workshop
    Petri Lankoski
    aalto.fi
  • 2. Sep 9 Agenda
    Presentation of yesterday's assignments
    Decisions
    Design Exercise, Decisions
  • 3. Decisions
    Meaningless decisions
    Why use?
    Interpretation of choice can make decision that have nonfactual effect meaningful
    Meaningful Decisions
    Decision has an impact how the game progress
    Blind decisions
    E.g., placing bet in roulette
    Tradeoffs
    Limited resources
    Balanced if no choice is always better than other
    Dilemmas
    Choice with a penalty
    Prisoner’s dilemma
    Risk versus Reward tradeoffs
    Riskier options comes with higher payoff
  • 4. Tradeoffs
    Auctions
    Open, sequential, silent, fixed-price, Dutch, reverse
    Purchases
    Limited use
    E.g., ability can be used only once
    Dynamic limited use
    E.g., item grows stronger, but can be only used once
    Explicit choice
    E.g., recover mana or health
    Trading and contracts
  • 5. Evaluating Choices
    Are choices of other player relevant for owns own decisions?
    Is it possible to formulate long-term plans?
    Is there choice between multiple long terms plans?
  • 6. Design Exercise: Piecepack Game
    Design a simple Piecepack game
    Use only Piecepack components
    Short (60–90 min)
    Simple rules
    Cooperative
    Decision + luck
    Deliverable: complete set of rules