Game Project / Assignement

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Game Project / Assignement

  1. 1. Game Project<br />Assignment<br />Petri Lankoski<br />aalto.fi<br />
  2. 2. Assignment<br />Design and develop a fully playable game that is at least beta level<br />The game should be:<br />A murder mystery with 4 to 5 characters (plus the murdered one)<br />Happens in an isolated island with no possibility to leave before X days<br />No violence within gameplay<br />Getting Started with Unity<br />
  3. 3. Assignment…<br />Group Tails<br />Witty<br />Calm<br />Foggy<br />Group Heads<br />Paranoid<br />Beautiful<br />Hot<br />Getting Started with Unity<br />
  4. 4. Some Things that Might Help You<br />C# code from Lies and Seductions<br />Project & source: http://mlab.taik.fi/~plankosk/blog/?p=308<br />Wayfinding (A* with NavMeshes) <br />Dialogue engine (+ editor in Java: http://mlab.taik.fi/~plankosk/blog/?p=314)<br />Assets<br />Small budget to buy assets<br />All purchases must be approved by me beforehand<br />You need receipts to bill us<br />Also possible to recruit students to do assets (for credit points)<br />Unity<br />Terrain editor for creating an island<br />Getting Started with Unity<br />
  5. 5. Deliverables<br />Getting Started with Unity<br />* Each one return their own<br />
  6. 6. Setup<br />Who your characters are?<br />PC?<br />Who is the murderer?<br />Motivation<br />Why they are on the island?<br />Why they can’t get out<br />What the gameplay is like?<br />Getting Started with Unity<br />
  7. 7. Assignment, Today & Next Wed.<br />Goal for Today and next Wednesday<br />Initial focus statement<br />Initial definition of main game mechanics<br />Getting Started with Unity<br />
  8. 8. Schedule<br />23 Sep 2010 9-12: Assignment, focus & game mechanics<br />29 Sep 2010 9-12: Focus & game mechanics…<br />03 Nov 2010 13 – 15: Presenting Designs<br />10 Nov 2010 13 - 15 : Unity Basics<br />17 Nov 2010 13 - 15 : Unity Basics…<br />24 Nov 2010 13 - 15 : Guided Work<br />08 Dec 2010 13 - 15 : Guided Work<br />16 Mar 2011 13 – 16: Guided Work<br />13 Apr 2011 13 – 16: Guided Work<br />11 May 2011 13 – 15: Presenting Games<br />Getting Started with Unity<br />
  9. 9. Focus<br />What feature make this game compelling?<br />What the player does?<br />What kind of experience the player will have?<br />How the game differs from other games?<br />Getting Started with Unity<br />

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