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Models for story

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My Academic MindTrek 2013 paper presentation. The paper will be available on ACM digital library.

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Models for story

  1. 1. Models for Story Consistency and Interestingness in Single-Player RPGs Petri Lankoski
  2. 2. Story Petri Lankoski Images from Mobygames.com
  3. 3. Research Question • What are the game features that aect a player evaluation of story interestingness and consistency? Petri Lankoski
  4. 4. Method • Literature review isolating possible candidetes • Formal analysis, classifying games in terms of certain features • Mixed effect ordinal regression – combining formal analysis and questionnaire data about players evaluation of story – Ad-hoc quotas – Iterative model selection using AIC Petri Lankoski
  5. 5. Classification Romance modeling Voluntaryside quests Moralchoices Supportdifferent playstyles Appearance customization Romance modeling Interactivedialog Character development Voiceacting(PC) Friendship modeling Romancesincut- scenes F3 no yes yes yes yes no yes yes no some no DAO yes yes yes yes yes yes yes yes no yes yes RDR yes yes yes yes some no no no yes no yes DA2 yes yes yes yes yes yes yes yes yes yes yes ESV yes yes yes yes yes some yes yes no some yes ME2 yes yes yes yes yes yes yes yes yes yes yes DEHR yes yes yes yes no no yes yes yes some no ACB yes yes yes no some no no some yes no yes BAA no yes no yes no no no yes yes no no GT4 yes yes yes no some yes no no yes yes yes U2 yes no no no no no no no yes no yes Petri Lankoski
  6. 6. Story Consistency Petri Lankoski
  7. 7. Story Consistency Petri Lankoski
  8. 8. Story Consistency Petri Lankoski
  9. 9. Story Interestingness Petri Lankoski
  10. 10. Story Interestingness Petri Lankoski
  11. 11. Story Interestingness Petri Lankoski
  12. 12. Conclusions Story Consistency • Cut-scenes showing romance (positive) • Pre-scripted character development (positive) • Player-guided character development (positive) • Appearance customization (negative) Story Interestingness • Cut-scenes showing romance (positive) • Pre-scripted character development (positive) • Support different play styles (positive) • Moral choices (negative) Petri Lankoski
  13. 13. Conclusions Story Consistency • Romance modeling (negative?) Story Interestingness • Interactive dialogue (positive?) • Player controlled character development (negative?) • Appearance customization (negative?) Petri Lankoski
  14. 14. Thank you Contact: petri.lankoski@sh.se petrilankoski.wordpress.com Petri Lankoski

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