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2008.05.24
•   1                      10:00-11:15
•   2           11:30-13:30
        13:30-14:30
•   2           14:30-16:15
•   3             16:30-17:45
•   4                     17:45-18:30
Gainer I/O                1
             SAD-01       1
             SPP-100      5
             SKS-140
USB                       1
             330Ω         2
             10kΩ         1
             10kΩ B       1
CdS          5mm          1
LED                       2
             KMX52-1050   1
• 1970
•                  1993   4   2004   6
  –
  –
• IAMAS 2004   7
  –
  –
1        10:00-11:15
•
• Gainer
• Funnel
•                          ITP*1    Tom Igoe

• PC
•

•



    *1   Interactive Telecommunications Program
ITP Spring Show 2008


• ITP                           2
• 5 12           13
• http://itp.nyu.edu/shows/spring2008/
PC
•        ASCII
•         1
Alto (1973)




              http://toastytech.com/guis/
• PC

    –
    – PC
•

       Flash
•
                     Nintendo Wii
•
• Apple
  – iPod
  – iPhone
  – MacBook Air PC
•

•
    LED
•
          I/O   PC
•
    ActionScript C C++ Java
•

•
•
•
•
    – Processing
    – Flash
•
    – Gainer
    – Arduino
    – Phidgets
•
•

    –
    –
    –
    –
•
•       UNDO
1


•
•             1
• NTT InterCommunication Center [ICC]
          2007.4.19-2008.3.9
1
1
1
1
1
1




    ICC
1




    ICC
1




    ICC
2 Mountain Guitar
•                  6
•
    –
    –
•            I/O            PC
• IAMAS
•    CG
2 Mountain Guitar
2 Mountain Guitar 1
2 Mountain Guitar 2
2 Mountain Guitar 2
2 Mountain Guitar 3
2 Mountain Guitar 4
2 Mountain Guitar 4
2 Mountain Guitar 4
2 Mountain Guitar 5
2 Mountain Guitar 5
2 Mountain Guitar
•

•
    IAMAS
2 Mountain Guitar
2 Mountain Guitar
3           3
•                 11
•
•
•
• IAMAS
   2007.8.24-26
PIC AVR
  program
                  A
  a0]=ain.o;
  aout.1 = 255;


                  B



                  C



                  D
PC   Arduino
       program
                                   A
       a0]=ain.o;
       aout.1 = 255;


                                   B



                                   C



                                   D




       PC

                   program

                   a0]=ain.o;
                   aout.1 = 255;
Arduino
I/O   PC        Gainer Phidgets
                                A



                                B



                                C



                                D




           PC

                program

                a0]=ain.o;
                aout.1 = 255;
Gainer


• I/O
•
  – ActionScript 2/3
  – Processing
  – Max/MSP
Gainer I/O
I/O
I/O
LED
Gainer
•

•
•
    –    LED
Funnel
• Gainer


•

•
Funnel
•

•
Funnel
Sketching User Experiences
Getting the Design Right and the Right Design
Bill Buxton Morgan Kaufmann Pub 2007
Funnel
•
•
    –
    –
    –
    –
•        I/O
Funnel
Funnel
•           I/O
    –   Gainer
    –   Arduino
    –   XBee
    –   Funnel I/O
•
    – Processing
    – ActionScript 3 Flash   Flex
    – Ruby
Action-Coding×Funnel×Gainer I/O
Action-Coding
•
• JRuby    Processing API
•
Action-Coding×Funnel×Gainer I/O


•
Action-Coding×Funnel×Gainer I/O


• LED
• LED
•
Action-Coding×Funnel×Gainer I/O


•
• 3D
• Make
  http://jp.makezine.com/
• Instructables
  http://www.instructables.com/
• v1.0         SparkFun
• Creative Commons Attribution-Share Alike
2006
•
    –
    – 3D
    –
    –
•
•
Sketching in Hardware 2


•
• 2007.6.23 24
•           30
•
•
•         Sketching in Hardware
Sketching in Hardware 2
Sketching in Hardware 2
Sketching in Hardware 2
Sketching in Hardware 2
Sketching in Hardware 2
Sketching in Hardware 2
Sketching in Hardware 2
2      1 11:30 12:15
•
•
• LED
• LED
•
    – 2
    –     GND
    –     V
•
    –
    –   A
•
    –
    –   Ω
• 1,000        1kΩ
• 1,000,000          1MΩ
• 1,000
    1
              1mA
• 1,000,000
      1
                     50µA
•
•
+5V   GND
LED
•
•
    –
    –
    –
•
•
•
LED
LED


• LED
        20mA
•
•
•
V =I ×R

• V    V
• I   A
• R    Ω
− LED         = LED            ×R

R

                   − LED
      R=
            LED

    5.0V LED        1.8V    10mA

         5 − 1.8    3.2
      R=         =      =
           0.01    0.01
LED
•   +5V
•   GND
•
LED   NG
LED
LED

      7
2       2 12:15 13:30
Funnel
•
    –       I/O             LED
    – I/O                   LED
•
    –
    – CdS
Funnel           Gainer I/O
            2
•                     dout 0   1     2
    – LED
    –
•                     aout 0 1     256   *2

    – LED
    –

    *2          PWM
Funnel

             1         I/O            LED    01 ControlLEDByMouse

import processing.funnel.*;

Gainer gainer;

void setup()
{
  size(200, 200);
  frameRate(30);
  gainer = new Gainer(this, Gainer.MODE1);
  gainer.autoUpdate = true;
}

void draw()
{
  background(100);
}
Funnel

           2         I/O      LED   01 ControlLEDByMouse

void mousePressed()
{
  gainer.led().value = 1.0;
}

void mouseReleased()
{
  gainer.led().value = 0.0;
}
Funnel

             3         I/O            LED    02 ControlLEDByButton

import processing.funnel.*;

Gainer gainer;

void setup()
{
  size(200, 200);
  frameRate(30);
  gainer = new Gainer(this, Gainer.MODE1);
  gainer.autoUpdate = true;
}

void draw()
{
  background(100);
}
Funnel

           4         I/O            LED   02 ControlLEDByButton

void gainerButtonEvent(boolean pressed)
{
  if (pressed) {
    gainer.led().value = 1.0;
  } else {
    gainer.led().value = 0.0;
  }
}
Funnel   aout 0   LED
Funnel   aout 0   LED
Funnel

                         5         aout 0   LED

// _02_ControlLEDByButton
void gainerButtonEvent(boolean pressed)
{
  if (pressed) {
    gainer.analogOutput(0).value = 1.0;
  } else {
    gainer.analogOutput(0).value = 0.0;
  }
}
Funnel                                                     LFO

            6         aout 0        LED        03 ControlLEDWithLFOByButton

Gainer gainer;
Osc osc;

void setup()
{
  size(200, 200);
  frameRate(30);

    gainer = new Gainer(this, Gainer.MODE1);
    gainer.autoUpdate = true;

    //
    osc = new Osc(this, Osc.SQUARE, 1.0, 0);
    osc.serviceInterval = 30;
    osc.addEventListener(Osc.UPDATE, quot;oscUpdatedquot;);
}
Funnel                                                  LFO

        7         aout 0        LED       03 ControlLEDWithLFOByButton

//
void oscUpdated(Osc osc)
{
  gainer.led().value = osc.value;
}

//
void gainerButtonEvent(boolean pressed)
{
  if (pressed) {
    osc.reset();
    osc.start();
  } else {
    osc.stop();
  }
}
Funnel
Funnel
Funnel      AC




         dout 0   aout 0
Funnel     AC
• SSR
  AC100V        LED

• AC
Funnel       Gainer I/O
         2
•              din 0      1     2
    –
    –
•              ain 0 1        256
    –
    –
Funnel   din 0
Funnel   din 0
Funnel   ain 0
Funnel   ain 0
Funnel     ain 0
• 04 SimpleScope
•
• ain 1
•
Funnel
Funnel
Funnel
• 05 Tree            *3

•
• Funnel
• mouseX        ain 0




  *3   Topics/Fractals and L-Systems/Tree
Funnel   ain 0
Funnel   ain 0
Funnel     ain 0
•        05 Tree

• 04 SimpleScope
• Scaler
•
Funnel                   Scaler

                                8 Scaler          05 Tree

import processing.funnel.*;

Gainer gainer;

void setup()
{
  size(400, 400, P3D);
  ...
  gainer = new Gainer(this, Gainer.MODE1);

    Filter f[] = {
      new Scaler(0.3, 0.9, 0, 1, Scaler.LINEAR, true)
    };
    gainer.analogInput(0).filters = f;
}
Funnel   ain 0
Funnel   ain 0
Funnel   ain 0
Funnel   ain 0
Funnel   ain 0
Funnel   ain 0
2    3 14:30 16:15
Funnel
•
    –
•
    –
    –
Funnel   ain
Funnel   ain
Funnel     ain
• 04 SimpleScope
•                  3
• x, y, z
  –
  –
Funnel
•
•
Funnel
Funnel
•
• 04 SimpleScope
• -1   +1
• sin
Funnel
• 06 RGBCube Mouse              *4

•
•




  *4   3D and OpenGL/Form/RGBCube
Funnel       Processing


• Libraries Processing 1.0 (BETA)
  http://processing.org/reference/libraries
• Minim
  http://code.compartmental.net/tools/minim
Funnel                   Processing

                                 9

import ddf.minim.*;

AudioPlayer player;

void setup()
{
  size(200, 200);

    //          Minim
    Minim.start(this);

    //                  AudioPlayer               512
    player = Minim.loadFile(quot;groove.mp3quot;, 512);
}
Funnel                 Processing

                             10

//
void keyPressed()
{
  //    ’p’
  if ( key == ’p’ ) player.play();
}
3       16:30 17:45
•       2
•
•                     OK
Bill Buxton 2006
What Sketches (and Prototypes) Are and Are Not.
• Quick
• Timely
• Inexpensive
• Disposable
• Constrained Resolution

• Suggest & explore rather than confirm
4       17:45 18:30
•       3
•
•
Making Things Talk
Practical Methods for Connecting Physical Objects
Tom Igoe O’Reilly Media 2007
Built with Processing [   ]
      /
                              2008
Processing
A Programming Handbook for Visual Designers and Artists
Casey Reas + Ben Fry MIT Press 2007
2007
Gainer
   2008
GAINER
Physical Computing with Gainer
GainerBook Labo                  2007
2008.05.24

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Workshop at IAMAS 2008-05-24