Playful IAs @ Euro IA Summit 2007
Upcoming SlideShare
Loading in...5
×
 

Playful IAs @ Euro IA Summit 2007

on

  • 6,310 views

These are the slides that go with my Euro IA Summit 2007 presentation. It was delivered on Friday 21 September in Barcelona, Spain. It concerns the ways in which the practice of information ...

These are the slides that go with my Euro IA Summit 2007 presentation. It was delivered on Friday 21 September in Barcelona, Spain. It concerns the ways in which the practice of information architecture can be augmented and enriched using game design principles. Please visit my blog (leapfrog.nl/blog) for a version that includes an approximate transcript.

Statistics

Views

Total Views
6,310
Views on SlideShare
5,909
Embed Views
401

Actions

Likes
26
Downloads
123
Comments
0

6 Embeds 401

http://leapfrog.nl 324
http://www.euroia.org 36
https://twitter.com 31
http://www.slideshare.net 8
http://www.netvibes.com 1
http://209.85.215.104 1

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Playful IAs @ Euro IA Summit 2007 Playful IAs @ Euro IA Summit 2007 Presentation Transcript

  • Playful IAs
  • Playful Information Architects
  • Playful Information Architectures
  • Hello
  • An undying love for games
  • Surface
  • 1. Games and web environments are increasingly alike
  • Algorithmic architectures
  • Amazon
  • Possibility space
  • Sim City
  • Emergence
  • Conway’s Game of Life
  • Go
  • Design for emergence
  • 2. Current web environments aren’t playful (enough)
  • Disclaimer
  • End goals
  • Experience goals
  • Kicking ass
  • Flow
  • Go beyond the useful
  • 3. How to engage and delight users
  • Patterns
  • Mechanics
  • Modelling
  • Challenges
  • Goals
  • Feedback
  • Rewards
  • Gaming the game
  • Multiple reward strategies
  • Think of your IA as a game
  • Summing it up Web environments are becoming complex emergent systems Experience design requires we move beyond the merely useful, humans enjoy grokking A playful user experience revolves around challenges & rewards, goals and feedback
  • Thank you! Questions, comments, suggestions: kars@leapfrog.nl This presentation: leapfrog.nl/blog/archives/tags/euro+ia+summit +2007
  • Images and videos http://flickr.com/photos/alatechsourceblog/ http://flickr.com/photos/lifeshots/131884515/ 366428922/ http://flickr.com/photos/therift/387651414/ http://flickr.com/photos/tjt195/29480199/ http://headrush.typepad.com/ http://flickr.com/photos/joshb/167490728/ creating_passionate_users/ http://flickr.com/photos/jesper/157051530/ http://www.youtube.com/watch? v=LTBIG4tOMmE http://flickr.com/photos/jurvetson/420384449/ http://flickr.com/photos/ejbaurdo/742547988/ http://www.youtube.com/watch? v=nuTt_bYYXF8 http://lostgarden.com/2006/10/what-are-game- mechanics.html http://flickr.com/photos/kaptainkobold/ 33624228/ http://www.youtube.com/watch? v=CwJKUhH05tI http://www.youtube.com/watch? v=n1fikTUmTEg http://www.cabel.name/2006/11/tragedii.html http://flickr.com/photos/tamedblossom/ http://www.youtube.com/watch? 956219690/ v=mD8Fcefl9oE http://flickr.com/photos/uberzombie/ http://flickr.com/photos/gmcquaig/574340064/ 281610353/