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Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
Playful IAs @ Euro IA Summit 2007
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Playful IAs @ Euro IA Summit 2007

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These are the slides that go with my Euro IA Summit 2007 presentation. It was delivered on Friday 21 September in Barcelona, Spain. It concerns the ways in which the practice of information …

These are the slides that go with my Euro IA Summit 2007 presentation. It was delivered on Friday 21 September in Barcelona, Spain. It concerns the ways in which the practice of information architecture can be augmented and enriched using game design principles. Please visit my blog (leapfrog.nl/blog) for a version that includes an approximate transcript.

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Transcript

  • 1. Playful IAs
  • 2. Playful Information Architects
  • 3. Playful Information Architectures
  • 4. Hello
  • 5. An undying love for games
  • 6. Surface
  • 7. 1. Games and web environments are increasingly alike
  • 8. Algorithmic architectures
  • 9. Amazon
  • 10. Possibility space
  • 11. Sim City
  • 12. Emergence
  • 13. Conway’s Game of Life
  • 14. Go
  • 15. Design for emergence
  • 16. 2. Current web environments aren’t playful (enough)
  • 17. Disclaimer
  • 18. End goals
  • 19. Experience goals
  • 20. Kicking ass
  • 21. Flow
  • 22. Go beyond the useful
  • 23. 3. How to engage and delight users
  • 24. Patterns
  • 25. Mechanics
  • 26. Modelling
  • 27. Challenges
  • 28. Goals
  • 29. Feedback
  • 30. Rewards
  • 31. Gaming the game
  • 32. Multiple reward strategies
  • 33. Think of your IA as a game
  • 34. Summing it up Web environments are becoming complex emergent systems Experience design requires we move beyond the merely useful, humans enjoy grokking A playful user experience revolves around challenges & rewards, goals and feedback
  • 35. Thank you! Questions, comments, suggestions: kars@leapfrog.nl This presentation: leapfrog.nl/blog/archives/tags/euro+ia+summit +2007
  • 36. Images and videos http://flickr.com/photos/alatechsourceblog/ http://flickr.com/photos/lifeshots/131884515/ 366428922/ http://flickr.com/photos/therift/387651414/ http://flickr.com/photos/tjt195/29480199/ http://headrush.typepad.com/ http://flickr.com/photos/joshb/167490728/ creating_passionate_users/ http://flickr.com/photos/jesper/157051530/ http://www.youtube.com/watch? v=LTBIG4tOMmE http://flickr.com/photos/jurvetson/420384449/ http://flickr.com/photos/ejbaurdo/742547988/ http://www.youtube.com/watch? v=nuTt_bYYXF8 http://lostgarden.com/2006/10/what-are-game- mechanics.html http://flickr.com/photos/kaptainkobold/ 33624228/ http://www.youtube.com/watch? v=CwJKUhH05tI http://www.youtube.com/watch? v=n1fikTUmTEg http://www.cabel.name/2006/11/tragedii.html http://flickr.com/photos/tamedblossom/ http://www.youtube.com/watch? 956219690/ v=mD8Fcefl9oE http://flickr.com/photos/uberzombie/ http://flickr.com/photos/gmcquaig/574340064/ 281610353/

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