Beneath The Surface @ Oslo UXnet Meetup

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These are the slides I used for my talk at the UXnet meetup in Oslo, Norway on 16 January 2008. It's a 20 minute talk about the way games work and how this is useful to interaction designers.

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Beneath The Surface @ Oslo UXnet Meetup

  1. Beneath the surface Structure and behaviour of games Kars Alfrink at Oslo UXnet meetup, 16 Jan 2008
  2. http://flickr.com/photos/csant/239046465/
  3. 3 messages 1. There is place for play in the user experience 2. Game players are motivated by needs 3. Game play is about activities; they can be modelled and tested
  4. Level 1: Play
  5. http://semanticstudios.com/publications/semantics/000029.php
  6. http://semanticstudios.com/publications/semantics/000029.php
  7. “Play is free movement within a more rigid structure.”
  8. There is place for play in the user experience
  9. Level 2: Fun?
  10. “With games, learning is the drug.”
  11. PENS: The Player Experience of Need Satisfaction
  12. Competence http://flickr.com/photos/trishabrunner/446869102/
  13. Autonomy http://flickr.com/photos/dpicker/331101373/
  14. Relatedness http://flickr.com/photos/christajoy42/385233507/
  15. Game players are motivated by needs
  16. Level 3: Mechanics
  17. Alchemy vs. chemistry
  18. Alchemy vs. chemistry http://flickr.com/photos/dohop/2068759553/
  19. Alchemy vs. chemistry http://flickr.com/photos/dohop/2068759553/ http://flickr.com/photos/dirtymouse/152107928/
  20. http://flickr.com/photos/odrakir/2043124375/
  21. Status & testing
  22. http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php
  23. Game play is about activities; they can be modelled and tested
  24. Thanks! Questions? More: leapfrog.nl/blog or kars@leapfrog.nl
  25. References • User Experience Design by Morville, P. • Rules of Play by Salen, K. & Zimmerman, E. • A Theory of Fun by Koster, R. • Rethinking Carrots by Rigby, S. & Ryan, R. • The Chemistry of Game Design by Cook, D.

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