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Mobile Social Play @ Reboot 9.0

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Mobile Social Play @ Reboot 9.0

  1. 1. Mobile Social Play
  2. 2. Hello
  3. 3. Info.nl
  4. 4. Leapfrog
  5. 5. Utrecht School of Arts
  6. 6. Part the first
  7. 7. Games industry <ul><li>“ [...] millions of mobile gamers, [are] tired of being told they’re not really gamers, and frustrated that the state-of-the-art in mobile gaming is 20-year-old design running on 20-day-old technology [...]” -- Demetri Detsaridis </li></ul>
  8. 8. Internet industry
  9. 9. Let’s talk about mobile social play
  10. 10. Definition time...
  11. 11. Mobile
  12. 12. Social
  13. 13. Play
  14. 14. Previous play ful talks at Reboot
  15. 15. Ben Cerveny
  16. 16. TL Taylor
  17. 17. So...
  18. 18. Examples
  19. 19. Big / alternate reality games ConQwest
  20. 20. Big / alternate reality games ilovebees
  21. 21. Julian Bleecker’s Flavonoid
  22. 22. Keyhole games
  23. 23. Guitar Hero
  24. 24. Dance Dance Revolution
  25. 25. Wii
  26. 26. Tangible
  27. 27. LARP
  28. 28. Part the second
  29. 29. Design  theory
  30. 31. Magic circle
  31. 32. Is: the space (and time) in which a game is played
  32. 33. Lusory attitude
  33. 34. Game  Play
  34. 35. Mobile social games blur the edges of the magic circle
  35. 36. Everywhere
  36. 37. Anytime
  37. 38. With anyone
  38. 39. Where is the game? Can I escape it?
  39. 40. When am I playing? When have I stopped?
  40. 41. Who are players? Who are non-players?
  41. 42. The Game (1997)
  42. 43. Part the third
  43. 44. Some guidelines
  44. 45. 1. Design for different levels of player engagement
  45. 46. 2. Provide for player roles
  46. 47. 3. Encourage meta gaming
  47. 48. 4. Support implicit rule creation
  48. 49. 5. Play with the game’s existence
  49. 50. Applications?
  50. 51. A. Cultural resistance
  51. 52. B. Behavioural change
  52. 53. C. Insight
  53. 54. A playful world ?
  54. 55. Thank you! <ul><li>Questions, comments, suggestions: [email_address] </li></ul><ul><li>This presentation: leapfrog.nl/blog/archives/tags/reboot+9 </li></ul>

Editor's Notes

  • Or: blurring the edges of the magic circle. http://www.flickr.com/photos/plstw/47098617/

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