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Buildings and Brains @ NOP OP[E]N Play?

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Slides that accompanied a lecture I delivered at the Nijmegen Design Platform (NOP) on 17 March 2009. To summarize, this was an attempt to introduce a group of designers from 'traditional' backgrounds to pervasive games, with particular focus on how those can be applied to 'serious' domains. More background can be found in this blog post: http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/

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Buildings and Brains @ NOP OP[E]N Play?

  1. 1. Hersens & Huizen kansen voor ontwerpers in pervasive games Kars Alfrink – Leapfrog – 17 mrt ’09
  2. 2. http://www.nearfuturelaboratory.com/projects/drift-deck/
  3. 3. http://imaginarymuseum.org/LPG/Mapsitu1.htm
  4. 4. Le apf rog
  5. 5. pervasive games…
  6. 6. http://www.flickr.com/photos/93727562@N00/1796017566/
  7. 7. spel
  8. 8. dasein
  9. 9. eigenschappen van pervasive games - mengen spel in de echte wereld met digitale technologie - betrokkenheid en sociale contacten door middel van spelverhalen - gebruiken de stad als speeltuin - veranderen stedelijke ruimtes in filmische en theatrale podia
  10. 10. mengen spel in de echte wereld met digitale technologie
  11. 11. “Behavior is our medium.” – Robert Fabricant http://www.flickr.com/photos/poptech2006/2969780492/
  12. 12. http://www.flickr.com/photos/37996583811@N01/1734467705/
  13. 13. betrokkenheid en sociale contacten door middel van spelverhalen
  14. 14. “Historically speaking, single-player games are an aberration.” – Raph Koster http://www.flickr.com/photos/joi/464526675/
  15. 15. http://www.flickr.com/photos/93727562@N00/1787289132/
  16. 16. gebruiken de stad als speeltuin
  17. 17. http://curbed.com/archives/2006/04/25/jane_jacobs_19162006.php
  18. 18. http://www.flickr.com/photos/jonlucas/204213682/
  19. 19. http://www.flickr.com/photos/37996583811@N01/1748355818/
  20. 20. veranderen stedelijke ruimtes in filmische en theatrale podia
  21. 21. http://www.flickr.com/photos/haller/2137715032/
  22. 22. http://www.flickr.com/photos/93727562@N00/1787310820/
  23. 23. dakara nani? (wat dan nog?)
  24. 24. meer dan vermaak - onze werkelijkheid “groter” maken - gedrag in positieve zin veranderen - oplossingen “crowdsourcen” - argumenten in processen verpakken
  25. 25. onze werkelijkheid “groter” maken
  26. 26. “The quickest way to find out what the boundaries of reality are is to figure where they break.” – Kevin Slavin http://www.flickr.com/photos/plasticbag/1414664107/
  27. 27. http://www.flickr.com/photos/slavin_fpo/253842396/ & 255983807
  28. 28. http://www.flickr.com/photos/33567430@N00/2575389842/
  29. 29. gedrag in positieve zin veranderen
  30. 30. http://www.flickr.com/photos/nathangibbs/525789952/
  31. 31. http://cryptozoo.ning.com/photo/cryptozoo-075?context=latest
  32. 32. “crowdsourcen” van oplossingen
  33. 33. “Play it before you live it.” – Jane McGonigal http://flickr.com/photos/laughingsquid/436663257/
  34. 34. http://www.worldwithoutoil.org/
  35. 35. argumenten in processen verpakken
  36. 36. “The idea is to make games that have an agenda.” – Ian Bogost http://www.flickr.com/photos/scaddotedu/3450133225/
  37. 37. http://www.flickr.com/photos/jasoneppink/254317636/
  38. 38. http://www.flickr.com/photos/kinojabber/255449954/
  39. 39. http://leapfrog.nl/blog/archives/2009/01/23/the-theory-and-practice-of-urban-game-design/
  40. 40. http://leapfrog.nl/blog/archives/2009/01/23/the-theory-and-practice-of-urban-game-design/
  41. 41. samenvattend…
  42. 42. Bedankt! Vragen? meer: leapfrog.nl/blog

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