I compare the features of extensible 3D modeling environments with new developments in Web 2.0 technologies. A successful presentation for a full-time lectureship at San Jose State University.
2. 3D Virtual Environments
as “Web 2.0” Applications
By Jeremy Kemp, M.Ed., M.S.J.
Presented November 26th, 2007
(For Lecturer Appointment)
3. The virtual university
SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE
By Kara Andrade
San Jose Mercury News
11/23/2007
http://tinyurl.com/325xns
(Tower Model by SJSU student Anathea Lopez}
4. My passion:
Researching best practices for using
3D and web-connected social
environments to teach at a distance
and support information-seeking.
5. Jeremy Kemp, M.Ed, M.S.J.
Assistant Director, Second Life Campus
School of Library & Information Science
San José State University
jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu
6. Who am I?
Product Manager 1996
Entered MUVEs (Bungie) 1998-
Online teaching (PCC) 1999-
Dosimetry Online (Stanford) 2001
WebCT Admin (SJSU) 2001-
Heart Murmur Sim 2006
Simteach.com Wiki 2006-
Second Life Campus (SLIS) 2007-
15. Virtual Worlds
• Customizable Avatars
• 3D rendering
• An economy with ownership
and scarcity
• Some degree of persistence
(things stay around)
16. Intel Megatrends, Sept 07
• Social networking growing mature
• User-created content ubiquitous
• High Def TV and displays
• Virtual economy connection
to RL money
• Has become socially acceptable
and mainstream
http://simteach.com/wiki/index.php?title=RattnerIDF
19. Two 3D game examples
• The Sims
– Play by yourself
– All objects are preloaded
– Build structures from templates
• World of Warcraft
– Millions of users working in teams
– All objects are preloaded
– Gather prizes for your character
– Everything resets when you log
35. Second Life is
more like
Facebook than
World of
Warcraft.
36. The virtual university
SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE
By Kara Andrade
San Jose Mercury News
11/23/2007
http://tinyurl.com/325xns
(Tower Model by SJSU student Anathea Lopez}
41. The virtual university
SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE
By Kara Andrade
San Jose Mercury News
11/23/2007
http://tinyurl.com/325xns
(Tower Model by SJSU student Anathea Lopez}
43. Part 3: Research
Opportunities
• Instrumented places and objects
• Data visualizations (3D desktop)
• Heuristics of Instructional Design
• Learning Management System
plugins (Moodle, Angel)
48. One avatar for all
“…market pressures will lead
to a merging of current virtual
worlds into a smaller number
of open-sourced
environments… with the use
of a single, universal client.”
-Gartner, Inc.
53. Concreteness Fading
Concrete Abstract
Representation Representation
“FADE”
The Transfer of Scientific Principles Using Concrete and Idealized Simulations.
Robert L. Goldstone, Ji Y. Son. Journal of the Learning Sciences 2005 14:1, 69-110.
54. Information
wrapped in emotion
• “botched lobotomy…
a time-sucking black hole”
• “revolutionary breakthrough…
disruptive innovation”
• It riled you up, makes your blood
boil or your endorphins flow.
59. Service in the Field
• National Education Co-Chair
• Simteach Wiki
• Sloan-C Co-Chair (May 08)
• ALA Arts Island (Jan 08)
• “ARVEL” AERA SIG
60. Jeremy Kemp, M.Ed, M.S.J.
Assistant Director, Second Life Campus
School of Library & Information Science
San José State University
jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu