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Intro to Durable & Scalable mLearning
        Inge (Ignatia) de Waard
New technologies, new pedagogies
Mobile devices, mobility, social media, MOOCs…
We are all in this together



http://mobimooc.wikispaces.com
(OER on mLearning and growing)



One person no longer knows, we need to team up to
grow stronger, get the best results.
So let’s get together and strengthen our community.
Getting the most out of it
Think up mLearning actions as I give this 30 minute intro

Download this presentation later on, fill in template.

This workshop 90 minutes… building mLearning takes
weeks, so be sure to share your mLearning need/goal.

Hope: that this workshop and information is useful

So link to the slide, download it, connect with
questions, join the mLearning community and share what
you learn.
General
       Getting
                      stuff                Build on Your
       Practical                            Strengths




   Online
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Tech + Human




                 Technical      Diversifying 4
               considerations   Human Nature
Definition:
how do we define mLearning?
          Mobile/ubiquitous/e-learning … in the
          end it will become learning again.

          It is not only about devices, it is also
          about us learners becoming mobile. In
          this new world, all of us have become
          nomads (again), traveling further than
          our ancestors, for a variety of reasons.

          Mobile learning:
          "learning across multiple
          contexts, through social and content
          interactions, using personal electronic
          devices" (Helen Crompton, 2012).
Devices




Wide range of devices that can be used for mobile learning purposes:
eBooks (mostly written information, some pictures), camera’s (for media
content, contextualized media), mp3 players (recording audio data, audio
instructions or content), …. cell phones (knowledge exchange, sometimes
mobile web), smartphones (mobile web, mobile applications), tablets (all
sizes and operating systems), notebooks and netbooks (small portable
laptops) …
mLearning inside
        of the Learning Environment
Where do you see it?
• As an add-on,
• As a stand-alone,
• Do you have preferred embed options?
  –   authentic learning – in the field, content creation
  –   serious mobile gaming (DragonBox - algebra)
  –   Homework at a distance
  –   Pre-requisites, extra exercises….

  Mobile Learning Curriculum Framework in progress
General stuff



       Getting
       Practical
                                                          Build on
                                                            Your
                                                         Strengths
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Tech + Human




                 Technical                      Diversifying 4
               considerations                   Human Nature
What is it you have, that gets added
   value in adding mLearning
                 • What are the existing strengths of
                   your learning architecture and
                   approach?
                   (collaboration, diversity, online
                   options, prior projects, expertise in
                   all or some of
                   technology, education, development
                   , community building…)
                 • What are the needs? (what is not
                   addressed with the solutions you
                   have or can be optimized?)
                 • What are the dilemma’s or
                   opportunities / map possible areas
                   of resistance or eagerness?
                 • Has one person from your group
                   dived in (informal try-out)?
                   why/why not? Can you build on this
                   experience?
You know what works




•   Communication = mobile devices: simple phone calls work for
    learning/exchanging knowledge
•   Sms and/or e-mail are simple, yet functional also with mobile phones
•   People/learners use their phones for sharing pictures, ideas… these skills can be
    used in a course related learning dynamic
•   BYOD, smartphones,….
•   Mobile social media that your personnel uses already…

Observe your learner audience and how they/YOU use their phones
General stuff



       Getting                                             Build on Your
       Practical                                            Strengths




   Online
 Community:
                                                         Plan &
Tech + Human
                                                        Organize
                 Technical                      Diversifying 4
               considerations                   Human Nature
What to consider when embedding
   mLearning into existing learning
Answer to the need, but build for the future:
• Go step by step: slowly adding
  complementary, autonomous, adaptable pieces of the
  overall learning puzzle (first one: priority need or eager
  target population)
• Build from simple to complex, get buy in from all
  stakeholders
• Participatory evaluation and development
• Prepare for perpetual beta: Solutions of today might not be
  there tomorrow: build your learning solutions so they can
  be adapted easily (or replaced in small pieces).
• Extra costs for the end user (e.g. BYOD = cost, dataplans)
Target population




Get the full picture of your target population:
• personal/professional needs
• infrastructure (connectivity, devices)
• time at their disposal (cater for balance)
• Motivation, their goal?
What type of learning interactions do
         you have in mind?
• One to many (cfr. Teacher in front of classroom, or computer aided
  learning, or one peer teaching others) => delivery/transformative
• One to one (e.g. more close tutoring or mentoring type of learning, one
  person per device…) => scaffolding/authentic/just-in-time
• Many to many (e.g. social peer-to-peer learning or collaborative
  learning, where everyone builds on each others strengths and
  experiences, one shared device by many) => collaborative/peer
  scaffolding/tutor=guide-on-the-side.




Each learner interaction demands another learning approach => other
mLearning options.
Learning actions point towards instructional design choices.
10 steps towards a mLearning strategy
5 core elements:
• 1. What is the goal of the mLearning project?
   2. Get all the stakeholders involved.
   3. What are your planned learner dynamics.
   4. What is the (mobile) infrastructure like in the target area you will be
   rolling out your project?
   5. What is the mobile situation for your target audience? What is their
   preferred learning dynamic?

Knowing the above steps, you can get more practical:
• 6. Security can be an issue (confidential information?)
   7. What will be the core devices you will cater for? BYOD/BYOT or not?
   8. How will you design the content? Authoring tools or programming or
   social media or peer created?
   9. What are your strategies for mobile content delivery ?
   10. What is an mLearning content user allowed to do? User policies?

More elaborate: http://ignatiawebs.blogspot.it/2012/06/drawing-up-
mlearning-strategy.html
Implementing mLearning has multiple
factors, but taking the first step is simple




Do not take my word for it, look at your
learners, look at what you do already. Try it!
General stuff



       Getting                                  Build on Your
       Practical                                 Strengths




   Online
                                                         Plan &
 Community:
                                                        Organize
Tech + Human




                 Technical
                                        Diversifying 4
               considerations
                                        Human Nature
No one stop solution –
         only multiple organic structures
•   Different people => different mobilities
•   Different countries/regions => different infrastructure
•   Different circumstances => different needs
•   Different history => different pedagogies/cultures




Central question: Does it add value to the learner/target audience?
If the community isn’t interested, …
                    you didn’t come up with the right solution YET!
Ethics, trust and respect
         How does your mobile project
         impact your target group?
         Are there ethical implications to
         consider?
         Is certain content filtered or
         censored in certain areas?
         Do you reach the variety of groups
         you want to (age, gender, minority
         groups), are the included?

         Do you include gatekeepers?
Is YOUR region/content on the Web?
With the rise of the cellphone, regions that were never connected
before suddenly were able to tap into the Web => great! BUT…

Downside => the content written on the Web for years is mainly driven
by those regions having had access to the internet for a longtime.

   Language domination: English
    Content domination: Northern




It is important that the Internet becomes a mirror of
content, languages, thoughts from all of us. Creating content is key =>
OER
Allow serendipity to emerge:
Belief in learner experience: m-edupunk
                      21th century learning is social and
                      collaborative, trusting the existing knowledge that
                      resides in all adult learners

                      You are the experts, mLearning is only a detail

                      Do you really know what learners want?

                      Learning is: personal (motivation), informal (the
                      learner chooses), chaotic (looking at masses of
                      info, to curate what you need), so design most of
                      mLearning, but leave room for mobile educational
                      punk (m-edupunk) to appear, plant a seed or take
                      a walk on the wild side.


Let the learners come up with an mLearning idea that helps them.
21st century: meta design & skills
             Design: applications are out there, solutions
             are out there: create a learning environment
             that incorporates the learning options there
             are based on the learning affordances that fit
             your audience with your audience.

             You do not need to invent new stuff or invest
             in expensive solutions that need to be
             developed. Use what is out there in a
             creative, pedagogically sound way.


             Digital skills: curating content, critical
             thinking, using technology… this strengthens
             and empowers any student to become a
             lifelong learner.
General stuff



           Getting                                Build on Your
           Practical                               Strengths




       Online
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     Community:
                                                          Organize
    Tech + Human




  Technical                            Diversifying 4
                                       Human Nature

considerations
Technical factors to consider
• Connectivity to mobile operators (alternatives: traveling/mobile wifi
  service for content synchronisation, mini SDcards)
• Connectivity to mobile internet (alternative offline solutions)
• Stable electricity (alternative: solar panels or mobile upload
  stations)
• Phone diversity (go for standards)
• Total cost for the end user in every particular setting (big
  differences)
• What is used in a specific region, (sms, mobile internet, …)



Each setting has its own challenges, map them from early on based on
personal and peer experiences.
How far do you want to go?

          • Simple sms learning (Frontline sms)?
          • Geo-located driven learning?
          • Augmented learning (Wikitude, Junaio, … nice
            augmented for teaching app Ariane)?
          • Games for learning (nice android based
            development from New Zealand)?

          Is this feasible? Developing time, devices…
BYOD or ‘this-is-it’
    BYOD – Bring Your Own Device:
    BYOT – Bring Your Own Technology:
    • Difficult to provide content crossplatform
    • => use standards (html/CSS), mobile web.
    • Is more durable, demands mobile skills
      from developer.

    ‘This is it’ – learning for one device
    • easier to provide manual/training
    • Higher developing cost (uni department?)
    • Difficult to make scalable/durable

    Differences in design and longterm (services)
Think additional mobile support
               In some cases it is not enough to
               think about the mobile devices
               themselves. Possible additions:

               • A solar panel for areas without
                 electricity
               • A wireless router, for
                 communities without internet
                 connection (or mountainous
                 areas)
               • Mini Sdcards: for extra
                 storage/memory
               • TV + cable: to show your mobile
                 content to many people/team
Select relevant tools with the right educational benefits and extra’s.
Mobile enabled social media     Why use it                           Knowledge Age Challenge
tool                                                                  Addressed
Blogs                            To reflect on what is learned, or    Self-regulated learning.
                                 what the learner thinks is of        Lifelong Learning.
(Examples: wordpress, blogger,   importance.                          Becoming active, critical content
posterous)                       Keeping a learning archive.          producer.
                                 Reflecting on the learning itself.   .
                                 Commenting on content.
Discussion enabler: Listserv     This type of online tool uses e-     Enabling dialogue.
                                 mail to keep everyone informed.      Collaboration.
(Examples: google groups,        With many of the listserve’s you     Self-regulated learning.
yahoo groups)                    can choose how you want your         Informal learning.
                                 mails to be delivered (e-mail
                                 digest: e.g. immediate, once a
                                 day, once a week), which adds
                                 to self-regulated learning.
                                 Generating and maintaining
                                 discussions.
                                 Getting a group feeling going via
                                 dialogue.
Social Networking                Building a network of people that    Enables networking.
                                 can add to the knowledge             Collaboration.
(examples: Facebook, Google+,    creation of the learner.             Enabling dialogue.
LinkedIn)                                                             Informal learning.
                                                                      Becoming active, critical content
                                                                      producer.



             Link to Google document with more social media tools
General stuff



      Getting                                             Build on Your
      Practical                                            Strengths




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                                                                  Organize



Tech + Human
                Technical                      Diversifying 4
              considerations                   Human Nature
Scalable and durable
Scalability
• Fit it into real life Mobile Learning Curriculum needs
                                          and overall Learning strategy
• Pilot simple: answer small, urgent, local needs: adaptation will be
   multiplied => simple start = low cost
• Scale up: external or internal development
• Participatory approach with eye for local solutions, evolutions and
   opportunities
• Always design for language/accessibility

Durability
• Keep solutions needs based within overall, longterm strategy
• Cost to get to the content: who covers it (dataplans, wifi…)?
• Will your approach last through different mobile
   generations, (html/css, text => simple and standard)?
• Are the course locations/discussions beta dropout proof?
Build mobile learning motivation




• Earn as you learn (e.g. participants/teams/communities
  can get something, but they have to learn/work for it)
• Allow Champions or Big Watusi leaders to emerge (those
  learners that add content that makes a difference)
• Offer badges to allow your learners/communities to show
  off what they have learned (e.g. Open Badges Mozilla)
Different situations / different emphasis




• Classroom: safe and comprehensible => merging of the classroom
  with private interests (avoiding privacy, bullying)
• Corporate learning: just-in-time => merging corporate info with
  mobility and rapid changing world (up-to-date information)
• Factories/laboratories: Qrcodes, augmented reality…
• Organizations: own interest (my interest: health, innovation)
• Fun/hobbies: treasure hunts, games, personal social information
  (foursquare, augmented information)

  We are all in this together! Connect across disciplines.
Go GlocalEd
                                             Use human resources and
                                             technical solutions from those
                                             regions to create your courses
                                             (computer science is taught
                                             around the world, small
                                             businesses are launched
                                             everywhere).

                                             These offer integrated, local
                                             solutions:
                                             • In-country solutions
                                                (existing mobile solutions:
                                                mobile payment, micro-
                                                credit…)
                                             • Win-win situation: walk the
Hello to dear friends from IPH in picture.      talk & exemplary labor
Build generic, interchangeable block’s

A generic design for
• Just in time learning (e.g. Qrcodes, immediate labor action rollout /
   dissemination of priority information…)
• Continued education (e.g. after face-to-face or after course, possibly
   connect it to spaced education, paper of CME here)
• Group training (e.g. provide wifi router, a television hook-up (great for
   team discussions in lower resource areas …)
• Ubiquitous learning (using standards: e.g. html5 & CSS free course)
• Specialized learning (augmented learning, mobile games…)


Use specific yet generic mLearning building blocks to
cater to future demands and realities.
Addressing disabilities/learning preferences




• Text-to-speech
• Adding subtitles to animations, movies… (blogpost on a
  possible way to add subtitles)
• Offer different media for different learner preferences
General stuff




Getting                                                      Build on Your
                                                              Strengths


Practical
     Online
                                                                      Plan &
   Community:
                                                                     Organize
  Tech + Human




                   Technical                      Diversifying 4
                 considerations                   Human Nature
Crowdsourcing learners: iSpot
Nature is all around us … what do we see?
Take a picture, upload it … and others will tell !




   Overview of the iSpot development steps here
Crowdsourcing your learners
      Crowdmap from Ushahidi




• http://www.slideshare.net/AnahiAyala/ushahi
  di-and-crowdmap-training
Adding authentic content in situ
      Qrcodes (barcode reader)




Practical examples
• in the lab (how to work a machine)
• More content on object: bio diversity recognition
  (more information on a tree, bush, stone…)
Quick job aid on QRcodes here
Opening up existing eLearning platforms
     Using a LMS? Mobile options
               Blackboard, etc has mobile options
               (growing in functionality and design).
               Atutor is mobile and accessible.
               Most LMS’s are now mobile
               accessible, but Moodle is free and
               community supported so zooming in
               on this.
               Some Moodle apps per mobile
               device family
               • Android app (some tweeking)
               • Windows app
               • mTouch for iPad, iPod, iPhone
Creating mobile or ubiquitous content
       Mobile authoring tools
              • ReadyToGo
              • Raptivity html5 sets
              • RapidIntake mobile learning
                studio
              • GoMo learning from epic
              • Articulate has mLearning
                output options

              Develop it yourself using html5
              and CSS (free)
Remember mLearning design:
prepare content for mobile delivery
       • Make sure your content fits mobile delivery (e.g.
         no flash, deliver for the biggest common
         denominator screen size, cell or smart or …?)

       • Set up mobile design guidelines for your
         institute, this will make your courses stronger at
         each iteration, or after each course evaluation (e.g.
         no complex graphs, provide mp4 videos, deliver
         sms…).

       • Have a look at PortableApps for social media
         locations.

       • Smashing Magazine has a nice list of mobile design
         lists
Prerequisites/self-assessments on the
        go => mobile quizzes
               Lots of options
               • Free option: google docs +
                 spreadsheet + Flubaroo
               • Paid option: mobile enabled
                 quiz/survey software (e.g.
                 Articulate).

               • Blogpost for free option
                 (internet enabled phones):
                 http://ignatiawebs.blogspot.it/2
                 012/07/create-mobile-quizzes-
                 free-paid-options.html
Share latest updates ubiquitously
Set up a mobile blog / mobile wiki
                What do you need:
                • A blog or mobile wiki (e.g.
                  posterous or picowiki -
                  http://www.picowiki.com/ )
                • Content that was designed
                  to fit mobile delivery
                • Mobile devices that can
                  access the mobile internet
                • Mobile internet coverage

                • Posterous is e-mail based.
Developing content updates for
      continued and spaced education




RSS or Atom can be used to deliver updates – learners have to be initiated in
how to use RSS feeds.
What do you need:
    – Database + simple queries
    – Questions and answers
    – Mobile multiple choice questions/survey

    Paper on some mobile CME design.
Mobile Clicker system: survey Qrcode using
formsite.com / SurveyMonkey / website/LMS polling
                       system




 Go to the form here:
 http://fs10.formsite.com/formulierenITG/form266/index.html

 Possible downsides:
 • Cost of software (institutional survey software?)
 • Students need to be able to connect to the internet (wiki?)
 • Live feedback requires internet as well

 https://mobimooc.wikispaces.com/clicker+demo+south+africa+UP
For later reading
small letters and too much on slides!
mLearning books (yes, small text)
Free eBooks on mLearning: #mLearning series of UNESCO.
•     Great list here: http://moblearn.blogspot.it/2012/06/top-m-learning-reports-of-2012.html
•     #2012 publication focusing on eBooks and eReaders for eLearning can be found here (pdf) the book is a publication from University of
      Wellington, New Zealand.
•     #2012 Seven mLearning scenario’s for adult education. The book can be downloaded here http://www.mymobile-
      project.eu/IMG/pdf/Handbook_print.pdf
•     #2012 The NMC Horizon Report > 2012 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative
      (ELI), an EDUCAUSE Program. The nice thing about this 42 page publication is that it looks at probable implementation of new and upcoming learning
      technologies (games, augmented reality, gesture based computing...). To get this free publication you do have to register for an account, but it is
      worth it! You will also be able to keep updated on future publications, and more excitingly to give your feedback on upcoming drafts.
•     # 2011 Mobile Toolkit the Italian center in Turin, ITC-ILO comes up with a ready to use mobile toolkit for developing or rural regions. They have
      created a mobile toolkit written by the formidable Jennifer Parker which allows anyone to step up to the plate and launch their own mobile learning
      initiative. you can also download a version here.
•     #2011 mobile and women report on opportunities of women in low and middle income countries, published by GSMA.
•     # 2009: Mobile Learning: Transforming the Delivery of Education and Training, edited by Mohamed Ally, published at AU press.
      # 2009: New technologies, new pedagogies: Mobile learning in higher education from the University of Wollongong includes faculty
      development, specific discipline examples and design principles. This is available as a free PDF download.
      A nice free open eBook on mLearning build at Graz University of Technology in Austria.

•     mLearning books to buy:
      # 2009: Mobile Learning Communities: Creating New Educational Futures by Patrick Danaher, Beverley Moriarty, Geoff Danaher, a Routledge
      publication covering communities, along with other topics such as globalization, lifelong learning, multiliteracies, and sustainability; concluding with
      creating new educational futures.
      # 2009: Researching Mobile Learning: Frameworks, Tools and Research Designs from Peter Lang Publishing Group, which sets out the issues and
      requirements for mobile learning research and presents efforts to specify appropriate theoretical frameworks, research methods and tools.
      A definite read: # 2005: Mobile Learning: A Handbook For Educators and Trainers by Agnes Kukulska-Hulme and John Traxler.
      #2009 A more expensive book, yet worth a buy if you have a budget: Innovative Mobile Learning: Techniques and Technologies by Hokyoung Ryu and
      David Parsons containing 414 pages.
      # 2008: Handbook on Mobile communication studies by James E. Katz.
e.g. mLearning projects
    •   Combining mobile devices for other purposes (e.g. mobile
        ultrasound, mobisante) with mobile learning (e.g.
        telemedicine on delivery and maternal health),
    •   Data research: using offline/online mobile data software
        options (e.g. survey-to-go blogpost),
    •   Mobile course using mobile social media to enhance
        collaborative learning (with adding alternative options:
        solar panel, WiFi router): collaborative learning based on
        cloud course locations, chosen based on learning benefits
        (list of social media and their learning benefits can be
        found here),
    •   Cater to different levels or target groups within your
        project: e.g. ITM’s diabetic project
        (Cambodia, Congo, Philippines) based on Frontline => 3
        levels (patients, health care workers, managers)
    •   Get a global audience involved using a diversity of mobile
        options using Crowdmap based on African Ushahidi
        (diversity of mobile content addition options, interesting
        for gathering global data)
    •   Using new educational formats to integrate mobile
        learning - MobiMOOC: e-mail (listserv’s), social
        media, exchanging/creating content, grouping similar
        profiles…
Feel free to have a look at these
      MobiMOOC mLearning projects
A list of mLearning projects made by MobiMOOC2012 participants
https://groups.google.com/forum/#!forum/mobimooc-projects
• Augmented reality
• Health
• Animal rescue
• Indigenous people and culture
• Making school content mobile accessible…


Build with this simple mLearning template
https://docs.google.com/document/d/1wYdM4tyj_Z4V7yu-
XPuMu0vc91XlviGoWGcXKPscmqo/edit
5 ways to strengthen BYOD community
•   Ask learners to take a picture/record a movie (e.g. Qik) of a famous landmark of
    their own country/region, or their front door (easy and fun) and load it to a central
    location via e-mail (I would recommend Posterous for this, easy and quick).
•   Asking learners to share their wildest mLearning dreams (a good way to stretch the
    possibilities and let them know the scope and opportunities of mLearning).
•   Ask them to share the URL of their mobile learning device details (this gets
    learners interested in the details of their own mobile device, it is techy, but will get
    them aware of the tech details and on how to choose future mobiles. A great step
    towards a general mobile device tech session: wifi, pixels, bluetooth...). This will
    also allow you to get some idea of the variety and most common mobile devices
    for your course.
•   Organize a fun contest (e.g. the first one to get 3 mobile media types uploaded
    gets a box of Belgian chocolate)
•   Set up a Crowdmap, this is an easy and mobile friendly (tweet, phone call, sms)
    worldwide map based on the wonderful Africa Ushahidi principle. It allows people
    to use their phone to simply add content to the map, which pinpoints their
    location at the same time. The only thing you need to ask them is to share
    something that is contextual to all: e.g. their favorite local recipe, the best mobile
    store in their neighborhood, ...)
•   More: http://ignatiawebs.blogspot.it/2012/06/5-ways-to-strengthen-byod-
    mlearning.html
Ready to make it happen?
Join the upcoming 4 day European mLearning workshop
in March 2013 (if you are interest express your interest
here: http://goo.gl/gaWjK ).

MobiMOOC: an open, online course on mobile learning:
Open Educational Resources here




Collaboration is always inspiring and motivating!
Thanks to inspiring colleagues
• This presentation first started during a workshop in Italy, so thanks to all of
  the ILO/ITC Turin, Italy mobile learning workshop thinkers for adding ideas,
  but now it grows thanks to University of Pretoria. So thanks to Jacqueline
  Batchelor, Adele Botha, John Traxler, Tom Wambeke, Robin Poppe, El-
  Marie Mostert, Dennis Kriel and Linda Venter for getting my thoughts
  structured… YOU and the list is ever growing.


• MobiMOOC: an open, online course on
  mobile learning:
  Open Educational Resources here



• Collaboration is always inspiring and motivating!
Contact me, here & now !
     E-mail: ingedewaard (at) gmail.com

     Blog: ignatiawebs.blogspot.com

     Twitter: http://twitter.com/Ignatia

     Slideshare (ppt): http://www.slideshare.net/ignatia

     linkedIn: http://www.linkedin.com/in/ingedewaard

     Publications/presentations:
     http://www.ingedewaard.net/pubconsulpres.htm




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Durable and scalable mlearning drilldown and intro to mLearning

  • 1. Intro to Durable & Scalable mLearning Inge (Ignatia) de Waard
  • 2. New technologies, new pedagogies Mobile devices, mobility, social media, MOOCs…
  • 3. We are all in this together http://mobimooc.wikispaces.com (OER on mLearning and growing) One person no longer knows, we need to team up to grow stronger, get the best results. So let’s get together and strengthen our community.
  • 4. Getting the most out of it Think up mLearning actions as I give this 30 minute intro Download this presentation later on, fill in template. This workshop 90 minutes… building mLearning takes weeks, so be sure to share your mLearning need/goal. Hope: that this workshop and information is useful So link to the slide, download it, connect with questions, join the mLearning community and share what you learn.
  • 5. General Getting stuff Build on Your Practical Strengths Online Plan & Community: Organize Tech + Human Technical Diversifying 4 considerations Human Nature
  • 6. Definition: how do we define mLearning? Mobile/ubiquitous/e-learning … in the end it will become learning again. It is not only about devices, it is also about us learners becoming mobile. In this new world, all of us have become nomads (again), traveling further than our ancestors, for a variety of reasons. Mobile learning: "learning across multiple contexts, through social and content interactions, using personal electronic devices" (Helen Crompton, 2012).
  • 7. Devices Wide range of devices that can be used for mobile learning purposes: eBooks (mostly written information, some pictures), camera’s (for media content, contextualized media), mp3 players (recording audio data, audio instructions or content), …. cell phones (knowledge exchange, sometimes mobile web), smartphones (mobile web, mobile applications), tablets (all sizes and operating systems), notebooks and netbooks (small portable laptops) …
  • 8. mLearning inside of the Learning Environment Where do you see it? • As an add-on, • As a stand-alone, • Do you have preferred embed options? – authentic learning – in the field, content creation – serious mobile gaming (DragonBox - algebra) – Homework at a distance – Pre-requisites, extra exercises…. Mobile Learning Curriculum Framework in progress
  • 9. General stuff Getting Practical Build on Your Strengths Online Plan & Community: Organize Tech + Human Technical Diversifying 4 considerations Human Nature
  • 10. What is it you have, that gets added value in adding mLearning • What are the existing strengths of your learning architecture and approach? (collaboration, diversity, online options, prior projects, expertise in all or some of technology, education, development , community building…) • What are the needs? (what is not addressed with the solutions you have or can be optimized?) • What are the dilemma’s or opportunities / map possible areas of resistance or eagerness? • Has one person from your group dived in (informal try-out)? why/why not? Can you build on this experience?
  • 11. You know what works • Communication = mobile devices: simple phone calls work for learning/exchanging knowledge • Sms and/or e-mail are simple, yet functional also with mobile phones • People/learners use their phones for sharing pictures, ideas… these skills can be used in a course related learning dynamic • BYOD, smartphones,…. • Mobile social media that your personnel uses already… Observe your learner audience and how they/YOU use their phones
  • 12. General stuff Getting Build on Your Practical Strengths Online Community: Plan & Tech + Human Organize Technical Diversifying 4 considerations Human Nature
  • 13. What to consider when embedding mLearning into existing learning Answer to the need, but build for the future: • Go step by step: slowly adding complementary, autonomous, adaptable pieces of the overall learning puzzle (first one: priority need or eager target population) • Build from simple to complex, get buy in from all stakeholders • Participatory evaluation and development • Prepare for perpetual beta: Solutions of today might not be there tomorrow: build your learning solutions so they can be adapted easily (or replaced in small pieces). • Extra costs for the end user (e.g. BYOD = cost, dataplans)
  • 14. Target population Get the full picture of your target population: • personal/professional needs • infrastructure (connectivity, devices) • time at their disposal (cater for balance) • Motivation, their goal?
  • 15. What type of learning interactions do you have in mind? • One to many (cfr. Teacher in front of classroom, or computer aided learning, or one peer teaching others) => delivery/transformative • One to one (e.g. more close tutoring or mentoring type of learning, one person per device…) => scaffolding/authentic/just-in-time • Many to many (e.g. social peer-to-peer learning or collaborative learning, where everyone builds on each others strengths and experiences, one shared device by many) => collaborative/peer scaffolding/tutor=guide-on-the-side. Each learner interaction demands another learning approach => other mLearning options. Learning actions point towards instructional design choices.
  • 16. 10 steps towards a mLearning strategy 5 core elements: • 1. What is the goal of the mLearning project? 2. Get all the stakeholders involved. 3. What are your planned learner dynamics. 4. What is the (mobile) infrastructure like in the target area you will be rolling out your project? 5. What is the mobile situation for your target audience? What is their preferred learning dynamic? Knowing the above steps, you can get more practical: • 6. Security can be an issue (confidential information?) 7. What will be the core devices you will cater for? BYOD/BYOT or not? 8. How will you design the content? Authoring tools or programming or social media or peer created? 9. What are your strategies for mobile content delivery ? 10. What is an mLearning content user allowed to do? User policies? More elaborate: http://ignatiawebs.blogspot.it/2012/06/drawing-up- mlearning-strategy.html
  • 17. Implementing mLearning has multiple factors, but taking the first step is simple Do not take my word for it, look at your learners, look at what you do already. Try it!
  • 18. General stuff Getting Build on Your Practical Strengths Online Plan & Community: Organize Tech + Human Technical Diversifying 4 considerations Human Nature
  • 19. No one stop solution – only multiple organic structures • Different people => different mobilities • Different countries/regions => different infrastructure • Different circumstances => different needs • Different history => different pedagogies/cultures Central question: Does it add value to the learner/target audience? If the community isn’t interested, … you didn’t come up with the right solution YET!
  • 20. Ethics, trust and respect How does your mobile project impact your target group? Are there ethical implications to consider? Is certain content filtered or censored in certain areas? Do you reach the variety of groups you want to (age, gender, minority groups), are the included? Do you include gatekeepers?
  • 21. Is YOUR region/content on the Web? With the rise of the cellphone, regions that were never connected before suddenly were able to tap into the Web => great! BUT… Downside => the content written on the Web for years is mainly driven by those regions having had access to the internet for a longtime. Language domination: English Content domination: Northern It is important that the Internet becomes a mirror of content, languages, thoughts from all of us. Creating content is key => OER
  • 22. Allow serendipity to emerge: Belief in learner experience: m-edupunk 21th century learning is social and collaborative, trusting the existing knowledge that resides in all adult learners You are the experts, mLearning is only a detail Do you really know what learners want? Learning is: personal (motivation), informal (the learner chooses), chaotic (looking at masses of info, to curate what you need), so design most of mLearning, but leave room for mobile educational punk (m-edupunk) to appear, plant a seed or take a walk on the wild side. Let the learners come up with an mLearning idea that helps them.
  • 23. 21st century: meta design & skills Design: applications are out there, solutions are out there: create a learning environment that incorporates the learning options there are based on the learning affordances that fit your audience with your audience. You do not need to invent new stuff or invest in expensive solutions that need to be developed. Use what is out there in a creative, pedagogically sound way. Digital skills: curating content, critical thinking, using technology… this strengthens and empowers any student to become a lifelong learner.
  • 24. General stuff Getting Build on Your Practical Strengths Online Plan & Community: Organize Tech + Human Technical Diversifying 4 Human Nature considerations
  • 25. Technical factors to consider • Connectivity to mobile operators (alternatives: traveling/mobile wifi service for content synchronisation, mini SDcards) • Connectivity to mobile internet (alternative offline solutions) • Stable electricity (alternative: solar panels or mobile upload stations) • Phone diversity (go for standards) • Total cost for the end user in every particular setting (big differences) • What is used in a specific region, (sms, mobile internet, …) Each setting has its own challenges, map them from early on based on personal and peer experiences.
  • 26. How far do you want to go? • Simple sms learning (Frontline sms)? • Geo-located driven learning? • Augmented learning (Wikitude, Junaio, … nice augmented for teaching app Ariane)? • Games for learning (nice android based development from New Zealand)? Is this feasible? Developing time, devices…
  • 27. BYOD or ‘this-is-it’ BYOD – Bring Your Own Device: BYOT – Bring Your Own Technology: • Difficult to provide content crossplatform • => use standards (html/CSS), mobile web. • Is more durable, demands mobile skills from developer. ‘This is it’ – learning for one device • easier to provide manual/training • Higher developing cost (uni department?) • Difficult to make scalable/durable Differences in design and longterm (services)
  • 28. Think additional mobile support In some cases it is not enough to think about the mobile devices themselves. Possible additions: • A solar panel for areas without electricity • A wireless router, for communities without internet connection (or mountainous areas) • Mini Sdcards: for extra storage/memory • TV + cable: to show your mobile content to many people/team
  • 29. Select relevant tools with the right educational benefits and extra’s.
  • 30. Mobile enabled social media Why use it Knowledge Age Challenge tool Addressed Blogs To reflect on what is learned, or Self-regulated learning. what the learner thinks is of Lifelong Learning. (Examples: wordpress, blogger, importance. Becoming active, critical content posterous) Keeping a learning archive. producer. Reflecting on the learning itself. . Commenting on content. Discussion enabler: Listserv This type of online tool uses e- Enabling dialogue. mail to keep everyone informed. Collaboration. (Examples: google groups, With many of the listserve’s you Self-regulated learning. yahoo groups) can choose how you want your Informal learning. mails to be delivered (e-mail digest: e.g. immediate, once a day, once a week), which adds to self-regulated learning. Generating and maintaining discussions. Getting a group feeling going via dialogue. Social Networking Building a network of people that Enables networking. can add to the knowledge Collaboration. (examples: Facebook, Google+, creation of the learner. Enabling dialogue. LinkedIn) Informal learning. Becoming active, critical content producer. Link to Google document with more social media tools
  • 31. General stuff Getting Build on Your Practical Strengths Online Community: Plan & Organize Tech + Human Technical Diversifying 4 considerations Human Nature
  • 32. Scalable and durable Scalability • Fit it into real life Mobile Learning Curriculum needs and overall Learning strategy • Pilot simple: answer small, urgent, local needs: adaptation will be multiplied => simple start = low cost • Scale up: external or internal development • Participatory approach with eye for local solutions, evolutions and opportunities • Always design for language/accessibility Durability • Keep solutions needs based within overall, longterm strategy • Cost to get to the content: who covers it (dataplans, wifi…)? • Will your approach last through different mobile generations, (html/css, text => simple and standard)? • Are the course locations/discussions beta dropout proof?
  • 33. Build mobile learning motivation • Earn as you learn (e.g. participants/teams/communities can get something, but they have to learn/work for it) • Allow Champions or Big Watusi leaders to emerge (those learners that add content that makes a difference) • Offer badges to allow your learners/communities to show off what they have learned (e.g. Open Badges Mozilla)
  • 34. Different situations / different emphasis • Classroom: safe and comprehensible => merging of the classroom with private interests (avoiding privacy, bullying) • Corporate learning: just-in-time => merging corporate info with mobility and rapid changing world (up-to-date information) • Factories/laboratories: Qrcodes, augmented reality… • Organizations: own interest (my interest: health, innovation) • Fun/hobbies: treasure hunts, games, personal social information (foursquare, augmented information) We are all in this together! Connect across disciplines.
  • 35. Go GlocalEd Use human resources and technical solutions from those regions to create your courses (computer science is taught around the world, small businesses are launched everywhere). These offer integrated, local solutions: • In-country solutions (existing mobile solutions: mobile payment, micro- credit…) • Win-win situation: walk the Hello to dear friends from IPH in picture. talk & exemplary labor
  • 36. Build generic, interchangeable block’s A generic design for • Just in time learning (e.g. Qrcodes, immediate labor action rollout / dissemination of priority information…) • Continued education (e.g. after face-to-face or after course, possibly connect it to spaced education, paper of CME here) • Group training (e.g. provide wifi router, a television hook-up (great for team discussions in lower resource areas …) • Ubiquitous learning (using standards: e.g. html5 & CSS free course) • Specialized learning (augmented learning, mobile games…) Use specific yet generic mLearning building blocks to cater to future demands and realities.
  • 37. Addressing disabilities/learning preferences • Text-to-speech • Adding subtitles to animations, movies… (blogpost on a possible way to add subtitles) • Offer different media for different learner preferences
  • 38. General stuff Getting Build on Your Strengths Practical Online Plan & Community: Organize Tech + Human Technical Diversifying 4 considerations Human Nature
  • 39. Crowdsourcing learners: iSpot Nature is all around us … what do we see? Take a picture, upload it … and others will tell ! Overview of the iSpot development steps here
  • 40. Crowdsourcing your learners Crowdmap from Ushahidi • http://www.slideshare.net/AnahiAyala/ushahi di-and-crowdmap-training
  • 41. Adding authentic content in situ Qrcodes (barcode reader) Practical examples • in the lab (how to work a machine) • More content on object: bio diversity recognition (more information on a tree, bush, stone…) Quick job aid on QRcodes here
  • 42. Opening up existing eLearning platforms Using a LMS? Mobile options Blackboard, etc has mobile options (growing in functionality and design). Atutor is mobile and accessible. Most LMS’s are now mobile accessible, but Moodle is free and community supported so zooming in on this. Some Moodle apps per mobile device family • Android app (some tweeking) • Windows app • mTouch for iPad, iPod, iPhone
  • 43. Creating mobile or ubiquitous content Mobile authoring tools • ReadyToGo • Raptivity html5 sets • RapidIntake mobile learning studio • GoMo learning from epic • Articulate has mLearning output options Develop it yourself using html5 and CSS (free)
  • 44. Remember mLearning design: prepare content for mobile delivery • Make sure your content fits mobile delivery (e.g. no flash, deliver for the biggest common denominator screen size, cell or smart or …?) • Set up mobile design guidelines for your institute, this will make your courses stronger at each iteration, or after each course evaluation (e.g. no complex graphs, provide mp4 videos, deliver sms…). • Have a look at PortableApps for social media locations. • Smashing Magazine has a nice list of mobile design lists
  • 45. Prerequisites/self-assessments on the go => mobile quizzes Lots of options • Free option: google docs + spreadsheet + Flubaroo • Paid option: mobile enabled quiz/survey software (e.g. Articulate). • Blogpost for free option (internet enabled phones): http://ignatiawebs.blogspot.it/2 012/07/create-mobile-quizzes- free-paid-options.html
  • 46. Share latest updates ubiquitously Set up a mobile blog / mobile wiki What do you need: • A blog or mobile wiki (e.g. posterous or picowiki - http://www.picowiki.com/ ) • Content that was designed to fit mobile delivery • Mobile devices that can access the mobile internet • Mobile internet coverage • Posterous is e-mail based.
  • 47. Developing content updates for continued and spaced education RSS or Atom can be used to deliver updates – learners have to be initiated in how to use RSS feeds. What do you need: – Database + simple queries – Questions and answers – Mobile multiple choice questions/survey Paper on some mobile CME design.
  • 48. Mobile Clicker system: survey Qrcode using formsite.com / SurveyMonkey / website/LMS polling system Go to the form here: http://fs10.formsite.com/formulierenITG/form266/index.html Possible downsides: • Cost of software (institutional survey software?) • Students need to be able to connect to the internet (wiki?) • Live feedback requires internet as well https://mobimooc.wikispaces.com/clicker+demo+south+africa+UP
  • 49. For later reading small letters and too much on slides!
  • 50. mLearning books (yes, small text) Free eBooks on mLearning: #mLearning series of UNESCO. • Great list here: http://moblearn.blogspot.it/2012/06/top-m-learning-reports-of-2012.html • #2012 publication focusing on eBooks and eReaders for eLearning can be found here (pdf) the book is a publication from University of Wellington, New Zealand. • #2012 Seven mLearning scenario’s for adult education. The book can be downloaded here http://www.mymobile- project.eu/IMG/pdf/Handbook_print.pdf • #2012 The NMC Horizon Report > 2012 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE Program. The nice thing about this 42 page publication is that it looks at probable implementation of new and upcoming learning technologies (games, augmented reality, gesture based computing...). To get this free publication you do have to register for an account, but it is worth it! You will also be able to keep updated on future publications, and more excitingly to give your feedback on upcoming drafts. • # 2011 Mobile Toolkit the Italian center in Turin, ITC-ILO comes up with a ready to use mobile toolkit for developing or rural regions. They have created a mobile toolkit written by the formidable Jennifer Parker which allows anyone to step up to the plate and launch their own mobile learning initiative. you can also download a version here. • #2011 mobile and women report on opportunities of women in low and middle income countries, published by GSMA. • # 2009: Mobile Learning: Transforming the Delivery of Education and Training, edited by Mohamed Ally, published at AU press. # 2009: New technologies, new pedagogies: Mobile learning in higher education from the University of Wollongong includes faculty development, specific discipline examples and design principles. This is available as a free PDF download. A nice free open eBook on mLearning build at Graz University of Technology in Austria. • mLearning books to buy: # 2009: Mobile Learning Communities: Creating New Educational Futures by Patrick Danaher, Beverley Moriarty, Geoff Danaher, a Routledge publication covering communities, along with other topics such as globalization, lifelong learning, multiliteracies, and sustainability; concluding with creating new educational futures. # 2009: Researching Mobile Learning: Frameworks, Tools and Research Designs from Peter Lang Publishing Group, which sets out the issues and requirements for mobile learning research and presents efforts to specify appropriate theoretical frameworks, research methods and tools. A definite read: # 2005: Mobile Learning: A Handbook For Educators and Trainers by Agnes Kukulska-Hulme and John Traxler. #2009 A more expensive book, yet worth a buy if you have a budget: Innovative Mobile Learning: Techniques and Technologies by Hokyoung Ryu and David Parsons containing 414 pages. # 2008: Handbook on Mobile communication studies by James E. Katz.
  • 51. e.g. mLearning projects • Combining mobile devices for other purposes (e.g. mobile ultrasound, mobisante) with mobile learning (e.g. telemedicine on delivery and maternal health), • Data research: using offline/online mobile data software options (e.g. survey-to-go blogpost), • Mobile course using mobile social media to enhance collaborative learning (with adding alternative options: solar panel, WiFi router): collaborative learning based on cloud course locations, chosen based on learning benefits (list of social media and their learning benefits can be found here), • Cater to different levels or target groups within your project: e.g. ITM’s diabetic project (Cambodia, Congo, Philippines) based on Frontline => 3 levels (patients, health care workers, managers) • Get a global audience involved using a diversity of mobile options using Crowdmap based on African Ushahidi (diversity of mobile content addition options, interesting for gathering global data) • Using new educational formats to integrate mobile learning - MobiMOOC: e-mail (listserv’s), social media, exchanging/creating content, grouping similar profiles…
  • 52. Feel free to have a look at these MobiMOOC mLearning projects A list of mLearning projects made by MobiMOOC2012 participants https://groups.google.com/forum/#!forum/mobimooc-projects • Augmented reality • Health • Animal rescue • Indigenous people and culture • Making school content mobile accessible… Build with this simple mLearning template https://docs.google.com/document/d/1wYdM4tyj_Z4V7yu- XPuMu0vc91XlviGoWGcXKPscmqo/edit
  • 53. 5 ways to strengthen BYOD community • Ask learners to take a picture/record a movie (e.g. Qik) of a famous landmark of their own country/region, or their front door (easy and fun) and load it to a central location via e-mail (I would recommend Posterous for this, easy and quick). • Asking learners to share their wildest mLearning dreams (a good way to stretch the possibilities and let them know the scope and opportunities of mLearning). • Ask them to share the URL of their mobile learning device details (this gets learners interested in the details of their own mobile device, it is techy, but will get them aware of the tech details and on how to choose future mobiles. A great step towards a general mobile device tech session: wifi, pixels, bluetooth...). This will also allow you to get some idea of the variety and most common mobile devices for your course. • Organize a fun contest (e.g. the first one to get 3 mobile media types uploaded gets a box of Belgian chocolate) • Set up a Crowdmap, this is an easy and mobile friendly (tweet, phone call, sms) worldwide map based on the wonderful Africa Ushahidi principle. It allows people to use their phone to simply add content to the map, which pinpoints their location at the same time. The only thing you need to ask them is to share something that is contextual to all: e.g. their favorite local recipe, the best mobile store in their neighborhood, ...) • More: http://ignatiawebs.blogspot.it/2012/06/5-ways-to-strengthen-byod- mlearning.html
  • 54. Ready to make it happen? Join the upcoming 4 day European mLearning workshop in March 2013 (if you are interest express your interest here: http://goo.gl/gaWjK ). MobiMOOC: an open, online course on mobile learning: Open Educational Resources here Collaboration is always inspiring and motivating!
  • 55. Thanks to inspiring colleagues • This presentation first started during a workshop in Italy, so thanks to all of the ILO/ITC Turin, Italy mobile learning workshop thinkers for adding ideas, but now it grows thanks to University of Pretoria. So thanks to Jacqueline Batchelor, Adele Botha, John Traxler, Tom Wambeke, Robin Poppe, El- Marie Mostert, Dennis Kriel and Linda Venter for getting my thoughts structured… YOU and the list is ever growing. • MobiMOOC: an open, online course on mobile learning: Open Educational Resources here • Collaboration is always inspiring and motivating!
  • 56. Contact me, here & now ! E-mail: ingedewaard (at) gmail.com Blog: ignatiawebs.blogspot.com Twitter: http://twitter.com/Ignatia Slideshare (ppt): http://www.slideshare.net/ignatia linkedIn: http://www.linkedin.com/in/ingedewaard Publications/presentations: http://www.ingedewaard.net/pubconsulpres.htm 56

Editor's Notes

  1. Social media implementation: knowyour tool affordanceanduseDon’tjust do it for the sake of it: walk the talkAffordancesdefine the usability of the tool: sharing multimedia, setting up group activities, enhancing real life environments…Leave room for individualadditions (blogposts, other tools shared…)