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Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
Versie 3 Nv  Iad2 0910 Q1 Les 4 Patterns For Mobile
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Versie 3 Nv Iad2 0910 Q1 Les 4 Patterns For Mobile

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  • 1. Ontwerpenvoormobiel: mobile patterns<br />Interaction design 2, 2009-2010, kwartaal 1<br />
  • 2. Interaction design patterns<br /><ul><li>Patterns zijnontwerpoplossingen die zichbewezenhebben
  • 3. Patterns wordengedocumenteerd in pattern collecties
  • 4. Vele pattern collectiesbevattenook mobile patterns
  • 5. Vele patterns zijnooktoepasbaar op het mobiele platform (maarsommigejuistookweerniet)</li></li></ul><li>Bronnenvoor mobile patterns<br />Boeken:<br />Tidwell, Jenifer. (2006). Designing Interfaces: Patterns for Effective Interaction Design. O`Reilly Media. <br />Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices. Sebastopol, CA: O’Reilly & Associates, Inc. <br />
  • 6. Bronnenvoor mobile patterns<br />Internet:<br />http://designinginterfaces.com/<br />http://www.welie.com/patterns/index.php<br />http://developer.yahoo.com/ypatterns/<br />http://patterns.design4mobile.com/<br />
  • 7. Interactieknelpunten<br />De belangrijksteknelpuntenvoorwebgebruikersbijmobieleinteractie:*<br />Kleineschermen<br />Moeizame (tekst)invoer<br />Trageverbindingen<br />Interactieontworpenvoorreguliere browsers<br />Mobile patterns zullendusvooraldezeknelpuntenaanpakken. In deze sheets: patterns betreffende 1 en 2.<br />*Uit: http://www.useit.com/alertbox/mobile-usability.html<br />
  • 8. Kleine schermen<br />
  • 9. Kleineschermen: indelen van content<br />One window drilldown<br />Show each of the application&apos;s pages within a single window. As a user drills down through a menu of options, or into an object&apos;s details, replace the window contents completely with the new page.<br />Extras on demand<br />Show the most important content up front, but hide the rest. Let the user reach it via a single, simple gesture.<br />*Uit: http://designinginterfaces.com/<br />
  • 10. Kleineschermen: navigeren<br />Hub and spoke<br />Isolate the sections of the app into mini-applications, each with one way in (from the main page) and one way out (back to the main page).<br />Pyramid<br />Link a sequence of pages with Back/Next links. Combine this sequential presentation with a main page that links to and from all pages in the sequence.<br />*Uit: http://designinginterfaces.com/<br />
  • 11. Kleineschermen: page layout (pagination)<br />Card stack<br />Put sections of content onto separate panels or &quot;cards,&quot; and stack them up so only one is visible at a time; use tabs or other devices to give users access to them.<br />Closable panels<br />Put sections of content onto separate panels, and let the user open and close each of them separately from the others.<br />*Uit: http://designinginterfaces.com/<br />
  • 12. Kleineschermen: page layout (pagination)<br /> Slide to scroll<br />Fling to scroll<br />Uit: Saffer, Dan. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 13. Kleineschermen: page layout (pagination)<br />Spin to scroll<br />Uit: Saffer, Dan. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 14. Kleineschermen: informatiepresenteren<br />Local zooming<br />Show all the data in a single dense page, with small-scale data items. Wherever the mouse goes, distort the page to make those data items large and readable.<br />New-item row<br />Use the last/first row in the table to create a new item in place.<br />*Uit: http://designinginterfaces.com/<br />
  • 15. Kleineschermen: informatiepresenteren<br />Pinch to shrink and spread to enlarge<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 16. Kleineschermen: informatiepresenteren<br />Rotate to change state<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 17. Moeizame (tekst)invoer<br />
  • 18. Moeizame (tekst)invoer<br />Autocompletion<br />As the user types into a text field, anticipate the possible answers and automatically complete the entry when appropriate.<br />Dropdown chooser<br />Extend the concept of a menu by using a dropdown or pop-up panel to contain a more complex value-selection UI.<br />*Uit: http://designinginterfaces.com/<br />
  • 19. Moeizame (tekst)invoer<br />Illustrated choices<br />Use pictures instead of words (or in addition to them) to show available choices.<br />vs<br />*Uit: http://designinginterfaces.com/<br />
  • 20. Moeizame (tekst)invoer<br />Tap to open/activate<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 21. Moeizame (tekst)invoer<br />Point to select/activate<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 22. Moeizame (tekst)invoer<br />Tap to select/activate (continued)<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 23. Moeizame (tekst)invoer<br />Drag to move object<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 24. Moeizame (tekst)invoer<br />Proximity activates/deactivates<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 25. Moeizame (tekst)invoer<br />Shake to change<br />Uit: Saffer, D. (2009). Designing Gestural Interfaces: Touchscreens and Interactive Devices.<br />
  • 26. Ontwerpenvoormobiel: mobile patterns<br />Interaction design 2, 2009-2010, kwartaal 1<br />

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