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Capita Selecta
                           Mens Machine Interactie
                               & Multimedia


                                        Erik Duval
                               Dept. Computerwetenschappen
                            http://www.cs.kuleuven.ac.be/~erikd/
Thursday 21 October 2010
technology
               enhanced
               learning


               science


               music
Thursday 21 October 2010
...
               technology
                            glasses
               enhanced
               learning     pod (More!)
                            pad (coming...)
                            lap (Mendeley...)
               science      desk
                            table (ScienceTable)
                            dome
               music        ...
Thursday 21 October 2010
http://www.youtube.com/watch?v=CGwvZWyLiBU
Thursday 21 October 2010
Thursday 21 October 2010
http://www.youtube.com/watch?v=8EA8xlicmT8


Thursday 21 October 2010
http://www.youtube.com/watch?v=sTERI1s-UyA

Thursday 21 October 2010
http://sharetec.celstec.org/gddf/mace_AR.mov
Thursday 21 October 2010
http://chai.it.usyd.edu.au/Projects/Cruiser

Thursday 21 October 2010
Thursday 21 October 2010
Thursday 21 October 2010




                           http://www.youtube.com/watch?v=iDX1FZxC0D4
11
Thursday 21 October 2010
12   http://nyx.cti.espol.edu.ec/ectel/

Thursday 21 October 2010
Thursday 21 October 2010
http://www.indicateapp.com/
Thursday 21 October 2010
Paper Table
                           Research Pad
                                ...

Thursday 21 October 2010
Contact
                                                                                                                                                Me            Contact
                                                                                                                                                                Me



                                                                                                                                                                                   Contact
                                                                                                                                                                                     Me




                                                                                                                              Contact
                                                                                                                                Me



                                                                                                                                                   Person D             Person A

                                                                                                                                                                                         Person B

                                                                                                                                   Person E




        Towards the Next Generation of Tabletop Gaming Experiences
        Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
        Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
         D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}                                                                                                                                  Tangled Interaction: On the Expressiveness
                        @ipsi.fraunhofer.de +49 (0) 6151/869-997
                                                   Abstract                                                                                                                                                    of Tangible User Interfaces
       In this paper we present a novel hardware and software platform (STARS) to realize computer                                                                                                             JOHANREDSTRO ̈M Interactive Institute
                                                                                                                                                                                                               This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
        augmented tabletop games that unify the strengths of traditional board games and computer                                                                                                              design strong and persistent relations between appearance and functionality, evident in approaches such as
       games. STARS game applications preserve the social situation of traditional board games and                                                                                                             tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have
        provide a tangible interface with physical playing pieces to facilitate natural interaction. The                                                                                                       changed the relation between the object’s surface and its inter- nal complexity. To further investigate this
       virtual game components offer exciting new opportunities for game design and provide richer                                                                                                             issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
                                                                                                                                                                                                               of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
                      gaming experiences impossible to realize with traditional media.                                                                                                                         interaction.
       This paper describes STARS in terms of the hardware setup and the software platform used to                                                                                                             Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
           develop and play STARS games. The interaction design within STARS is discussed and                                                                                                                  centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
                                                                                                                                                                                                               Miscellaneous
        sample games are presented with regard to their contributions to enhancing user experience.                                                                                                            General Terms: Human Factors, Theory
                       Finally, real- world experiences with the platform are reported.                                                                                                                        Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
                          Key words: Gaming, tabletop games, tangible interfaces.




                                                                                                                                                                                                    Towards the Next Generation of Tabletop Gaming Experiences
                                                                                                                                                                                                     Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
                                                                                                                                                                                                     Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
                                                                                                                                                                                                      D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}
                                                                                                                                                                                                                     @ipsi.fraunhofer.de +49 (0) 6151/869-997
                                                                                                                                                                                                                                                Abstract
                                                                                                                                                                                                    In this paper we present a novel hardware and software platform (STARS) to realize computer
                                                                                                                                                                                                     augmented tabletop games that unify the strengths of traditional board games and computer
               Tangled Interaction: On the Expressiveness                                                                                                                                           games. STARS game applications preserve the social situation of traditional board games and
                                                                                                                                                                                                     provide a tangible interface with physical playing pieces to facilitate natural interaction. The
               of Tangible User Interfaces                                                                                                                                                          virtual game components offer exciting new opportunities for game design and provide richer
               JOHANREDSTRO ̈M Interactive Institute                                                                                                                                                               gaming experiences impossible to realize with traditional media.
               This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
               design strong and persistent relations between appearance and functionality, evident in approaches such as                                                                           This paper describes STARS in terms of the hardware setup and the software platform used to
               tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have                                                                             develop and play STARS games. The interaction design within STARS is discussed and
               changed the relation between the object’s surface and its inter- nal complexity. To further investigate this                                                                          sample games are presented with regard to their contributions to enhancing user experience.
               issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
               of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
                                                                                                                                                                                                                    Finally, real- world experiences with the platform are reported.
               interaction.                                                                                                                                                                                            Key words: Gaming, tabletop games, tangible interfaces.
               Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
               centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
               Miscellaneous
               General Terms: Human Factors, Theory
               Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces




Thursday 21 October 2010
praktisch
                    1. literatuur
                    2. desktop research
                                                infinite loop
                    3. brainstorm               is a feature,
                                                 not a bug...
                    4. ontwerp
                    5. evaluatie (!)
                    6. uitwerking
                    7. goto step 5
                                          17
Thursday 21 October 2010
http://aspect-project.org/ http://www.icoper.org/ http://www.role-project.eu/ http://www.stellarnet.eu/




                           Questions?
                            http://erikduval.wordpress.com/
                           http://www.cs.kuleuven.be/~erikd
                                   twitter: @ErikDuval



Thursday 21 October 2010
                                 Thanks!                  18

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Topics voor capita selecta

  • 1. Capita Selecta Mens Machine Interactie & Multimedia Erik Duval Dept. Computerwetenschappen http://www.cs.kuleuven.ac.be/~erikd/ Thursday 21 October 2010
  • 2. technology enhanced learning science music Thursday 21 October 2010
  • 3. ... technology glasses enhanced learning pod (More!) pad (coming...) lap (Mendeley...) science desk table (ScienceTable) dome music ... Thursday 21 October 2010
  • 11. Thursday 21 October 2010 http://www.youtube.com/watch?v=iDX1FZxC0D4
  • 13. 12 http://nyx.cti.espol.edu.ec/ectel/ Thursday 21 October 2010
  • 16. Paper Table Research Pad ... Thursday 21 October 2010
  • 17. Contact Me Contact Me Contact Me Contact Me Person D Person A Person B Person E Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} Tangled Interaction: On the Expressiveness @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract of Tangible User Interfaces In this paper we present a novel hardware and software platform (STARS) to realize computer JOHANREDSTRO ̈M Interactive Institute This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to augmented tabletop games that unify the strengths of traditional board games and computer design strong and persistent relations between appearance and functionality, evident in approaches such as games. STARS game applications preserve the social situation of traditional board games and tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have provide a tangible interface with physical playing pieces to facilitate natural interaction. The changed the relation between the object’s surface and its inter- nal complexity. To further investigate this virtual game components offer exciting new opportunities for game design and provide richer issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled gaming experiences impossible to realize with traditional media. interaction. This paper describes STARS in terms of the hardware setup and the software platform used to Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- develop and play STARS games. The interaction design within STARS is discussed and centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous sample games are presented with regard to their contributions to enhancing user experience. General Terms: Human Factors, Theory Finally, real- world experiences with the platform are reported. Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces Key words: Gaming, tabletop games, tangible interfaces. Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer Tangled Interaction: On the Expressiveness games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The of Tangible User Interfaces virtual game components offer exciting new opportunities for game design and provide richer JOHANREDSTRO ̈M Interactive Institute gaming experiences impossible to realize with traditional media. This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to design strong and persistent relations between appearance and functionality, evident in approaches such as This paper describes STARS in terms of the hardware setup and the software platform used to tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have develop and play STARS games. The interaction design within STARS is discussed and changed the relation between the object’s surface and its inter- nal complexity. To further investigate this sample games are presented with regard to their contributions to enhancing user experience. issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled Finally, real- world experiences with the platform are reported. interaction. Key words: Gaming, tabletop games, tangible interfaces. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous General Terms: Human Factors, Theory Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces Thursday 21 October 2010
  • 18. praktisch 1. literatuur 2. desktop research infinite loop 3. brainstorm is a feature, not a bug... 4. ontwerp 5. evaluatie (!) 6. uitwerking 7. goto step 5 17 Thursday 21 October 2010
  • 19. http://aspect-project.org/ http://www.icoper.org/ http://www.role-project.eu/ http://www.stellarnet.eu/ Questions? http://erikduval.wordpress.com/ http://www.cs.kuleuven.be/~erikd twitter: @ErikDuval Thursday 21 October 2010 Thanks! 18