Research20

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  • Research20

    1. 1. RESEARCH 2.0 A new approach to Research
    2. 2. NOT THAT NEW... Paul Otlet (1868-1944, B) • “There is too much to read”... • Universal Decimal Classification • Mundaneum Vannevar Bush (1890-1975) • Memex Jim Gray (missing...) • Unlocking peer-reviewed literature • PubMed for other sciences
    3. 3. ... BUT RENEWED INTEREST
    4. 4. OUR VIEW ON RESEARCH 2.0 • openness and sharing • mash-up of data and services • web2.0 applications
    5. 5. OPEN DATA
    6. 6. OPEN PUBLISHING
    7. 7. OPEN PUBLISHING
    8. 8. OPEN PUBLISHING
    9. 9. APPLICATIONS
    10. 10. OUR CONTRIBUTIONS: MORE!
    11. 11. MORE! • Scenario: researcher is attending a conference presentation and is interested in the topic and the speaker • Problem: Finding more information about them is currently done in an ad hoc way
    12. 12. THE APPLICATION • Social discovery & connecting tool • Exposed information: • researcher: full name, photo and affiliation • work: paper, slides, paper and publication list • social handles: Twitter, SlideShare, blog, Delicious, Facebook, LinkedIn
    13. 13. HOW DOES IT WORK?
    14. 14. ariadne.cs.kuleuven.be/more/index.php?id=parra_g
    15. 15. EVALUATION •2 scenarios Students Researchers • Future work Learn speaker’s work • automatic information extraction Easily follow ppt from scientific papers • automatic retrieval of Easy to use researcher’s information Satisfaction • understanding the experience 1 2 3 4 5
    16. 16. SCIENCETABLE
    17. 17. SCIENCETABLE • The Goal : • Exploiting relations between papers and authors • Helping an individual researcher • Aid in studying the field
    18. 18. THE APPLICATION • Visual browser through research papers • Clustering related author • Gesture support for easy interaction
    19. 19. http://www.youtube.com/watch?v=1KrihPYZKkE
    20. 20. http://www.youtube.com/watch?v=1KrihPYZKkE
    21. 21. SCIENCETABLE • Questions for evaluation : • Finding interesting papers/authors ? • Where am I ? • Multi-user interaction ? • Better understanding of the field ?
    22. 22. Contact Me Contact Me Contact Me Contact Me Person D Person A Person B Person E Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} Tangled Interaction: On the Expressiveness @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract of Tangible User Interfaces In this paper we present a novel hardware and software platform (STARS) to realize computer JOHANREDSTRO ̈M Interactive Institute This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to augmented tabletop games that unify the strengths of traditional board games and computer design strong and persistent relations between appearance and functionality, evident in approaches such as games. STARS game applications preserve the social situation of traditional board games and tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have provide a tangible interface with physical playing pieces to facilitate natural interaction. The changed the relation between the object’s surface and its inter- nal complexity. To further investigate this virtual game components offer exciting new opportunities for game design and provide richer issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled gaming experiences impossible to realize with traditional media. interaction. This paper describes STARS in terms of the hardware setup and the software platform used to Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- develop and play STARS games. The interaction design within STARS is discussed and centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous sample games are presented with regard to their contributions to enhancing user experience. General Terms: Human Factors, Theory Finally, real- world experiences with the platform are reported. Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces Key words: Gaming, tabletop games, tangible interfaces. Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer Tangled Interaction: On the Expressiveness games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The of Tangible User Interfaces virtual game components offer exciting new opportunities for game design and provide richer JOHANREDSTRO ̈M Interactive Institute gaming experiences impossible to realize with traditional media. This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to design strong and persistent relations between appearance and functionality, evident in approaches such as This paper describes STARS in terms of the hardware setup and the software platform used to tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have develop and play STARS games. The interaction design within STARS is discussed and changed the relation between the object’s surface and its inter- nal complexity. To further investigate this sample games are presented with regard to their contributions to enhancing user experience. issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled Finally, real- world experiences with the platform are reported. interaction. Key words: Gaming, tabletop games, tangible interfaces. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous General Terms: Human Factors, Theory Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
    23. 23. SOME CONCERNS • trustability • getting ‘scooped’ • ‘looking unprofessional’ • our own space • vandalism • permissions http://openwetware.org/wiki/Science_2.0/Brainstorming
    24. 24. WE ENCOURAGE YOU TO... • share your More! data • go create a Mendeley account or other account • let us know if it works • invite us • how would we evaluate this? • data, services or applications to share/use from others?
    25. 25. QUESTIONS? THANKS!

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