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Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
Ple 2.0 ed-media
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Ple 2.0 ed-media

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  • 1. Web 2.0 Personal Learning Environments (PLE 2.0): From dreams to reality? Denis Gillet • École Polytechnique Fédérale de Lausanne (EPFL) ED-MEDIA Graduate Student Program • Toronto, Canada Thursday July 1, 2010 • 2:45-3:45
  • 2. Abstract • Talk • Current challenges and research questions related to the use of social media as personal learning environments (PLE) • Self-Directed Learning (SDL) and Human Computer Interaction (HCI) issues • Demo of a PLE prototype • Workshop • Define your dream learning widget • Design your own personal learning environment 2
  • 3. Current e-Learning Trends
  • 4. Claims for Higher Education • Students learn everywhere but in classrooms; however, they create, shape and populate alternative spaces for learning: Personal learning environments exist ! • Students use technology and social media for everything but learning; however, they interact and learn with knowledgeable peers: Informal learning and social learning exist ! • Students dislike Learning Management Systems (LMS); however, they exploit all available learning resources and opportunities (inside and outside Institutions): Self-directed learning exists ! 4
  • 5. Historical Perspectives • Learning 0.0: One Ape for everyone ! • Interaction in chosen contexts and stimulating environments • Learning relies on Aspiration, Affect and Artifacts 5
  • 6. Historical Perspectives • Learning 2.0: One App for everything ! • Interaction in chosen contexts and stimulating environments • Learning relies on Aspiration, Affect and Artifacts 6
  • 7. Current e-Learning Trends • Focus on personal learning environments, informal, social, and self-directed learning • Educational institutions start to recognize, exploit and support students in these important but unexplored and unexploited frameworks • Trends towards personal learning environments and self-directed learning using social media • When social media are exploited with a prior intention of learning or a post recognition of learning, they are referred to as Web 2.0 Personal Learning Environments (PLE 2.0) 7
  • 8. Personal Learning Environment Implemented in Liferay Formalizing Informal Learning and/or Informalizing Formal Learning Blurred Separation between Personal and Personal Learning Spaces 8
  • 9. ROLE European Research Project on Personal Learning Environments
  • 10. ROLE Objectives • From unintelligent mash-up of various legacy technology to intelligent user-driven aggregation of openly-available resources, services & people • ROLE Vision: Empower the learners to build their own responsive personal learning environments • “R” stands for Responsive • Personalization according to own explicit or implicit preferences, competencies and learning objectives • Personalization relies on just-in-time user-driven context definition, recommendation and aggregation • http://www.role-project.eu 10
  • 11. Psycho-Pedagogical Model learner input regarding goals, preferences, … Learner objectives. preferences and profile (if any) are defined or revised evaluation and creating PLE self-evaluation plan learner reflects and reacts learner finds and selects on strategies, achievements, ➀ learning resources + people and usefulness Reflect learn recommendations feedback from peers or tutors (from different sources) learner works on selected learning resources + people assessment and attaining skills using different self-assessment learning events (8LEM) recommendations be aware of monitoring learner should understand and ROLE infrastructure should control own learning process provide adaptive guidance Explicit or Implicit stages ➀ Zimmerman & Tsikalas (2005) + iClass Self-Directed Learning Model 11
  • 12. Web 2.0 and Personal Learning Environments
  • 13. Personal Learning Environment • The notion of Personal Learning Environment (PLE) as conceptualized by Attwell (2006, 2007) refers to a set of the different applications, services and various other types of learning resources gathered from different contexts • PLE is constructed by an individual and used in everyday life for learning (may not be unique) • PLE construction is part of the learning process • Web 2.0 or Social Web predominance in PLEs allows people to connect, collaborate, create and share (personal but not lonesome) 13
  • 14. Personal Learning Environment Requirement Analysis: Conversation between 26 experts in personal learning (pedagogy) and learning environments (technology) Pedagogy PLE Cloud Technology PLE Cloud 14
  • 15. Personal Learning Environment Chosen from a all-you-can-eat (learn) buffet Content coming from different providers The trust with is in the different brand standalone packaging … following diet Personalized according to recommendation own preferences and context by the cook or peers 15
  • 16. Interaction, Aggregation, and Recommendation for Personal Learning and Knowledge Management
  • 17. Web 2.0 Interaction Model 3A model describes interaction in social media, resulting from PALETTE European project dedicated to learning in Communities of practice and developed in ROLE Any of the 3A Groups pillars can be Topics CRUD: Tasks SALT: selected as Share, context Creating, Activities Assess, Reading, Asset, task, Updating Spaces Objectives Link, or community and Deleting Tag management Events system People Relations Wiki pages Actions Integrated Actors Documents awareness, Services Assets notification and Apps Context Feeds Agents recommendation Discussion threads Smart Devices features 17
  • 18. Graaasp Social Software Graaasp is a contextual aggregator with recommendation of entities (people, spaces, assets and tools) Graaasp encourages aggregation of 3A entities by design Contextual relation-based recommendation 18
  • 19. Demo Graaasp Open Social Gadgets and W3C widget contextual aggregator and player
  • 20. Final Thoughts
  • 21. Recommendation • Search and recommendation driven and customized by learners for • rated resources (content) • trusty people (reputation) • validated interoperable services (widgets) • relevant competences (gaps & objectives) • sensible learning activities and paths (processes) • PLE configurations (contexts & mashups) • PLE containers (Netvibes, iGoogle, Google Wave, …) • available in various repositories and social media
  • 22. Evaluation Challenges • Evaluation is a research issue (control experiments for uncontrolled learning and personalized spaces) • Personalization makes all PLE different and difficult to compare in terms of features and possible outcome • Ethnographical approaches derived from KM useful • Elicitation of informal and self-directed practices • Social, pedagogical and technological requirement analysis • Digital literacy is an issue, especially for PLE 2.0 • Adoption (practices and environments), darwinism
  • 23. Final Thoughts • PLE 2.0 are about • aggregation of and interaction with learning resources, services and people • empowering learners, facilitating interaction, providing room for emotions, and supporting knowledge and competency management • agile contextual learning and agile construction of the learning spaces and instruments • Search, recommendation and trust and are key PLE issues to be tackled as complement or substitutes of institutional and corporate role and reputation • Are self-directed learning and PLEs for all ? • How to connect PLE 2.0 with the physical spaces ?
  • 24. Workshop
  • 25. Workshop ➊ Do you use something you could identify as a PLE (relying or not on social media) ? Yes, relying on Yes, relying on No social media something else # # # which social Why? what else? media? ➋ What social media or aggregator would you use to build your own PLE ? Your answers are welcome on paper or in an email to denis.gillet@epfl.ch 25
  • 26. Workshop ➌ What gadget(s) do you dream of being integrated for learning purposes in your PLE ? ➍ Is the graphical integration of many gadgets useful ? Any prefer number of simultaneous gadgets (widgets or apps) ? ➎ Do you wish to keep a separation in your platforms for social and educational interaction with resources, services and people ? ➏ Do you or would you use different digital identities for different interaction purposes ? ➐ Would you accept to let a system track you actions to provide you with better recommendation ? 26
  • 27. Workshop ROLE will launch soon a competition for the best learning gadget Stay tuned and start to develop your dream gadget 27
  • 28. Contact & Links • denis.gillet@epfl.ch • http://interaction.epfl.ch • http://graaasp.epfl.ch • http://www.stellarnet.eu • http://www.role-project.eu 28

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