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Web 2.0 Personal Learning
Environments (PLE 2.0):
From dreams to reality?
Denis Gillet • École Polytechnique Fédérale de Lausanne (EPFL)
ED-MEDIA Graduate Student Program • Toronto, Canada
Thursday July 1, 2010 • 2:45-3:45
Abstract
• Talk
 • Current challenges and research questions
   related to the use of social media as personal
   learning environments (PLE)
 • Self-Directed Learning (SDL) and Human
   Computer Interaction (HCI) issues
• Demo of a PLE prototype
• Workshop
 • Define your dream learning widget
 • Design your own personal learning
   environment
                         2
Current e-Learning Trends
Claims for Higher Education
• Students learn everywhere but in classrooms;
  however, they create, shape and populate
  alternative spaces for learning: Personal
  learning environments exist !

• Students use technology and social media for
  everything but learning; however, they interact
  and learn with knowledgeable peers: Informal
  learning and social learning exist !

• Students dislike Learning Management Systems
  (LMS); however, they exploit all available learning
  resources and opportunities (inside and outside
  Institutions): Self-directed learning exists !
                           4
Historical Perspectives
• Learning 0.0:    One Ape for everyone !



• Interaction in
  chosen contexts
  and stimulating
  environments



• Learning relies on Aspiration, Affect and Artifacts
                          5
Historical Perspectives
• Learning 2.0: One App for everything !


• Interaction in
  chosen contexts
  and stimulating
  environments



• Learning relies on Aspiration, Affect and Artifacts
                         6
Current e-Learning Trends
• Focus on personal learning environments,
  informal, social, and self-directed learning

• Educational institutions start to recognize,
  exploit and support students in these important
  but unexplored and unexploited frameworks

• Trends towards personal learning environments
  and self-directed learning using social media

• When social media are exploited with a prior
  intention of learning or a post recognition of
  learning, they are referred to as Web 2.0 Personal
  Learning Environments (PLE 2.0)
                          7
Personal Learning Environment
                                               Implemented in Liferay




Formalizing Informal Learning and/or Informalizing Formal Learning
Blurred Separation between Personal and Personal Learning Spaces
                                8
ROLE European Research
Project on Personal
Learning Environments
ROLE Objectives
• From unintelligent mash-up of various legacy
  technology to intelligent user-driven aggregation
  of openly-available resources, services & people
• ROLE Vision: Empower the learners to build their
  own responsive personal learning environments
• “R” stands for Responsive
  • Personalization according to own explicit or implicit
      preferences, competencies and learning objectives
  •   Personalization relies on just-in-time user-driven
      context definition, recommendation and aggregation
• http://www.role-project.eu
                          10
Psycho-Pedagogical Model
                                                            learner input regarding
                                                             goals, preferences, …

                                                    Learner objectives. preferences and
                                                    profile (if any) are defined or revised
          evaluation and
                                                                                                                        creating PLE
          self-evaluation
                                                                      plan
                      learner reflects and reacts                                           learner finds and selects
                     on strategies, achievements,                     ➀                  learning resources + people
                            and usefulness                   Reflect          learn
                                                                                                                      recommendations
              feedback                                                                                               from peers or tutors
       (from different sources)
                                                         learner works on selected
                                                        learning resources + people

                                         assessment and                 attaining skills using different
                                         self-assessment                   learning events (8LEM)                                  recommendations
   be aware of                                                                                                    monitoring


learner should understand and                                                                              ROLE infrastructure should
control own learning process                                                                               provide adaptive guidance


                                        Explicit or Implicit stages
                 ➀ Zimmerman & Tsikalas (2005) + iClass Self-Directed Learning Model
                                                                       11
Web 2.0 and Personal
Learning Environments
Personal Learning Environment
• The notion of Personal Learning Environment
  (PLE) as conceptualized by Attwell (2006, 2007)
  refers to a set of the different applications,
  services and various other types of learning
  resources gathered from different contexts

• PLE is constructed by an individual and used
  in everyday life for learning (may not be unique)

• PLE construction is part of the learning process
• Web 2.0 or Social Web predominance in PLEs
  allows people to connect, collaborate, create
  and share (personal but not lonesome)
                          13
Personal Learning Environment
Requirement Analysis: Conversation between 26
experts in personal learning (pedagogy) and learning
environments (technology)




 Pedagogy PLE Cloud           Technology PLE Cloud
                         14
Personal Learning Environment
                              Chosen from a
                              all-you-can-eat
                              (learn) buffet
Content coming
from different
providers                               The trust
with                                     is in the
different                                  brand
standalone
packaging
                                   … following diet
Personalized according to       recommendation
own preferences and context   by the cook or peers
                        15
Interaction, Aggregation,
and Recommendation
for Personal Learning and
Knowledge Management
Web 2.0 Interaction Model
                        3A model describes interaction in social media,
                    resulting from PALETTE European project dedicated to
                 learning in Communities of practice and developed in ROLE
Any of the 3A                                       Groups
pillars can be                          Topics
                   CRUD:                                     Tasks             SALT:
selected as
                                                                              Share,
context            Creating,                  Activities                     Assess,
                   Reading,
Asset, task,       Updating             Spaces          Objectives              Link,
or community       and Deleting                                                  Tag
management                                        Events
system                         People            Relations           Wiki pages
                                                  Actions
Integrated                     Actors                                         Documents
awareness,
                    Services                                  Assets
notification and
                               Apps              Context                      Feeds

                         Agents
recommendation                                                   Discussion threads
                                        Smart Devices
features
                                         17
Graaasp Social Software



  Graaasp is a contextual aggregator
  with recommendation of entities
  (people, spaces, assets and tools)
  Graaasp encourages aggregation
  of 3A entities by design
  Contextual relation-based
  recommendation




                              18
Demo
Graaasp Open Social Gadgets and
W3C widget contextual aggregator
and player
Final Thoughts
Recommendation
• Search and recommendation driven and
  customized by learners for
  •   rated resources (content)
  •   trusty people (reputation)
  •   validated interoperable services (widgets)

  •   relevant competences (gaps & objectives)
  •   sensible learning activities and paths (processes)
  •   PLE configurations (contexts & mashups)

  •   PLE containers (Netvibes, iGoogle, Google Wave, …)

• available in various repositories and social media
Evaluation Challenges
• Evaluation is a research issue (control experiments
  for uncontrolled learning and personalized spaces)
• Personalization makes all PLE different and difficult to
  compare in terms of features and possible outcome
• Ethnographical approaches derived from KM useful
• Elicitation of informal and self-directed practices
• Social, pedagogical and technological requirement
  analysis
• Digital literacy is an issue, especially for PLE 2.0
• Adoption (practices and environments), darwinism
Final Thoughts
• PLE 2.0 are about
  •   aggregation of and interaction with learning resources,
      services and people
  •   empowering learners, facilitating interaction, providing
      room for emotions, and supporting knowledge and
      competency management
  •   agile contextual learning and agile construction
      of the learning spaces and instruments
• Search, recommendation and trust and are key PLE
  issues to be tackled as complement or substitutes of
  institutional and corporate role and reputation
• Are self-directed learning and PLEs for all ?
• How to connect PLE 2.0 with the physical spaces ?
Workshop
Workshop
   ➊ Do you use something you could identify as a
      PLE (relying or not on social media) ?

                           Yes, relying on    Yes, relying on
              No
                            social media      something else
               #                  #                   #
                         which social
      Why?                                   what else?
                         media?

   ➋ What social media or aggregator would you use to
      build your own PLE ?
Your answers are welcome on paper or in an email to denis.gillet@epfl.ch
                                  25
Workshop
➌ What gadget(s) do you dream of being integrated
  for learning purposes in your PLE ?
➍ Is the graphical integration of many gadgets
  useful ? Any prefer number of simultaneous
  gadgets (widgets or apps) ?
➎ Do you wish to keep a separation in your
  platforms for social and educational interaction
  with resources, services and people ?
➏ Do you or would you use different digital identities
  for different interaction purposes ?
➐ Would you accept to let a system track you actions
  to provide you with better recommendation ?
                          26
Workshop
ROLE will launch soon a
competition for the best
learning gadget

Stay tuned and start to
develop your dream gadget

              27
Contact & Links
• denis.gillet@epfl.ch

• http://interaction.epfl.ch

• http://graaasp.epfl.ch

• http://www.stellarnet.eu

• http://www.role-project.eu
                          28

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Ple 2.0 ed-media

  • 1. Web 2.0 Personal Learning Environments (PLE 2.0): From dreams to reality? Denis Gillet • École Polytechnique Fédérale de Lausanne (EPFL) ED-MEDIA Graduate Student Program • Toronto, Canada Thursday July 1, 2010 • 2:45-3:45
  • 2. Abstract • Talk • Current challenges and research questions related to the use of social media as personal learning environments (PLE) • Self-Directed Learning (SDL) and Human Computer Interaction (HCI) issues • Demo of a PLE prototype • Workshop • Define your dream learning widget • Design your own personal learning environment 2
  • 4. Claims for Higher Education • Students learn everywhere but in classrooms; however, they create, shape and populate alternative spaces for learning: Personal learning environments exist ! • Students use technology and social media for everything but learning; however, they interact and learn with knowledgeable peers: Informal learning and social learning exist ! • Students dislike Learning Management Systems (LMS); however, they exploit all available learning resources and opportunities (inside and outside Institutions): Self-directed learning exists ! 4
  • 5. Historical Perspectives • Learning 0.0: One Ape for everyone ! • Interaction in chosen contexts and stimulating environments • Learning relies on Aspiration, Affect and Artifacts 5
  • 6. Historical Perspectives • Learning 2.0: One App for everything ! • Interaction in chosen contexts and stimulating environments • Learning relies on Aspiration, Affect and Artifacts 6
  • 7. Current e-Learning Trends • Focus on personal learning environments, informal, social, and self-directed learning • Educational institutions start to recognize, exploit and support students in these important but unexplored and unexploited frameworks • Trends towards personal learning environments and self-directed learning using social media • When social media are exploited with a prior intention of learning or a post recognition of learning, they are referred to as Web 2.0 Personal Learning Environments (PLE 2.0) 7
  • 8. Personal Learning Environment Implemented in Liferay Formalizing Informal Learning and/or Informalizing Formal Learning Blurred Separation between Personal and Personal Learning Spaces 8
  • 9. ROLE European Research Project on Personal Learning Environments
  • 10. ROLE Objectives • From unintelligent mash-up of various legacy technology to intelligent user-driven aggregation of openly-available resources, services & people • ROLE Vision: Empower the learners to build their own responsive personal learning environments • “R” stands for Responsive • Personalization according to own explicit or implicit preferences, competencies and learning objectives • Personalization relies on just-in-time user-driven context definition, recommendation and aggregation • http://www.role-project.eu 10
  • 11. Psycho-Pedagogical Model learner input regarding goals, preferences, … Learner objectives. preferences and profile (if any) are defined or revised evaluation and creating PLE self-evaluation plan learner reflects and reacts learner finds and selects on strategies, achievements, ➀ learning resources + people and usefulness Reflect learn recommendations feedback from peers or tutors (from different sources) learner works on selected learning resources + people assessment and attaining skills using different self-assessment learning events (8LEM) recommendations be aware of monitoring learner should understand and ROLE infrastructure should control own learning process provide adaptive guidance Explicit or Implicit stages ➀ Zimmerman & Tsikalas (2005) + iClass Self-Directed Learning Model 11
  • 12. Web 2.0 and Personal Learning Environments
  • 13. Personal Learning Environment • The notion of Personal Learning Environment (PLE) as conceptualized by Attwell (2006, 2007) refers to a set of the different applications, services and various other types of learning resources gathered from different contexts • PLE is constructed by an individual and used in everyday life for learning (may not be unique) • PLE construction is part of the learning process • Web 2.0 or Social Web predominance in PLEs allows people to connect, collaborate, create and share (personal but not lonesome) 13
  • 14. Personal Learning Environment Requirement Analysis: Conversation between 26 experts in personal learning (pedagogy) and learning environments (technology) Pedagogy PLE Cloud Technology PLE Cloud 14
  • 15. Personal Learning Environment Chosen from a all-you-can-eat (learn) buffet Content coming from different providers The trust with is in the different brand standalone packaging … following diet Personalized according to recommendation own preferences and context by the cook or peers 15
  • 16. Interaction, Aggregation, and Recommendation for Personal Learning and Knowledge Management
  • 17. Web 2.0 Interaction Model 3A model describes interaction in social media, resulting from PALETTE European project dedicated to learning in Communities of practice and developed in ROLE Any of the 3A Groups pillars can be Topics CRUD: Tasks SALT: selected as Share, context Creating, Activities Assess, Reading, Asset, task, Updating Spaces Objectives Link, or community and Deleting Tag management Events system People Relations Wiki pages Actions Integrated Actors Documents awareness, Services Assets notification and Apps Context Feeds Agents recommendation Discussion threads Smart Devices features 17
  • 18. Graaasp Social Software Graaasp is a contextual aggregator with recommendation of entities (people, spaces, assets and tools) Graaasp encourages aggregation of 3A entities by design Contextual relation-based recommendation 18
  • 19. Demo Graaasp Open Social Gadgets and W3C widget contextual aggregator and player
  • 21. Recommendation • Search and recommendation driven and customized by learners for • rated resources (content) • trusty people (reputation) • validated interoperable services (widgets) • relevant competences (gaps & objectives) • sensible learning activities and paths (processes) • PLE configurations (contexts & mashups) • PLE containers (Netvibes, iGoogle, Google Wave, …) • available in various repositories and social media
  • 22. Evaluation Challenges • Evaluation is a research issue (control experiments for uncontrolled learning and personalized spaces) • Personalization makes all PLE different and difficult to compare in terms of features and possible outcome • Ethnographical approaches derived from KM useful • Elicitation of informal and self-directed practices • Social, pedagogical and technological requirement analysis • Digital literacy is an issue, especially for PLE 2.0 • Adoption (practices and environments), darwinism
  • 23. Final Thoughts • PLE 2.0 are about • aggregation of and interaction with learning resources, services and people • empowering learners, facilitating interaction, providing room for emotions, and supporting knowledge and competency management • agile contextual learning and agile construction of the learning spaces and instruments • Search, recommendation and trust and are key PLE issues to be tackled as complement or substitutes of institutional and corporate role and reputation • Are self-directed learning and PLEs for all ? • How to connect PLE 2.0 with the physical spaces ?
  • 25. Workshop ➊ Do you use something you could identify as a PLE (relying or not on social media) ? Yes, relying on Yes, relying on No social media something else # # # which social Why? what else? media? ➋ What social media or aggregator would you use to build your own PLE ? Your answers are welcome on paper or in an email to denis.gillet@epfl.ch 25
  • 26. Workshop ➌ What gadget(s) do you dream of being integrated for learning purposes in your PLE ? ➍ Is the graphical integration of many gadgets useful ? Any prefer number of simultaneous gadgets (widgets or apps) ? ➎ Do you wish to keep a separation in your platforms for social and educational interaction with resources, services and people ? ➏ Do you or would you use different digital identities for different interaction purposes ? ➐ Would you accept to let a system track you actions to provide you with better recommendation ? 26
  • 27. Workshop ROLE will launch soon a competition for the best learning gadget Stay tuned and start to develop your dream gadget 27
  • 28. Contact & Links • denis.gillet@epfl.ch • http://interaction.epfl.ch • http://graaasp.epfl.ch • http://www.stellarnet.eu • http://www.role-project.eu 28