This Zenjoy presentation by @dewitkoen covers the Hooked-model of Nir Eyal, combined with some basic psychological insights and our own experiences. It explains the way we think about product design and how we look at the solutions we offer to our customers @Zenjoy.
8. Train to late
Belgian
railway station Stress
shaping
Stress
Check NMBS-app
Operante conditionering
No stress
Integrated expectancy-based model (Lovibond, 2006)
+
Klassieke conditionering
fa
Belgian
railway
station
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9. Integrated expectancy-based model (Lovibond, 2006)
Hooray for my new behavior.
You check even if there is no indication
the train will be late.
You check repeatedly.
You rarely don’t check at all.
Case CS, without UCR doesn’t occur.
Your habit doesn’t get challenged.
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10. These are cognitions (expectations, believes).
We can reason, talk about them.
Integrated expectancy-based model (Lovibond, 2006)
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11. It’s all about schweppes.
Maybe, but it’s mainly about anticipation of well … emotions.
12. Opponent process theory
Dopamine receptors
Craving
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Trigger
Behaviour
Serotonine
other stuff
You (your body) notices
and reacts
CS
15. Habits…
Habits form when the brain
takes a shortcut and stops
actively deliberating over what
to do next.
Script
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16. …are good for business
Customers
last longer
are less price sensitive
use frequently
generate shorter viral cycle times
—> higher lifetime value
—> SaaS: more signup, less churn!
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20. Zenjoy - 2014
Internal Triggers
20
(Expected) emotions trigger learned behavior.
losing the moment
Feeling lost, useless, bored, alone, anxious. fomo
having to think
health
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Internal Triggers
21
(Expected) emotions trigger learned behavior.
Mediators: I’m on Location. I want to do something useful or to be informed/entertained.
22. What makes you do this?
Ask it 5 times.
Get from trigger to the emotion behind the behavior.
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Action = Behaviour = M A T
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BJ. Fogg, Stanford University | Deci & Ryan
Motivation
Autonomy
Competence
Relatedness
Scarcity
Framing
Progress
Using your app +S+ or -S-
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Action = Behavior = M A T
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Ability
Time
Money
Physical effort
Brain Power
Social deviance
Non-routine
Self Efficacy
26. What is the simplest action a user has to do in function of a reward?
Make it a no brainer. Shape behavior.
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Variable reward
30
Time
Motivation
*
Reward behaviours that lead
to resolving the itch, lead to
the ultimate goal.
Otherwise you lose the
small battles.
vs
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Investment
33
Shaping new attitudes, cognitions, beliefs.
IKEA-effect Cognitive dissonance
Past
Behavior
Attitude
Beliefs
Rationale
Future
Behavior
I invested So it must be worth it.
But I got paid for it.
But I want to lose weight.
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Investment
34
Shaping new attitudes, cognitions, beliefs.
Will people go the extra mile?
Principle of Reciprocity
35. Investments
Strengthen neurological pathway between trigger and using your app.
content, data, followers, reputation, skill, …
Storing value
Investments enhance next experience.
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