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Data Ward Early Pitch
1. Data Ward
A Fast-Paced,Party/Arcade Game
By Ross Derham, Jack Donovan, Chris Marini
2. The Hook
Data Ward uses fast-paced reaction gameplay to pit a thief
attempting to escape a high-tech security building against the
building’s security system!
3. Business
Data Ward is a two-player vs. party/arcade game
DW will be featured on PC/Mac/Linux and possibly current
gen consoles
Premium pricing with potential for monetized extras!
4. Synopsis
With the stolen microchip in hand, the thief must get out of
the building before the security system catches him! The
thief player must navigate a series of obstacles placed by the
security system player who is attempting to stop the thief!
Only one of them can win!
5. USP
“Asynchronous” and synchronous versus gameplay!
Player 1 plays as the security system allowing them to place
obstacles and activate the systems in-game.
Player 2 plays as the thief attempting to safely navigate the
obstacles placed by player 1.
6. Gameplay Examples/Description
Player 1 – Security System
Player 1 will be allotted 60 seconds to place a select amount of
security systems onto the map. After this time, the game begins!
In game, each system is mapped to a controller button – pressing
it activates all systems of the same type for a period of time.
Player 1 has a limited number of activations, so he/she must be
careful/resourceful!
7. Gameplay Examples/Description
Player 2 – Thief
Player 2 has a limited time to navigate the obstacles/security
systems placed by player 1.
Player 2 must react quickly enough if caught by a security system
or he/she loses.
Player 2 has the ability to “Phase Shift” – this allows them to pass
through security systems unnoticed for a short time.
Player 2 has a limited number of Phase Shifts, so he/she must be
careful/resourceful!
8. Game Structure
Each game will consist of at least 2 rounds (designated by the
player)
Each round will comprise of 3+ levels or “floors” of the building
After each round, the player roles will switch (SS becomes Thief
and vice versa)
Levels will feature pre-structured layouts and player-placed
security objects
For pick-up games, players will be able to choose what level
they wish to play (and the option to switch at the end of that
level) for as many levels as they wish
9. Game Environment/Art Style
The environments for each level are the various floors of a
high-tech building
Data Ward’s art-style is simple, polygonal, and not hyper
realistic
Art Assets:
Security walls (red & blue)
Security Cameras/Spotlights
Security Lasers
Security Turrets
Environment assets
Character Assets/Model