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© 2012 Redpoint Technologies.
All rights reserved.
Project Inceptions with Story Maps and Personas
Milwaukee Agile
Dave Neuman, Principal, Redpoint Technologies
Tuesday, June 11, 2013
Confidential information.
Our Challenge Today
Launch a new product in 6 months or less using an Agile delivery approach
•  Name:
­  TestNation!
•  Product:
­  Awesome electronic test management and test taking platform for high schools
•  Market:
­  Over 16M students and over 1M teachers in about 36K secondary schools
•  Goals:
1.  Save 1 hour of time per test for teachers in manual test creation, grading, and reporting
•  1hr x 5 tests x 1M teachers = 5M hrs x $40/hr = $200M in savings that can be spent
elsewhere
•  1hr x 5 tests x 1M teachers = 5M hrs of additional teaching of students
2.  Improve quality and reliability of testing results (limit cheating and favoritism)
2
Our Challenge Today
Launch a new product in 6 months or less and delivery needs to be Agile
•  Name:
­  TestNation!
•  Product:
­  Awesome electronic test management and test taking platform for high schools
•  Market:
­  Over 16M students and over 1M teachers in about 36K secondary schools
•  Goals:
1.  Save 1 hour of time per test for teachers in manual test creation, grading, and reporting
•  1hr x 5 tests x 1M teachers = 5M hrs x $40/hr = $200M in savings that can be spent
elsewhere
•  1hr x 5 tests x 1M teachers = 5M hrs of additional teaching of students
2.  Improve quality and reliability of testing results (limit cheating and favoritism)
3
Where do we start?
Typical Project Inception Flow
4
Project
Charter
Delivery
Product
Roadmap
Delivery
PM
Sponsor
Product
Manager
Team(s)
Team(s)
Requirements
Sprint 0
Blitz
Planning
Sprint 0
Specs
Lean
Startup
Build a minimal
viable product
Backlog
Team
Customer
Development
Typical Project Inception Flow
5
Project
Charter
Delivery
Product
Roadmap
Delivery
PM
Sponsor
Product
Manager
Team(s)
Team(s)
Requirements
Sprint 0
Blitz
Planning
Sprint 0
Specs
Lean
Startup
Build a minimal
viable product
Backlog
Team
Customer
Development
Where is the customer or
user in the process?
Integrate User Centered Design into Project Inceptions = Success
6
Product
Visioning
User
Profiling
Story
Mapping
Agile
Delivery
Cross-functional Inception Team – Customer, users, delivery team, product/project mgmt
Delivery Teams
•  Drives more user experience and product-centric design thinking before delivery begins
•  Provides rich context to guide planning, feature prioritization, and development decisions
•  Tools for entire team to UNDERSTAND THE BIG PICTURE
Backlog of
Features
~ 2-5 Days from start to finish
Problem / Solution
Business Model
Business Case
Project Charter
Personas
Story
Maps
Integrate User Centered Design into Project Inceptions = Success
7
Product
Visioning
User
Profiling
Story
Mapping
Agile
Delivery
Cross-functional Inception Team – Customer, users, delivery team, product/project mgmt
Delivery Teams
Personas
Story
Maps
•  Drives more user experience and product-centric design thinking before delivery begins
•  Provides rich context to guide planning, feature prioritization, and development decisions
•  Tools for entire team to UNDERSTAND THE BIG PICTURE
Problem / Solution
Business Model
Business Case
Project Charter
Backlog of
Features
~ 2-5 Days from start to finish
Why Personas
•  Needs
­  Quick way to develop a customer or user profile
­  Go beyond basic demographics
­  Develop shared understanding of users environment, behavior,
concerns, and motivations
•  Positive Outcomes
­  Make the user and their experience a 1st class citizen
­  Guide decision making in business models, product roadmaps,
projects, product backlogs, UX design, etc.
8
Persona Development using Empathy Maps
9
Six questions to
quickly profile a
customer or user
Developed by
Scott Mathews of XPLANE
Let’s Profile
Profile one TestNation! user using an Empathy Map
1.  2 min – Generate list of possible users and select one to profile
2.  2 min - Individually brainstorm one comment for each question SILENTLY
3.  3 min - When everyone is ready then take turns adding comments to the map
(consolidate similar comments into one comment)
4.  3 min – Give the persona a name, read out the profile within group for confirmation
5.  10 min total
10
Show and tell, persona style
Would one persona please stand-up and introduce themself
11
User Story Maps
•  A collection of user stories is a product backlog
•  A user story map is an approach to ORGANIZING and PRIORITIZING user
stories using a multi-dimensional arrangement of goals, activities, and stories
•  Positive Outcomes
­  Makes end to end user experience or workflow visible
­  Show relationships between larger stories to smaller stories as well as alternate
variations and alternate flows
­  Confirm completeness of the backlog
­  Context for prioritization and release planning that focuses on goals and activities
­  Team’s own visual language for big picture thinking and context
12
User Story Maps - Described
13
Time
Releases Priority
High
Low
Variations
Variations
User Activities
User Stories
Tell the big story of the product – a day in the life of a user
User Goals
Walking
Skeleton
User Story Maps – Described with examples
14
Time
Releases Priority
High
Low
Variations
Variations
User Activities
User Stories
Tell the big story of the product – a day in the life of a user
User Goals Organize
Email
Manage
Email
Create
Basic
Open
Basic
Delete
Email
Open
HTML
Create
HTML
Manage
Calendar
Mark
Read
Walking
Skeleton
Compose
Email
Read
Email
Delete
Email
Search
Email
File
Emails
Archive
Email
(begin with verbs)
User Story Maps - Advanced
15
Time
User Goals
User Activities
User Stories Releases Priority
High
Low
Variations
Variations
UI Mockups
Organize
Email
Manage
Email
Create
Basic
Open
Basic
Delete
Email
Mark
Read
Open
HTML
Create
HTML
Manage
Calendar
System
Action
Walking
Skeleton
Compose
Email
Read
Email
Delete
Email
Search
Email
File
Emails
Archive
Email
User Story Maps – Real World Example
16
Let’s Practice
Create a Story Map for your TestNation! solution using your persona
1.  5 min – Silent Brainstorming
•  Individually brainstorm user activities SILENTLY (be sure to sequence them in order)
•  Ask yourself, “How does the user X accomplish Y goal? What are the steps they
take?”
2.  10 min – Collaborative walking skeleton
•  When everyone is ready then take turns placing cards on the table beginning with first
in sequence
•  Consolidate similar cards into one card, throw out duplicates
•  Group activities and identify the goals for those activities placing a goal card at the top
3.  5 min – Alternate pathing
•  Find alternate variations by walking the process and asking, “What else could they
do?”
17
Walking skeleton report out
Tell us the story of your TestNation! solution
from the perspective of your persona
18
Wrap-up
Any questions?
Thank you!
19

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Project inception mke agile june 2013

  • 1. © 2012 Redpoint Technologies. All rights reserved. Project Inceptions with Story Maps and Personas Milwaukee Agile Dave Neuman, Principal, Redpoint Technologies Tuesday, June 11, 2013 Confidential information.
  • 2. Our Challenge Today Launch a new product in 6 months or less using an Agile delivery approach •  Name: ­  TestNation! •  Product: ­  Awesome electronic test management and test taking platform for high schools •  Market: ­  Over 16M students and over 1M teachers in about 36K secondary schools •  Goals: 1.  Save 1 hour of time per test for teachers in manual test creation, grading, and reporting •  1hr x 5 tests x 1M teachers = 5M hrs x $40/hr = $200M in savings that can be spent elsewhere •  1hr x 5 tests x 1M teachers = 5M hrs of additional teaching of students 2.  Improve quality and reliability of testing results (limit cheating and favoritism) 2
  • 3. Our Challenge Today Launch a new product in 6 months or less and delivery needs to be Agile •  Name: ­  TestNation! •  Product: ­  Awesome electronic test management and test taking platform for high schools •  Market: ­  Over 16M students and over 1M teachers in about 36K secondary schools •  Goals: 1.  Save 1 hour of time per test for teachers in manual test creation, grading, and reporting •  1hr x 5 tests x 1M teachers = 5M hrs x $40/hr = $200M in savings that can be spent elsewhere •  1hr x 5 tests x 1M teachers = 5M hrs of additional teaching of students 2.  Improve quality and reliability of testing results (limit cheating and favoritism) 3 Where do we start?
  • 4. Typical Project Inception Flow 4 Project Charter Delivery Product Roadmap Delivery PM Sponsor Product Manager Team(s) Team(s) Requirements Sprint 0 Blitz Planning Sprint 0 Specs Lean Startup Build a minimal viable product Backlog Team Customer Development
  • 5. Typical Project Inception Flow 5 Project Charter Delivery Product Roadmap Delivery PM Sponsor Product Manager Team(s) Team(s) Requirements Sprint 0 Blitz Planning Sprint 0 Specs Lean Startup Build a minimal viable product Backlog Team Customer Development Where is the customer or user in the process?
  • 6. Integrate User Centered Design into Project Inceptions = Success 6 Product Visioning User Profiling Story Mapping Agile Delivery Cross-functional Inception Team – Customer, users, delivery team, product/project mgmt Delivery Teams •  Drives more user experience and product-centric design thinking before delivery begins •  Provides rich context to guide planning, feature prioritization, and development decisions •  Tools for entire team to UNDERSTAND THE BIG PICTURE Backlog of Features ~ 2-5 Days from start to finish Problem / Solution Business Model Business Case Project Charter Personas Story Maps
  • 7. Integrate User Centered Design into Project Inceptions = Success 7 Product Visioning User Profiling Story Mapping Agile Delivery Cross-functional Inception Team – Customer, users, delivery team, product/project mgmt Delivery Teams Personas Story Maps •  Drives more user experience and product-centric design thinking before delivery begins •  Provides rich context to guide planning, feature prioritization, and development decisions •  Tools for entire team to UNDERSTAND THE BIG PICTURE Problem / Solution Business Model Business Case Project Charter Backlog of Features ~ 2-5 Days from start to finish
  • 8. Why Personas •  Needs ­  Quick way to develop a customer or user profile ­  Go beyond basic demographics ­  Develop shared understanding of users environment, behavior, concerns, and motivations •  Positive Outcomes ­  Make the user and their experience a 1st class citizen ­  Guide decision making in business models, product roadmaps, projects, product backlogs, UX design, etc. 8
  • 9. Persona Development using Empathy Maps 9 Six questions to quickly profile a customer or user Developed by Scott Mathews of XPLANE
  • 10. Let’s Profile Profile one TestNation! user using an Empathy Map 1.  2 min – Generate list of possible users and select one to profile 2.  2 min - Individually brainstorm one comment for each question SILENTLY 3.  3 min - When everyone is ready then take turns adding comments to the map (consolidate similar comments into one comment) 4.  3 min – Give the persona a name, read out the profile within group for confirmation 5.  10 min total 10
  • 11. Show and tell, persona style Would one persona please stand-up and introduce themself 11
  • 12. User Story Maps •  A collection of user stories is a product backlog •  A user story map is an approach to ORGANIZING and PRIORITIZING user stories using a multi-dimensional arrangement of goals, activities, and stories •  Positive Outcomes ­  Makes end to end user experience or workflow visible ­  Show relationships between larger stories to smaller stories as well as alternate variations and alternate flows ­  Confirm completeness of the backlog ­  Context for prioritization and release planning that focuses on goals and activities ­  Team’s own visual language for big picture thinking and context 12
  • 13. User Story Maps - Described 13 Time Releases Priority High Low Variations Variations User Activities User Stories Tell the big story of the product – a day in the life of a user User Goals Walking Skeleton
  • 14. User Story Maps – Described with examples 14 Time Releases Priority High Low Variations Variations User Activities User Stories Tell the big story of the product – a day in the life of a user User Goals Organize Email Manage Email Create Basic Open Basic Delete Email Open HTML Create HTML Manage Calendar Mark Read Walking Skeleton Compose Email Read Email Delete Email Search Email File Emails Archive Email (begin with verbs)
  • 15. User Story Maps - Advanced 15 Time User Goals User Activities User Stories Releases Priority High Low Variations Variations UI Mockups Organize Email Manage Email Create Basic Open Basic Delete Email Mark Read Open HTML Create HTML Manage Calendar System Action Walking Skeleton Compose Email Read Email Delete Email Search Email File Emails Archive Email
  • 16. User Story Maps – Real World Example 16
  • 17. Let’s Practice Create a Story Map for your TestNation! solution using your persona 1.  5 min – Silent Brainstorming •  Individually brainstorm user activities SILENTLY (be sure to sequence them in order) •  Ask yourself, “How does the user X accomplish Y goal? What are the steps they take?” 2.  10 min – Collaborative walking skeleton •  When everyone is ready then take turns placing cards on the table beginning with first in sequence •  Consolidate similar cards into one card, throw out duplicates •  Group activities and identify the goals for those activities placing a goal card at the top 3.  5 min – Alternate pathing •  Find alternate variations by walking the process and asking, “What else could they do?” 17
  • 18. Walking skeleton report out Tell us the story of your TestNation! solution from the perspective of your persona 18